This is worth repeatingaubrey.baconb16_ESO wrote: »Too many walls of text.
There are a number of things openly accepted by ZOS as bugs; lag, 64bit client etc, which ZOS say they are planning (trying) to fix. However, many of the other things being complained about are game play. It’s only a bug if the code doesn’t do what ZOS intended. It’s not a bug if the code does what it was written to do but that isn’t what we as players would like it to do.
That appears to me to be the crux of the problem. Many of the things complained about aren’t bugs. Class imbalance isn’t a bug so long as the code does what it was intended by ZOS to do. The fact that some (many?) players would like (want/demand) the game play to be changed does not make it a bug.
The number of real, as opposed to game play, “bugs” in this game is modest. Lag is a shocking potential show stopper, however, many play through it with the hope that the attempted fix comes soon tm. There are few other acknowledged bugs, most of the other perceived "bugs" appear to be game play issues where some players would like a change but the code is actually working as intended.
The vast majority of the cries for bug fixes are in reality requests for game play changes.
scorpiodog wrote: »@Vangy
What is stupid is if someone gets angry, hostile and aggressive towards people having a discussion in a discussion forum.
My game works fine and the way I want it to. There are a few minor glitches, but no big deal for me.
Well I apologize for the hostility but when you prance about ...
rfennell_ESO wrote: »VincentBlanquin wrote: »and phase B
players leave game, almost noboby buying things at cashshop, investors dont get their money back or dont get expected profit, so they leave this market, devs losing jobs
As someone that has managed in retail... All I see with your post is "devs losing jobs" which is the threat I always heard from the worst of the worst of customerdom... the "I want someone fired and I want to watch" threat.
I always responded with "so you want X fired and you want to watch and walk up to him/her with me when I do it?" To which the reply was usually "yes". That's when I informed them "well that's not happening, you have a nice day".
Clients don't get to demand workers be fired, though.
anitajoneb17_ESO wrote: »
Clients don't get to demand workers be fired, though.
but MANY players on this forum feel entitled to openly ask Wrobel and others to get fired. This is totally unacceptable, not only from a courtesy point of view, but also from a business point of view. Customers do not manage their suppliers' companies. Companies make decisions. Whether these decisions are good or bad is measured by profit. Short term or long term profit, depending on what the investors agreed upon. They might also simply agree to have finances balanced out, without profit (that's how non-profit organizations work). No matter the business model, this financial aspect is crucial, regardless if money is a mean to an end or the ultimate goal itself. OP never said either that customers do not matter : he said that customers are also just a mean to an end. Yes, they should be satisfied, but NO, they don't get to decide. Their only power is to purchase and use the product... OR NOT. And yes, unhappy ESO players should really go play something else rather than carrying on polluting these forums and making bad publicity for the game. If you run a restaurant and some people don't like your food, would you prefer they stay here shouting and disturbing everyone else, or just go eat elsewhere ? The latter, of course.
Last but not least, people mix up two very different things : the quality issues (bugs and performance), and the concept/design issues. We are entitled to get vocal on the quality issues : after all, the game really SHOULD work better than it does. But does that help ? Don't you think ZOS knows ? Do you really think ZOS doesn't care ? They're not stupid. But technically, these issues are very hard to solve. It's no a matter of how many devs are in charge of it, or how much money is invested in solving those issues. It's a technical hurdle. Very highly technical products are fragile, we're all facing a technical hurdle.
When it comes to design issues, we don't get to decide, because we don't have the "big pictures", nor the player base statistics, nor the artistic vision, nor the long term goals. So let's just give "feedback", which is this case is just expressing what we like, what we don't like, what seems making no sense to us, and what we would like, and leave it at that. Demands have no place here.
I'm just fed up with the typical forum complaint "WTF ZOS, that's crap, just fire XYZ, hire more devs, spend your money differently, fix lag, nerf cloak, remove AOE caps and give us PvP arenas".
clayandaudrey_ESO wrote: »You are not a client you are a consumer.
clayandaudrey_ESO wrote: »You are not a client you are a consumer.
Yes and no.
As per TOS, you are not provided a product via purchase. Are you buying rights to use a service, one that provides an online experience.
It's a new term used so that the ownership of the games IP belongs to the company and not the consumer. It's to protect their product from being copied by the consumer for pirating.
(Thanks RIAA)
Now since we are utilizing a service, we can expect more from the companies especially if the QA and bug reviewing is placed on us, the consumer.
The current consumer bill of rights need to be adjusted to reflect digital property; I don't think it's fair towards the average user/buyer (general comment).
FLuFFyxMuFFiN wrote: »WalkingLegacy wrote: »Basic lesson for OP.
One unhappy customer turns into ten lost customers.
Tell that to Wal-mart, Mcdonalds, AT&T, Time Warner Cable, or pretty much any big corp.
There will always be a supply of ready-made customers looking to replace those who left.
Exactly. I still don't see how one angry customer turns into ten unless its just friends who follow each other around like puppies.
Now, I'm not necessarily saying WalkingLegacy is wrong or that I disagree with him/her. My point is that there are alot of companies out there that have a...colorful history in regards to customers and their services. They still survive pretty much to this day because of the fact that ready-made customers are always in supply despite people boycotting them or spreading the word on their experiences.
My grandmother (rest her soul) used to say and believe the same adage "one unhappy customer equals ten". And that may have been true once upon a time, but thanks to trends, apathy, whatever this is no longer the threat it once was
stewhead2ub17_ESO wrote: »There is no question that romaine makes a tastier burger -
Love this post! However, "taste" is a personal preference. There is no scientific evidence that supports Romaine lettuce is tastier on a burger than Iceburg.
Marginalizing customer service
Before US Airways was purchased by America West in 2005, the airline slashed its customer service budget, and outsourced many of those functions. As a result, the company mishandled or failed to address numerous complaints, angering customers to the point that no amount of cost-cutting could make up for the fact that passengers didn't want to do business with with the airline, eventually forcing it to file bankruptcy.
an ACTUAL real life business for the OP to refer to so what were you saying?
1. my source google.as an aside my dealings with ryan air have been ok I mean budget sure but with the case of delays or cancelled flights they were very good. 2. the OP stated things like ''as a customer you have no say'' in his post and also things like ''If they start...thinking I owe them anything'' customer power is not limted to buy or not buy even outside of law ''which is related as many companies providing dodgy service have discovered''but in the age of social media 1 customers opinion can gain or lose you many more.anitajoneb17_ESO wrote: »Marginalizing customer service
Before US Airways was purchased by America West in 2005, the airline slashed its customer service budget, and outsourced many of those functions. As a result, the company mishandled or failed to address numerous complaints, angering customers to the point that no amount of cost-cutting could make up for the fact that passengers didn't want to do business with with the airline, eventually forcing it to file bankruptcy.
an ACTUAL real life business for the OP to refer to so what were you saying?
1/ what's your source ?
I ask because the reasons for a business to fail and go bankrupt are always multiple - especially in the case of such a big, investment-heavy industry like an airline, so explaining it solely with lack of customer service is certainly a broad simplification that serves an agenda. Furthermore, low-cost airlines all over the world are currently extremely healthy for the most part, and have close to zero customer service. Try to get even a real human on the phone at RyanAir, and we'll talk again.
2/ OP wasn't saying that customers are worth nothing. No businessman will ever say that. He's just saying that customer don't get to decide or to dictate how a company has to be run, and how the products and services are designed. Customer power is limited to buy or not buy (besides, of course, lawsuit, but we're talking business here, not law).
So what were you saying ?
If the OP actually has a business (which I seriously doubt),I can imagine that, with his attitude, it's not a very successful one. What I really believe is this is the best stealth-troll post ever.
Im going to have to disagree respectfully here about customer power being limited to buy or not buy. If this was the early 1990s then yeah, customers can only decide to buy or not buy. In the current era, social media is extremely prevalent. So no, unhappy customers arent just going to not buy your product. Thyre gona go instagram it, facebook their bitching, and send photos on whatsapp. One unhappy customer could potentially reach out and influence hundreds. Even more so if the particular customer happens to be a popular blogger etc. Just google "companies that failed due to bad relations etc". Theres plenty of case studies.
People nowadays are VERY frank and VERY outspoken. And they LOVE to ***. No one cares that someone's else's feelings get hurt or whatnot. I tend to notice this very evidently especially in ESO. Some of the older people I play with are very guarded in what they say and how they handle criticism (most of them have the I play how i want dont tell me what to do mentality). Whereas the younger folk are a lot more outspoken and say things quite frankly. Ie: if your toon is doing trashy dps, they just say "hey dude ur dps sucks. fix your build man". So maybe the customer power being limited to buy or not buy might have been the case like 20 years ago, but today, customers have SOOO much more power because they are a lot more vocal and take an active effort to get what they want.
scorpiodog wrote: »high usage players demand more new content sooner, post uninformed BS rant videos to youtube and forums,
Im going to have to disagree respectfully here about customer power being limited to buy or not buy. If this was the early 1990s then yeah, customers can only decide to buy or not buy. In the current era, social media is extremely prevalent. So no, unhappy customers arent just going to not buy your product. Thyre gona go instagram it, facebook their bitching, and send photos on whatsapp. One unhappy customer could potentially reach out and influence hundreds. Even more so if the particular customer happens to be a popular blogger etc. Just google "companies that failed due to bad relations etc". Theres plenty of case studies.
People nowadays are VERY frank and VERY outspoken. And they LOVE to ***. No one cares that someone's else's feelings get hurt or whatnot. I tend to notice this very evidently especially in ESO. Some of the older people I play with are very guarded in what they say and how they handle criticism (most of them have the I play how i want dont tell me what to do mentality). Whereas the younger folk are a lot more outspoken and say things quite frankly. Ie: if your toon is doing trashy dps, they just say "hey dude ur dps sucks. fix your build man". So maybe the customer power being limited to buy or not buy might have been the case like 20 years ago, but today, customers have SOOO much more power because they are a lot more vocal and take an active effort to get what they want.
People may have more "power", but it comes as a double-edge sword. I'll use ESO as an example. Looking around, you can see various opinions about the state of the game. Yet many times people focus too much on the messenger and not the message. If you'll recall the recent video by Fengrush which address many of the issues of ESO for both PvP and PvE. Yet people were more focused on his language and attitude rather than what he was saying.
Whether you like or dislike him, he raised some good points that were drowned out by those who argued against him. I suppose you could chalk it up to the old Players vs. Streamers arguments that were dragged out as often as the PvE vs. PvP fights.
Yes, we have more "power" now, but human nature is fickle, and sooner or later our egos will take over and let everyone know how our ideas are better than yours.
I imagine it hard for the developer to hear the rational thoughts through all the noise
TL;DR:
We are our own worst enemies
alexandrutenhove wrote: »scorpiodog wrote: »high usage players demand more new content sooner, post uninformed BS rant videos to youtube and forums,
thats an insult against;
@FENGRUSH
@speeez
these guys are not ranting, they are helping the game in every way!
anitajoneb17_ESO wrote: »alexandrutenhove wrote: »scorpiodog wrote: »high usage players demand more new content sooner, post uninformed BS rant videos to youtube and forums,
thats an insult against;
@FENGRUSH
@speeez
these guys are not ranting, they are helping the game in every way!
No, they're not. They're EXACTLY the kind of people who make communication with ZOS and true constructive feedback so difficult.
.
I_killed_Vivec wrote: »anitajoneb17_ESO wrote: »alexandrutenhove wrote: »scorpiodog wrote: »high usage players demand more new content sooner, post uninformed BS rant videos to youtube and forums,
thats an insult against;
@FENGRUSH
@speeez
these guys are not ranting, they are helping the game in every way!
No, they're not. They're EXACTLY the kind of people who make communication with ZOS and true constructive feedback so difficult.
.
I'm inclined to think that anyone with a name is more interested in their own reputation than the game they purport to be supporting.
I_killed_Vivec wrote: »
I'm inclined to think that anyone with a name is more interested in their own reputation than the game they purport to be supporting.
FENGRUSH has a name. Who does not??