Would like to know this as wellQuestion here from someone who hasn't beat vMA...
Are weapon drops possible from the final chest when you complete vMA in multiple sessions? Or do you have to finish all in one sitting and rank on the leaderboards to get a weapon?
FloppyFrank wrote: »
From the weekly or from the final boss?KoshkaMurka wrote: »FloppyFrank wrote: »
Yes you can. I continued the run the other day and got a bow.
Paulington wrote: »I'm on 250+ runs and not a single destro staff (the only one I need) but I do have multiples of every other in perfect traits, go figure.
The RNG is ridiculous and needs addressing. How ZOS expect people to farm six staves (what I need) is beyond me.
gamerguy757 wrote: »WHY AM I THE ONLY ONE WHO CAN'T COMPLETE IT?!?!
LegendaryArcher wrote: »gamerguy757 wrote: »WHY AM I THE ONLY ONE WHO CAN'T COMPLETE IT?!?!
Because you're not using the cheat that gives you all mundus stones. Since the developers aren't playing their own content, they don't see how impossible it actually is, they only judge based on completion numbers. Those <1% that can complete it are cheaters. I wouldn't waste my time until they fix the mundus stone cheat and realize that their content is actually impossible.

FloppyFrank wrote: »From the weekly or from the final boss?KoshkaMurka wrote: »FloppyFrank wrote: »
Yes you can. I continued the run the other day and got a bow.
Spearshard wrote: »It's absolute $!#@ that you can't get on the leaderboards or get no death just because you have real life responsibilities and you have to log out and finish vMA later.
Spearshard wrote: »It's absolute $!#@ that you can't get on the leaderboards or get no death just because you have real life responsibilities and you have to log out and finish vMA later.
I think it's a perfectly reasonable tradeoff.
Besides, no-death runs are fast because the thing that slows you down the most in vMA is dying and repeating fights. A no-death run should take under an hour; it shouldn't be difficult to commit for an hour.
As for leaderboards, the same applies. In order to get a score good enough to be on the persistent leaderboard, you'll need a pretty fast run. Even for the weekly board, for classes like sorcs and nbs, you need decent times to get a score that's capable of surviving the weekly. Again, it shouldn't be difficult to commit to a couple of hours of game time. If it's taking you so long that you must break it into multiple sessions, then your run would likely be too long to make it onto the leaderboard anyway.
Spearshard wrote: »Spearshard wrote: »It's absolute $!#@ that you can't get on the leaderboards or get no death just because you have real life responsibilities and you have to log out and finish vMA later.
I think it's a perfectly reasonable tradeoff.
Besides, no-death runs are fast because the thing that slows you down the most in vMA is dying and repeating fights. A no-death run should take under an hour; it shouldn't be difficult to commit for an hour.
As for leaderboards, the same applies. In order to get a score good enough to be on the persistent leaderboard, you'll need a pretty fast run. Even for the weekly board, for classes like sorcs and nbs, you need decent times to get a score that's capable of surviving the weekly. Again, it shouldn't be difficult to commit to a couple of hours of game time. If it's taking you so long that you must break it into multiple sessions, then your run would likely be too long to make it onto the leaderboard anyway.
Wow, ok I'm going to try and not call you arrogant. Seriously, "it shouldn't be too hard to set aside a few hours to commit." What makes you or the next guy more worthy than someone who may have thirty or forty mins when they play. You claim that it should only take that long to achieve either. There are plenty of reasons why you may have to log out. Should you be penalized because you have kids to pick up from school, go to work, or any other real life reasons. Should someone who was breezing along the levels lose out on a reward for a leaderboard score they deserve because they have real responsibilities in life. Should someone who only likes to play a tank be penalized because it takes them longer, should they be forced to respec, or reroll a new toon? It's not a tradeoff. It's a copout. And a belief like what you stated is nothing more than elitism.
Spearshard wrote: »Spearshard wrote: »It's absolute $!#@ that you can't get on the leaderboards or get no death just because you have real life responsibilities and you have to log out and finish vMA later.
I think it's a perfectly reasonable tradeoff.
Besides, no-death runs are fast because the thing that slows you down the most in vMA is dying and repeating fights. A no-death run should take under an hour; it shouldn't be difficult to commit for an hour.
As for leaderboards, the same applies. In order to get a score good enough to be on the persistent leaderboard, you'll need a pretty fast run. Even for the weekly board, for classes like sorcs and nbs, you need decent times to get a score that's capable of surviving the weekly. Again, it shouldn't be difficult to commit to a couple of hours of game time. If it's taking you so long that you must break it into multiple sessions, then your run would likely be too long to make it onto the leaderboard anyway.
Wow, ok I'm going to try and not call you arrogant. Seriously, "it shouldn't be too hard to set aside a few hours to commit." What makes you or the next guy more worthy than someone who may have thirty or forty mins when they play. You claim that it should only take that long to achieve either. There are plenty of reasons why you may have to log out. Should you be penalized because you have kids to pick up from school, go to work, or any other real life reasons. Should someone who was breezing along the levels lose out on a reward for a leaderboard score they deserve because they have real responsibilities in life. Should someone who only likes to play a tank be penalized because it takes them longer, should they be forced to respec, or reroll a new toon? It's not a tradeoff. It's a copout. And a belief like what you stated is nothing more than elitism.
Spearshard wrote: »Spearshard wrote: »It's absolute $!#@ that you can't get on the leaderboards or get no death just because you have real life responsibilities and you have to log out and finish vMA later.
I think it's a perfectly reasonable tradeoff.
Besides, no-death runs are fast because the thing that slows you down the most in vMA is dying and repeating fights. A no-death run should take under an hour; it shouldn't be difficult to commit for an hour.
As for leaderboards, the same applies. In order to get a score good enough to be on the persistent leaderboard, you'll need a pretty fast run. Even for the weekly board, for classes like sorcs and nbs, you need decent times to get a score that's capable of surviving the weekly. Again, it shouldn't be difficult to commit to a couple of hours of game time. If it's taking you so long that you must break it into multiple sessions, then your run would likely be too long to make it onto the leaderboard anyway.
Wow, ok I'm going to try and not call you arrogant. Seriously, "it shouldn't be too hard to set aside a few hours to commit." What makes you or the next guy more worthy than someone who may have thirty or forty mins when they play. You claim that it should only take that long to achieve either. There are plenty of reasons why you may have to log out. Should you be penalized because you have kids to pick up from school, go to work, or any other real life reasons. Should someone who was breezing along the levels lose out on a reward for a leaderboard score they deserve because they have real responsibilities in life. Should someone who only likes to play a tank be penalized because it takes them longer, should they be forced to respec, or reroll a new toon? It's not a tradeoff. It's a copout. And a belief like what you stated is nothing more than elitism.
did 4 runs since patch and got 3x weapons from the final chest
-Sharpened Inferno
-Precise Dagger
-Precise Ice Staff
+ the weekly rewards
khele23eb17_ESO wrote: »did 4 runs since patch and got 3x weapons from the final chest
-Sharpened Inferno
-Precise Dagger
-Precise Ice Staff
+ the weekly rewards
This is the problem with RNG. It guarantees some people will get what they want with little to no effort and others wont get what theyre after... ever. Deeply flawed system.
JOChatterleyb16_ESO wrote: »Hi guys,
So basically I've done 9 clears of the arena since the thieves guild patch was launch, all in one sitting, and I've looted 4 winterborn hats, 4 permafrost hats and 1 maelstrom weapon from the final chest. My second clear I got the maul nothing but trash since... Does this seem completely broken to anyone else? I was told the drop chance is 50/50. I spoken to others before the patch and they said they got weapons a lot which makes me think there's a problem at the moment.. Anyone else getting this poor drop rate or is my RNG really bad for the arena?