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guard system is so incredibly frustrating

  • Benie
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    Lysette wrote: »
    Well, one of the rules of the thief guild in every TES game so far was, that they do not kill, they are neither the Morag Tong nor the dark brotherhood and they were proud of the fact, that they do not kill. So it is wrong to want to kill anyone as a thief, while you are going after your profession. You are no worthy thief, if you do not follow this basic rule of the guild.
    You.... you're right. I had forgotten that thing. That is right. Even in Skyrim, the guy there said that they don't kill people.
    Yet, I still managed to complete that questline (even with the option of killing people). Why? Because the option was there. If Bethesda forced the player to actually not kill anyone or it would be a failed mission, I really don't think I would had continued that questline.

    Yes, the Thieves Guild does not kill. But when you're given the choice (and you can't seem to control your frustration because no one wants to get out of your way)... *sigh* They're just NPCs, not RL people.
    All I ask is, please give us the option, ZoS. :expressionless:
    Edited by Benie on March 25, 2016 3:50AM
    --Char info updated as of March 23rd, 2016 - PC NA--
    Benie - VR1 Argonian Stam DragonKnight (2H Sword/Bow/WW)
    Beniee - VR3 Nord Mag Sorcerer (Destruction Staff)

    Well-known hotbar button spammer
  • Lysette
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    Volkodav wrote: »
    Benie wrote: »
    Bossdonut wrote: »
    If you can't do the time don't commit the crime.
    That doesn't help anyone. ZoS wants players to enjoy their content. I feel as a player, I should be able to enjoy them my preferred way, and not their forced way.
    It's like, when you were young, being told to ride a bike without training wheels (and it's your first time). And everytime you fall off and get mad, your parents tell you to "get gud". That's bad parenting.
    And instead of the kid learning from their mistakes, they give up.

    Umm,..I was given my first bike and learned to ride on ice an snow,without training wheels.
    It wasnt bad parenting,just telling me that no one is going to help me but me,and I should learn that.I did just fine. :}
    BUT,..I am with you about this in one aspect.That small comment didnt help.Having said that,they cant make the guards change for one person to another.One likes them hard to kill,.others dont want that.It would be a rough mess to try and sort out.

    I would like to add to this that good parents make clear to their children, that most things in life do not come easy and you have to put in effort over quite some time to be successful with anything. Another vital fact to learn is, others are not responsible for your failures, you are. Children are quite capable of figuring out something like riding a bike by themselves - most parents of mountain bikers and crash course bikers are not good bikers themselves - their kids have learnt it on their very own.

    Good parents teach their children, that they can achieve everything - if they are not just excited about it, but also put in the effort and do their very best to achieve it. The difference between an achiever and a dreamer is sustained effort put in to achieve it.
    Edited by Lysette on March 25, 2016 4:02AM
  • Lylith
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    AOECAPS wrote: »
    Oh no this game is unfair I can't steal with no repercussions. Everyone gave you advice on how to steal it's amazing how many people I see dying in abah's landing by the guards because they don't know how to escape. They die fighting,don't know how to get away at all. I saw one guy try to travel to a different location only for the guard to pull him out of travel and kill him lol

    ir you're going to travel, do it as soon as you get a bounty.

    just GO.

    be sure your destination has no guards.


    (however, if you're stealing something, be sure to take it before you go. might as well get something from the deal, no?) :)



    Edited by Lylith on March 25, 2016 4:09AM
  • Dubhliam
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    @Benie You keep comparing single player games with a MMO.
    There are many things a MMO can and should learn from single player stealth games, but those are very different.
    There have to be limitations in a MMO game to generate some sort of balance in the game.
    While you might enjoy coming into a town and going on a rampage killing everyone in sight as some sort of god, in an MMO you are not alone, and such things affect other people too.
    Your idea of "fun" just might ruin the experience of so many other players that strive to be better at thieving.
    Benie wrote: »
    Plus, you tell the OP to go to a PvP only zone (how I see it) to do a 'short' quest to get some sort of ability that takes away a useful ability in your hotbar. I personally have no desire to be ganked by a VR16 who just happens to swing by while trying to do the quest (or even by his buddies).

    This shows you have no experience in Elder Scrolls Online. The first quest in Cyrodill does not take you out of your home base, where you are safe from other players. And yes, it is "short".
    I'm not saying you should not voice your opinion here, but you could at least refrain from judging something you have not tried.

    I see so many people here demanding killable guards, but as soon as I mention PvP Justice, everybody just jumps to the grief-wagon.
    Other players would be killable you know? If you are all into that "give me the option to kill" thing.
    >>>Detailed Justice System Concept thread<<<
  • Katahdin
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    Benie wrote: »
    Plus, you tell the OP to go to a PvP only zone (how I see it) to do a 'short' quest to get some sort of ability that takes away a useful ability in your hotbar. I personally have no desire to be ganked by a VR16 who just happens to swing by while trying to do the quest (or even by his buddies).

    The quest doesn't take you outside the base. You don't even have to do the quest, you can skip the training by talking to the NPC it says to talk to to skip

    Edited by Katahdin on March 25, 2016 5:29PM
    Beta tester November 2013
  • MarcoPolo
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    Have to agree the guards are a little annoying especially when my character is magic based so I run out of stamina fast, cant we have random hidespots around the ccities to help since thats what a thief would do
  • zyk
    zyk
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    I don't want to be mean, but seriously this is a learn to play issue. It's really easy to escape guards. It's really easy to avoid guards. They were nerfed in the TG patch to make it easy for everyone. I can't believe this is an issue.

    Modern "gamers" won't be happy until playing games is as easy as watching tv.
  • Lysette
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    MarcoPolo wrote: »
    Have to agree the guards are a little annoying especially when my character is magic based so I run out of stamina fast, cant we have random hidespots around the ccities to help since thats what a thief would do

    try all well-fitted armor - it lets your stamina last for a while longer when sprinting.
  • AshTal
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    They could make the guard experience much better than it currently is.

    Also would be nice if they didn't kill us but stuck us in prison instead.
  • Spacemonkey
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    Seriously I'm a Templar running around in Heavy Armor and have 0 problem.

    ALL the guards have a scripted patrol path, and bypassing them when crouched is so easy it's like they are a bunch of blind fools. The Lantern guards are a nice touch but even make it easier as you spot them easily from afar. The only times I ever get caught are by guards leaning against walls I don't notice until it's too late (per Lazyness).

    This entire system is new and adds variety to the game. But in terms of difficulty 'mastering', its light years easier than the assassin's creed games. And they are some of the easiest games out there.


    As for fleeing from the guards which is ALWAYS an option, (to bump bounty higher and keep your goods) - we've already given over a dozen different strategies.

    @AshTal - cool idea, but I get the feeling that OP & CO would just complain they feel forced to now stealth through prison to attempt recovering goods & escape and that they keep getting caught and put back in prison unless they pay up.
  • Giraffon
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    Also there are now some get out of jail free cards you can use to lower your bounty these days.

    About those...I was messing with them last night and it says in the description that it would remove "the heat" and 500 gold of bounty. So I decided to test the heat part. I had a couple thousand bounty...went up and introduced myself to a guard and then tried to use my get out of jail free card from my quicklaunch menu as I was jogging away from my would be captors. (Being VR16 and getting away from Stonefalls guard is not hard at all by the way.)

    The guards pretty much just kept beating on me. I healed up and trotted off...tried it from quicklaunch when not chased...the animation took about two seconds but my bounty went down. I thought that I was just impatient and that since the animation took so long maybe I should give it a second try and just wait after I use it.

    ...Nope. Even with a fair distance between guard where they were still chasing me, I couldn't use this item while actively being chased. So I'm not sure about the "takes away current heat" part.

    Anyone else have insights or comments on this?
    Edited by Giraffon on March 25, 2016 6:46PM
    Giraffon - Beta Lizard - For the Pact!
  • UrQuan
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    AshTal wrote: »
    They could make the guard experience much better than it currently is.

    Also would be nice if they didn't kill us but stuck us in prison instead.
    It would be cool if it worked like this:

    If the guards "kill" you they have actually knocked you out, and you wake up in a cell minus all of your stolen goods and gold to pay your bounty.

    If the amount of gold taken from you is enough to pay off your bounty entirely, the guard talks to you and lets you go (with a lecture in the dialogue box).

    If you weren't carrying enough gold to pay off your bounty, you can wait in the cell until your bounty expires (this represents you completing your prison sentence, and progresses while you're offline in the same way that bounties go down while you're offline currently).

    Alternately, you can pick the master lock on the cell door, and go through a heist-like mission to escape the prison while avoiding guards. This puts you in a trespassing area, so if you get spotted you'll get a bounty even if you escape. The prison would be instanced to you and would include both killable and unkillable guards, some with lanterns to detect stealth. There would also be other cells with locked doors (so you can unlock the doors and duck in and out of cells as needed to avoid guards), a locked room with a strongbox holding an amount of gold proportionate to how much gold they took from you (so if you get this strongbox you get back say 75% of what you lost to the guards), and a handful of hiding spots. Maybe 2 different options for an escape route from the building too - one that's through the front door, and one through a different method (maybe a window, maybe a sewer, whatever).

    Of course, I'm sure people would complain about that too...
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  • dodgehopper_ESO
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    kratier wrote: »
    you all are just replying with variations of "git gud" when thats not my complaint at all, the system is lazy and poorly made, it is not enjoyable, fun in the slightest.

    i would recommend like 15 different alternatives to the system we have now, i think the reason the guards are this way are just because of how everything in this game is level scaled, and their solution is just lazy.

    I have made a post suggesting a few ways to improve the Thieving system, but I have to say this is hands down the best thieving system I have seen in an MMO ever. It is even a good thieving system compared to a lot of other games. Its not perfect and I certainly think there is room for them to improve with either gear/tools (q slot) or powers (active thief/legerdemain skills). One thing I would love to see them add is a way to throw a guard in another direction by a noisemaker arrow or such spell. There are even examples of this in Skyrim so I don't believe it is so far fetched. This would particularly be nice in a couple heists when you have a lantern-guard blocking a path and not moving (which really kills time). I think the guard should be on a higher alert, but if properly done such a skill should help you be more successful at thieving. I've also suggested things like Blinding Powder, which would be really cool in pvp and should be on a cc list. Not to go too far off topic, this game really needs to have different cooldowns for different groupings of cc. Soft cc should have its own cooldown, and hard cc should have its own immunity/cooldown timer. This is my opinion at least.

    All of that being said it is my personal opinion that the system is continually improving and it is actually fun. Are there areas to expand upon it? Absolutely! It could just be that I'm a fan of playing sneaky games, which is true. I've played quite a few of the titles where stealth matters (Thief is one of the best, but Styx is pretty good, I've never been a fan of the slide around in a box stealth from Metal Gear, etc).
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  • Nestor
    Nestor
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    ADarklore wrote: »
    there may be other Refuge entrances as easily reached as Vulkhel Guard's Refuge, but most I've seen are too close to potential guards for my comfort level.

    As @UrQuan said, there is always an outside the city entrance to the Refuge. The trick is to find one that is convenient to a wayshrine. For DC, that is Daggerfall using the Wayshrine just outside city (Baelborne Rock IIRC). For EP, the Harborage just outside Stone Falls can work, but there might be another one for another zone that is even closer.
    Enjoy the game, life is what you really want to be worried about.

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  • Dubhliam
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    Giraffon wrote: »
    Also there are now some get out of jail free cards you can use to lower your bounty these days.

    About those...I was messing with them last night and it says in the description that it would remove "the heat" and 500 gold of bounty. So I decided to test the heat part. I had a couple thousand bounty...went up and introduced myself to a guard and then tried to use my get out of jail free card from my quicklaunch menu as I was jogging away from my would be captors. (Being VR16 and getting away from Stonefalls guard is not hard at all by the way.)

    The guards pretty much just kept beating on me. I healed up and trotted off...tried it from quicklaunch when not chased...the animation took about two seconds but my bounty went down. I thought that I was just impatient and that since the animation took so long maybe I should give it a second try and just wait after I use it.

    ...Nope. Even with a fair distance between guard where they were still chasing me, I couldn't use this item while actively being chased. So I'm not sure about the "takes away current heat" part.

    Anyone else have insights or comments on this?

    That ticket has a "cast time". Meaning that being hit, or starting to walk will interrupt the cast.
    You don't wait for the guards to start chasing you to use those tickets, you have the Clemency passive for that.

    Instead, you must use that ticket while safely hidden. And yes, it does clear all heat.
    >>>Detailed Justice System Concept thread<<<
  • dodgehopper_ESO
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    Dubhliam wrote: »
    The system is TOO EASY.

    There are many ways to counter guards, @UrQuan , @Nestor , @dodgehopper_ESO and others have given you detailed explanation on how to do it, so I won't repeat all them here.

    My 2 cents:
    -go to Cyrodill (available from lvl 10) and complete one short quest to get the Rapid Manouver skill.
    -DON'T RUN!!! WALK!!! I cannot emphasize this enough. even without Rapid Manouver, the guard can't catch you while you walk. If you get rooted, roll dodge. Walk away. If you get stunned, break free. Walk away. By running you only spend your stamina and cannot regenerate it. You need stamina to roll dodge and break free.

    It seems to me you are not willing to adapt, you just encountered something that you don't like and would like it changed to fit your vision of it. Reminds me of that guy that wanted to complete the Thieves Guild in full Heavy armor.

    I actually do run (generally) but I do not do it the whole way. On my Argonian for instance I love to know where the water is. Its one of the few cases where being argonian is actually awesome. Riften is like Argonian-ville as a thief. I probably shouldn't even say this but I always figured it was obvious! My Argonian has never been taken out in Riften, not once, so there is that. Even if you aren't Argonian though its pretty easy to escape via water: Guards will not chase you on the water, and they can't root you when you're on the water.

    On the issue of running I think there is a time and a place. A quick burst to help you get around a corner (so you don't get chain pulled) is warranted. Running the whole time is probably not warranted. My recommendation is if you're thieving that you wear leather armor 7/7 and get all passives in leather. You'll thank me for that tip as it makes you more stealthy, and makes it a lot cheaper to run/stealth. It will also mean greater stamina regeneration. Thieves should wear leather.

    Look its simple: I can steal even on characters that don't have the obvious advantages (Metal armor, not nightblade, etc). My Templar does just fine with the theft system, and honestly I think if you want to get good at it you should try to be a Thief without using cloak for a while. It will hone your skills as a player. I also believe that practicing things as a thief will make you better at pvp in some instances. There are tactics and tricks that will completely save your life if you know how to use all the tools at your disposal. I'm not so sure these tactics are as useful in Trials/Dungeons, which have their own set of skills and builds valuable to them.

    Don't be afraid to use Potions. Potions are free. Lets get real here, all you need to do is get a flower picker, and my main Thief is an Argonian Nightblade Alchemist (I recommend you go Bosmer or Khajiit though) and I use the flower detection skill. I pick up so many flowers when I play this character I have never had to purchase potions, and I chug them down for anything mildly challenging (Pvp, Dungeons, some Thieving Situations). With the right passives you can make 4 potions per set of materials. It doesn't take me long to farm a full stack of materials needed to make 400 potions. Think about that.

    I actually don't use Rapid Maneuver but I don't need to. Blur and Forward Momentum/bf/dodge work fine for me. Rapid maneuver is great though and I see no reason to not use it. It just depends on your tool set. I just want to recap with this. I have absolutely no problems thieving as an Imperial Templar Tank in heavy armor. The only real advantage of an Imperial I see in this scenario is a bigger stamina pool. Beyond that the class is terrible for mobility, and the armor set is equally terrible. I toss on an appropriate set for leather, but honestly I haven't even bothered moving the Night silence set over to him. There I just gave away another juicy tidbit. Vampire also makes being a thief a lot easier as well and doesn't require wearing any appropriate set bonuses.

    I can accept the desire to have more active skills from the Thief line to make it more interesting, and I've made suggestions toward that end, but I don't see how you feel the whole system is bad. To check out my suggestions: forums.elderscrollsonline.com/en/discussion/254456/i-rate-the-thieves-guild-dlc-very-highly-but-i-have-a-few-suggestions-for-improvement-and-growth#latest
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  • IcyDeadPeople
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    zyk wrote: »
    I don't want to be mean, but seriously this is a learn to play issue. It's really easy to escape guards. It's really easy to avoid guards. They were nerfed in the TG patch to make it easy for everyone. I can't believe this is an issue.

    No, there are many quests in this game where there is a stationary guard placed right next to the quest giver.

    Sometimes you can make this guard chase you, then as soon as they leash, quickly get on your horse, use Rapid Maneuvers and beat him back to the quest giver in time to quickly activate the dialogue and start the quest or turn it in just before the guard gets back and kills you. However, in some areas it is almost impossible, especially interior locations, because you can't open doors while in combat.

    Don't you recall at one time we were encouraged that the justice system would be opening up a new form of gameplay, PVP between player guards and player criminals. There are many ESO players who racked up such high bounty at that time in order to play on the criminal side, that their character is a permanent criminal. Once you get over 30 million bounty, it's never going away. It would take 7 years or so if you just waited for it, anyways we chose the life of a criminal.

    Although the Justice System PVP was canceled, it could still be fun and a bit more in the sandbox spirit of previous TES games if the guards were something like extremely tough bosses. For me it would be a lot more fun to take on a guard with a group of fellow criminals than to do the veteran dungeon pledge, etc. Making the guards 100% invincible feels a bit cheap, like we are being railroaded into paying off the bounty.

    I don't mind the challenge of sneaking around guards to get to the respec shrine or only having access to guild bank / guild traders in Coldharbour and Cyrodiil, even getting killed occasionally during the pledge of mara, etc., but it appears to be impossible to start the crafting writ quests and certain skill point quests because the quest giver is in an interior location with multiple guards standing right next to them.

    Maybe the new thieves guild passive will make it possible to talk to one of these quest givers once per day after the guard lets you go free?
  • dodgehopper_ESO
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    Farorin wrote: »
    Guards are too easy to get away from. I literally don't even care about having a 5k+ bounty and running through the streets on a rampage because if a guard sees me I'm just like "HAHAHAHAHAHA!!!!!" and run away, lose the guard, rinse, repeat.

    Although when I first started doing it guards where near impossible for me to escape, so it is something you learn with time and practice. Even my low level, non stealth oriented alts (level 20ish) can escape guards quite easy.

    I agree 100% Part of the fun of a video game is learning to be accomplished enough to defeat the content. If its just an easy peasy button mash why play? There is definitely a skill to the game, and once you know it I think it will be more fun for you.
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Benie wrote: »
    I did the "introductory" questline of trying to get this crown or whatever. I got pissed off the fact I couldn't even target the guard that kept pulling me out of my hiding spot. Wanted to run her through with my 2H Sword to just show her how pissed off I was. Instead, she kills me in two hits. Didn't even have a bounty on me. I was just trying to figure out where in the hell I was supposed to go.
    I was expecting something a lot easier as the first quest to get into the DLC. Because, you know... start off easy and then work up to give new players a feeling of accomplishment?

    Instead, my char's acting like he's a master thief (even though I'm not a thief), and things like this are happening. Again, I don't even know what I'm supposed to be doing. They threw me in the fire with no idea what to do.

    I might recommend that if you're trying to dabble in the world of thieving you go freelance a little bit. It might be worth cycling the board in Hew's bane for pickpocket/safes, because that's how I levelled up my Legerdemain originally. The benefit though will be that you'll also simultaneously build Thieves Guild passives, which definitely help. I believe the Thieves Guild expects that you've already dabbled in thieving before you actually join the guild. Think about the Dark Brotherhood/Morag Tong or Thieves Guild in Morrowind. Those guilds were really hard until you've put a little experience under your belt (as a player or as a character).
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    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    kratier wrote: »
    you all are just replying with variations of "git gud" when thats not my complaint at all, the system is lazy and poorly made, it is not enjoyable, fun in the slightest.

    i would recommend like 15 different alternatives to the system we have now, i think the reason the guards are this way are just because of how everything in this game is level scaled, and their solution is just lazy.

    Don't do that. People are trying to help you.

    Take that attitude to WoW.

    To @UrQuan , @dodgehopper_ESO and others:

    Don't think your advice was wasted. You've inspired me to really start stealing. :)

    Glad I could help @IrishGirlGamer !!!

    Its funny because I was really looking forward to playing as both Cop -or- Robber in this game. Playing a Robber is fun but I think they could definitely do some really interesting and unique things with the Cop role. It all depends how creative they get with it. I'm not one of those people that is all about playing the villain by a long shot, but in some cases it is kind of fun. Thieves Guild in my view is definitely one of those cases. I'd never be a thief in real life, but just the fun of the skill behind it is neat, and I've got to say that a lot of what you learn in thieving is applicable to Cyrodiil, EVEN on non-nightblades. Knowing how to stealth is an important skill that has saved my butt a lot of times on every class. I don't care how good you are, you're not going to take on 20 guys being led by some highly skilled pvp'ers in Legendary best in slot gear. Knowing when to hold back could save you a lot of AP. :)
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • RocDonald
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    If Flaming Talons worked half as well for DK's as the do for them guards I'd be laughing (crying on the inside about it :'( ). Side note, I also really wanna kill those guards lol.



    P.S. FIX TALONS ZOS
  • dodgehopper_ESO
    dodgehopper_ESO
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    NativeJoe wrote: »
    I agree on the gaurds and gold taking thing. I mean... I barley break even from stealing stuff. 10k bounty is common place for me...and thats a temper and a dreu wax. x.x Each time I try to level this crap.

    When you are just learning the system I recommend you alternate between characters. Let the heat cool down when your bounty gets too high. Unless you're looking for the achievement of paying off (what is it 100,000 bounty?) the huge bounty I don't really see the point in racking up a big bounty. I generally don't get a big bounty anyway and when I do I can cut and run in 90% of the situations (Probably more but I'm trying to be reasonable). What I'm saying here is don't give up. Take it slow and learn the routes. The best way to learn Legerdemain/TG skills is to do them and to observe npc and guard behaviors. All of us get cocky and make mistakes, but those of us who have practiced the game can get out of the pickle more often than not.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Benie wrote: »
    kratier wrote: »
    you all are just replying with variations of "git gud" when thats not my complaint at all, the system is lazy and poorly made, it is not enjoyable, fun in the slightest.

    i would recommend like 15 different alternatives to the system we have now, i think the reason the guards are this way are just because of how everything in this game is level scaled, and their solution is just lazy.
    I half-support the OP. I do pay attention to guard patrols (treat it like a stealth game). But in most stealth games, you CAN kill guards if they get in your way and hide the bodies. This new 'forced' stealth system, I doubt you will see in other stealth games. Because too many people would complain.
    A good stealth game, killing should always be the last resort. But when you got something like this that killing isn't an option... it just puts more "You HAVE to play RIGHT!!" pressure on the player. And it just turns them away from enjoying the content. The OP, proves this. I understand you all trying to help the OP, but I don't think you see it from their side.

    Plus, you tell the OP to go to a PvP only zone (how I see it) to do a 'short' quest to get some sort of ability that takes away a useful ability in your hotbar. I personally have no desire to be ganked by a VR16 who just happens to swing by while trying to do the quest (or even by his buddies).

    This is ZoS, once again, telling you "Hey, you can do this at any level!"... yet leaving out the fine print a new player NEEDS to know (instead of having it thrown in their face without warning).
    If they, as a company, would had lay it out infront of everyone of what you'll expect (such as the whole 'scaled' endgame content that if you haven't mastered your class and/or don't have the gear needed, you're screwed), I think it would help new players a whole lot more.

    This tidbit is for everyone not just the OP. Getting to Alliance War 3 is so easy a caveman could do it. All you have to do is follow the introduction quest, which requires very little (NO PVP AT ALL). It mostly just shows you where the scroll sits, how to fire a ballista, and where the mission board is. Do that and you'll be set. In fact with the improved AP earnings you might even get further along, I don't know. In short, getting Rapid Maneuvers doesn't require you to be a pvp'er. I realize not everyone wants to pvp, but you're safe, so don't be afraid of it. :)
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    ADarklore wrote: »
    From someone who has been playing almost a year and just in the last couple of days started doing any type of thievery, what I learned tonight is never approach a city if you have a bounty and carrying valuable stolen loot. Here is what I do, being in the AD alliance... I find a Wayshrine outside of a city, then teleport to "The Harborage", from there I ride up the coast and into the Outlaw's Refuge. I never have to worry about encountering a guard, I pay off any bounties at the Fence, and exit the Refuge into Vulkhel Guard so I can easily go to the bank to list Laundered items on Guild Trader, then back to the Wayshrine to return to my previous location. Just a helpful hint if you're in the AD side... there may be other Refuge entrances as easily reached as Vulkhel Guard's Refuge, but most I've seen are too close to potential guards for my comfort level.

    This is a golden tip. I didn't even think to mention this, but its a really good one I've used (and plenty others) for a long time.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    i3ig_Gun wrote: »
    I think the thing that bothers me the most about the guards is how much *** they talk...

    I've banished the Daedric Lord Molag Bal... and still get talked to like a piece of *** when I walk by one.

    when I try to RP and slap one, they nearly one shot me (and im a tanky SOB)

    If they are so damned tough, why do we even have to complete any of the main story line... just send a guard from Daggerfall and instantly save the world...

    This is probably the best counter-logic I've read on the matter and in some respects I agree with it. My own personal solution (if it were feasible for their servers to handle it) is that more and more guards would pour in to kill you when the whistle was blown. I'd have made each guard tough but not immortal, and give him a whistle so other guards would start to pour on sight. Logically speaking this would mean that you'd have to run, but that it was theoretically possible to kill a guard. The counterpoint to this, and why I don't think I've ever suggested it is that I could foresee the server hitting pvp-level lag from having hordes of guards running into deal with a guild murdering the town guard. I don't have a solution to this, and on one level I think it sounds awesome, but the server potentially crashing or dropping to 2 frames per minute is not a good option for a place that is supposed to be about crafting, banking, etc.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    AshTal wrote: »
    They could make the guard experience much better than it currently is.

    Also would be nice if they didn't kill us but stuck us in prison instead.

    Jail would be cool, sure. Its functionally no different than getting chucked to a wayshrine but I see the point. It might even be fun to break out of jail too.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Asherons_Call
    Asherons_Call
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    STOP RIGHT THERE CRIMINAL SCUM
  • dodgehopper_ESO
    dodgehopper_ESO
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    Giraffon wrote: »
    Also there are now some get out of jail free cards you can use to lower your bounty these days.

    About those...I was messing with them last night and it says in the description that it would remove "the heat" and 500 gold of bounty. So I decided to test the heat part. I had a couple thousand bounty...went up and introduced myself to a guard and then tried to use my get out of jail free card from my quicklaunch menu as I was jogging away from my would be captors. (Being VR16 and getting away from Stonefalls guard is not hard at all by the way.)

    The guards pretty much just kept beating on me. I healed up and trotted off...tried it from quicklaunch when not chased...the animation took about two seconds but my bounty went down. I thought that I was just impatient and that since the animation took so long maybe I should give it a second try and just wait after I use it.

    ...Nope. Even with a fair distance between guard where they were still chasing me, I couldn't use this item while actively being chased. So I'm not sure about the "takes away current heat" part.

    Anyone else have insights or comments on this?

    I just thought I'd reply to this. I never actually expected that this would work while you've got the fuzz chasing you down so I had never tried it while being actively pursued. I always figured this was a proactive choice to drop down your heat quickly. I think this is mostly useful if you loot something of great value and you want to launder it before the chance of screwing up (like someone else mentioned, failing to notice that guard leaning up against the wall around the corner and running past him). While this lowers this items value (You could always just log that character off and play another while the heat goes down) it is still useful, particularly the purple and golden tickets.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    UrQuan wrote: »
    AshTal wrote: »
    They could make the guard experience much better than it currently is.

    Also would be nice if they didn't kill us but stuck us in prison instead.
    It would be cool if it worked like this:

    If the guards "kill" you they have actually knocked you out, and you wake up in a cell minus all of your stolen goods and gold to pay your bounty.

    If the amount of gold taken from you is enough to pay off your bounty entirely, the guard talks to you and lets you go (with a lecture in the dialogue box).

    If you weren't carrying enough gold to pay off your bounty, you can wait in the cell until your bounty expires (this represents you completing your prison sentence, and progresses while you're offline in the same way that bounties go down while you're offline currently).

    Alternately, you can pick the master lock on the cell door, and go through a heist-like mission to escape the prison while avoiding guards. This puts you in a trespassing area, so if you get spotted you'll get a bounty even if you escape. The prison would be instanced to you and would include both killable and unkillable guards, some with lanterns to detect stealth. There would also be other cells with locked doors (so you can unlock the doors and duck in and out of cells as needed to avoid guards), a locked room with a strongbox holding an amount of gold proportionate to how much gold they took from you (so if you get this strongbox you get back say 75% of what you lost to the guards), and a handful of hiding spots. Maybe 2 different options for an escape route from the building too - one that's through the front door, and one through a different method (maybe a window, maybe a sewer, whatever).

    Of course, I'm sure people would complain about that too...

    @UrQuan this is an awesome idea. I gave you an awesome for this. I'd love to have you suggest it on my Thieves Guild improvement page if you're interested: forums.elderscrollsonline.com/en/discussion/254456/i-rate-the-thieves-guild-dlc-very-highly-but-i-have-a-few-suggestions-for-improvement-and-growth#latesthttp://
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    STOP RIGHT THERE CRIMINAL SCUM

    Everyone who played a thief in Oblivion recognizes that :)
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
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