danielpatrickkeaneub17_ESO wrote: »Real math from an actual Magicka Templar with 250CP. I'm on XBox so none of the new buffs apply to this example.
1) Radiant Oppression 4 actually allows for executes under 50%, not 30%. This actually makes it a stronger opener than it's given credit for.
2) With mages guild 10 unlocked, casting entropy buffs up my damage on RO to just over 10k at 3.4 seconds. If you're under 50% I think the most I can hit you for is 37k without a crit. I guess the crit would bring it north of 50k but I'm unsure. It honestly doesn't matter because if you're at 50% there's a 95% chance you're already dead.
3) I have 40k Magic and all light armor. After the entropy buff my spell damage is just north of 3k. CPs make it so that I can midigate 17% of incoming spell damage, but a physical attack can 1 shot me. Hence why I stay 20 yards behind everyone else. Make no mistake I'm really squishy but spamming BoL helps this.
4) I built my character since launch around making RO hit as hard as possible. After it got nerfed in Orsinium my base damage went from like 11k to about 6k ruining my build. I was at VR10ish at the time. It took me 3 months of grinding and almost 1 million in VR16 gold gear to get back to where I was pre-nerf. If the new patch acts as intended it sounds like I'll be shooting laser beams from my eyes.
5) I will fully acknowledge that RO may actually be the most OP skill in the game, but if you listed the top 20 skills in all classes Templar has maybe 2 of them. Every other class has far more ways of killing opponents. Templar really doesn't.
At the end of the day, I'm excited that my build has become the new flavor of the month. I know it has some drawbacks but Templars were almost extinct in Cyrodiil. I will enjoy the ride while it lasts. I'm sure Dragon Knights will probably be next. Sorcs and NBs though, c'mon, you've been dominating for a solid year. You really don't have much room to be mad that Templars finally have a way to win a fight.
Is your 10k DMG after battle spirit? Lets assume it is. That means with MAX execute bonus and MAX magicka on Radiant Oppression you'd do 37,000 dmg over 3~ seconds for 12,333 dps. 12k DPS is overpowered? This is also assuming you got the MAXIMUM 370% bonus and doesn't factor in your opponents resists. Sorry, I disagree that 12k dps or less is OP considering you will not be getting the full 370% bonus 100% of the time which means your actual DPS with it is lower. Especially if like a new player you are applying it to them at 100% hp. Also consider that the last tick does the most dmg but most of that dmg is overflow which means it did nothing and should not be included in your DPS calculations.
Edit: Thank you for your numbers. I still would love to see a screen shot of the actual dmg per tick in the combat log people are getting.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
danielpatrickkeaneub17_ESO wrote: »Real math from an actual Magicka Templar with 250CP. I'm on XBox so none of the new buffs apply to this example.
1) Radiant Oppression 4 actually allows for executes under 50%, not 30%. This actually makes it a stronger opener than it's given credit for.
2) With mages guild 10 unlocked, casting entropy buffs up my damage on RO to just over 10k at 3.4 seconds. If you're under 50% I think the most I can hit you for is 37k without a crit. I guess the crit would bring it north of 50k but I'm unsure. It honestly doesn't matter because if you're at 50% there's a 95% chance you're already dead.
3) I have 40k Magic and all light armor. After the entropy buff my spell damage is just north of 3k. CPs make it so that I can midigate 17% of incoming spell damage, but a physical attack can 1 shot me. Hence why I stay 20 yards behind everyone else. Make no mistake I'm really squishy but spamming BoL helps this.
4) I built my character since launch around making RO hit as hard as possible. After it got nerfed in Orsinium my base damage went from like 11k to about 6k ruining my build. I was at VR10ish at the time. It took me 3 months of grinding and almost 1 million in VR16 gold gear to get back to where I was pre-nerf. If the new patch acts as intended it sounds like I'll be shooting laser beams from my eyes.
5) I will fully acknowledge that RO may actually be the most OP skill in the game, but if you listed the top 20 skills in all classes Templar has maybe 2 of them. Every other class has far more ways of killing opponents. Templar really doesn't.
At the end of the day, I'm excited that my build has become the new flavor of the month. I know it has some drawbacks but Templars were almost extinct in Cyrodiil. I will enjoy the ride while it lasts. I'm sure Dragon Knights will probably be next. Sorcs and NBs though, c'mon, you've been dominating for a solid year. You really don't have much room to be mad that Templars finally have a way to win a fight.
Is your 10k DMG after battle spirit? Lets assume it is. That means with MAX execute bonus and MAX magicka on Radiant Oppression you'd do 37,000 dmg over 3~ seconds for 12,333 dps. 12k DPS is overpowered? This is also assuming you got the MAXIMUM 370% bonus and doesn't factor in your opponents resists. Sorry, I disagree that 12k dps or less is OP considering you will not be getting the full 370% bonus 100% of the time which means your actual DPS with it is lower. Especially if like a new player you are applying it to them at 100% hp. Also consider that the last tick does the most dmg but most of that dmg is overflow which means it did nothing and should not be included in your DPS calculations.
Edit: Thank you for your numbers. I still would love to see a screen shot of the actual dmg per tick in the combat log people are getting.
the displayed dmg is over 3.4 sec NOT PER TIC (vs a 50%+ target)... its like dks searing strikes tooltip displaying 13k dmg that is not per tic but over its entire duration.
sirrmattus wrote: »sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
Dude, no class can hit you for 19k at 30% hp. Dont kid yourself
no class can hit for 19k in pvp period (except sorc overload, which can be dodged and reflected)
danielpatrickkeaneub17_ESO wrote: »Real math from an actual Magicka Templar with 250CP. I'm on XBox so none of the new buffs apply to this example.
1) Radiant Oppression 4 actually allows for executes under 50%, not 30%. This actually makes it a stronger opener than it's given credit for.
2) With mages guild 10 unlocked, casting entropy buffs up my damage on RO to just over 10k at 3.4 seconds. If you're under 50% I think the most I can hit you for is 37k without a crit. I guess the crit would bring it north of 50k but I'm unsure. It honestly doesn't matter because if you're at 50% there's a 95% chance you're already dead.
3) I have 40k Magic and all light armor. After the entropy buff my spell damage is just north of 3k. CPs make it so that I can midigate 17% of incoming spell damage, but a physical attack can 1 shot me. Hence why I stay 20 yards behind everyone else. Make no mistake I'm really squishy but spamming BoL helps this.
4) I built my character since launch around making RO hit as hard as possible. After it got nerfed in Orsinium my base damage went from like 11k to about 6k ruining my build. I was at VR10ish at the time. It took me 3 months of grinding and almost 1 million in VR16 gold gear to get back to where I was pre-nerf. If the new patch acts as intended it sounds like I'll be shooting laser beams from my eyes.
5) I will fully acknowledge that RO may actually be the most OP skill in the game, but if you listed the top 20 skills in all classes Templar has maybe 2 of them. Every other class has far more ways of killing opponents. Templar really doesn't.
At the end of the day, I'm excited that my build has become the new flavor of the month. I know it has some drawbacks but Templars were almost extinct in Cyrodiil. I will enjoy the ride while it lasts. I'm sure Dragon Knights will probably be next. Sorcs and NBs though, c'mon, you've been dominating for a solid year. You really don't have much room to be mad that Templars finally have a way to win a fight.
Is your 10k DMG after battle spirit? Lets assume it is. That means with MAX execute bonus and MAX magicka on Radiant Oppression you'd do 37,000 dmg over 3~ seconds for 12,333 dps. 12k DPS is overpowered? This is also assuming you got the MAXIMUM 370% bonus and doesn't factor in your opponents resists. Sorry, I disagree that 12k dps or less is OP considering you will not be getting the full 370% bonus 100% of the time which means your actual DPS with it is lower. Especially if like a new player you are applying it to them at 100% hp. Also consider that the last tick does the most dmg but most of that dmg is overflow which means it did nothing and should not be included in your DPS calculations.
Edit: Thank you for your numbers. I still would love to see a screen shot of the actual dmg per tick in the combat log people are getting.
the displayed dmg is over 3.4 sec NOT PER TIC (vs a 50%+ target)... its like dks searing strikes tooltip displaying 13k dmg that is not per tic but over its entire duration.
Yea I know, with my numbers I split it into 3 channeled ticks cause the .4 secs does what? a 4th tick? It's not a full second soo....either way it was hypothetical cause I was using numbers he remembered not actual numbers. To do the real math we need to see the damage log, health of the opponent etc.
Edit: Dividing by 3.4 brings DPS DOWN to 10,882 however like I said I'm not even sure if the .4 secs results in a tick of DMG.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
danielpatrickkeaneub17_ESO wrote: »Real math from an actual Magicka Templar with 250CP. I'm on XBox so none of the new buffs apply to this example.
1) Radiant Oppression 4 actually allows for executes under 50%, not 30%. This actually makes it a stronger opener than it's given credit for.
2) With mages guild 10 unlocked, casting entropy buffs up my damage on RO to just over 10k at 3.4 seconds. If you're under 50% I think the most I can hit you for is 37k without a crit. I guess the crit would bring it north of 50k but I'm unsure. It honestly doesn't matter because if you're at 50% there's a 95% chance you're already dead.
3) I have 40k Magic and all light armor. After the entropy buff my spell damage is just north of 3k. CPs make it so that I can midigate 17% of incoming spell damage, but a physical attack can 1 shot me. Hence why I stay 20 yards behind everyone else. Make no mistake I'm really squishy but spamming BoL helps this.
4) I built my character since launch around making RO hit as hard as possible. After it got nerfed in Orsinium my base damage went from like 11k to about 6k ruining my build. I was at VR10ish at the time. It took me 3 months of grinding and almost 1 million in VR16 gold gear to get back to where I was pre-nerf. If the new patch acts as intended it sounds like I'll be shooting laser beams from my eyes.
5) I will fully acknowledge that RO may actually be the most OP skill in the game, but if you listed the top 20 skills in all classes Templar has maybe 2 of them. Every other class has far more ways of killing opponents. Templar really doesn't.
At the end of the day, I'm excited that my build has become the new flavor of the month. I know it has some drawbacks but Templars were almost extinct in Cyrodiil. I will enjoy the ride while it lasts. I'm sure Dragon Knights will probably be next. Sorcs and NBs though, c'mon, you've been dominating for a solid year. You really don't have much room to be mad that Templars finally have a way to win a fight.
Is your 10k DMG after battle spirit? Lets assume it is. That means with MAX execute bonus and MAX magicka on Radiant Oppression you'd do 37,000 dmg over 3~ seconds for 12,333 dps. 12k DPS is overpowered? This is also assuming you got the MAXIMUM 370% bonus and doesn't factor in your opponents resists. Sorry, I disagree that 12k dps or less is OP considering you will not be getting the full 370% bonus 100% of the time which means your actual DPS with it is lower. Especially if like a new player you are applying it to them at 100% hp. Also consider that the last tick does the most dmg but most of that dmg is overflow which means it did nothing and should not be included in your DPS calculations.
Edit: Thank you for your numbers. I still would love to see a screen shot of the actual dmg per tick in the combat log people are getting.
the displayed dmg is over 3.4 sec NOT PER TIC (vs a 50%+ target)... its like dks searing strikes tooltip displaying 13k dmg that is not per tic but over its entire duration.
Yea I know, with my numbers I split it into 3 channeled ticks cause the .4 secs does what? a 4th tick? It's not a full second soo....either way it was hypothetical cause I was using numbers he remembered not actual numbers. To do the real math we need to see the damage log, health of the opponent etc.
Edit: Dividing by 3.4 brings DPS DOWN to 10,882 however like I said I'm not even sure if the .4 secs results in a tick of DMG.
the problem remains his number are madeup bulls.hit to support his statement.
10.somthing K tootlip evolves into 37k overall dmg...
actually the dps it grants would be his tooltipvalue of 10.sth K/3.4 = 2.9 K DPS... + crits per tic
rfennell_ESO wrote: »Yolokin_Swagonborn wrote: »Is everyone just ignoring the fact that no changes were made to the power of Radiant Destruction this patch?
Well, the power of radiant destruction increased dramatically when it became undodgeable.
Or are you choosing to ignore that?
danielpatrickkeaneub17_ESO wrote: »Real math from an actual Magicka Templar with 250CP. I'm on XBox so none of the new buffs apply to this example.
1) Radiant Oppression 4 actually allows for executes under 50%, not 30%. This actually makes it a stronger opener than it's given credit for.