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13 Dead EP in 1 Second

  • ToRelax
    ToRelax
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    ✭✭
    NACtron wrote: »
    Unless your running solo I can guarantee us large PvP guilds will be able to use vicious death and alchemists to our advantage. Running in a group of 2-10? We call down a metor shower and one of you dies, Vicious death goes off and combined with our other aoe's you all die. Smart players will be able to kill more zergers than they used to be able to though. Should be interesting. Smart zergs will adapt and group sizes and players running together should still remain the same even a month from now

    We just don't stack up within a 5m radius, especially not when someone gets targeted with Meteor.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    Satiar wrote: »
    Didgerion wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    reften wrote: »
    Well organized groups (you call them Zergs) will never stop, just adjust. We're already figuring that out. Much of it is moving quickly, don't stand in one spot, use block more often, get impen. etc etc, we'll figure it out.

    What we've now created is a way for the elite to solo groups of 20 on their own with suicide bombs.

    Again, the well organized groups (5% of the player base) will adjust and be fine. The elite solo'er (0.1% of the population) will now bomb spots of natural choke points that just happens to have a lot of players.

    The remaining 95%? They're goi8ng to die faster than ever in PvP now.

    How is this good for the game?

    Every time a zerg buster ability is added to the game....all it does it make the game worse for 95% of the population.

    Luckily, I run with a well organized group.

    They will then follow it up with "spread out" as they're intentionally waiting inside a choke point where you can't spread out. "Spread out" on the flag you can't actually spread out on guys, because, it sounds cool and makes me look like an ESO hipster saying it. When @Sypher does this on an open field, then yes, 'spread out' has merit, but you've only been capable of doing this in condensed chokes where you can't spread out, which was what players said over and over again in criticism of the balance of the set, but were told we don't know what we're talking about and just zergling baddies. Soooo, you're going to be doing this in the open Nikel field next right? No? Hmm, wonder why not?

    Most of the organized pvp groups already came up with strats to counter this, you'll catch some off-guard or low on resources occasionally, but these vids will typically be about wiping players that aren't in groups, which, /golfclap xD ... dat wrobel balance where the game gets turned into an aoe FPS instead of having aoe caps addressed... lulz. FYI, most of the organized pvp groups will be outfitted in this as well, so GG, now we get to run cookie cutter builds and the meta is about who gets their ult off first. I'll be running this and fasalla's on my toons, but, I'm just honest enough to admit poor balance when I see it.

    I mean - we talked about this set and AOE caps on We Are ESO... Sypher even agreed that he would rather have things like dynamic ult gen than this set.


    This isnt the solution people wanted. But its a lot better than 30 idiots being completely invulnerable to a couple guys due to the fact those idiots are standing close to each other.

    With no barriers, prox det being at super saiyan levels, ults like soul tether, and sets like alchemists - it's easy enough even without VD to bomb and kill larger numbers. I've wondered whether our raid even needs to run VD given how easy kills have been to get over the last week. Besides, there is no 'wiping' a group any more, in most fights they're back in 30 seconds via a forward camp.

    Yeah like zerging in one ball group and spaming one ability is hard.

    As mentioned by @FENGRUSH this is not a perfect solution...there are solutions out there way better than what we currently have.
    But one think is certain - a ball group should be extremely weak and vulnerable just like in the real life scenarios

    Actually, if we're talking real life, having formations is an advantage. The way it is set up, organized guilds put together formations viable to the battlefield, which is typically a ball or a column. The unorganized group is just all over the place.

    But in this game we hate people who try to organize themselves into competitive formations.

    Again when those formations are fighting they are spread. Each element of the formation has a dedicated role, there are scouts, medics, snipers, missile launchers etc...they don't stay in one ball group - the whole formation will go down in seconds if they do.
  • Derra
    Derra
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    Sypher wrote: »
    Satiar wrote: »
    And here I thought people hated big zergs with a passion in this game.

    Turns out they just hate formations. Zergs are fine as long as they aren't condensed. Cool beans.

    It's not the stacked groups fault.

    If there was no aoe caps and ball groups didn't put as much of a strain on the servers no one would care. It's because of these reasons that people hate on the ball groups. (I don't, I think it's something on zenimax's plate, not the players responsibility)

    TBH i think it´s both. The system is broken but just because someone did not make the rules using/abusing something hardly justifiable with any other reason but personal gain (and giving a damn about anyone else) pointing the finger at zos is just washing ones hands in innocence.

    I blame ZOS as much as the players doing it.

    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • PrinceFabious
    PrinceFabious
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    This is what I love. Seeing someone who can't play other classes, following the ZoS induced garbage meta and creating more bandwagon videos.

    This new meta is awful and to see a streamer follow the garbage EVERY magblade is running is extremely saddening. Thanks for promoting this kind of ***. -2/10 for originality
    Edited by PrinceFabious on March 15, 2016 5:19PM
  • Satiar
    Satiar
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    Didgerion wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    reften wrote: »
    Well organized groups (you call them Zergs) will never stop, just adjust. We're already figuring that out. Much of it is moving quickly, don't stand in one spot, use block more often, get impen. etc etc, we'll figure it out.

    What we've now created is a way for the elite to solo groups of 20 on their own with suicide bombs.

    Again, the well organized groups (5% of the player base) will adjust and be fine. The elite solo'er (0.1% of the population) will now bomb spots of natural choke points that just happens to have a lot of players.

    The remaining 95%? They're goi8ng to die faster than ever in PvP now.

    How is this good for the game?

    Every time a zerg buster ability is added to the game....all it does it make the game worse for 95% of the population.

    Luckily, I run with a well organized group.

    They will then follow it up with "spread out" as they're intentionally waiting inside a choke point where you can't spread out. "Spread out" on the flag you can't actually spread out on guys, because, it sounds cool and makes me look like an ESO hipster saying it. When @Sypher does this on an open field, then yes, 'spread out' has merit, but you've only been capable of doing this in condensed chokes where you can't spread out, which was what players said over and over again in criticism of the balance of the set, but were told we don't know what we're talking about and just zergling baddies. Soooo, you're going to be doing this in the open Nikel field next right? No? Hmm, wonder why not?

    Most of the organized pvp groups already came up with strats to counter this, you'll catch some off-guard or low on resources occasionally, but these vids will typically be about wiping players that aren't in groups, which, /golfclap xD ... dat wrobel balance where the game gets turned into an aoe FPS instead of having aoe caps addressed... lulz. FYI, most of the organized pvp groups will be outfitted in this as well, so GG, now we get to run cookie cutter builds and the meta is about who gets their ult off first. I'll be running this and fasalla's on my toons, but, I'm just honest enough to admit poor balance when I see it.

    I mean - we talked about this set and AOE caps on We Are ESO... Sypher even agreed that he would rather have things like dynamic ult gen than this set.


    This isnt the solution people wanted. But its a lot better than 30 idiots being completely invulnerable to a couple guys due to the fact those idiots are standing close to each other.

    With no barriers, prox det being at super saiyan levels, ults like soul tether, and sets like alchemists - it' s easy enough even without VD to bomb and kill larger numbers. I've wondered whether our raid even needs to run VD given how easy kills have been to get over the last week. Besides, there is no 'wiping' a group any more, in most fights they're back in 30 seconds via a forward camp.

    Yeah like zerging in one ball group and spaming one ability is hard.

    As mentioned by @FENGRUSH this is not a perfect solution...there are solutions out there way better than what we currently have.
    But one think is certain - a ball group should be extremely weak and vulnerable just like in the real life scenarios

    Actually, if we're talking real life, having formations is an advantage. The way it is set up, organized guilds put together formations viable to the battlefield, which is typically a ball or a column. The unorganized group is just all over the place.

    But in this game we hate people who try to organize themselves into competitive formations.

    Again when those formations are fighting they are spread. Each element of the formation has a dedicated role, there are scouts, medics, snipers, missile launchers etc...they don't stay in one ball group - the whole formation will go down in seconds if they do.

    And again, "ball groups" rarely stay in "ball group" form. Most typically you form yourself in a ball to receive all short range aoe buffs, but movement, bombs and pretty much all maneuvers are column/spread formation which than condenses back into a ball for rebuffs and and extends back into a column into a new direction.

    Ball groups are hardly ever in "ball group" form. Pretty much pre-fight, and on a hard burn. That's it.

    EDIT: Oh, and on choke points because despite how loud anyone yells, there is no way to "spread out" when going through a choke :/
    Edited by Satiar on March 15, 2016 5:18PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • ToRelax
    ToRelax
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    ✭✭
    Satiar wrote: »
    Didgerion wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    reften wrote: »
    Well organized groups (you call them Zergs) will never stop, just adjust. We're already figuring that out. Much of it is moving quickly, don't stand in one spot, use block more often, get impen. etc etc, we'll figure it out.

    What we've now created is a way for the elite to solo groups of 20 on their own with suicide bombs.

    Again, the well organized groups (5% of the player base) will adjust and be fine. The elite solo'er (0.1% of the population) will now bomb spots of natural choke points that just happens to have a lot of players.

    The remaining 95%? They're goi8ng to die faster than ever in PvP now.

    How is this good for the game?

    Every time a zerg buster ability is added to the game....all it does it make the game worse for 95% of the population.

    Luckily, I run with a well organized group.

    They will then follow it up with "spread out" as they're intentionally waiting inside a choke point where you can't spread out. "Spread out" on the flag you can't actually spread out on guys, because, it sounds cool and makes me look like an ESO hipster saying it. When @Sypher does this on an open field, then yes, 'spread out' has merit, but you've only been capable of doing this in condensed chokes where you can't spread out, which was what players said over and over again in criticism of the balance of the set, but were told we don't know what we're talking about and just zergling baddies. Soooo, you're going to be doing this in the open Nikel field next right? No? Hmm, wonder why not?

    Most of the organized pvp groups already came up with strats to counter this, you'll catch some off-guard or low on resources occasionally, but these vids will typically be about wiping players that aren't in groups, which, /golfclap xD ... dat wrobel balance where the game gets turned into an aoe FPS instead of having aoe caps addressed... lulz. FYI, most of the organized pvp groups will be outfitted in this as well, so GG, now we get to run cookie cutter builds and the meta is about who gets their ult off first. I'll be running this and fasalla's on my toons, but, I'm just honest enough to admit poor balance when I see it.

    I mean - we talked about this set and AOE caps on We Are ESO... Sypher even agreed that he would rather have things like dynamic ult gen than this set.


    This isnt the solution people wanted. But its a lot better than 30 idiots being completely invulnerable to a couple guys due to the fact those idiots are standing close to each other.

    With no barriers, prox det being at super saiyan levels, ults like soul tether, and sets like alchemists - it' s easy enough even without VD to bomb and kill larger numbers. I've wondered whether our raid even needs to run VD given how easy kills have been to get over the last week. Besides, there is no 'wiping' a group any more, in most fights they're back in 30 seconds via a forward camp.

    Yeah like zerging in one ball group and spaming one ability is hard.

    As mentioned by @FENGRUSH this is not a perfect solution...there are solutions out there way better than what we currently have.
    But one think is certain - a ball group should be extremely weak and vulnerable just like in the real life scenarios

    Actually, if we're talking real life, having formations is an advantage. The way it is set up, organized guilds put together formations viable to the battlefield, which is typically a ball or a column. The unorganized group is just all over the place.

    But in this game we hate people who try to organize themselves into competitive formations.

    Again when those formations are fighting they are spread. Each element of the formation has a dedicated role, there are scouts, medics, snipers, missile launchers etc...they don't stay in one ball group - the whole formation will go down in seconds if they do.

    And again, "ball groups" rarely stay in "ball group" form. Most typically you form yourself in a ball to receive all short range aoe buffs, but movement, bombs and pretty much all maneuvers are column/spread formation which than condenses back into a ball for rebuffs and and extends back into a column into a new direction.

    Ball groups are hardly ever in "ball group" form. Pretty much pre-fight, and on a hard burn. That's it.

    EDIT: Oh, and on choke points because despite how loud anyone yells, there is no way to "spread out" when going through a choke :/

    There are different ways to deal with choke points, from charges over roll dodging and bolt escape to maneuvers, barrier and purges. Just relying on a large ball of allies doesn't work as well anymore. It truly is eye-opening to see players seemingly for the first time discover that it might be difficult to get through without the right strategy though.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • NACtron
    NACtron
    ✭✭✭✭✭
    ToRelax wrote: »
    NACtron wrote: »
    Unless your running solo I can guarantee us large PvP guilds will be able to use vicious death and alchemists to our advantage. Running in a group of 2-10? We call down a metor shower and one of you dies, Vicious death goes off and combined with our other aoe's you all die. Smart players will be able to kill more zergers than they used to be able to though. Should be interesting. Smart zergs will adapt and group sizes and players running together should still remain the same even a month from now

    We just don't stack up within a 5m radius, especially not when someone gets targeted with Meteor.

    Right, certainly small scale if running these sets will get more kills than ever before but It's not like you wipe the whole zerg. Even sypher in the video didn't kill the whole raid. I bet they targeted him after that bomb amd he died or ran off. The zerg Got resses off and proceded to farm. These sets will generate good ap for small groups but in terms of map control and keep defence and attack zergs will still be able to thrive. That is if there is Anyone left that cares about campaigns and map control...
    Edited by NACtron on March 15, 2016 5:30PM
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • Satiar
    Satiar
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    ✭✭✭
    ToRelax wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    reften wrote: »
    Well organized groups (you call them Zergs) will never stop, just adjust. We're already figuring that out. Much of it is moving quickly, don't stand in one spot, use block more often, get impen. etc etc, we'll figure it out.

    What we've now created is a way for the elite to solo groups of 20 on their own with suicide bombs.

    Again, the well organized groups (5% of the player base) will adjust and be fine. The elite solo'er (0.1% of the population) will now bomb spots of natural choke points that just happens to have a lot of players.

    The remaining 95%? They're goi8ng to die faster than ever in PvP now.

    How is this good for the game?

    Every time a zerg buster ability is added to the game....all it does it make the game worse for 95% of the population.

    Luckily, I run with a well organized group.

    They will then follow it up with "spread out" as they're intentionally waiting inside a choke point where you can't spread out. "Spread out" on the flag you can't actually spread out on guys, because, it sounds cool and makes me look like an ESO hipster saying it. When @Sypher does this on an open field, then yes, 'spread out' has merit, but you've only been capable of doing this in condensed chokes where you can't spread out, which was what players said over and over again in criticism of the balance of the set, but were told we don't know what we're talking about and just zergling baddies. Soooo, you're going to be doing this in the open Nikel field next right? No? Hmm, wonder why not?

    Most of the organized pvp groups already came up with strats to counter this, you'll catch some off-guard or low on resources occasionally, but these vids will typically be about wiping players that aren't in groups, which, /golfclap xD ... dat wrobel balance where the game gets turned into an aoe FPS instead of having aoe caps addressed... lulz. FYI, most of the organized pvp groups will be outfitted in this as well, so GG, now we get to run cookie cutter builds and the meta is about who gets their ult off first. I'll be running this and fasalla's on my toons, but, I'm just honest enough to admit poor balance when I see it.

    I mean - we talked about this set and AOE caps on We Are ESO... Sypher even agreed that he would rather have things like dynamic ult gen than this set.


    This isnt the solution people wanted. But its a lot better than 30 idiots being completely invulnerable to a couple guys due to the fact those idiots are standing close to each other.

    With no barriers, prox det being at super saiyan levels, ults like soul tether, and sets like alchemists - it' s easy enough even without VD to bomb and kill larger numbers. I've wondered whether our raid even needs to run VD given how easy kills have been to get over the last week. Besides, there is no 'wiping' a group any more, in most fights they're back in 30 seconds via a forward camp.

    Yeah like zerging in one ball group and spaming one ability is hard.

    As mentioned by @FENGRUSH this is not a perfect solution...there are solutions out there way better than what we currently have.
    But one think is certain - a ball group should be extremely weak and vulnerable just like in the real life scenarios

    Actually, if we're talking real life, having formations is an advantage. The way it is set up, organized guilds put together formations viable to the battlefield, which is typically a ball or a column. The unorganized group is just all over the place.

    But in this game we hate people who try to organize themselves into competitive formations.

    Again when those formations are fighting they are spread. Each element of the formation has a dedicated role, there are scouts, medics, snipers, missile launchers etc...they don't stay in one ball group - the whole formation will go down in seconds if they do.

    And again, "ball groups" rarely stay in "ball group" form. Most typically you form yourself in a ball to receive all short range aoe buffs, but movement, bombs and pretty much all maneuvers are column/spread formation which than condenses back into a ball for rebuffs and and extends back into a column into a new direction.

    Ball groups are hardly ever in "ball group" form. Pretty much pre-fight, and on a hard burn. That's it.

    EDIT: Oh, and on choke points because despite how loud anyone yells, there is no way to "spread out" when going through a choke :/

    There are different ways to deal with choke points, from charges over roll dodging and bolt escape to maneuvers, barrier and purges. Just relying on a large ball of allies doesn't work as well anymore. It truly is eye-opening to see players seemingly for the first time discover that it might be difficult to get through without the right strategy though.

    There is only so much strategy you can apply to a breach that's covered in oil, meat bags, and a prox group safely out of LoS with a dozen meteors to drop on you. I was playing my EP with friends yesterday, defending Sej vs an AD Zerg and.... It's comically easy. If they come through the breach burst them. If they heal they lose Rapids and can't move. If they don't heal they die. It's just. That, simple.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Sypher
    Sypher
    ✭✭✭✭✭
    ✭✭✭
    This is what I love. Seeing someone who can't play other classes, following the ZoS induced garbage meta and creating more bandwagon videos.

    This new meta is awful and to see a streamer follow the garbage EVERY magblade is running is extremely saddening. Thanks for promoting this kind of ***. -2/10 for originality


    "EP | Arinar Silinious | v16 - Magicka Nightblade"

    Are you part of this garbage? Please, I must know.
    Edited by Sypher on March 15, 2016 5:33PM
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • FENGRUSH
    FENGRUSH
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    ✭✭✭✭
    Ball groups wont really stay in ball groups now cause they cant. Ball groups before have always stayed as ball groups though. I dont buy into the spreading thing. Ive fought them, Ive seen other guilds fight them. They balled up. They werent doing expert maneuvers or strategy. Theyre going to a spot in a ball. Nobody in the world should ever desire this. And if you scattered, youd get a portion of your group chunked out, and be unable to fight what remains. So they were always balled up.

    I dont mean to diminish players or their guilds or their talents. But balling in this game or other MMOs is among the lowest skilled level of mass PVP Ive seen in any MMOs Ive PVPd in - or any game play from any genre Ive seen. Its why a lot of people have wanted it gone since it started to develop. Its why a lot of the really good guilds in this game quit a long time ago.

    Its not really your fault - given the mechanics ZOS put in.
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    Satiar wrote: »
    Didgerion wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    reften wrote: »
    Well organized groups (you call them Zergs) will never stop, just adjust. We're already figuring that out. Much of it is moving quickly, don't stand in one spot, use block more often, get impen. etc etc, we'll figure it out.

    What we've now created is a way for the elite to solo groups of 20 on their own with suicide bombs.

    Again, the well organized groups (5% of the player base) will adjust and be fine. The elite solo'er (0.1% of the population) will now bomb spots of natural choke points that just happens to have a lot of players.

    The remaining 95%? They're goi8ng to die faster than ever in PvP now.

    How is this good for the game?

    Every time a zerg buster ability is added to the game....all it does it make the game worse for 95% of the population.

    Luckily, I run with a well organized group.

    They will then follow it up with "spread out" as they're intentionally waiting inside a choke point where you can't spread out. "Spread out" on the flag you can't actually spread out on guys, because, it sounds cool and makes me look like an ESO hipster saying it. When @Sypher does this on an open field, then yes, 'spread out' has merit, but you've only been capable of doing this in condensed chokes where you can't spread out, which was what players said over and over again in criticism of the balance of the set, but were told we don't know what we're talking about and just zergling baddies. Soooo, you're going to be doing this in the open Nikel field next right? No? Hmm, wonder why not?

    Most of the organized pvp groups already came up with strats to counter this, you'll catch some off-guard or low on resources occasionally, but these vids will typically be about wiping players that aren't in groups, which, /golfclap xD ... dat wrobel balance where the game gets turned into an aoe FPS instead of having aoe caps addressed... lulz. FYI, most of the organized pvp groups will be outfitted in this as well, so GG, now we get to run cookie cutter builds and the meta is about who gets their ult off first. I'll be running this and fasalla's on my toons, but, I'm just honest enough to admit poor balance when I see it.

    I mean - we talked about this set and AOE caps on We Are ESO... Sypher even agreed that he would rather have things like dynamic ult gen than this set.


    This isnt the solution people wanted. But its a lot better than 30 idiots being completely invulnerable to a couple guys due to the fact those idiots are standing close to each other.

    With no barriers, prox det being at super saiyan levels, ults like soul tether, and sets like alchemists - it' s easy enough even without VD to bomb and kill larger numbers. I've wondered whether our raid even needs to run VD given how easy kills have been to get over the last week. Besides, there is no 'wiping' a group any more, in most fights they're back in 30 seconds via a forward camp.

    Yeah like zerging in one ball group and spaming one ability is hard.

    As mentioned by @FENGRUSH this is not a perfect solution...there are solutions out there way better than what we currently have.
    But one think is certain - a ball group should be extremely weak and vulnerable just like in the real life scenarios

    Actually, if we're talking real life, having formations is an advantage. The way it is set up, organized guilds put together formations viable to the battlefield, which is typically a ball or a column. The unorganized group is just all over the place.

    But in this game we hate people who try to organize themselves into competitive formations.

    Again when those formations are fighting they are spread. Each element of the formation has a dedicated role, there are scouts, medics, snipers, missile launchers etc...they don't stay in one ball group - the whole formation will go down in seconds if they do.

    And again, "ball groups" rarely stay in "ball group" form. Most typically you form yourself in a ball to receive all short range aoe buffs, but movement, bombs and pretty much all maneuvers are column/spread formation which than condenses back into a ball for rebuffs and and extends back into a column into a new direction.

    Ball groups are hardly ever in "ball group" form. Pretty much pre-fight, and on a hard burn. That's it.

    EDIT: Oh, and on choke points because despite how loud anyone yells, there is no way to "spread out" when going through a choke :/

    Oh nonono, that was not a pre-fight situation bud. If you need a pre-fight buff then you do it in a location where the fight cannot reach you. Or you say - please everyone seize the war till we buff up.
    Edited by Didgerion on March 15, 2016 5:42PM
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    FENGRUSH wrote: »
    Ball groups wont really stay in ball groups now cause they cant. Ball groups before have always stayed as ball groups though. I dont buy into the spreading thing. Ive fought them, Ive seen other guilds fight them. They balled up. They werent doing expert maneuvers or strategy. Theyre going to a spot in a ball. Nobody in the world should ever desire this. And if you scattered, youd get a portion of your group chunked out, and be unable to fight what remains. So they were always balled up.

    I dont mean to diminish players or their guilds or their talents. But balling in this game or other MMOs is among the lowest skilled level of mass PVP Ive seen in any MMOs Ive PVPd in - or any game play from any genre Ive seen. Its why a lot of people have wanted it gone since it started to develop. Its why a lot of the really good guilds in this game quit a long time ago.

    Its not really your fault - given the mechanics ZOS put in.

    lol ^
    'Chaos
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Didgerion wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    reften wrote: »
    Well organized groups (you call them Zergs) will never stop, just adjust. We're already figuring that out. Much of it is moving quickly, don't stand in one spot, use block more often, get impen. etc etc, we'll figure it out.

    What we've now created is a way for the elite to solo groups of 20 on their own with suicide bombs.

    Again, the well organized groups (5% of the player base) will adjust and be fine. The elite solo'er (0.1% of the population) will now bomb spots of natural choke points that just happens to have a lot of players.

    The remaining 95%? They're goi8ng to die faster than ever in PvP now.

    How is this good for the game?

    Every time a zerg buster ability is added to the game....all it does it make the game worse for 95% of the population.

    Luckily, I run with a well organized group.

    They will then follow it up with "spread out" as they're intentionally waiting inside a choke point where you can't spread out. "Spread out" on the flag you can't actually spread out on guys, because, it sounds cool and makes me look like an ESO hipster saying it. When @Sypher does this on an open field, then yes, 'spread out' has merit, but you've only been capable of doing this in condensed chokes where you can't spread out, which was what players said over and over again in criticism of the balance of the set, but were told we don't know what we're talking about and just zergling baddies. Soooo, you're going to be doing this in the open Nikel field next right? No? Hmm, wonder why not?

    Most of the organized pvp groups already came up with strats to counter this, you'll catch some off-guard or low on resources occasionally, but these vids will typically be about wiping players that aren't in groups, which, /golfclap xD ... dat wrobel balance where the game gets turned into an aoe FPS instead of having aoe caps addressed... lulz. FYI, most of the organized pvp groups will be outfitted in this as well, so GG, now we get to run cookie cutter builds and the meta is about who gets their ult off first. I'll be running this and fasalla's on my toons, but, I'm just honest enough to admit poor balance when I see it.

    I mean - we talked about this set and AOE caps on We Are ESO... Sypher even agreed that he would rather have things like dynamic ult gen than this set.


    This isnt the solution people wanted. But its a lot better than 30 idiots being completely invulnerable to a couple guys due to the fact those idiots are standing close to each other.

    With no barriers, prox det being at super saiyan levels, ults like soul tether, and sets like alchemists - it' s easy enough even without VD to bomb and kill larger numbers. I've wondered whether our raid even needs to run VD given how easy kills have been to get over the last week. Besides, there is no 'wiping' a group any more, in most fights they're back in 30 seconds via a forward camp.

    Yeah like zerging in one ball group and spaming one ability is hard.

    As mentioned by @FENGRUSH this is not a perfect solution...there are solutions out there way better than what we currently have.
    But one think is certain - a ball group should be extremely weak and vulnerable just like in the real life scenarios

    Actually, if we're talking real life, having formations is an advantage. The way it is set up, organized guilds put together formations viable to the battlefield, which is typically a ball or a column. The unorganized group is just all over the place.

    But in this game we hate people who try to organize themselves into competitive formations.

    Again when those formations are fighting they are spread. Each element of the formation has a dedicated role, there are scouts, medics, snipers, missile launchers etc...they don't stay in one ball group - the whole formation will go down in seconds if they do.

    And again, "ball groups" rarely stay in "ball group" form. Most typically you form yourself in a ball to receive all short range aoe buffs, but movement, bombs and pretty much all maneuvers are column/spread formation which than condenses back into a ball for rebuffs and and extends back into a column into a new direction.

    Ball groups are hardly ever in "ball group" form. Pretty much pre-fight, and on a hard burn. That's it.

    EDIT: Oh, and on choke points because despite how loud anyone yells, there is no way to "spread out" when going through a choke :/

    Oh nonono, that was not a pre-fight situation bud. If you need a pre-fight buff then you do it in a location where the fight cannot reach you. Or you say - please everyone seize the war till we buff up.

    Reapplying buffs/purging effects is a staple in MMO/RPG combat. People will recondense as close as is needed to do that.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Didgerion
    Didgerion
    ✭✭✭✭✭
    Satiar wrote: »
    ToRelax wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    reften wrote: »
    Well organized groups (you call them Zergs) will never stop, just adjust. We're already figuring that out. Much of it is moving quickly, don't stand in one spot, use block more often, get impen. etc etc, we'll figure it out.

    What we've now created is a way for the elite to solo groups of 20 on their own with suicide bombs.

    Again, the well organized groups (5% of the player base) will adjust and be fine. The elite solo'er (0.1% of the population) will now bomb spots of natural choke points that just happens to have a lot of players.

    The remaining 95%? They're goi8ng to die faster than ever in PvP now.

    How is this good for the game?

    Every time a zerg buster ability is added to the game....all it does it make the game worse for 95% of the population.

    Luckily, I run with a well organized group.

    They will then follow it up with "spread out" as they're intentionally waiting inside a choke point where you can't spread out. "Spread out" on the flag you can't actually spread out on guys, because, it sounds cool and makes me look like an ESO hipster saying it. When @Sypher does this on an open field, then yes, 'spread out' has merit, but you've only been capable of doing this in condensed chokes where you can't spread out, which was what players said over and over again in criticism of the balance of the set, but were told we don't know what we're talking about and just zergling baddies. Soooo, you're going to be doing this in the open Nikel field next right? No? Hmm, wonder why not?

    Most of the organized pvp groups already came up with strats to counter this, you'll catch some off-guard or low on resources occasionally, but these vids will typically be about wiping players that aren't in groups, which, /golfclap xD ... dat wrobel balance where the game gets turned into an aoe FPS instead of having aoe caps addressed... lulz. FYI, most of the organized pvp groups will be outfitted in this as well, so GG, now we get to run cookie cutter builds and the meta is about who gets their ult off first. I'll be running this and fasalla's on my toons, but, I'm just honest enough to admit poor balance when I see it.

    I mean - we talked about this set and AOE caps on We Are ESO... Sypher even agreed that he would rather have things like dynamic ult gen than this set.


    This isnt the solution people wanted. But its a lot better than 30 idiots being completely invulnerable to a couple guys due to the fact those idiots are standing close to each other.

    With no barriers, prox det being at super saiyan levels, ults like soul tether, and sets like alchemists - it' s easy enough even without VD to bomb and kill larger numbers. I've wondered whether our raid even needs to run VD given how easy kills have been to get over the last week. Besides, there is no 'wiping' a group any more, in most fights they're back in 30 seconds via a forward camp.

    Yeah like zerging in one ball group and spaming one ability is hard.

    As mentioned by @FENGRUSH this is not a perfect solution...there are solutions out there way better than what we currently have.
    But one think is certain - a ball group should be extremely weak and vulnerable just like in the real life scenarios

    Actually, if we're talking real life, having formations is an advantage. The way it is set up, organized guilds put together formations viable to the battlefield, which is typically a ball or a column. The unorganized group is just all over the place.

    But in this game we hate people who try to organize themselves into competitive formations.

    Again when those formations are fighting they are spread. Each element of the formation has a dedicated role, there are scouts, medics, snipers, missile launchers etc...they don't stay in one ball group - the whole formation will go down in seconds if they do.

    And again, "ball groups" rarely stay in "ball group" form. Most typically you form yourself in a ball to receive all short range aoe buffs, but movement, bombs and pretty much all maneuvers are column/spread formation which than condenses back into a ball for rebuffs and and extends back into a column into a new direction.

    Ball groups are hardly ever in "ball group" form. Pretty much pre-fight, and on a hard burn. That's it.

    EDIT: Oh, and on choke points because despite how loud anyone yells, there is no way to "spread out" when going through a choke :/

    There are different ways to deal with choke points, from charges over roll dodging and bolt escape to maneuvers, barrier and purges. Just relying on a large ball of allies doesn't work as well anymore. It truly is eye-opening to see players seemingly for the first time discover that it might be difficult to get through without the right strategy though.

    There is only so much strategy you can apply to a breach that's covered in oil, meat bags, and a prox group safely out of LoS with a dozen meteors to drop on you. I was playing my EP with friends yesterday, defending Sej vs an AD Zerg and.... It's comically easy. If they come through the breach burst them. If they heal they lose Rapids and can't move. If they don't heal they die. It's just. That, simple.

    What about creating the second breach?
    What about setting up a gang group for cutting down the reinforcements?
    What about choosing the right moment to go into a breach?

    It is not that simple, and if you play simple you fail, exactly how the enemy did in your scenario.
  • DHale
    DHale
    ✭✭✭✭✭
    Not surprised... it's EP. I think I went 55 minutes last night fighting reds without a single death on PC Haderus AD last night at BRK to Sejanus to Alessia. Made about 109 k ap in 3 hours. One blue group came died like nine times in 20 minutes. Reds outnumbered blue 3 or 4 to one.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Didgerion wrote: »
    Satiar wrote: »
    ToRelax wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    reften wrote: »
    Well organized groups (you call them Zergs) will never stop, just adjust. We're already figuring that out. Much of it is moving quickly, don't stand in one spot, use block more often, get impen. etc etc, we'll figure it out.

    What we've now created is a way for the elite to solo groups of 20 on their own with suicide bombs.

    Again, the well organized groups (5% of the player base) will adjust and be fine. The elite solo'er (0.1% of the population) will now bomb spots of natural choke points that just happens to have a lot of players.

    The remaining 95%? They're goi8ng to die faster than ever in PvP now.

    How is this good for the game?

    Every time a zerg buster ability is added to the game....all it does it make the game worse for 95% of the population.

    Luckily, I run with a well organized group.

    They will then follow it up with "spread out" as they're intentionally waiting inside a choke point where you can't spread out. "Spread out" on the flag you can't actually spread out on guys, because, it sounds cool and makes me look like an ESO hipster saying it. When @Sypher does this on an open field, then yes, 'spread out' has merit, but you've only been capable of doing this in condensed chokes where you can't spread out, which was what players said over and over again in criticism of the balance of the set, but were told we don't know what we're talking about and just zergling baddies. Soooo, you're going to be doing this in the open Nikel field next right? No? Hmm, wonder why not?

    Most of the organized pvp groups already came up with strats to counter this, you'll catch some off-guard or low on resources occasionally, but these vids will typically be about wiping players that aren't in groups, which, /golfclap xD ... dat wrobel balance where the game gets turned into an aoe FPS instead of having aoe caps addressed... lulz. FYI, most of the organized pvp groups will be outfitted in this as well, so GG, now we get to run cookie cutter builds and the meta is about who gets their ult off first. I'll be running this and fasalla's on my toons, but, I'm just honest enough to admit poor balance when I see it.

    I mean - we talked about this set and AOE caps on We Are ESO... Sypher even agreed that he would rather have things like dynamic ult gen than this set.


    This isnt the solution people wanted. But its a lot better than 30 idiots being completely invulnerable to a couple guys due to the fact those idiots are standing close to each other.

    With no barriers, prox det being at super saiyan levels, ults like soul tether, and sets like alchemists - it' s easy enough even without VD to bomb and kill larger numbers. I've wondered whether our raid even needs to run VD given how easy kills have been to get over the last week. Besides, there is no 'wiping' a group any more, in most fights they're back in 30 seconds via a forward camp.

    Yeah like zerging in one ball group and spaming one ability is hard.

    As mentioned by @FENGRUSH this is not a perfect solution...there are solutions out there way better than what we currently have.
    But one think is certain - a ball group should be extremely weak and vulnerable just like in the real life scenarios

    Actually, if we're talking real life, having formations is an advantage. The way it is set up, organized guilds put together formations viable to the battlefield, which is typically a ball or a column. The unorganized group is just all over the place.

    But in this game we hate people who try to organize themselves into competitive formations.

    Again when those formations are fighting they are spread. Each element of the formation has a dedicated role, there are scouts, medics, snipers, missile launchers etc...they don't stay in one ball group - the whole formation will go down in seconds if they do.

    And again, "ball groups" rarely stay in "ball group" form. Most typically you form yourself in a ball to receive all short range aoe buffs, but movement, bombs and pretty much all maneuvers are column/spread formation which than condenses back into a ball for rebuffs and and extends back into a column into a new direction.

    Ball groups are hardly ever in "ball group" form. Pretty much pre-fight, and on a hard burn. That's it.

    EDIT: Oh, and on choke points because despite how loud anyone yells, there is no way to "spread out" when going through a choke :/

    There are different ways to deal with choke points, from charges over roll dodging and bolt escape to maneuvers, barrier and purges. Just relying on a large ball of allies doesn't work as well anymore. It truly is eye-opening to see players seemingly for the first time discover that it might be difficult to get through without the right strategy though.

    There is only so much strategy you can apply to a breach that's covered in oil, meat bags, and a prox group safely out of LoS with a dozen meteors to drop on you. I was playing my EP with friends yesterday, defending Sej vs an AD Zerg and.... It's comically easy. If they come through the breach burst them. If they heal they lose Rapids and can't move. If they don't heal they die. It's just. That, simple.

    What about creating the second breach?
    What about setting up a gang group for cutting down the reinforcements?
    What about choosing the right moment to go into a breach?

    It is not that simple, and if you play simple you fail, exactly how the enemy did in your scenario.

    2nd breach into the inner... Why ? How does this help unless I outnumber my enemies? Gank groups are nice but have you heard of CAMPS? Choosing the right moment to stick your foot in a bear trap is still sticking your foot in a bear trap.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Sypher wrote: »
    This is what I love. Seeing someone who can't play other classes, following the ZoS induced garbage meta and creating more bandwagon videos.

    This new meta is awful and to see a streamer follow the garbage EVERY magblade is running is extremely saddening. Thanks for promoting this kind of ***. -2/10 for originality


    "EP | Arinar Silinious | v16 - Magicka Nightblade"

    Are you part of this garbage? Please, I must know.

    He's running his special snowflake magika bow dps/tank build, bruh, get on his level

    Edit:
    Here's his bars
    Bow
    barrage
    agony
    swallow soul
    seige shield
    cloak
    Werewolf

    snb
    reflect
    reaper's mark
    lotus fan
    concealed weapon
    cloak (THAT'S RIGHT, BOTH BARS, BECAUSE HE DOESN'T WANNA SWAP)
    Veil of Blades
    Edited by Lexxypwns on March 15, 2016 5:59PM
  • Ampnode
    Ampnode
    ✭✭✭✭
    Sypher wrote: »
    This is what I love. Seeing someone who can't play other classes, following the ZoS induced garbage meta and creating more bandwagon videos.

    This new meta is awful and to see a streamer follow the garbage EVERY magblade is running is extremely saddening. Thanks for promoting this kind of ***. -2/10 for originality


    "EP | Arinar Silinious | v16 - Magicka Nightblade"

    Are you part of this garbage? Please, I must know.

    No, he's simply a heavy attack build with destro staff. Haven't seen him use prox det in my fights with him.

    On topic: In a way, he's right. You're basically a role model, Sypher. Majority of people who watch you will copy what you do. Because of this, it's what creates a 'meta', and it's mostly an unhealthy one. I'm not saying what you're doing is downright horrible, but just know that you create a large meta when introducing a build that performs well on stream/videos.

    You and Feng might be teaching the ball groupers a lesson, but keep in mind that the blame for all the 1 hit prox det builds will mainly be put towards you two since you advocate this kind of playstyle. But again, not bashing you two for trying to teach these players and ZOS a lesson :)
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Satiar wrote: »
    Didgerion wrote: »
    Satiar wrote: »
    ToRelax wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    reften wrote: »
    Well organized groups (you call them Zergs) will never stop, just adjust. We're already figuring that out. Much of it is moving quickly, don't stand in one spot, use block more often, get impen. etc etc, we'll figure it out.

    What we've now created is a way for the elite to solo groups of 20 on their own with suicide bombs.

    Again, the well organized groups (5% of the player base) will adjust and be fine. The elite solo'er (0.1% of the population) will now bomb spots of natural choke points that just happens to have a lot of players.

    The remaining 95%? They're goi8ng to die faster than ever in PvP now.

    How is this good for the game?

    Every time a zerg buster ability is added to the game....all it does it make the game worse for 95% of the population.

    Luckily, I run with a well organized group.

    They will then follow it up with "spread out" as they're intentionally waiting inside a choke point where you can't spread out. "Spread out" on the flag you can't actually spread out on guys, because, it sounds cool and makes me look like an ESO hipster saying it. When @Sypher does this on an open field, then yes, 'spread out' has merit, but you've only been capable of doing this in condensed chokes where you can't spread out, which was what players said over and over again in criticism of the balance of the set, but were told we don't know what we're talking about and just zergling baddies. Soooo, you're going to be doing this in the open Nikel field next right? No? Hmm, wonder why not?

    Most of the organized pvp groups already came up with strats to counter this, you'll catch some off-guard or low on resources occasionally, but these vids will typically be about wiping players that aren't in groups, which, /golfclap xD ... dat wrobel balance where the game gets turned into an aoe FPS instead of having aoe caps addressed... lulz. FYI, most of the organized pvp groups will be outfitted in this as well, so GG, now we get to run cookie cutter builds and the meta is about who gets their ult off first. I'll be running this and fasalla's on my toons, but, I'm just honest enough to admit poor balance when I see it.

    I mean - we talked about this set and AOE caps on We Are ESO... Sypher even agreed that he would rather have things like dynamic ult gen than this set.


    This isnt the solution people wanted. But its a lot better than 30 idiots being completely invulnerable to a couple guys due to the fact those idiots are standing close to each other.

    With no barriers, prox det being at super saiyan levels, ults like soul tether, and sets like alchemists - it' s easy enough even without VD to bomb and kill larger numbers. I've wondered whether our raid even needs to run VD given how easy kills have been to get over the last week. Besides, there is no 'wiping' a group any more, in most fights they're back in 30 seconds via a forward camp.

    Yeah like zerging in one ball group and spaming one ability is hard.

    As mentioned by @FENGRUSH this is not a perfect solution...there are solutions out there way better than what we currently have.
    But one think is certain - a ball group should be extremely weak and vulnerable just like in the real life scenarios

    Actually, if we're talking real life, having formations is an advantage. The way it is set up, organized guilds put together formations viable to the battlefield, which is typically a ball or a column. The unorganized group is just all over the place.

    But in this game we hate people who try to organize themselves into competitive formations.

    Again when those formations are fighting they are spread. Each element of the formation has a dedicated role, there are scouts, medics, snipers, missile launchers etc...they don't stay in one ball group - the whole formation will go down in seconds if they do.

    And again, "ball groups" rarely stay in "ball group" form. Most typically you form yourself in a ball to receive all short range aoe buffs, but movement, bombs and pretty much all maneuvers are column/spread formation which than condenses back into a ball for rebuffs and and extends back into a column into a new direction.

    Ball groups are hardly ever in "ball group" form. Pretty much pre-fight, and on a hard burn. That's it.

    EDIT: Oh, and on choke points because despite how loud anyone yells, there is no way to "spread out" when going through a choke :/

    There are different ways to deal with choke points, from charges over roll dodging and bolt escape to maneuvers, barrier and purges. Just relying on a large ball of allies doesn't work as well anymore. It truly is eye-opening to see players seemingly for the first time discover that it might be difficult to get through without the right strategy though.

    There is only so much strategy you can apply to a breach that's covered in oil, meat bags, and a prox group safely out of LoS with a dozen meteors to drop on you. I was playing my EP with friends yesterday, defending Sej vs an AD Zerg and.... It's comically easy. If they come through the breach burst them. If they heal they lose Rapids and can't move. If they don't heal they die. It's just. That, simple.

    What about creating the second breach?
    What about setting up a gang group for cutting down the reinforcements?
    What about choosing the right moment to go into a breach?

    It is not that simple, and if you play simple you fail, exactly how the enemy did in your scenario.

    2nd breach into the inner... Why ? How does this help unless I outnumber my enemies? Gank groups are nice but have you heard of CAMPS? Choosing the right moment to stick your foot in a bear trap is still sticking your foot in a bear trap.

    2nd breach to outmaneuver at least part of them and get into a better position inside the inner keep. Camps have decreased radius, so unless the enemy actually has a player setting camps between the ganking spot and destination, they won't help you there.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    Satiar wrote: »
    Didgerion wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    reften wrote: »
    Well organized groups (you call them Zergs) will never stop, just adjust. We're already figuring that out. Much of it is moving quickly, don't stand in one spot, use block more often, get impen. etc etc, we'll figure it out.

    What we've now created is a way for the elite to solo groups of 20 on their own with suicide bombs.

    Again, the well organized groups (5% of the player base) will adjust and be fine. The elite solo'er (0.1% of the population) will now bomb spots of natural choke points that just happens to have a lot of players.

    The remaining 95%? They're goi8ng to die faster than ever in PvP now.

    How is this good for the game?

    Every time a zerg buster ability is added to the game....all it does it make the game worse for 95% of the population.

    Luckily, I run with a well organized group.

    They will then follow it up with "spread out" as they're intentionally waiting inside a choke point where you can't spread out. "Spread out" on the flag you can't actually spread out on guys, because, it sounds cool and makes me look like an ESO hipster saying it. When @Sypher does this on an open field, then yes, 'spread out' has merit, but you've only been capable of doing this in condensed chokes where you can't spread out, which was what players said over and over again in criticism of the balance of the set, but were told we don't know what we're talking about and just zergling baddies. Soooo, you're going to be doing this in the open Nikel field next right? No? Hmm, wonder why not?

    Most of the organized pvp groups already came up with strats to counter this, you'll catch some off-guard or low on resources occasionally, but these vids will typically be about wiping players that aren't in groups, which, /golfclap xD ... dat wrobel balance where the game gets turned into an aoe FPS instead of having aoe caps addressed... lulz. FYI, most of the organized pvp groups will be outfitted in this as well, so GG, now we get to run cookie cutter builds and the meta is about who gets their ult off first. I'll be running this and fasalla's on my toons, but, I'm just honest enough to admit poor balance when I see it.

    I mean - we talked about this set and AOE caps on We Are ESO... Sypher even agreed that he would rather have things like dynamic ult gen than this set.


    This isnt the solution people wanted. But its a lot better than 30 idiots being completely invulnerable to a couple guys due to the fact those idiots are standing close to each other.

    With no barriers, prox det being at super saiyan levels, ults like soul tether, and sets like alchemists - it' s easy enough even without VD to bomb and kill larger numbers. I've wondered whether our raid even needs to run VD given how easy kills have been to get over the last week. Besides, there is no 'wiping' a group any more, in most fights they're back in 30 seconds via a forward camp.

    Yeah like zerging in one ball group and spaming one ability is hard.

    As mentioned by @FENGRUSH this is not a perfect solution...there are solutions out there way better than what we currently have.
    But one think is certain - a ball group should be extremely weak and vulnerable just like in the real life scenarios

    Actually, if we're talking real life, having formations is an advantage. The way it is set up, organized guilds put together formations viable to the battlefield, which is typically a ball or a column. The unorganized group is just all over the place.

    But in this game we hate people who try to organize themselves into competitive formations.

    Again when those formations are fighting they are spread. Each element of the formation has a dedicated role, there are scouts, medics, snipers, missile launchers etc...they don't stay in one ball group - the whole formation will go down in seconds if they do.

    And again, "ball groups" rarely stay in "ball group" form. Most typically you form yourself in a ball to receive all short range aoe buffs, but movement, bombs and pretty much all maneuvers are column/spread formation which than condenses back into a ball for rebuffs and and extends back into a column into a new direction.

    Ball groups are hardly ever in "ball group" form. Pretty much pre-fight, and on a hard burn. That's it.

    EDIT: Oh, and on choke points because despite how loud anyone yells, there is no way to "spread out" when going through a choke :/

    Oh nonono, that was not a pre-fight situation bud. If you need a pre-fight buff then you do it in a location where the fight cannot reach you. Or you say - please everyone seize the war till we buff up.

    Reapplying buffs/purging effects is a staple in MMO/RPG combat. People will recondense as close as is needed to do that.

    Cyrodiil is an MMO but definitely not an RPG, the group leaders should now that grouping up into a ball formation is risky - high rewards high risks - seems balanced, and @Sypher showed everyone what's the risk being grouped up in a ball group. And if more detonations like this will happen in the future then blame the commander not the bomber.
  • Knootewoot
    Knootewoot
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    ✭✭✭
    Iyas wrote: »
    Knootewoot wrote: »
    Wahaha, nice one.

    I wonder, since I hardly get rewards of the worthy, I could so about the same if I would use:

    3 * Archemage (+SD, +magrecovery)
    2* torug pack (+SD)
    3* willpower

    5*alchemy (4 armor, +resto staff)

    I would have less critical, but could slot radiant magelight.

    I need to grind V16 mats though, since I have none at he moment.

    Nice anyway. The alchemy set is very good when drinking a potion.

    The 5th piece of vicious death I haven't seen in action yet. Can you make a video of that?

    Look at the vid again. He killed the grp with the vicious proc

    Oh i thought vicious death explosion triggered when you died and i didn't see him die. but i read wrong, its when enemy player dies.

    Thanks for pointing it out for me :smile:
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Xeven
    Xeven
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    Ampnode wrote: »
    You and Feng might be teaching the ball groupers a lesson, but keep in mind that the blame for all the 1 hit prox det builds will mainly be put towards you two since you advocate this kind of playstyle. But again, not bashing you two for trying to teach these players and ZOS a lesson :)

    It doesnt take a rocket surgeon to figure out that a Soul Teather Proxy Sap Vicious Death build is effective on ballscrubs. Streamers follow the meta, not the other way around. This *** was already being done way before VD. VD just makes it even more effective.

    Edited by Xeven on March 15, 2016 6:10PM
  • Didgerion
    Didgerion
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    When a sniper manages to burst down 1 guy the forums are flooded with nerf threads, but when a magicka class bursts down 13 guys its nothing but praise. Make a physical damage version of proximity that uses a shrapnel bomb instead of a magic bomb and I bet the forums would explode with rage. Stamina is just not allowed to do stuff like this apparently, sigh.

    Well you can catch the bomber and burn him down.
  • Master_Kas
    Master_Kas
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    ✭✭
    Didn't quite get 13, but got 9 yellows so it will do :trollface:

    Had to cut and paste the KB's since they didn't fit in my chat window. 9 kills, sadly there was 15 more people there and I was aggroed by guards so got rekt in the end. But totally worth it !

    lolololo.gif
    Edited by Master_Kas on March 15, 2016 6:09PM
    EU | PC
  • Ampnode
    Ampnode
    ✭✭✭✭
    Xeven wrote: »
    Ampnode wrote: »
    You and Feng might be teaching the ball groupers a lesson, but keep in mind that the blame for all the 1 hit prox det builds will mainly be put towards you two since you advocate this kind of playstyle. But again, not bashing you two for trying to teach these players and ZOS a lesson :)

    It doesnt take a rocket surgeon to figure out that a Soul Teather Proxy Sap Vicious Death build is effective on ballscrubs. Streamers follow the meta, not the other way around. This *** was already theorycrafted before VD. VD just makes it even more effective.

    It doesn't take a rocket surgeon to also figure out that people who envy a decent player will copy what they do. Similar to role models in sports, for example. Obviously those who theorycraft on their own will know how sets will work.
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • Didgerion
    Didgerion
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    Satiar wrote: »
    Didgerion wrote: »
    Satiar wrote: »
    ToRelax wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Satiar wrote: »
    Didgerion wrote: »
    Zheg wrote: »
    FENGRUSH wrote: »
    Zheg wrote: »
    reften wrote: »
    Well organized groups (you call them Zergs) will never stop, just adjust. We're already figuring that out. Much of it is moving quickly, don't stand in one spot, use block more often, get impen. etc etc, we'll figure it out.

    What we've now created is a way for the elite to solo groups of 20 on their own with suicide bombs.

    Again, the well organized groups (5% of the player base) will adjust and be fine. The elite solo'er (0.1% of the population) will now bomb spots of natural choke points that just happens to have a lot of players.

    The remaining 95%? They're goi8ng to die faster than ever in PvP now.

    How is this good for the game?

    Every time a zerg buster ability is added to the game....all it does it make the game worse for 95% of the population.

    Luckily, I run with a well organized group.

    They will then follow it up with "spread out" as they're intentionally waiting inside a choke point where you can't spread out. "Spread out" on the flag you can't actually spread out on guys, because, it sounds cool and makes me look like an ESO hipster saying it. When @Sypher does this on an open field, then yes, 'spread out' has merit, but you've only been capable of doing this in condensed chokes where you can't spread out, which was what players said over and over again in criticism of the balance of the set, but were told we don't know what we're talking about and just zergling baddies. Soooo, you're going to be doing this in the open Nikel field next right? No? Hmm, wonder why not?

    Most of the organized pvp groups already came up with strats to counter this, you'll catch some off-guard or low on resources occasionally, but these vids will typically be about wiping players that aren't in groups, which, /golfclap xD ... dat wrobel balance where the game gets turned into an aoe FPS instead of having aoe caps addressed... lulz. FYI, most of the organized pvp groups will be outfitted in this as well, so GG, now we get to run cookie cutter builds and the meta is about who gets their ult off first. I'll be running this and fasalla's on my toons, but, I'm just honest enough to admit poor balance when I see it.

    I mean - we talked about this set and AOE caps on We Are ESO... Sypher even agreed that he would rather have things like dynamic ult gen than this set.


    This isnt the solution people wanted. But its a lot better than 30 idiots being completely invulnerable to a couple guys due to the fact those idiots are standing close to each other.

    With no barriers, prox det being at super saiyan levels, ults like soul tether, and sets like alchemists - it' s easy enough even without VD to bomb and kill larger numbers. I've wondered whether our raid even needs to run VD given how easy kills have been to get over the last week. Besides, there is no 'wiping' a group any more, in most fights they're back in 30 seconds via a forward camp.

    Yeah like zerging in one ball group and spaming one ability is hard.

    As mentioned by @FENGRUSH this is not a perfect solution...there are solutions out there way better than what we currently have.
    But one think is certain - a ball group should be extremely weak and vulnerable just like in the real life scenarios

    Actually, if we're talking real life, having formations is an advantage. The way it is set up, organized guilds put together formations viable to the battlefield, which is typically a ball or a column. The unorganized group is just all over the place.

    But in this game we hate people who try to organize themselves into competitive formations.

    Again when those formations are fighting they are spread. Each element of the formation has a dedicated role, there are scouts, medics, snipers, missile launchers etc...they don't stay in one ball group - the whole formation will go down in seconds if they do.

    And again, "ball groups" rarely stay in "ball group" form. Most typically you form yourself in a ball to receive all short range aoe buffs, but movement, bombs and pretty much all maneuvers are column/spread formation which than condenses back into a ball for rebuffs and and extends back into a column into a new direction.

    Ball groups are hardly ever in "ball group" form. Pretty much pre-fight, and on a hard burn. That's it.

    EDIT: Oh, and on choke points because despite how loud anyone yells, there is no way to "spread out" when going through a choke :/

    There are different ways to deal with choke points, from charges over roll dodging and bolt escape to maneuvers, barrier and purges. Just relying on a large ball of allies doesn't work as well anymore. It truly is eye-opening to see players seemingly for the first time discover that it might be difficult to get through without the right strategy though.

    There is only so much strategy you can apply to a breach that's covered in oil, meat bags, and a prox group safely out of LoS with a dozen meteors to drop on you. I was playing my EP with friends yesterday, defending Sej vs an AD Zerg and.... It's comically easy. If they come through the breach burst them. If they heal they lose Rapids and can't move. If they don't heal they die. It's just. That, simple.

    What about creating the second breach?
    What about setting up a gang group for cutting down the reinforcements?
    What about choosing the right moment to go into a breach?

    It is not that simple, and if you play simple you fail, exactly how the enemy did in your scenario.

    2nd breach into the inner... Why ? How does this help unless I outnumber my enemies? Gank groups are nice but have you heard of CAMPS? Choosing the right moment to stick your foot in a bear trap is still sticking your foot in a bear trap.

    I'm sorry you don't see the point.
    You need to die in the camp radius to be able to use it.
    And the keep should be a trap indeed, attacking a reinforced structure is always harder than defending it. You first need to weaken it and then assault it.
  • Zabus
    Zabus
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    Etaniel wrote: »
    Welcome to the age of cheese play, instantly wipe repair crews while they spam their quickslot hotkey!

    Already have my NB dusted off >:) Can't wait to have some fun before raid.

    I like how that implies that you can't have fun in a raid

    That's because he's required to run Phoenix in group lmao
    Zavus - Khajiit Nightblade EP | AR 50
    Zāv - Imperial Templar | AR 24
    Zavbags - Argonian Nightblade EP | AR 19
    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    This is what I love. Seeing someone who can't play other classes, following the ZoS induced garbage meta and creating more bandwagon videos.

    This new meta is awful and to see a streamer follow the garbage EVERY magblade is running is extremely saddening. Thanks for promoting this kind of ***. -2/10 for originality

    The streamer is having fun what's wrong with it?

    And he is not promoting this build. Any pvp player with a basic theory crafting capability saw the new set potential instantly. Deltia, Sypher, Fengrush, all of them saw it as well.....I saw it too, I started to roll a magica NB as soon as this set was announced, so did Fengrush...no one is promoting a thing here...the set speaks for itself.
  • Xeven
    Xeven
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    Ampnode wrote: »
    Xeven wrote: »
    Ampnode wrote: »
    You and Feng might be teaching the ball groupers a lesson, but keep in mind that the blame for all the 1 hit prox det builds will mainly be put towards you two since you advocate this kind of playstyle. But again, not bashing you two for trying to teach these players and ZOS a lesson :)

    It doesnt take a rocket surgeon to figure out that a Soul Teather Proxy Sap Vicious Death build is effective on ballscrubs. Streamers follow the meta, not the other way around. This *** was already theorycrafted before VD. VD just makes it even more effective.

    It doesn't take a rocket surgeon to also figure out that people who envy a decent player will copy what they do. Similar to role models in sports, for example. Obviously those who theorycraft on their own will know how sets will work.

    If it wasnt Sypher or Feng, it'd be someone else. We are all, afterall, just higher primates. Monkey see, monkey do.
  • Knootewoot
    Knootewoot
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    Master_Kas wrote: »
    Didn't quite get 13, but got 9 yellows so it will do :trollface:

    Had to cut and paste the KB's since they didn't fit in my chat window. 9 kills, sadly there was 15 more people there and I was aggroed by guards so got rekt in the end. But totally worth it !

    lolololo.gif

    Well, i gave it a though. It's pretty pathetic we need these sets in TESO. I won't be running it and keep my old build. It's fun to watch though when others do it but i don't think these sets will do PvP any good in the long run. But only time will tell. To me it feels the devs are like a drunken missile currently doing all sorts of crazy stuff because they just don't care anymore.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
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