ESO business model will collapse once CU is released. At least they wont need to bother about pvp balancing and lag/fps and whatever other million issues they have to deal with now and will be happy with the few thousand PvE'ers and roleplayers around. In fact, many of the roleplayers might try CU for the sexy leprechauns and more diversity in Races too.
A few months to come, only a few...
But hey, its ESO, I don't think they are actually making any notice'able money company wise in comparison to offline DLCs.
ESO business model will collapse once CU is released. At least they wont need to bother about pvp balancing and lag/fps and whatever other million issues they have to deal with now and will be happy with the few thousand PvE'ers and roleplayers around. In fact, many of the roleplayers might try CU for the sexy leprechauns and more diversity in Races too.
A few months to come, only a few...
But hey, its ESO, I don't think they are actually making any notice'able money company wise in comparison to offline DLCs.
VincentBlanquin wrote: »and phase B
players leave game, almost noboby buying things at cashshop, investors dont get their money back or dont get expected profit, so they leave this market, devs losing jobs
rfennell_ESO wrote: »VincentBlanquin wrote: »and phase B
players leave game, almost noboby buying things at cashshop, investors dont get their money back or dont get expected profit, so they leave this market, devs losing jobs
As someone that has managed in retail... All I see with your post is "devs losing jobs" which is the threat I always heard from the worst of the worst of customerdom... the "I want someone fired and I want to watch" threat.
I always responded with "so you want X fired and you want to watch and walk up to him/her with me when I do it?" To which the reply was usually "yes". That's when I informed them "well that's not happening, you have a nice day".
rfennell_ESO wrote: »VincentBlanquin wrote: »and phase B
players leave game, almost noboby buying things at cashshop, investors dont get their money back or dont get expected profit, so they leave this market, devs losing jobs
As someone that has managed in retail... All I see with your post is "devs losing jobs" which is the threat I always heard from the worst of the worst of customerdom... the "I want someone fired and I want to watch" threat.
I always responded with "so you want X fired and you want to watch and walk up to him/her with me when I do it?" To which the reply was usually "yes". That's when I informed them "well that's not happening, you have a nice day".
rfennell_ESO wrote: »ESO business model will collapse once CU is released. At least they wont need to bother about pvp balancing and lag/fps and whatever other million issues they have to deal with now and will be happy with the few thousand PvE'ers and roleplayers around. In fact, many of the roleplayers might try CU for the sexy leprechauns and more diversity in Races too.
A few months to come, only a few...
But hey, its ESO, I don't think they are actually making any notice'able money company wise in comparison to offline DLCs.
It's great you have so much faith in a product that had to rely on crowd funding to get made.
I got a bridge in Brooklyn you might want to invest in.
VincentBlanquin wrote: »rfennell_ESO wrote: »VincentBlanquin wrote: »and phase B
players leave game, almost noboby buying things at cashshop, investors dont get their money back or dont get expected profit, so they leave this market, devs losing jobs
As someone that has managed in retail... All I see with your post is "devs losing jobs" which is the threat I always heard from the worst of the worst of customerdom... the "I want someone fired and I want to watch" threat.
I always responded with "so you want X fired and you want to watch and walk up to him/her with me when I do it?" To which the reply was usually "yes". That's when I informed them "well that's not happening, you have a nice day".
if you speak about someone X should get fired, i have candidate quickly in my mind ....
overall - this game can make huge success only because it has elder scrolls name. if they can release mediocre game they can make gaming gigant second behind WOW at EU+NA. but they cant. They depend too much about name carrying them through all. Now we have niche game, its less and less MMO and more and more hybrid nobody care enough about to spend money. Like others said CU kill pvp, next single player elder scrolls kills PVE. ft2 soon i predict, but no eta
rfennell_ESO wrote: »ESO business model will collapse once CU is released. At least they wont need to bother about pvp balancing and lag/fps and whatever other million issues they have to deal with now and will be happy with the few thousand PvE'ers and roleplayers around. In fact, many of the roleplayers might try CU for the sexy leprechauns and more diversity in Races too.
A few months to come, only a few...
But hey, its ESO, I don't think they are actually making any notice'able money company wise in comparison to offline DLCs.
It's great you have so much faith in a product that had to rely on crowd funding to get made.
I got a bridge in Brooklyn you might want to invest in.
rfennell_ESO wrote: »ESO business model will collapse once CU is released. At least they wont need to bother about pvp balancing and lag/fps and whatever other million issues they have to deal with now and will be happy with the few thousand PvE'ers and roleplayers around. In fact, many of the roleplayers might try CU for the sexy leprechauns and more diversity in Races too.
A few months to come, only a few...
But hey, its ESO, I don't think they are actually making any notice'able money company wise in comparison to offline DLCs.
It's great you have so much faith in a product that had to rely on crowd funding to get made.
I got a bridge in Brooklyn you might want to invest in.
WalkingLegacy wrote: »rfennell_ESO wrote: »ESO business model will collapse once CU is released. At least they wont need to bother about pvp balancing and lag/fps and whatever other million issues they have to deal with now and will be happy with the few thousand PvE'ers and roleplayers around. In fact, many of the roleplayers might try CU for the sexy leprechauns and more diversity in Races too.
A few months to come, only a few...
But hey, its ESO, I don't think they are actually making any notice'able money company wise in comparison to offline DLCs.
It's great you have so much faith in a product that had to rely on crowd funding to get made.
I got a bridge in Brooklyn you might want to invest in.
You don't understand anything.
Crowd source has brought us many excellent games. Star Citizen isnt even out yet and is bringing high end gaming back to the PC.
When gamers crowd fund a game, we get to have a great game made (honest developers - not your usual steam trash or games like H1Z1)
When big companies make games, they design around how to make money over how to make a great game. (Investors) It's apparently obvious in ESO, where cheaply designed cosmetic items take precedence in moving resources to fix a broken game.
rfennell_ESO wrote: »VincentBlanquin wrote: »and phase B
players leave game, almost noboby buying things at cashshop, investors dont get their money back or dont get expected profit, so they leave this market, devs losing jobs
As someone that has managed in retail... All I see with your post is "devs losing jobs" which is the threat I always heard from the worst of the worst of customerdom... the "I want someone fired and I want to watch" threat.
I always responded with "so you want X fired and you want to watch and walk up to him/her with me when I do it?" To which the reply was usually "yes". That's when I informed them "well that's not happening, you have a nice day".
Most employees are protected under basic federal laws. I'm paraphrasing but failure of performing tasks falls on the employee and is subject to fire.
Clients don't get to demand workers be fired, though.
Clients get to ask why their product/service isn't complete. And they get to ask why, after payment, is the game still underperforming compared to games this year.
rfennell_ESO wrote: »ESO business model will collapse once CU is released. At least they wont need to bother about pvp balancing and lag/fps and whatever other million issues they have to deal with now and will be happy with the few thousand PvE'ers and roleplayers around. In fact, many of the roleplayers might try CU for the sexy leprechauns and more diversity in Races too.
A few months to come, only a few...
But hey, its ESO, I don't think they are actually making any notice'able money company wise in comparison to offline DLCs.
It's great you have so much faith in a product that had to rely on crowd funding to get made.
I got a bridge in Brooklyn you might want to invest in.
And a product with nearly unlimited resources is struggling with such things as performance issues. Lol.
rfennell_ESO wrote: »rfennell_ESO wrote: »ESO business model will collapse once CU is released. At least they wont need to bother about pvp balancing and lag/fps and whatever other million issues they have to deal with now and will be happy with the few thousand PvE'ers and roleplayers around. In fact, many of the roleplayers might try CU for the sexy leprechauns and more diversity in Races too.
A few months to come, only a few...
But hey, its ESO, I don't think they are actually making any notice'able money company wise in comparison to offline DLCs.
It's great you have so much faith in a product that had to rely on crowd funding to get made.
I got a bridge in Brooklyn you might want to invest in.
And a product with nearly unlimited resources is struggling with such things as performance issues. Lol.
Hey, I hope CU is the greatest pvp game ever made and masses of people flock to it and it's a huge success.
I won't be placing bets on it happening though.
aubrey.baconb16_ESO wrote: »Too many walls of text.
There are a number of things openly accepted by ZOS as bugs; lag, 64bit client etc, which ZOS say they are planning (trying) to fix. However, many of the other things being complained about are game play. It’s only a bug if the code doesn’t do what ZOS intended. It’s not a bug if the code does what it was written to do but that isn’t what we as players would like it to do.
That appears to me to be the crux of the problem. Many of the things complained about aren’t bugs. Class imbalance isn’t a bug so long as the code does what it was intended by ZOS to do. The fact that some (many?) players would like (want/demand) the game play to be changed does not make it a bug.
The number of real, as opposed to game play, “bugs” in this game is modest. Lag is a shocking potential show stopper, however, many play through it with the hope that the attempted fix comes soon tm. There are few other acknowledged bugs, most of the other perceived "bugs" appear to be game play issues where some players would like a change but the code is actually working as intended.
The vast majority of the cries for bug fixes are in reality requests for game play changes.
VincentBlanquin wrote: »and phase B
players leave game, almost noboby buying things at cashshop, investors dont get their money back or dont get expected profit, so they leave this market, devs losing jobs
Thing with online games is, it's a really odd kind of relationship ZOS and the customer have. For all intents and purposes, ZOS retains the right to shove updates into the game which I cannot decline. This is obviously industry standard, but creates an odd dynamic. ZOS has less of an incentive to make their product watertight. Customers get stuck with a broken product. They can't opt out of this system. They agreed to it, but isn't this kind of agreement immensely weird in and of itself?
Also, they made forum to receive public feedback, and it's used for that reason.
You're right that players shouldn't feel entitled, but I think they have the right to feel entitled to a working product. There have been numerous outrageous, gamebreaking issues in this game's past, which allow for babyraging in my opinion. Not rude babyraging, but babyraging either way. Breaking a customer's product after the purchase is very much a legitimate reason for complaint imo.
100% of Zenimax's main four investors are on the Board of Directors.
They know where their money is going.
But so long as revenue exceeds costs, you're not going to see damage control. You can get substantial passive revenue from an online game years after it peaks. Digital box sales are still fantastic.
I think the BIGGEST issue with ESO is that its investors are allowing it to be a highly experimental game. Which, sure, is going to *** off a lot of people. But it keeps it interesting and intriguing... it keeps people talking about it.
rfennell_ESO wrote: »rfennell_ESO wrote: »ESO business model will collapse once CU is released. At least they wont need to bother about pvp balancing and lag/fps and whatever other million issues they have to deal with now and will be happy with the few thousand PvE'ers and roleplayers around. In fact, many of the roleplayers might try CU for the sexy leprechauns and more diversity in Races too.
A few months to come, only a few...
But hey, its ESO, I don't think they are actually making any notice'able money company wise in comparison to offline DLCs.
It's great you have so much faith in a product that had to rely on crowd funding to get made.
I got a bridge in Brooklyn you might want to invest in.
And a product with nearly unlimited resources is struggling with such things as performance issues. Lol.
Hey, I hope CU is the greatest pvp game ever made and masses of people flock to it and it's a huge success.
I won't be placing bets on it happening though.
I hope so too, except, since developers started the game with building proper engine to bring customers best possible performance experience, I can bet it will be good. All I will wish for you then is to enjoy these weird RNGs while completing dungeons and fun at the Korean RP events, since there wont be anything left to do and every person who at least likes PvP will be gone. Mark my words, and I know I am right. I am always right. My ego level 9999 is for a reason.
100% of Zenimax's main four investors are on the Board of Directors.
They know where their money is going.
But so long as revenue exceeds costs, you're not going to see damage control. You can get substantial passive revenue from an online game years after it peaks. Digital box sales are still fantastic.
I think the BIGGEST issue with ESO is that its investors are allowing it to be a highly experimental game. Which, sure, is going to *** off a lot of people. But it keeps it interesting and intriguing... it keeps people talking about it.
rfennell_ESO wrote: »rfennell_ESO wrote: »VincentBlanquin wrote: »and phase B
players leave game, almost noboby buying things at cashshop, investors dont get their money back or dont get expected profit, so they leave this market, devs losing jobs
As someone that has managed in retail... All I see with your post is "devs losing jobs" which is the threat I always heard from the worst of the worst of customerdom... the "I want someone fired and I want to watch" threat.
I always responded with "so you want X fired and you want to watch and walk up to him/her with me when I do it?" To which the reply was usually "yes". That's when I informed them "well that's not happening, you have a nice day".
Most employees are protected under basic federal laws. I'm paraphrasing but failure of performing tasks falls on the employee and is subject to fire.
Clients don't get to demand workers be fired, though.
Clients get to ask why their product/service isn't complete. And they get to ask why, after payment, is the game still underperforming compared to games this year.
Employees are protected under basic federal laws? No, they are "protected" under state law, and in most states that equals no protection. In NY state you can be fired without cause or explanation, and that's a liberal state. It's called "at will" and it's basically a total lack of protection (past being in a union or having a contract), and it exists in the majority of states in the USA.
"Failure at performing tasks" isn't even needed, fact is most people can be fired for any reason or none at all.
The problem is that "under performing" and the litany of complaints are arbitrary notions. Just like "I didn't like the fact that your employee didn't respond to my derisive comments by smiling" is arbitrary and capricious.
I don't think ESO is under performing, I think it's a good game and I think the pvp is top notch. Are there issues, sure. The ideal of perfection isn't one you will ever be satisfied with if that's your performance standard. Many of the issues, particularly regarding lag are PLAYER created. Don't like the lag in cyrondil? go to IC, it doesn't lag like that. Don't like the lag in cyrondil, stop running a zerg (that claims it isn't one) of people spamming aoes and just running around from crossed swords to crossed swords.
I don't see a lot of these "issues so large I want devs fired" issues. Then again, qualifications to be someone that actually has that type of say aren't covered by "I play games a lot".
The constant attacking of devs by people says more about them than the devs and ESO in general.