If the same department works on both of these then I'm surprised the game has made it this long. If that's not the case then there's no reason that we can't have both.

ContraTempo wrote: »Here's the thing: As a programmer I know a huge influx of bug fixes is likely to cause a lot of unintended consequences. It's best if they trickle in a few at a time instead of attempting a bug fix flood.
That said, I would prioritize bug fixes over new content. In fact, my programming team just did exactly that faced with this same choice. Now our bug list is very small, easy to keep up with, and lets us concentrate more on getting out the enhancements our clients want.
EDIT: Bug fixes by their nature are hard to get right so the first attempt is not always successful, particularly for things that work fine in a test environment but blow up in production. Or worse, something that happens in production but can't be duplicated in testing. This is why sometime ZoS issues a fix but the thing is not really fixed. Sometimes the only option is to literally make a guess and try it.
NinjaApacHe wrote: »What the hell is one thing opposed to the other? This DLC just came out give them some days to fix bugs... Omg| Damned spoiled brats ruin everything always.
NinjaApacHe wrote: »What the hell is one thing opposed to the other? This DLC just came out give them some days to fix bugs... Omg| Damned spoiled brats ruin everything always.
Yea lol i know, spoiled people expecting a working product lol. The industry has no regulation so they can get away with steaming crap like this "dlc" for now...
ContraTempo wrote: »Here's the thing: As a programmer I know a huge influx of bug fixes is likely to cause a lot of unintended consequences. It's best if they trickle in a few at a time instead of attempting a bug fix flood.
That said, I would prioritize bug fixes over new content. In fact, my programming team just did exactly that faced with this same choice. Now our bug list is very small, easy to keep up with, and lets us concentrate more on getting out the enhancements our clients want.
EDIT: Bug fixes by their nature are hard to get right so the first attempt is not always successful, particularly for things that work fine in a test environment but blow up in production. Or worse, something that happens in production but can't be duplicated in testing. This is why sometime ZoS issues a fix but the thing is not really fixed. Sometimes the only option is to literally make a guess and try it.
the point people who voted like me think this: we don't mind paying more on aditional DLC is bug fixes are adressed. We know new DLC has a chance of aditional bugs. sure, it happens in a large game. The point we try to make is that there are bugs that are still here since beta. That's just lazy AND annoying. so i rather see increase of DLC prices by 50% if they fix there servers and bugs then see more content which breaks the game more then the previous. except if you are sorc overload gets fixed in a day no worries
JasonSR0331 wrote: »Everything about this game PVE focused, what have they added that is truly PVP??? And IC isn't truly PVP, there is no new PVP content...Elder Scrolls is known for the awesome PVE content, but if it wants to a MMO it needs to plz both sides. PVP lag sucks.. we will never get arenas so ppl asking for it should stop...classes will never be "balanced"... IMO they need to fix bugs mostly... but also need new content or ppl will leave cause they don't have anything new to do. ZoS also needs to pay attention to what ppl are saying(eh
ContraTempo wrote: »Here's the thing: As a programmer I know a huge influx of bug fixes is likely to cause a lot of unintended consequences. It's best if they trickle in a few at a time instead of attempting a bug fix flood.
That said, I would prioritize bug fixes over new content. In fact, my programming team just did exactly that faced with this same choice. Now our bug list is very small, easy to keep up with, and lets us concentrate more on getting out the enhancements our clients want.
EDIT: Bug fixes by their nature are hard to get right so the first attempt is not always successful, particularly for things that work fine in a test environment but blow up in production. Or worse, something that happens in production but can't be duplicated in testing. This is why sometime ZoS issues a fix but the thing is not really fixed. Sometimes the only option is to literally make a guess and try it.
the point people who voted like me think this: we don't mind paying more on aditional DLC is bug fixes are adressed. We know new DLC has a chance of aditional bugs. sure, it happens in a large game. The point we try to make is that there are bugs that are still here since beta. That's just lazy AND annoying. so i rather see increase of DLC prices by 50% if they fix there servers and bugs then see more content which breaks the game more then the previous. except if you are sorc overload gets fixed in a day no worries
KanedaSyndrome wrote: »I'll even pledge 2000 Crowns to a major bug patch. Provided bugs are actually fixed. But such an update would have to contain core game engine fixes, not just patches.
mistermutiny89 wrote: »I'm sick of the crap sandwiches veiled as updates every quarter. I'm crashing three to four times a day on console whilst playing Orsinium and you're about to deliver us another broken patch. If there was a choice to revert back to Imperial City update I probably would.
It's clear they can't do both, their history proves it.
DaveMoeDee wrote: »TG bugs aren't that big of a deal. Some purple animals that supposedly were fixed yesterday. Invisible armor that doesn't really matter. Some annoying sounds. I'm not even sure how common those problems would be if I stuck with the 32 bit client. Problems with certain drops/rewards that are supposedly fixed now? Meh. I'll take the DLC.
They always have other fixes in the patches that include DLC.
There you go!
Maybe ZOS should delay DB ( + probably new bugs). We all want this game to be successful and maybe we can wait for content....
Who cares about content, when you can't play it?ZOS has a quota to reach you know: 4 DLCs per year (1 DLC per quarter)
But it would be nice ofc if they'd actually spend a little more time fixing stuff. And I mean REALLY fixing stuff instead of applying bandaids all the time