tinythinker wrote: »Players have taken to blaming each other, but ZOS has gone silent on the matter (probably busy trying to fix bugs and finish internal testing for Dark Brotherhood). They have previously said that they can't do X, Y, Z for testing on the PTS because the server is too small. They have also said that internal and PTS testing can't detect many bugs that show up on live because the number of players is too small and there is more variety of client computer types and builds on live.
Sooo, does it occur to anyone else that ZOS might want to consider:
- making the current PTS an early test server with NDAs for those who sign up to use it (to prevent spoilers of new content)
- put the PTS on a larger server so that it can get better feedback from a more realistic load
- use both to continue testing fixes after a big update goes live
Fewer bugs, faster fixes, easier to tell players they are doing all they can to make a top quality product and deflect criticism--the only downside is the sizeable monetary investment needed.
I don't think this will ever happen, unless the level of buginess starts cutting into their revenue, but it would be a good production move and great for PR.
tinythinker wrote: »Players have taken to blaming each other, but ZOS has gone silent on the matter (probably busy trying to fix bugs and finish internal testing for Dark Brotherhood). They have previously said that they can't do X, Y, Z for testing on the PTS because the server is too small. They have also said that internal and PTS testing can't detect many bugs that show up on live because the number of players is too small and there is more variety of client computer types and builds on live.
Sooo, does it occur to anyone else that ZOS might want to consider:
- making the current PTS an early test server with NDAs for those who sign up to use it (to prevent spoilers of new content)
- put the PTS on a larger server so that it can get better feedback from a more realistic load
- use both to continue testing fixes after a big update goes live
Fewer bugs, faster fixes, easier to tell players they are doing all they can to make a top quality product and deflect criticism--the only downside is the sizeable monetary investment needed.
I don't think this will ever happen, unless the level of buginess starts cutting into their revenue, but it would be a good production move and great for PR.
Let's be honest about this - PTS is not public test server but public TEASE server - they do not fix bugs found during "test" phase before it goes live - the purpose of these servers is to make people want to buy the DLC content and give youtubers the ability to make a review video early on - it is a PR environment, not a test environment - and that is the real problem.