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You were right - Radiant Destruction

  • tinythinker
    tinythinker
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    So we finally have a working home protection system?
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  • Tankqull
    Tankqull
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    AfkNinja wrote: »
    Real math from an actual Magicka Templar with 250CP. I'm on XBox so none of the new buffs apply to this example.

    1) Radiant Oppression 4 actually allows for executes under 50%, not 30%. This actually makes it a stronger opener than it's given credit for.
    2) With mages guild 10 unlocked, casting entropy buffs up my damage on RO to just over 10k at 3.4 seconds. If you're under 50% I think the most I can hit you for is 37k without a crit. I guess the crit would bring it north of 50k but I'm unsure. It honestly doesn't matter because if you're at 50% there's a 95% chance you're already dead.
    3) I have 40k Magic and all light armor. After the entropy buff my spell damage is just north of 3k. CPs make it so that I can midigate 17% of incoming spell damage, but a physical attack can 1 shot me. Hence why I stay 20 yards behind everyone else. Make no mistake I'm really squishy but spamming BoL helps this.
    4) I built my character since launch around making RO hit as hard as possible. After it got nerfed in Orsinium my base damage went from like 11k to about 6k ruining my build. I was at VR10ish at the time. It took me 3 months of grinding and almost 1 million in VR16 gold gear to get back to where I was pre-nerf. If the new patch acts as intended it sounds like I'll be shooting laser beams from my eyes.
    5) I will fully acknowledge that RO may actually be the most OP skill in the game, but if you listed the top 20 skills in all classes Templar has maybe 2 of them. Every other class has far more ways of killing opponents. Templar really doesn't.

    At the end of the day, I'm excited that my build has become the new flavor of the month. I know it has some drawbacks but Templars were almost extinct in Cyrodiil. I will enjoy the ride while it lasts. I'm sure Dragon Knights will probably be next. Sorcs and NBs though, c'mon, you've been dominating for a solid year. You really don't have much room to be mad that Templars finally have a way to win a fight.

    Is your 10k DMG after battle spirit? Lets assume it is. That means with MAX execute bonus and MAX magicka on Radiant Oppression you'd do 37,000 dmg over 3~ seconds for 12,333 dps. 12k DPS is overpowered? This is also assuming you got the MAXIMUM 370% bonus and doesn't factor in your opponents resists. Sorry, I disagree that 12k dps or less is OP considering you will not be getting the full 370% bonus 100% of the time which means your actual DPS with it is lower. Especially if like a new player you are applying it to them at 100% hp. Also consider that the last tick does the most dmg but most of that dmg is overflow which means it did nothing and should not be included in your DPS calculations.

    Edit: Thank you for your numbers. I still would love to see a screen shot of the actual dmg per tick in the combat log people are getting.

    the displayed dmg is over 3.4 sec NOT PER TIC (vs a 50%+ target)... its like dks searing strikes tooltip displaying 13k dmg that is not per tic but over its entire duration.
    Edited by Tankqull on March 15, 2016 8:27PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • AfkNinja
    AfkNinja
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    Tankqull wrote: »
    AfkNinja wrote: »
    Real math from an actual Magicka Templar with 250CP. I'm on XBox so none of the new buffs apply to this example.

    1) Radiant Oppression 4 actually allows for executes under 50%, not 30%. This actually makes it a stronger opener than it's given credit for.
    2) With mages guild 10 unlocked, casting entropy buffs up my damage on RO to just over 10k at 3.4 seconds. If you're under 50% I think the most I can hit you for is 37k without a crit. I guess the crit would bring it north of 50k but I'm unsure. It honestly doesn't matter because if you're at 50% there's a 95% chance you're already dead.
    3) I have 40k Magic and all light armor. After the entropy buff my spell damage is just north of 3k. CPs make it so that I can midigate 17% of incoming spell damage, but a physical attack can 1 shot me. Hence why I stay 20 yards behind everyone else. Make no mistake I'm really squishy but spamming BoL helps this.
    4) I built my character since launch around making RO hit as hard as possible. After it got nerfed in Orsinium my base damage went from like 11k to about 6k ruining my build. I was at VR10ish at the time. It took me 3 months of grinding and almost 1 million in VR16 gold gear to get back to where I was pre-nerf. If the new patch acts as intended it sounds like I'll be shooting laser beams from my eyes.
    5) I will fully acknowledge that RO may actually be the most OP skill in the game, but if you listed the top 20 skills in all classes Templar has maybe 2 of them. Every other class has far more ways of killing opponents. Templar really doesn't.

    At the end of the day, I'm excited that my build has become the new flavor of the month. I know it has some drawbacks but Templars were almost extinct in Cyrodiil. I will enjoy the ride while it lasts. I'm sure Dragon Knights will probably be next. Sorcs and NBs though, c'mon, you've been dominating for a solid year. You really don't have much room to be mad that Templars finally have a way to win a fight.

    Is your 10k DMG after battle spirit? Lets assume it is. That means with MAX execute bonus and MAX magicka on Radiant Oppression you'd do 37,000 dmg over 3~ seconds for 12,333 dps. 12k DPS is overpowered? This is also assuming you got the MAXIMUM 370% bonus and doesn't factor in your opponents resists. Sorry, I disagree that 12k dps or less is OP considering you will not be getting the full 370% bonus 100% of the time which means your actual DPS with it is lower. Especially if like a new player you are applying it to them at 100% hp. Also consider that the last tick does the most dmg but most of that dmg is overflow which means it did nothing and should not be included in your DPS calculations.

    Edit: Thank you for your numbers. I still would love to see a screen shot of the actual dmg per tick in the combat log people are getting.

    the displayed dmg is over 3.4 sec NOT PER TIC (vs a 50%+ target)... its like dks searing strikes tooltip displaying 13k dmg that is not per tic but over its entire duration.

    Yea I know, with my numbers I split it into 3 channeled ticks cause the .4 secs does what? a 4th tick? It's not a full second soo....either way it was hypothetical cause I was using numbers he remembered not actual numbers. To do the real math we need to see the damage log, health of the opponent etc.

    Edit: Dividing by 3.4 brings DPS DOWN to 10,882 however like I said I'm not even sure if the .4 secs results in a tick of DMG.
    Edited by AfkNinja on March 15, 2016 8:35PM
  • jnssealcoatingb14a_ESO
    jnssealcoatingb14a_ESO
    Soul Shriven
    sirrmattus wrote: »
    AfkNinja wrote: »
    sirrmattus wrote: »
    mag temps dont even need any other skill in pvp anymore

    Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.

    Dude, no class can hit you for 19k at 30% hp. Dont kid yourself
    no class can hit for 19k in pvp period (except sorc overload, which can be dodged and reflected)

    I don't normally post on here, just lurk, but wanted to comment on that execute total...
    You said. no class can hit for 19k at 30% hp, but what class has 19k hps at 30% hps left?
    It hits for 300% more damage than the tooltip reads at that low of health + additional for the amount of magicka the caster has...
    either way at 30% hps, if someone uses an execute on you, you are dead.
    So why all the complaining because Templars now have a working execute ability?

  • Tankqull
    Tankqull
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    AfkNinja wrote: »
    Tankqull wrote: »
    AfkNinja wrote: »
    Real math from an actual Magicka Templar with 250CP. I'm on XBox so none of the new buffs apply to this example.

    1) Radiant Oppression 4 actually allows for executes under 50%, not 30%. This actually makes it a stronger opener than it's given credit for.
    2) With mages guild 10 unlocked, casting entropy buffs up my damage on RO to just over 10k at 3.4 seconds. If you're under 50% I think the most I can hit you for is 37k without a crit. I guess the crit would bring it north of 50k but I'm unsure. It honestly doesn't matter because if you're at 50% there's a 95% chance you're already dead.
    3) I have 40k Magic and all light armor. After the entropy buff my spell damage is just north of 3k. CPs make it so that I can midigate 17% of incoming spell damage, but a physical attack can 1 shot me. Hence why I stay 20 yards behind everyone else. Make no mistake I'm really squishy but spamming BoL helps this.
    4) I built my character since launch around making RO hit as hard as possible. After it got nerfed in Orsinium my base damage went from like 11k to about 6k ruining my build. I was at VR10ish at the time. It took me 3 months of grinding and almost 1 million in VR16 gold gear to get back to where I was pre-nerf. If the new patch acts as intended it sounds like I'll be shooting laser beams from my eyes.
    5) I will fully acknowledge that RO may actually be the most OP skill in the game, but if you listed the top 20 skills in all classes Templar has maybe 2 of them. Every other class has far more ways of killing opponents. Templar really doesn't.

    At the end of the day, I'm excited that my build has become the new flavor of the month. I know it has some drawbacks but Templars were almost extinct in Cyrodiil. I will enjoy the ride while it lasts. I'm sure Dragon Knights will probably be next. Sorcs and NBs though, c'mon, you've been dominating for a solid year. You really don't have much room to be mad that Templars finally have a way to win a fight.

    Is your 10k DMG after battle spirit? Lets assume it is. That means with MAX execute bonus and MAX magicka on Radiant Oppression you'd do 37,000 dmg over 3~ seconds for 12,333 dps. 12k DPS is overpowered? This is also assuming you got the MAXIMUM 370% bonus and doesn't factor in your opponents resists. Sorry, I disagree that 12k dps or less is OP considering you will not be getting the full 370% bonus 100% of the time which means your actual DPS with it is lower. Especially if like a new player you are applying it to them at 100% hp. Also consider that the last tick does the most dmg but most of that dmg is overflow which means it did nothing and should not be included in your DPS calculations.

    Edit: Thank you for your numbers. I still would love to see a screen shot of the actual dmg per tick in the combat log people are getting.

    the displayed dmg is over 3.4 sec NOT PER TIC (vs a 50%+ target)... its like dks searing strikes tooltip displaying 13k dmg that is not per tic but over its entire duration.

    Yea I know, with my numbers I split it into 3 channeled ticks cause the .4 secs does what? a 4th tick? It's not a full second soo....either way it was hypothetical cause I was using numbers he remembered not actual numbers. To do the real math we need to see the damage log, health of the opponent etc.

    Edit: Dividing by 3.4 brings DPS DOWN to 10,882 however like I said I'm not even sure if the .4 secs results in a tick of DMG.

    the problem remains his number are madeup bulls.hit to support his statement.
    10.somthing K tootlip evolves into 37k overall dmg...
    actually the dps it grants would be his tooltipvalue of 10.sth K/3.4 = 2.9 K DPS... + crits per tic
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • AfkNinja
    AfkNinja
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    Tankqull wrote: »
    AfkNinja wrote: »
    Tankqull wrote: »
    AfkNinja wrote: »
    Real math from an actual Magicka Templar with 250CP. I'm on XBox so none of the new buffs apply to this example.

    1) Radiant Oppression 4 actually allows for executes under 50%, not 30%. This actually makes it a stronger opener than it's given credit for.
    2) With mages guild 10 unlocked, casting entropy buffs up my damage on RO to just over 10k at 3.4 seconds. If you're under 50% I think the most I can hit you for is 37k without a crit. I guess the crit would bring it north of 50k but I'm unsure. It honestly doesn't matter because if you're at 50% there's a 95% chance you're already dead.
    3) I have 40k Magic and all light armor. After the entropy buff my spell damage is just north of 3k. CPs make it so that I can midigate 17% of incoming spell damage, but a physical attack can 1 shot me. Hence why I stay 20 yards behind everyone else. Make no mistake I'm really squishy but spamming BoL helps this.
    4) I built my character since launch around making RO hit as hard as possible. After it got nerfed in Orsinium my base damage went from like 11k to about 6k ruining my build. I was at VR10ish at the time. It took me 3 months of grinding and almost 1 million in VR16 gold gear to get back to where I was pre-nerf. If the new patch acts as intended it sounds like I'll be shooting laser beams from my eyes.
    5) I will fully acknowledge that RO may actually be the most OP skill in the game, but if you listed the top 20 skills in all classes Templar has maybe 2 of them. Every other class has far more ways of killing opponents. Templar really doesn't.

    At the end of the day, I'm excited that my build has become the new flavor of the month. I know it has some drawbacks but Templars were almost extinct in Cyrodiil. I will enjoy the ride while it lasts. I'm sure Dragon Knights will probably be next. Sorcs and NBs though, c'mon, you've been dominating for a solid year. You really don't have much room to be mad that Templars finally have a way to win a fight.

    Is your 10k DMG after battle spirit? Lets assume it is. That means with MAX execute bonus and MAX magicka on Radiant Oppression you'd do 37,000 dmg over 3~ seconds for 12,333 dps. 12k DPS is overpowered? This is also assuming you got the MAXIMUM 370% bonus and doesn't factor in your opponents resists. Sorry, I disagree that 12k dps or less is OP considering you will not be getting the full 370% bonus 100% of the time which means your actual DPS with it is lower. Especially if like a new player you are applying it to them at 100% hp. Also consider that the last tick does the most dmg but most of that dmg is overflow which means it did nothing and should not be included in your DPS calculations.

    Edit: Thank you for your numbers. I still would love to see a screen shot of the actual dmg per tick in the combat log people are getting.

    the displayed dmg is over 3.4 sec NOT PER TIC (vs a 50%+ target)... its like dks searing strikes tooltip displaying 13k dmg that is not per tic but over its entire duration.

    Yea I know, with my numbers I split it into 3 channeled ticks cause the .4 secs does what? a 4th tick? It's not a full second soo....either way it was hypothetical cause I was using numbers he remembered not actual numbers. To do the real math we need to see the damage log, health of the opponent etc.

    Edit: Dividing by 3.4 brings DPS DOWN to 10,882 however like I said I'm not even sure if the .4 secs results in a tick of DMG.

    the problem remains his number are madeup bulls.hit to support his statement.
    10.somthing K tootlip evolves into 37k overall dmg...
    actually the dps it grants would be his tooltipvalue of 10.sth K/3.4 = 2.9 K DPS... + crits per tic

    Yea he clarified his numbers were from Wrothgar so I already pointed out his DPS with it would suck in PVP. I've yet to see any real evidence the numbers it's putting out are unfair. Everyone refuses to show us the combat log cause they know it will show pathetic dmg ramping up to high dmg with most of it being overflow dmg that's meaningless. All it does is give us a big number to be proud of.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Is everyone just ignoring the fact that no changes were made to the power of Radiant Destruction this patch?


    Well, the power of radiant destruction increased dramatically when it became undodgeable.

    Or are you choosing to ignore that?


    The point is that the caster is rooted and channeling and has a gigantic kick me sign called that huge beam of light telling you who is attacking you and where. Making it undodgeable makes it actually worth using. Take that away and everyone will take it off their bar, I can guarantee it. Its a give and take of balance. As has been stated it can be interrupted and blocked. This is the same problem with Eclipse. The CC Immunity it gives out like candy makes the skill more or less worthless, which is why so few people use it, and a very few make very niche use of it. The entire Templar suite of skills is like this though.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Joy_Division
    Joy_Division
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    Real math from an actual Magicka Templar with 250CP. I'm on XBox so none of the new buffs apply to this example.

    1) Radiant Oppression 4 actually allows for executes under 50%, not 30%. This actually makes it a stronger opener than it's given credit for.

    Not exactly sure how you are getting "real math" using the default Zenimax UI, but RD is a DPS loss compared to Dark Flare and Puncturing Sweeps Jabs until 35% health.

    Even though it is "executing" targets under 50%, that does not make it the optimal skill to use.
    Edited by Joy_Division on March 15, 2016 8:59PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    This post is to inform you that we are locking this thread. At this time there is an older, more active thread on this discussion, and we would like to avoid having multiple threads on the same topic. If you would like to continue this discussion, we encourage you to continue posting on this thread.

    Thank you for your understanding!
    Staff Post
This discussion has been closed.