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What guilds are in TrueFlame? [PC/NA]

  • Daveheart
    Daveheart
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    Telel wrote: »
    COH is actually running 10-16 at our peak. However that's normally only an hour or so before we break up, and only three times a week.

    So not exactly small, but more than the five to eight we did before Telel began leading PUGs again.

    It's also composed of a lot of new players Telel recruited while PUGGing it up on AS, or folks who are having hideous crashing issues lately. XD

    Speaking of crashes...tonight was just terrible. If a khajiit wasn't crashing every twenty minutes then they'd drop to near zero FPS whenever facing an equal or higher number of opponents. Which is not a good thing when going up against Haxus in a prepared position. XD

    Telel, hurry up and edit this before people realize you broke RP on the forums!
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • frozywozy
    frozywozy
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    Thats nice, I already stopped caring about what were saying. This is where I take my leave. Seeing all these zerglings get butt hurt and watching all these forum warriors stepping up to defend their zurg playstyle was most entertaining.

    I've tried for months to reason with those guys. Not worth it. They will keep running their ballgroup as long as Zenimax doesn't reduce the max group size, said their guild leader. We can just hope that Aoe caps will be removed so we can finally have a real chance to deal with them, end the fights and their marathons quicker and reduce the lag in the meantime.

    Ghost-Shot wrote: »
    GRxKnight wrote: »
    We can't have a thread without accusing VE and CN of stacking their raids together or running over a full raid of themselves.

    @Zheg if you guys want to ap farm you should consider running smaller groups though...i made roughly 60k an hour yesterday in a group of 8...never see that number with 24

    Back on topic Victorem is over on Trueflame for AD

    First night of the patch we ran a 5 man with myself Steve, Dan, Kirsi and BBQ and brought in over 300k in a couple hours, we are perfectly capable of running small farm groups we just prefer involving more of the guild and running 24 like we have for a very long time.

    Because DAOC.

    I've never seen you running with less than 16 players closeby. Still cherish the day when this is going to happen though. That will be glorious! Almost happened once at Brk, but your guild came to your rescue right before the finishing blow. lol
    Edited by frozywozy on March 13, 2016 5:58AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • IxSTALKERxI
    IxSTALKERxI
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    I'm playing BDO atm with alacrity along with Mano, WRX, lolimage & ruin. I think Ashirok and mojican mainly run around doing small man so there isn't really any rage groups atm.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Rylana
    Rylana
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    Oh btw VE, im not even mad or anything, but like.... k so when I brought the DR group to trueflame friday evening because haderus had gotten lag silly by that point...

    and we met for tea and crumpets on alessia bridge

    did you seriously have to chase poor little me, the sole survivor of the DR raid, all the way up the hill to sej? You had a camp to defend >=/
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
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    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
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  • IxSTALKERxI
    IxSTALKERxI
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    GRxKnight wrote: »
    Here's hoping people realize how horrible of a grind and b2w BDO is and come back until CU...

    It is very grindy but not really b2w, just some convenience items.

    It's a refreshing change though, a lot of us have been pvpin in eso since beta so need a change. The combat system is quite fun and requires a little more skill then eso. The group meta is quite different and fun (there isn't really any dedicated healers, everyone is self sustain and if you group up too much you'll all die to aoe). I'm looking forward to node wars in a few wks time. I might come play eso once I get my toon on bdo maxed out.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Minnesinger
    Minnesinger
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    frozywozy wrote: »
    Thats nice, I already stopped caring about what were saying. This is where I take my leave. Seeing all these zerglings get butt hurt and watching all these forum warriors stepping up to defend their zurg playstyle was most entertaining.

    I've tried for months to reason with those guys. Not worth it. They will keep running their ballgroup as long as Zenimax doesn't reduce the max group size, said their guild leader. We can just hope that Aoe caps will be removed so we can finally have a real chance to deal with them, end the fights and their marathons quicker and reduce the lag in the meantime.

    Ghost-Shot wrote: »
    GRxKnight wrote: »
    We can't have a thread without accusing VE and CN of stacking their raids together or running over a full raid of themselves.

    @Zheg if you guys want to ap farm you should consider running smaller groups though...i made roughly 60k an hour yesterday in a group of 8...never see that number with 24

    Back on topic Victorem is over on Trueflame for AD

    First night of the patch we ran a 5 man with myself Steve, Dan, Kirsi and BBQ and brought in over 300k in a couple hours, we are perfectly capable of running small farm groups we just prefer involving more of the guild and running 24 like we have for a very long time.

    Because DAOC.

    I've never seen you running with less than 16 players closeby. Still cherish the day when this is going to happen though. That will be glorious! Almost happened once at Brk, but your guild came to your rescue right before the finishing blow. lol

    The new meta is to run bigger and bigger groups. I don´t know what way the small groups fare in the days. Almost all I go I run into 20+ men balls. What comes to Ghost he doesn´t run in CN, VE or whatever nowadays go.
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Göttermutter
    Göttermutter
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    exile sits on and waits for enemies! *laugh*
  • NACtron
    NACtron
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    frozywozy wrote: »
    Thats nice, I already stopped caring about what were saying. This is where I take my leave. Seeing all these zerglings get butt hurt and watching all these forum warriors stepping up to defend their zurg playstyle was most entertaining.

    I've tried for months to reason with those guys. Not worth it. They will keep running their ballgroup as long as Zenimax doesn't reduce the max group size, said their guild leader. We can just hope that Aoe caps will be removed so we can finally have a real chance to deal with them, end the fights and their marathons quicker and reduce the lag in the meantime.

    Ghost-Shot wrote: »
    GRxKnight wrote: »
    We can't have a thread without accusing VE and CN of stacking their raids together or running over a full raid of themselves.

    @Zheg if you guys want to ap farm you should consider running smaller groups though...i made roughly 60k an hour yesterday in a group of 8...never see that number with 24

    Back on topic Victorem is over on Trueflame for AD

    First night of the patch we ran a 5 man with myself Steve, Dan, Kirsi and BBQ and brought in over 300k in a couple hours, we are perfectly capable of running small farm groups we just prefer involving more of the guild and running 24 like we have for a very long time.

    Because DAOC.

    I've never seen you running with less than 16 players closeby. Still cherish the day when this is going to happen though. That will be glorious! Almost happened once at Brk, but your guild came to your rescue right before the finishing blow. lol

    Frozn your smart guy. You can understand That everyone running 16 man or less will never happen. If not VE then someone else. The problem is this is a game and people want to do whats fun to them. Plenty like large scale. At least equal to those that like small scale. And also ZoS can change max group size and that wonts stop us. We will just run 4 12 man raids in diffrent channels and send 2 12 man raids to the same place. The other problem is map design. The map funnels people to the Emp Keeps. Even if we are all in different groups there is only so many places to go. You can't change a game and map that is designed for large scale. I'm sorry. You can reduce pop cap and break up raid sizes but that will only push people away from our small pvp community. We run large scale in my guild every night and have fun. I don't sit around and bash your playstyle and for call for your playstyle to be nerfed.
    Pact Militia GM
    Nikolai the Nord - Stamplar

  • GRxKnight
    GRxKnight
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    Last night was pretty fun...we spent most of the night around nikel since, for whatever reason, both dc and EP want to attack us there...so as such we defended and fought against both factions with our 20+ meteor dumps on those groups...can't wait till i get my mails today...i want my vicious death
    Member of Victorem, RÁGE ; Decibel Alumni (RIP)

    Kalista Schefer: VR16 AD Sorcerer; Alliance Rank 22

    Noxus-Katarina: VR16 AD NB; Alliance Rank 30

    Grxknight: VR16 AD DK; Alliance Rank 16

    Lorelie Aedel: VR16 AD Templar; Alliance Rank 8
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