You.... you're right. I had forgotten that thing. That is right. Even in Skyrim, the guy there said that they don't kill people.Well, one of the rules of the thief guild in every TES game so far was, that they do not kill, they are neither the Morag Tong nor the dark brotherhood and they were proud of the fact, that they do not kill. So it is wrong to want to kill anyone as a thief, while you are going after your profession. You are no worthy thief, if you do not follow this basic rule of the guild.
That doesn't help anyone. ZoS wants players to enjoy their content. I feel as a player, I should be able to enjoy them my preferred way, and not their forced way.If you can't do the time don't commit the crime.
It's like, when you were young, being told to ride a bike without training wheels (and it's your first time). And everytime you fall off and get mad, your parents tell you to "get gud". That's bad parenting.
And instead of the kid learning from their mistakes, they give up.
Umm,..I was given my first bike and learned to ride on ice an snow,without training wheels.
It wasnt bad parenting,just telling me that no one is going to help me but me,and I should learn that.I did just fine. :}
BUT,..I am with you about this in one aspect.That small comment didnt help.Having said that,they cant make the guards change for one person to another.One likes them hard to kill,.others dont want that.It would be a rough mess to try and sort out.
Oh no this game is unfair I can't steal with no repercussions. Everyone gave you advice on how to steal it's amazing how many people I see dying in abah's landing by the guards because they don't know how to escape. They die fighting,don't know how to get away at all. I saw one guy try to travel to a different location only for the guard to pull him out of travel and kill him lol
Plus, you tell the OP to go to a PvP only zone (how I see it) to do a 'short' quest to get some sort of ability that takes away a useful ability in your hotbar. I personally have no desire to be ganked by a VR16 who just happens to swing by while trying to do the quest (or even by his buddies).
Plus, you tell the OP to go to a PvP only zone (how I see it) to do a 'short' quest to get some sort of ability that takes away a useful ability in your hotbar. I personally have no desire to be ganked by a VR16 who just happens to swing by while trying to do the quest (or even by his buddies).
Have to agree the guards are a little annoying especially when my character is magic based so I run out of stamina fast, cant we have random hidespots around the ccities to help since thats what a thief would do
dodgehopper_ESO wrote: »Also there are now some get out of jail free cards you can use to lower your bounty these days.
It would be cool if it worked like this:They could make the guard experience much better than it currently is.
Also would be nice if they didn't kill us but stuck us in prison instead.
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you all are just replying with variations of "git gud" when thats not my complaint at all, the system is lazy and poorly made, it is not enjoyable, fun in the slightest.
i would recommend like 15 different alternatives to the system we have now, i think the reason the guards are this way are just because of how everything in this game is level scaled, and their solution is just lazy.
there may be other Refuge entrances as easily reached as Vulkhel Guard's Refuge, but most I've seen are too close to potential guards for my comfort level.
dodgehopper_ESO wrote: »Also there are now some get out of jail free cards you can use to lower your bounty these days.
About those...I was messing with them last night and it says in the description that it would remove "the heat" and 500 gold of bounty. So I decided to test the heat part. I had a couple thousand bounty...went up and introduced myself to a guard and then tried to use my get out of jail free card from my quicklaunch menu as I was jogging away from my would be captors. (Being VR16 and getting away from Stonefalls guard is not hard at all by the way.)
The guards pretty much just kept beating on me. I healed up and trotted off...tried it from quicklaunch when not chased...the animation took about two seconds but my bounty went down. I thought that I was just impatient and that since the animation took so long maybe I should give it a second try and just wait after I use it.
...Nope. Even with a fair distance between guard where they were still chasing me, I couldn't use this item while actively being chased. So I'm not sure about the "takes away current heat" part.
Anyone else have insights or comments on this?
The system is TOO EASY.
There are many ways to counter guards, @UrQuan , @Nestor , @dodgehopper_ESO and others have given you detailed explanation on how to do it, so I won't repeat all them here.
My 2 cents:
-go to Cyrodill (available from lvl 10) and complete one short quest to get the Rapid Manouver skill.
-DON'T RUN!!! WALK!!! I cannot emphasize this enough. even without Rapid Manouver, the guard can't catch you while you walk. If you get rooted, roll dodge. Walk away. If you get stunned, break free. Walk away. By running you only spend your stamina and cannot regenerate it. You need stamina to roll dodge and break free.
It seems to me you are not willing to adapt, you just encountered something that you don't like and would like it changed to fit your vision of it. Reminds me of that guy that wanted to complete the Thieves Guild in full Heavy armor.
I don't want to be mean, but seriously this is a learn to play issue. It's really easy to escape guards. It's really easy to avoid guards. They were nerfed in the TG patch to make it easy for everyone. I can't believe this is an issue.
Guards are too easy to get away from. I literally don't even care about having a 5k+ bounty and running through the streets on a rampage because if a guard sees me I'm just like "HAHAHAHAHAHA!!!!!" and run away, lose the guard, rinse, repeat.
Although when I first started doing it guards where near impossible for me to escape, so it is something you learn with time and practice. Even my low level, non stealth oriented alts (level 20ish) can escape guards quite easy.
I did the "introductory" questline of trying to get this crown or whatever. I got pissed off the fact I couldn't even target the guard that kept pulling me out of my hiding spot. Wanted to run her through with my 2H Sword to just show her how pissed off I was. Instead, she kills me in two hits. Didn't even have a bounty on me. I was just trying to figure out where in the hell I was supposed to go.
I was expecting something a lot easier as the first quest to get into the DLC. Because, you know... start off easy and then work up to give new players a feeling of accomplishment?
Instead, my char's acting like he's a master thief (even though I'm not a thief), and things like this are happening. Again, I don't even know what I'm supposed to be doing. They threw me in the fire with no idea what to do.
IrishGirlGamer wrote: »you all are just replying with variations of "git gud" when thats not my complaint at all, the system is lazy and poorly made, it is not enjoyable, fun in the slightest.
i would recommend like 15 different alternatives to the system we have now, i think the reason the guards are this way are just because of how everything in this game is level scaled, and their solution is just lazy.
Don't do that. People are trying to help you.
Take that attitude to WoW.
To @UrQuan , @dodgehopper_ESO and others:
Don't think your advice was wasted. You've inspired me to really start stealing.
I agree on the gaurds and gold taking thing. I mean... I barley break even from stealing stuff. 10k bounty is common place for me...and thats a temper and a dreu wax. x.x Each time I try to level this crap.
I half-support the OP. I do pay attention to guard patrols (treat it like a stealth game). But in most stealth games, you CAN kill guards if they get in your way and hide the bodies. This new 'forced' stealth system, I doubt you will see in other stealth games. Because too many people would complain.you all are just replying with variations of "git gud" when thats not my complaint at all, the system is lazy and poorly made, it is not enjoyable, fun in the slightest.
i would recommend like 15 different alternatives to the system we have now, i think the reason the guards are this way are just because of how everything in this game is level scaled, and their solution is just lazy.
A good stealth game, killing should always be the last resort. But when you got something like this that killing isn't an option... it just puts more "You HAVE to play RIGHT!!" pressure on the player. And it just turns them away from enjoying the content. The OP, proves this. I understand you all trying to help the OP, but I don't think you see it from their side.
Plus, you tell the OP to go to a PvP only zone (how I see it) to do a 'short' quest to get some sort of ability that takes away a useful ability in your hotbar. I personally have no desire to be ganked by a VR16 who just happens to swing by while trying to do the quest (or even by his buddies).
This is ZoS, once again, telling you "Hey, you can do this at any level!"... yet leaving out the fine print a new player NEEDS to know (instead of having it thrown in their face without warning).
If they, as a company, would had lay it out infront of everyone of what you'll expect (such as the whole 'scaled' endgame content that if you haven't mastered your class and/or don't have the gear needed, you're screwed), I think it would help new players a whole lot more.
From someone who has been playing almost a year and just in the last couple of days started doing any type of thievery, what I learned tonight is never approach a city if you have a bounty and carrying valuable stolen loot. Here is what I do, being in the AD alliance... I find a Wayshrine outside of a city, then teleport to "The Harborage", from there I ride up the coast and into the Outlaw's Refuge. I never have to worry about encountering a guard, I pay off any bounties at the Fence, and exit the Refuge into Vulkhel Guard so I can easily go to the bank to list Laundered items on Guild Trader, then back to the Wayshrine to return to my previous location. Just a helpful hint if you're in the AD side... there may be other Refuge entrances as easily reached as Vulkhel Guard's Refuge, but most I've seen are too close to potential guards for my comfort level.
I think the thing that bothers me the most about the guards is how much *** they talk...
I've banished the Daedric Lord Molag Bal... and still get talked to like a piece of *** when I walk by one.
when I try to RP and slap one, they nearly one shot me (and im a tanky SOB)
If they are so damned tough, why do we even have to complete any of the main story line... just send a guard from Daggerfall and instantly save the world...
They could make the guard experience much better than it currently is.
Also would be nice if they didn't kill us but stuck us in prison instead.
dodgehopper_ESO wrote: »Also there are now some get out of jail free cards you can use to lower your bounty these days.
About those...I was messing with them last night and it says in the description that it would remove "the heat" and 500 gold of bounty. So I decided to test the heat part. I had a couple thousand bounty...went up and introduced myself to a guard and then tried to use my get out of jail free card from my quicklaunch menu as I was jogging away from my would be captors. (Being VR16 and getting away from Stonefalls guard is not hard at all by the way.)
The guards pretty much just kept beating on me. I healed up and trotted off...tried it from quicklaunch when not chased...the animation took about two seconds but my bounty went down. I thought that I was just impatient and that since the animation took so long maybe I should give it a second try and just wait after I use it.
...Nope. Even with a fair distance between guard where they were still chasing me, I couldn't use this item while actively being chased. So I'm not sure about the "takes away current heat" part.
Anyone else have insights or comments on this?
It would be cool if it worked like this:They could make the guard experience much better than it currently is.
Also would be nice if they didn't kill us but stuck us in prison instead.
If the guards "kill" you they have actually knocked you out, and you wake up in a cell minus all of your stolen goods and gold to pay your bounty.
If the amount of gold taken from you is enough to pay off your bounty entirely, the guard talks to you and lets you go (with a lecture in the dialogue box).
If you weren't carrying enough gold to pay off your bounty, you can wait in the cell until your bounty expires (this represents you completing your prison sentence, and progresses while you're offline in the same way that bounties go down while you're offline currently).
Alternately, you can pick the master lock on the cell door, and go through a heist-like mission to escape the prison while avoiding guards. This puts you in a trespassing area, so if you get spotted you'll get a bounty even if you escape. The prison would be instanced to you and would include both killable and unkillable guards, some with lanterns to detect stealth. There would also be other cells with locked doors (so you can unlock the doors and duck in and out of cells as needed to avoid guards), a locked room with a strongbox holding an amount of gold proportionate to how much gold they took from you (so if you get this strongbox you get back say 75% of what you lost to the guards), and a handful of hiding spots. Maybe 2 different options for an escape route from the building too - one that's through the front door, and one through a different method (maybe a window, maybe a sewer, whatever).
Of course, I'm sure people would complain about that too...
Asherons_Call wrote: »STOP RIGHT THERE CRIMINAL SCUM