- Imperial City Prison
- Ibomez the Flesh Sculptor
- Blight Bomb can now be dodged or reflected. Note that reflecting the projectile back to the boss will do reduced damage.
- The initial damage from the impact of Blight Bomb can now be mitigated by blocking.
@ZOS_GinaBruno
PS: @ZOS_Finn have you considered adding a new achievement to vICP for preventing the spawns of any atros beyond the fist unavoidable one? With these changes to the boss mechanics, this would be a pretty fun and reasonably accessible achievement.
Or like most ppl just won't do the dungeon. If I wanted to work for 2 hours like most pug groups to get a gold key and 20 undaunted points or fly through spindle clutch and the regular pledge in half the time for a gold and silver key and 30 undaunted I think you can just keep your sculpting to yourself.
I was in the original group where we first started doing this about 3 days after the releaseOr like most ppl just won't do the dungeon. If I wanted to work for 2 hours like most pug groups to get a gold key and 20 undaunted points or fly through spindle clutch and the regular pledge in half the time for a gold and silver key and 30 undaunted I think you can just keep your sculpting to yourself.
Um. Please read the thread. These changes are good for PUGs. For the average player, this fight just became a hell of a lot easier. It's only for those people with enough DPS who are used to straight-burning the boss that the fight has become a little longer/harder, but for those people, this fight was never an issue in the first place.
@ZOS_GinaBruno
That is worrisome news. The console players have a terrible synergy system (hitting X and O at the same time) and a difficult targeting system making that method extremely difficult. There is a world of difference on the ps4 vs the pc for that particular fight. Please have QA try that fight to ensure that there is not an unfair disadvantage to ps4 players.
@ZOS_GinaBruno
That is worrisome news. The console players have a terrible synergy system (hitting X and O at the same time) and a difficult targeting system making that method extremely difficult. There is a world of difference on the ps4 vs the pc for that particular fight. Please have QA try that fight to ensure that there is not an unfair disadvantage to ps4 players.
@ZOS_GinaBruno Thank you very much for confirming our observations.
@Eejit1331 I wouldn't worry about this change. On the whole, I think that this fight has just become a lot easier and a lot more accessible (even if longer and a bit more tedious for groups used to straight-burning).
With this change, the strategy should be:
- DPS the boss.
- When the initial (unavoidable) atronach spawns, stop DPS on the boss and kill the atronach.
- Resume DPS on the boss and push him to his first pool phase.
- All four players are now on grenade duty to kill the prisoners.
- When the boss leaves the pool phase, tank stops grenades and taunts boss. DPS, continue to use grenades to kill off any remaining prisoners that are left over, and then kill any atronachs that have spawned.
- DPS the boss at your leisure. Repeat steps 3-6.
This is now a fight where too much DPS will actually make things more hectic and difficult. The most important thing is to not push the boss too hard in the initial DPS phase. He goes to the summoning pool at around 70% health. Make sure the first atronach is killed before the boss is pushed to the first summoning pool phase.
That way, when he's at the pool, the entire team is free to roam around doing grenades. Yes, the grenade mechanic is clunky. Yes, I hate that aiming mechanism. But with all four of you doing the grenades (made possible by making sure that no atronachs are up when the boss enters the spawning pool phase), it's actually pretty easy to get all the prisoners now.
Once the boss leaves the pool, there will still be prisoners around (they stop spawning, but the previously-spawned prisoners are still en route to the pool), so be sure to mop those up (along with any atros that might have spawned) before resuming DPS on the boss.
In contrast, with too much DPS, the fight was much more chaotic. On our first few runs, we pushed the boss to the 70% summoning phase before the first atronach had fully formed. This meant that during the summoning phase, we had to deal with the grenades and killing that first atronach. Since we weren't very good with the grenades and since we were trying to also kill the atronach, we missed a lot of prisoners and got even more atronach spawns. Initially, we didn't even notice that prisoners were spawning only during the summoning phase (the change that I couldn't quite put my finger on in my original post) because it was a detail that was hard to notice in the chaos of dealing with multiple atro spawns and too much DPS pushing the boss into the next pool phase before everything had been mopped up.
So take things slow. This is not a DPS race, and too much DPS can actually make this fight messier. As long as you make sure that all atros are dead before the boss enters each summoning pool phase, it's pretty easy now with all four people on grenade duty to get all the prisoners--you can now easily do this fight with that first unavoidable atro being the only one to spawn.
PS: @ZOS_Finn have you considered adding a new achievement to vICP for preventing the spawns of any atros beyond the first unavoidable one? With these changes to the boss mechanics, this would be a pretty fun and reasonably accessible achievement.
Or, you know, ignore the zombies and proxy-det the living daylight out of all the atros while the boss is channelling
Unless you are using a ps4 remote and loadout it is hard to describe the frustration of activating and aiming the bombs. PC players haven't tried this on ps4 and ps4 players haven't tried the updated changes so only time can tell. All I can confirm at this point is that synergies and aiming is much easier on pc as I have both systems.
AdamBourke wrote: »@ZOS_GinaBruno
That is worrisome news. The console players have a terrible synergy system (hitting X and O at the same time) and a difficult targeting system making that method extremely difficult. There is a world of difference on the ps4 vs the pc for that particular fight. Please have QA try that fight to ensure that there is not an unfair disadvantage to ps4 players.
While I agree that synergies ARE much easier on PC, it isn't exactly unfair for PS4 players, as we are not competing with PC players, we are just competing against each other. And it's going to be just as hard for you as it is for me!
If only Zenimax would release a Dualshock Extension with a big red synergy button...