TheLordSoth wrote: »Just curious, do you guys (developers) have any idea wtf you are doing? So far game performance get worse with each update. Now I get to ride across the entire Cry map, only to arrive at a keep where nothing is moving and nothing works but my movement. Then I have to log out or wait for 10 mins to get kicked.
Maybe you should stick to to lower rank gaming programming until you learn to play in the online world with the big boys. I do have to congratulate your marketing team however, they managed to suck a lot of in to buying this load of (you know what) game thinking it would actually work right.
Just my input....have a good one.
PS: You guys have made enough from sales (im sure) maybe you could hire some people that actually know wtf they are doing and create a patch that actually fixes something that matter.
NukeAllTheThings wrote: »So basically our battles should never look like this?
https://youtu.be/MQFxE4AESn4?t=50sMASSIVE, EPIC BATTLES
The Elder Scrolls Online features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?
The Elder Scrolls Online is built to accommodate hundreds of players onscreen at once.
Might want to change that in the game guide on this site
Cyrodiil is a big place with lots of different things to do.
ZOS_PaulSage wrote: »Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area.
From someone who has played EVE Online for many years I wish you the best of luck in this, because sadly as long "bring more people means we win" is an effective strategy it's going to happen.
"Que le cul pèle à nos ennemis, et qu'ils aient les bras trop courts pour se gratter"
timbuck.3b16_ESO wrote: »Talking about "EveOnline", you guys could try the TiDi effect ( Time Dilatation).Not the best of thing, but at least the timer give an hint on how mustch you're slowed down.
lordrichter wrote: »Show areas on the map that are overpopulated.
While, to many this will be the place to go, to others it will mean that other places might be less defended. This might encourage battle on multiple fronts. That, in turn, could serve to divert resources away from crowded areas.
Edit: close down the wayshrine into a fort if the population gets too large.
ZOS_PaulSage wrote: »Hello everyone,
Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.
Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.
AllPlayAndNoWork wrote: »Yep..... Blame the PvPers for PvPing...... Sorry this feels like a cop out.
FortheloveofKrist wrote: »AllPlayAndNoWork wrote: »Yep..... Blame the PvPers for PvPing...... Sorry this feels like a cop out.
I'm sorry to join the "negativity" but this is unfortunately correct. Why are we, the players, who purchased a game that was touted as a playground for large-scale PvP, how are we the problem for expecting the game to deliver just that? Why are we being asked to play differently because the game cannot handle it?
The last few days on PS4 are unplayable all over the map (PvE). Are we also supposed to stop going to populated cities and stay in the countryside in order to minimize the laggy performance. What other ways are we going to be asked to compensate for the game's inability to function properly.
I have to say this doesn't feel like a cop out. It most definitely IS a cop out.
Stop making costumes and hats and "convenience" items and put everything into fixing the base game, both PvP and PvE. A functioning game is a convenience I will purchase. Correction: A functioning game is what I thought I already purchased.
ZOS_PaulSage wrote: »Hello everyone,
Our Cyrodiil performance is something we are very aware of. Performance drags when there are numerous players in the same place at the same time. This is why performance in Cyrodiil is fine for much of the day, but gets worse during more popular times. We are currently investigating ways in which we can reduce the spike of performance loss. We added in some features for Update 6 which we hoped would help, but ultimately did not. This is not a situation where we can just add more hardware. Player population in a given area hurts the performance and the more people that are in one area, the more performance is going to be hurt.
Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area. We want to do this by providing larger incentives for Alliances to split up and take on multiple-challenges in Cyrodiil. We’ll continue to work on this. We are also asked by players if there is anything they can do to help. In this situation, the best thing you can do is split off to different objectives when you notice performance going down. Cyrodiil is a big place with lots of different things to do. And thank you for asking.