Dark Brotherhood or a HUGE bug fix update?

  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Danksta wrote: »
    If the same department works on both of these then I'm surprised the game has made it this long. If that's not the case then there's no reason that we can't have both.

    I agree with this guy.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Sleep
    Sleep
    ✭✭✭✭
    I don't care about Dark Brotherhood DLC. I don't want to see more bugs.
  • KanedaSyndrome
    KanedaSyndrome
    ✭✭✭✭
    Bug/Lag Fixes
    I'll even pledge 2000 Crowns to a major bug patch. Provided bugs are actually fixed. But such an update would have to contain core game engine fixes, not just patches.
    KanedaSyndrome's Suggestions For Game Improvements
    The Fortuitous Collapse of the Wave Equation
    The Best Plans Require No Action
  • ContraTempo
    ContraTempo
    ✭✭✭✭
    Dark Brotherhood
    Here's the thing: As a programmer I know a huge influx of bug fixes is likely to cause a lot of unintended consequences. It's best if they trickle in a few at a time instead of attempting a bug fix flood.

    That said, I would prioritize bug fixes over new content. In fact, my programming team just did exactly that faced with this same choice. Now our bug list is very small, easy to keep up with, and lets us concentrate more on getting out the enhancements our clients want.

    EDIT: Bug fixes by their nature are hard to get right so the first attempt is not always successful, particularly for things that work fine in a test environment but blow up in production. Or worse, something that happens in production but can't be duplicated in testing. This is why sometime ZoS issues a fix but the thing is not really fixed. Sometimes the only option is to literally make a guess and try it.
    Edited by ContraTempo on March 15, 2016 11:19PM
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Dark Brotherhood
    My game is fine,other than I had to download it again due to reloading Windows 10 about an hour ago.
    (DL for ESO is now at 6%.)
    I wont be playing tonight.
  • The_Sadist
    The_Sadist
    ✭✭✭✭✭
    IP73rh.jpg
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Bulljoker
    Bulljoker
    ✭✭✭
    Bug/Lag Fixes
    removing veteran ranks = so much unbalance
    also bugs as always
    PC EU
    EP - Bull the Ironbreaker - MagDK
    EP - They-renamed-me - MagBlade
    AD - Friendly in Cherno - StamSorc
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    Bug/Lag Fixes
    Here's the thing: As a programmer I know a huge influx of bug fixes is likely to cause a lot of unintended consequences. It's best if they trickle in a few at a time instead of attempting a bug fix flood.

    That said, I would prioritize bug fixes over new content. In fact, my programming team just did exactly that faced with this same choice. Now our bug list is very small, easy to keep up with, and lets us concentrate more on getting out the enhancements our clients want.

    EDIT: Bug fixes by their nature are hard to get right so the first attempt is not always successful, particularly for things that work fine in a test environment but blow up in production. Or worse, something that happens in production but can't be duplicated in testing. This is why sometime ZoS issues a fix but the thing is not really fixed. Sometimes the only option is to literally make a guess and try it.

    the point people who voted like me think this: we don't mind paying more on aditional DLC is bug fixes are adressed. We know new DLC has a chance of aditional bugs. sure, it happens in a large game. The point we try to make is that there are bugs that are still here since beta. That's just lazy AND annoying. so i rather see increase of DLC prices by 50% if they fix there servers and bugs then see more content which breaks the game more then the previous. except if you are sorc overload gets fixed in a day no worries ;)
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZOS has a quota to reach you know: 4 DLCs per year (1 DLC per quarter)

    But it would be nice ofc if they'd actually spend a little more time fixing stuff. And I mean REALLY fixing stuff instead of applying bandaids all the time
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Reykice
    Reykice
    ✭✭✭✭✭
    Bug/Lag Fixes
    What the hell is one thing opposed to the other? This DLC just came out give them some days to fix bugs... Omg| Damned spoiled brats ruin everything always.

    Yea lol i know, spoiled people expecting a working product lol. The industry has no regulation so they can get away with steaming crap like this "dlc" for now...
  • WalkingLegacy
    WalkingLegacy
    ✭✭✭✭✭
    Reykice wrote: »
    What the hell is one thing opposed to the other? This DLC just came out give them some days to fix bugs... Omg| Damned spoiled brats ruin everything always.

    Yea lol i know, spoiled people expecting a working product lol. The industry has no regulation so they can get away with steaming crap like this "dlc" for now...

    You mean fix the bugs tested on the PTS a month ago. Those ones right. Sure, we'll give them another quarter.
  • ContraTempo
    ContraTempo
    ✭✭✭✭
    Dark Brotherhood
    Artjuh90 wrote: »
    Here's the thing: As a programmer I know a huge influx of bug fixes is likely to cause a lot of unintended consequences. It's best if they trickle in a few at a time instead of attempting a bug fix flood.

    That said, I would prioritize bug fixes over new content. In fact, my programming team just did exactly that faced with this same choice. Now our bug list is very small, easy to keep up with, and lets us concentrate more on getting out the enhancements our clients want.

    EDIT: Bug fixes by their nature are hard to get right so the first attempt is not always successful, particularly for things that work fine in a test environment but blow up in production. Or worse, something that happens in production but can't be duplicated in testing. This is why sometime ZoS issues a fix but the thing is not really fixed. Sometimes the only option is to literally make a guess and try it.

    the point people who voted like me think this: we don't mind paying more on aditional DLC is bug fixes are adressed. We know new DLC has a chance of aditional bugs. sure, it happens in a large game. The point we try to make is that there are bugs that are still here since beta. That's just lazy AND annoying. so i rather see increase of DLC prices by 50% if they fix there servers and bugs then see more content which breaks the game more then the previous. except if you are sorc overload gets fixed in a day no worries ;)

    Sure, and you'll notice I DID say bug fixes should be prioritized. I just think a big flood of them is a bad idea. Instead, give us enough of them every week that all open bugs are scheduled to be fixed before the next DLC release.

    I also have to acknowledge that many development team members are artists, writers, and others who's skills are not suited to tracking down elusive coding issues. To keep those people working you need to keep programmers on the dev team as well, so you can't just switch what the team is working on from dev to bugs. What you really want are people who's specialty is tracking down those issues and fixing them, and those people are valuable and much in demand.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • mistermutiny89
    mistermutiny89
    ✭✭✭✭✭
    Bug/Lag Fixes
    I'm sick of the crap sandwiches veiled as updates every quarter. I'm crashing three to four times a day on console whilst playing Orsinium and you're about to deliver us another broken patch. If there was a choice to revert back to Imperial City update I probably would.

    It's clear they can't do both, their history proves it.
    Guild Leader : Defenders Of Miley
    XB1 EU
    EP | VR16 Breton NB -mistermutiny
    AD | VR16 Dunmer DK - Grigori
    AD | VR16 Altmer Sorcerer - Isvoleet
    AD | VR16 Imperial DK - Leonidas
    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
    AD | VR16 Redguard Sorcerer - Raiden
    AD | VR7 Khajiit Templar - Ike'ilyew
    DC | 160 Breton NB - Vergil

    "Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Dark Brotherhood
    Everything about this game PVE focused, what have they added that is truly PVP??? And IC isn't truly PVP, there is no new PVP content...Elder Scrolls is known for the awesome PVE content, but if it wants to a MMO it needs to plz both sides. PVP lag sucks.. we will never get arenas so ppl asking for it should stop...classes will never be "balanced"... IMO they need to fix bugs mostly... but also need new content or ppl will leave cause they don't have anything new to do. ZoS also needs to pay attention to what ppl are saying(eh

    It can be an MMO quite fine, even without any PvP whatsoever.

    I'm not saying that they should jettison PvP. Just please stop trying to say what a game must have to be an MMO.
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Dark Brotherhood
    Aeula wrote: »
    I haven't experienced any bugs since my first run through Cadwell's gold almost two years back. Of course I want dark brotherhood.

    Have you played since then?

    :D
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Dark Brotherhood
    Artjuh90 wrote: »
    Here's the thing: As a programmer I know a huge influx of bug fixes is likely to cause a lot of unintended consequences. It's best if they trickle in a few at a time instead of attempting a bug fix flood.

    That said, I would prioritize bug fixes over new content. In fact, my programming team just did exactly that faced with this same choice. Now our bug list is very small, easy to keep up with, and lets us concentrate more on getting out the enhancements our clients want.

    EDIT: Bug fixes by their nature are hard to get right so the first attempt is not always successful, particularly for things that work fine in a test environment but blow up in production. Or worse, something that happens in production but can't be duplicated in testing. This is why sometime ZoS issues a fix but the thing is not really fixed. Sometimes the only option is to literally make a guess and try it.

    the point people who voted like me think this: we don't mind paying more on aditional DLC is bug fixes are adressed. We know new DLC has a chance of aditional bugs. sure, it happens in a large game. The point we try to make is that there are bugs that are still here since beta. That's just lazy AND annoying. so i rather see increase of DLC prices by 50% if they fix there servers and bugs then see more content which breaks the game more then the previous. except if you are sorc overload gets fixed in a day no worries ;)

    Some fixes are easy. People are ecstatic when I roll out a bug fix in 15 minutes. Others are annoyed when they have to wait a weak for their request. Some stuff is easy with no side effects. Some stuff requires a lot of problem solving and even some luck.
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    Bug/Lag Fixes
    I'll even pledge 2000 Crowns to a major bug patch. Provided bugs are actually fixed. But such an update would have to contain core game engine fixes, not just patches.

    I can get on board with that. ZOS, I'll spend 2K crowns if you fix all the bugs you introduced in the last patch along with Cyrodiil lag.
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    Bug/Lag Fixes
    I'm sick of the crap sandwiches veiled as updates every quarter. I'm crashing three to four times a day on console whilst playing Orsinium and you're about to deliver us another broken patch. If there was a choice to revert back to Imperial City update I probably would.

    It's clear they can't do both, their history proves it.

    I have to agree that they can't seem to deliver unbroken or unbugged content.
  • Lord_Wrath
    Lord_Wrath
    ✭✭✭✭✭
    Bug/Lag Fixes
    This game needs a bath.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • ninjaguyman
    ninjaguyman
    ✭✭✭
    Bug/Lag Fixes
    it would be great if they dedicated a whole update to bug fixing and maybe class balance... whether or not they would be successful if they tried... im not rly sure
    Characters:
    AD breton nb: Shadowshinobi
    DC Altmer magicka nb: merc shot
  • Tipsy247
    Tipsy247
    ✭✭✭
    Dark Brotherhood
    Since last ZoS said they are removing VR with Dark Brotherhood. If they were to do a giant bug fix update, it should be after they remove a system in the game because I have a gut feeling that will bring some complications with it.
  • CossackHD
    CossackHD
    ✭✭
    Bug/Lag Fixes
    DaveMoeDee wrote: »
    TG bugs aren't that big of a deal. Some purple animals that supposedly were fixed yesterday. Invisible armor that doesn't really matter. Some annoying sounds. I'm not even sure how common those problems would be if I stuck with the 32 bit client. Problems with certain drops/rewards that are supposedly fixed now? Meh. I'll take the DLC.

    They always have other fixes in the patches that include DLC.

    999+ ping in Cyrodill, weapon swap locking, laggy zergs, essentially singlethreaded* potato performance? Meh, I'll throw my money at another PVE DLC, because 2 PVE DLCs isn't enough.

    *one main thread 80%+ core load and few support threads with 30%- core load while GPU is chilling at 30%, clearly a bottleneck.
  • GrimMauKin
    GrimMauKin
    ✭✭✭✭
    Bug/Lag Fixes
    People have been asking for a major update to solely address bug from the early days; it's never happened. I suspect that Zenimax have lost control of the code and just wouldn't know how to fix most of the bugs (many of which have also been there from the early days).
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
  • b92303008rwb17_ESO
    b92303008rwb17_ESO
    ✭✭✭✭✭
    Bad poll. You forget the third option, one that ZOS is more likely to take.
    • Ignore community feedback completely.
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Dark Brotherhood
    Mady wrote: »
    There you go!
    Maybe ZOS should delay DB ( + probably new bugs). We all want this game to be successful and maybe we can wait for content....

    @Mady
    Your poll is a nice gesture to help ZOS out with the bug issues... appreciate it :)

    I think nevertheless that the DB DLC should move ahead as planned,
    and...
    that the highest boss of ZOS should pick up the poll as a signal to increase the "bug-fix" budget of ZOS.


    Edited by hrothbern on March 16, 2016 8:54AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • SlayerTheDragon
    SlayerTheDragon
    ✭✭✭✭✭
    Bug/Lag Fixes
    I would have chosen "Both" if it were an option.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Deceptive_Yoshi
    Deceptive_Yoshi
    ✭✭✭
    Bug/Lag Fixes
    I want to do more than just imagine a stable framerate and a lagless cyrodiil
  • TheHsN
    TheHsN
    ✭✭✭✭✭
    Bug/Lag Fixes
    I love playing this game already how it is now...But the bad side is i cant play cuz of bugs and lags... SO i think they really need to fix bugs and for sure LAGS

    thank you ... it is a good TOPIC
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Farorin
    Farorin
    ✭✭✭✭✭
    Dark Brotherhood
    I have no issue with bugs so long as they are not game breaking bugs that stop progress, so bring on the delicious buggy DLC!
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    Bug/Lag Fixes
    Tryxus wrote: »
    ZOS has a quota to reach you know: 4 DLCs per year (1 DLC per quarter)

    But it would be nice ofc if they'd actually spend a little more time fixing stuff. And I mean REALLY fixing stuff instead of applying bandaids all the time
    Who cares about content, when you can't play it?
Sign In or Register to comment.