WalkingLegacy wrote: »http://metro.co.uk/2016/03/03/the-elder-scrolls-online-interview-making-games-of-this-type-is-really-really-hard-5730186/?hootPostID=34f57f59cdb3f4770edfc2f3a7b9940e
No more arguing. ESO is not an MMO. It's an online RPG.
/Discuss the article here
Lets see what he actually said: "Again, we’re not really a traditional MMO, we are much more of a hybrid, kind of like an ‘online RPG’. The term MMO is freighted with a lot of pre-conceived notions, most of which are outdated and obsolete."
And he's quite right; MMO seem to come with this old notion dating back from the old MUD days. "Online RPG" captures more what the game is about, being an RPG game played online with others. Most games are mostly that, take WoW per example, rarely are you out in the world, and 99% of the end-game content are confined to dungeon and raids. There's nothing "MMO" about WoW either, nor Guild wars 2, The secret world or most other RPGs that requires you to be online.
I think ESO manages to make some rather good things. per example, I love that you have zones with quests and such that you can do even at max level, with a new story going on and some new gameplay elements. It's rather irritating in per example WoW that all the "new" content mostly consist of raids when they decide to release some new content. In ESO you can actually play the game content at your own pace, without being depended on other players (except Craglorn but they new they messed up on that part so they never did that again).
But I don't see anything bad about it, who cares?
The problem with this game is the constant bugs, the constant unbalance between magicka and stamina users (sorcerer's admin mode hurray!) the lack of new ideas and really poor dlcs so...nothing related to being mmo or rpg.
Without all this game breaking stuff the game would be tons of times better, regardless it being mmo or rpg...it's really stupid crying over this discussion :P
What other points? That there's no choice in ESO? What choice do you want then, if so?
As for Craglorn; it forces you to be in a group, and the group only does a grind loop, bypassing 99% of the content. Which makes it pointless to have an entire zone of quests if most of the players don't bother doing them.
The good thing about having the quests and such from a solo perspective is that you're not limited to play only when there's people online. You can play at your own time and pace when you feel like it. There is also group related content, so you do in fact have a choice what you want to do.
But I don't see anything bad about it, who cares?
The problem with this game is the constant bugs, the constant unbalance between magicka and stamina users (sorcerer's admin mode hurray!) the lack of new ideas and really poor dlcs so...nothing related to being mmo or rpg.
Without all this game breaking stuff the game would be tons of times better, regardless it being mmo or rpg...it's really stupid crying over this discussion :P
WalkingLegacy wrote: »But I don't see anything bad about it, who cares?
The problem with this game is the constant bugs, the constant unbalance between magicka and stamina users (sorcerer's admin mode hurray!) the lack of new ideas and really poor dlcs so...nothing related to being mmo or rpg.
Without all this game breaking stuff the game would be tons of times better, regardless it being mmo or rpg...it's really stupid crying over this discussion :P
Did you slip on some tears?
I'm curious how everyone feels about the constant backpedaling for labeling
ESO isn't a "traditional MMO" but has almost all the qualities of a traditional MMO with its biggest difference being it is almost completely soloable.
WalkingLegacy wrote: »But I don't see anything bad about it, who cares?
The problem with this game is the constant bugs, the constant unbalance between magicka and stamina users (sorcerer's admin mode hurray!) the lack of new ideas and really poor dlcs so...nothing related to being mmo or rpg.
Without all this game breaking stuff the game would be tons of times better, regardless it being mmo or rpg...it's really stupid crying over this discussion :P
Did you slip on some tears?
I'm curious how everyone feels about the constant backpedaling for labeling
ESO isn't a "traditional MMO" but has almost all the qualities of a traditional MMO with its biggest difference being it is almost completely soloable.
That is like saying a car has all the qualities of an aircraft, with it's biggest difference, it does not fly well - it could so, just drive it over a cliff.
WalkingLegacy wrote: »But I don't see anything bad about it, who cares?
The problem with this game is the constant bugs, the constant unbalance between magicka and stamina users (sorcerer's admin mode hurray!) the lack of new ideas and really poor dlcs so...nothing related to being mmo or rpg.
Without all this game breaking stuff the game would be tons of times better, regardless it being mmo or rpg...it's really stupid crying over this discussion :P
Did you slip on some tears?
I'm curious how everyone feels about the constant backpedaling for labeling
ESO isn't a "traditional MMO" but has almost all the qualities of a traditional MMO with its biggest difference being it is almost completely soloable.
That is like saying a car has all the qualities of an aircraft, with it's biggest difference, it does not fly well - it could though, just drive it over a cliff.
WalkingLegacy wrote: »But I don't see anything bad about it, who cares?
The problem with this game is the constant bugs, the constant unbalance between magicka and stamina users (sorcerer's admin mode hurray!) the lack of new ideas and really poor dlcs so...nothing related to being mmo or rpg.
Without all this game breaking stuff the game would be tons of times better, regardless it being mmo or rpg...it's really stupid crying over this discussion :P
Did you slip on some tears?
I'm curious how everyone feels about the constant backpedaling for labeling
ESO isn't a "traditional MMO" but has almost all the qualities of a traditional MMO with its biggest difference being it is almost completely soloable.
That is like saying a car has all the qualities of an aircraft, with it's biggest difference, it does not fly well - it could though, just drive it over a cliff.
I mean with it - if you ignore the PvP part (which is well ghettoed in Cyrrodil), it has like nothing of a traditional MMO, but is just what Mr. Firor said - an expansive online Elder Scrolls RPG.
WalkingLegacy wrote: »WalkingLegacy wrote: »But I don't see anything bad about it, who cares?
The problem with this game is the constant bugs, the constant unbalance between magicka and stamina users (sorcerer's admin mode hurray!) the lack of new ideas and really poor dlcs so...nothing related to being mmo or rpg.
Without all this game breaking stuff the game would be tons of times better, regardless it being mmo or rpg...it's really stupid crying over this discussion :P
Did you slip on some tears?
I'm curious how everyone feels about the constant backpedaling for labeling
ESO isn't a "traditional MMO" but has almost all the qualities of a traditional MMO with its biggest difference being it is almost completely soloable.
That is like saying a car has all the qualities of an aircraft, with it's biggest difference, it does not fly well - it could though, just drive it over a cliff.
I mean with it - if you ignore the PvP part (which is well ghettoed in Cyrrodil), it has like nothing of a traditional MMO, but is just what Mr. Firor said - an expansive online Elder Scrolls RPG.
But I can list all the features and qualities it has with the so called "traditional MMO" and have already listed some.
lordrichter wrote: »Firor is right in that "MMO" comes with baggage, what I call MMO Tropes. These things that other games do that everyone thinks has to be done in order to be the "right and proper" game. ESO, very clearly, is doing something else.
Craglorn is certainly a direction, although which direction is obviously up for debate. Groups and parties, with the Looking for Group tools, Tank-DPS-Healer roles, and all of the quotas and requirements that go along with it, are a formalization that came about to mimic the traditional "D&D" party, implemented by game designers that had nothing better to bring to the table. I think that Craglorn is much more along those lines than the rest of ESO.
While I don't claim that ZOS is going to get "online RPG" completely right with ESO, I am certainly more happy to see them taking the "hybrid" path to an "online RPG" than the path that leads to "MMO".
lordrichter wrote: »Firor is right in that "MMO" comes with baggage, what I call MMO Tropes. These things that other games do that everyone thinks has to be done in order to be the "right and proper" game. ESO, very clearly, is doing something else.
Craglorn is certainly a direction, although which direction is obviously up for debate. Groups and parties, with the Looking for Group tools, Tank-DPS-Healer roles, and all of the quotas and requirements that go along with it, are a formalization that came about to mimic the traditional "D&D" party, implemented by game designers that had nothing better to bring to the table. I think that Craglorn is much more along those lines than the rest of ESO.
While I don't claim that ZOS is going to get "online RPG" completely right with ESO, I am certainly more happy to see them taking the "hybrid" path to an "online RPG" than the path that leads to "MMO".
WalkingLegacy wrote: »WalkingLegacy wrote: »But I don't see anything bad about it, who cares?
The problem with this game is the constant bugs, the constant unbalance between magicka and stamina users (sorcerer's admin mode hurray!) the lack of new ideas and really poor dlcs so...nothing related to being mmo or rpg.
Without all this game breaking stuff the game would be tons of times better, regardless it being mmo or rpg...it's really stupid crying over this discussion :P
Did you slip on some tears?
I'm curious how everyone feels about the constant backpedaling for labeling
ESO isn't a "traditional MMO" but has almost all the qualities of a traditional MMO with its biggest difference being it is almost completely soloable.
That is like saying a car has all the qualities of an aircraft, with it's biggest difference, it does not fly well - it could though, just drive it over a cliff.
I mean with it - if you ignore the PvP part (which is well ghettoed in Cyrrodil), it has like nothing of a traditional MMO, but is just what Mr. Firor said - an expansive online Elder Scrolls RPG.
But I can list all the features and qualities it has with the so called "traditional MMO" and have already listed some.
It feels like an online Elder Scrolls RPG to me - if I ignore the PvP part. Massively Multiplayer does not mean it would have to have PvP, it just means a lot of people online in the same game. I guess, ZOS already regrets to have ever brought PvP into existence in ESO - it was a bad choice, IMO - they could have had less trouble and more income if it would be PvE only and with more role play elements - like actually usable furniture, better emotes and better ingame communication. This si what is actually traditional still - lack of positive social interaction and better and more role play elements.
WalkingLegacy wrote: »What other points? That there's no choice in ESO? What choice do you want then, if so?
As for Craglorn; it forces you to be in a group, and the group only does a grind loop, bypassing 99% of the content. Which makes it pointless to have an entire zone of quests if most of the players don't bother doing them.
The good thing about having the quests and such from a solo perspective is that you're not limited to play only when there's people online. You can play at your own time and pace when you feel like it. There is also group related content, so you do in fact have a choice what you want to do.
ESO is forgoing the traditional MMO route yet the base game is follows traditional MMO on the rails design.
WalkingLegacy wrote: »What other points? That there's no choice in ESO? What choice do you want then, if so?
As for Craglorn; it forces you to be in a group, and the group only does a grind loop, bypassing 99% of the content. Which makes it pointless to have an entire zone of quests if most of the players don't bother doing them.
The good thing about having the quests and such from a solo perspective is that you're not limited to play only when there's people online. You can play at your own time and pace when you feel like it. There is also group related content, so you do in fact have a choice what you want to do.
ESO is forgoing the traditional MMO route yet the base game is follows traditional MMO on the rails design.
The thing is; MMOs haven't been "defined" in what actually makes out an MMO, and the definition of an MMO has been all over the place ever since the MUD times.
The most popular definition of an MMORPG is "A role-playing games where thousands of gamers play online in a virtual and persistent environment on the Internet.". I'm not even sure Richard Garriott - the man who first coined the term MMORPG back in the 80s - would exactly pinpoint what a "traditional MMO" is, mostly because it changes so much over time.
You can argue which ever way you want in terms of what makes an MMO and what doesn't. In short, I think an MMORPG is an online RPG in a persistent world, shared with a wast amount of other avatars controlled by a human player. And I don't think it's in any way a bad direction that ESO is going, it certainly has its moments despite its problem. There are no such thing as a "perfect" MMO, and I'm glad that we have variations and no "traditions" in terms of the MMO genre. Look per example on these 3 games; The secret world, Guild wars 2 and World of Warcraft. They are completely different games in terms of style and execution, yet are all loosely defined as "MMORPG". Now add ESO to that mix, again, very different from the other 3 mentioned games, but also an MMORPG.
With the increase of "MMORPG", we should perhaps have a bit better definition on what constitutes an MMORPG from a genre perspective, but I think that wouldn't solve anything, game developers seem to make it up as they go along in terms of defining the genre of their game, per example Guild wars defining itself as an CORPG (Competitive Online Roll Playing Game).
So what defines an MMO? If you're to argue that ESO is forgoing a traditional MMO route yet have a base game that follows the traditional MMO on the rails design, then you also have to pre-define what an MMO is. And that is easier said than done.