Millerman34n wrote: »Paul.... Please read!
The 8 things you could do to improve pvp that would take you little to no time. Please read the whole post before you respond please.
1) Remove Aoe caps, why were they a thing in the first place?
2) create objectives in imperial city and questing Towns, even if It's a flag with a few npc's on it also it does not have to count towards the campaign score , although It would be nice if it was.
3) You need to rework the damage, healing and shield nerf even if it is only by 10 percent less.
4) Balance dk by increasing the percentage dragons blood heals you 50%? Increase the base damage of whip and make a Stan whip. Buff battle roar and work around the passives so dk get more base spell resist and physical resist, I know the already get 3k spell resist but they need more.
5) Nerf the nb by reducing the base damage Of surprise stack and the mini stun from teleport strike. And finally nerf fear it is the most op stun in the game!!!!
6) Templars need more base armor and spell resist and sorcs are very powerful but they have their weakness and with The other classes becoming balanced they will work them selves out.
7) Add back dynamic ultimate regeneration not like 1.5 but something similar, we can sill gain ultimate of light attacks.
8) With these changes people who want to Zerg can still Zerg. Solo and small scale pvp would have a place in Imperial city and the questing towns. The separation of people will reduce the lag, and people will not be upset that their class is under performing for the most part. Their will always be problems with pvp and exploits but with these few changes 99% of people will be happy, if you agree Or disagree let me know and if you see this Paul let me know!
Lifecode666 wrote: »
Nerfing the nightblade is not the way to go.
Give DK and Templar the possibility to morph more skills into stamina or magica=win
Lifecode666 wrote: »Millerman34n wrote: »Paul.... Please read!
The 8 things you could do to improve pvp that would take you little to no time. Please read the whole post before you respond please.
1) Remove Aoe caps, why were they a thing in the first place?
2) create objectives in imperial city and questing Towns, even if It's a flag with a few npc's on it also it does not have to count towards the campaign score , although It would be nice if it was.
3) You need to rework the damage, healing and shield nerf even if it is only by 10 percent less.
4) Balance dk by increasing the percentage dragons blood heals you 50%? Increase the base damage of whip and make a Stan whip. Buff battle roar and work around the passives so dk get more base spell resist and physical resist, I know the already get 3k spell resist but they need more.
5) Nerf the nb by reducing the base damage Of surprise stack and the mini stun from teleport strike. And finally nerf fear it is the most op stun in the game!!!!
6) Templars need more base armor and spell resist and sorcs are very powerful but they have their weakness and with The other classes becoming balanced they will work them selves out.
7) Add back dynamic ultimate regeneration not like 1.5 but something similar, we can sill gain ultimate of light attacks.
8) With these changes people who want to Zerg can still Zerg. Solo and small scale pvp would have a place in Imperial city and the questing towns. The separation of people will reduce the lag, and people will not be upset that their class is under performing for the most part. Their will always be problems with pvp and exploits but with these few changes 99% of people will be happy, if you agree Or disagree let me know and if you see this Paul let me know!
This is what we all want for PvP!! LISTEN TO THIS GUY!! AND FENGRUSH AND SYPHER AND EVERYONE ELSE WHO HAS COMPLAINED ABOUT PVP!!!
5) Nerf the nb by reducing the base damage Of surprise stack and the mini stun from teleport strike. And finally nerf fear it is the most op stun in the game!!!!
Nerfing the nightblade is not the way to go.
Give DK and Templar the possibility to morph more skills into stamina or magica=win
ZOS_PaulSage wrote: »This is not a situation where we can just add more hardware.
ZOS_PaulSage wrote: »This is not a situation where we can just add more hardware.
Just to ask ... you cannot add more hardware because ZOS doesn't have the money ... or are you saying more hardware won't solve the problem, because if you're saying the latter, I'm really baffled as to how the game has been designed. Unless you're indicating that the problem is a player bandwidth issue and players are seeing a reduction in performance because their bandwidth cannot handle the massive increase in packets that comes with a large combat. If that is the case, I'm curious if someone with access to a massive connection actually sees significantly better performance that Joe Q. Public on their typical cable modem in a similar situation.
ZOS_PaulSage wrote: »Hello everyone,
Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.
Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.
It's not proprietory at all, it's a technique that has been used to great affect in business for over a decade. The reasons I haven't posted it here or elsewhere on the forums are:Is it some kind of proprietary information you could get in trouble for releasing, or something of your own u don't want everyone to know?