C0pp3rhead wrote: »Update: PvP is still buggy and suffers from lag.
I have a friend beta testing Camelot Unchained and he says the PvP is sick .. well the whole game is pvp so it has to be.
http://camelotunchained.com/v2/
These are megaservers everyone. MEGA. There are no lag issues. I can't believe you would think otherwise, as Zenimax is clearly the best. I mean, as proof, just look at their quick responses, and they seem to be always diligent in implementing changes that the majority of the community suggests. You guys need to re-evaluate your hardware.
For those posting suggestions, why bother?
It's not a hardware issue.
It's a software issue.
Had they gone with Nvidia PhysX, this wouldn't be a problem.
I have a friend beta testing Camelot Unchained and he says the PvP is sick .. well the whole game is pvp so it has to be.
http://camelotunchained.com/v2/
Wait until the game is released and the servers can't handle the masses of players....
These are megaservers everyone. MEGA. There are no lag issues. I can't believe you would think otherwise, as Zenimax is clearly the best. I mean, as proof, just look at their quick responses, and they seem to be always diligent in implementing changes that the majority of the community suggests. You guys need to re-evaluate your hardware.
For those posting suggestions, why bother?
It's not a hardware issue.
It's a software issue.
Had they gone with Nvidia PhysX, this wouldn't be a problem.
Thought my sarcasm would have been obvious. Sorry.
These are megaservers everyone. MEGA. There are no lag issues. I can't believe you would think otherwise, as Zenimax is clearly the best. I mean, as proof, just look at their quick responses, and they seem to be always diligent in implementing changes that the majority of the community suggests. You guys need to re-evaluate your hardware.
For those posting suggestions, why bother?
It's not a hardware issue.
It's a software issue.
Had they gone with Nvidia PhysX, this wouldn't be a problem.
houimetub17_ESO wrote: »There are some issues that could be adressed right now to at least help with lag.
1- AOE caps. Completely remove them. I'm pretty sure that all these calculations stresses out the server. Gameplay wise, its not going to to completely *** the gameplay.
2- Have a look at healing AOE abilities like healing spring, Combat prayers and morphs. Those abilities, when spammed, does create lag. Especially in huge numbers. Solutions like increasing cost and incrasing power of the heals could help.
3- Ressources Pools. The way regen currently works players have unlimited ressources pools to cast certains abilities that end up causing lag. A positive example would be non-vet campains. Although there are comparable numbers on this server than on Chillrend NA, there is less lag. Abilities are a bit less spammable.
4- animations and graphics of certain abilities (example. purge, impulse, wall of elements, sorc stormcalling armor buff, meteor, dk standarts). Some just seem to overload a players screen and cause lag. Some ult also seems to get spammable and have multiples anmiations of it (dk standarts and meteor are great examples). Maybe have an option to turn them down a little.
FadedJeans wrote: »What is the actual problem?
Is traffic bottlenecked somewhere?
Are hardware resources being tapped?
Are there clustering inefficiencies?
Are there application inefficiencies?
Surely someone is staring at a graph right now, looking at a spike and saying "well, THAT's not good", yes?
Still Meteor spammer lags with rubber-banding effects causing 60k+ damage...
Maybe look into why Meteors are causing so much lag that this happens?
ZOS_PaulSage wrote: »Just to clarify. There seemed to be a misunderstanding that I was saying we are "giving up" or "blaming this on players." Absolutely not. We are looking at the issue from many angles. I certainly didn't mean to imply we couldn't or wouldn't change code to improve performance, but rather that the answer wasn't more hardware. (It is often suggested this is the best way to fix problems.) I also wasn't implying you shouldn't play naturally, but unfortunately it is true that more players right now in a smaller area causes the performance problems. I say this not to discourage behavior or try push off the issue, but rather to give completely frank information about the root cause.
[snip]
ZOS_PaulSage wrote: »Hello everyone,
Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.
Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.
Dan_Miathail wrote: »-snip-
Suggestions:
I know you say you can't just add more hardware to fix it but wouldn't taking PvP off of the megaserver and giving each campaign its own independent server help?
-snip-
<snip AWESOME reply />
<snip AWESOME reply />
That's the best and most understandable explanation of the problem that I've seen. I've been trying to explain it forever, but have never come close to being able to communicate these concepts as well as you've just done.
Kudos.
But to one of your points- I thought they'd already done something similar to Warden?
Dan_Miathail wrote: »
P.S:
Please try and remember that large scale, high population battles where an advertised thing for this game.https://youtu.be/j9O4HqEp0cI
Dan_Miathail wrote: »
P.S:
Please try and remember that large scale, high population battles where an advertised thing for this game.https://youtu.be/j9O4HqEp0cI
1. Where is the new content every 6-8 weeks that was promised? Seems like they fell through on their two biggest promises for this game.
2. PvP in that video is nothing like what's in game.. even disregarding lag. It's actually kind of hilarious... Had they showed what actual PvP is like.. giant zerg blobs rolling around spamming AoEs I'm wondering if people would have gotten as excited about the PvP haha..
Someone needs to do an "Honest Trailer" for the game.. like the honest trailers for movies on YouTube.