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Let's talk the new group-finder tool

  • Pyr0xyrecuprotite
    Pyr0xyrecuprotite
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    Other recent random vet dungeon grouping tool bugs for me:
    1. Grouped as DPS with 2 other DPS and a healer, for vWGT. Sigh... that did not go well. (No tank brought in by tool)
    2. 4 People put together as a random group for random vet dungeon, but I got a "instance is full, too many people in group" or something similar message when trying to port in to one of the people already inside. I had to go to a wayshrine to port into the dungeon. Possibly just a bug related to players being in different factions, perhaps, and the message being unclear?
  • Pyr0xyrecuprotite
    Pyr0xyrecuprotite
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    Ashtaris wrote: »
    Some of these changes is going to have a serious impact on some guild activities. For example, our guild has dungeon runs every Saturday and we have a wide range of levels who participate. So if we have to, we try to mix experienced with non-experienced to make sure each group gets through. Granted, we can still do a random vet or normal dungeon, but without the group finder exploit where you could battle level a dungeon, doing the pledges with a wide range group is going to be much harder, especially now if you have to try and match the levels of each group. @ZOS_GinaBruno, @ZOS_RichLambert, could you look into this and see if there is a solution?

    @Ashtaris, Guild dungeon runs can still work fine, as long as you do NOT use the grouping tool, but just use guild chat to select the group members. There are still the options of:
    a. going with all vr16 members (for best loot/helm)
    b. creating a group with a vr1 leader (and other members at vr16), having one person port in to scale the dungeon to the leader, change crown, boot the vr1, invite the 4th vr16 member. Doing vet dungeons scaled down this way sucks for loot/helms, but is an easy way to get speed run and no-deaths achievements, or to start learning the vet mode of WGT and ICP (which are harder at vr1 vet than at vr16 nonvet mode). It's also quick and easy way to get gold keys for those who need to level up undaunted.
    c. IN THEORY, you should be able to create a pre-made group, THEN have crown enable the "random dungeon" queue. This should work fine for guild activities too (and it really helps if you are all on voice chat), except for two current bugs: the interminable wait before you are assigned into a dungeon; and not getting any XP/undaunted envelope reward if you queue with an even partially pre-made group. I hope these bugs are fixed soon...
  • UrQuan
    UrQuan
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    Dubhliam wrote: »
    There are many recent threads that talk both of the Grouping Tool and the difficulty slider.
    Yes there are, and I take it you haven't read any of them because this:
    Dubhliam wrote: »
    It all boils down to this:
    The Grouping Tool is fine, it is working as intended.
    Simply isn't true.

    Don't get me wrong, it's a lot better now than it used to be, and I think more people should use it. But there are a lot of confirmed ways it's very definitely not working as intended.

    It's not intended to put you in a group that's the wrong size for the activity you were queuing for. If you queue for a group dungeon you shouldn't put into a group of fewer than 4 or more than 4, and yet both of those things are happening sometimes.

    It's not intended that a pre-formed group of 4 with the correct roles can't instantly get put into a dungeon when they queue for a random dungeon, and that they will instead have to wait in the queue for sometimes over 20 minutes.

    It's not intended that when you start with a pre-formed (or partially pre-formed) group and queue for a random dungeon, on completion you sometimes will and sometimes won't get your random dungeon XP and rewards.

    We don't know if it's intended that you can no longer scale a dungeon up to VR16 with a pre-formed group (hopefully it's not intended and will be fixed so we can get back to doing guild events the way we were doing them before Monday's update).

    I think there are some other problems with the way the group finder is working right now, but those are the ones that immediately come to mind.

    The bottom line is that it's a vast improvement over what we've had before - in many ways it's much much better, and I've enjoyed using it this week. Heck, the changes to it have gotten me to finally get off my rear and start doing some proper tanking on my VR16 Imperial DK (the character I planned long before launch specifically to be a tank), and finally do vet dungeons on him.

    But it's not fine and working as intended: there are a number of significant bugs that need to be fixed before anyone can say that.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Serenityx
    Serenityx
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    Battle leveling dungeons by default when using the group finder is worse than not having a group finder.

    It is annoying for high levels, but detrimental to low level players. Especially on console . The only way to avoid the battle leveling system is to manually form a group outside of the dungeon then enter. So that takes out cross alliance dungeoning. It's difficult to build a group using only voice chat. It's even more difficult because 30% of console players don't use their mics to begin with.

    It's detrimental to low level players because their likely to not do dungeons at all until vet levels. This is bad because it throws unnecessary learning curves at those players when their grouping with people who know what their doing, and it leaves a huge experience gap that players NEED to have in order to start build a solid character a lot earlier on.

    It's detrimental because I can't imagine not doing a dungeon until level atleast level 30-40. Dungeons are what give players a firm grasp of their build and without it their is no challenge in the game, so people who want to do dungeons in endgame won't be building their characters correctly. Once they figure out what actually works that they like they'll be spending heaps of gold on respec after respec, or some might simply just quit the game.

    All of the above is my only real concern about battle leveling coming to dungeons. Players aren't getting the in game experience they need in order to build a character they will actually enjoy from an early level/without spending exorbitant amounts of gold in respeccing.


    What needs to happen is a system that allows players of similar levels to do dungeons with players of their same/similar level. Why this is not happening is beyond me. It can't be that hard to incorporate an LFG player list within the game can it be?


    Edited by Serenityx on March 12, 2016 7:26PM
  • DaveMoeDee
    DaveMoeDee
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    I used the new version for the first time last night with a level 17 character. I have about 230 CP, nothing special, was was just using drop gear and drop food. My group had a v16, a level 32ish, and a v6 or something like that. Banished Cells was insanely easy. The boss at the end was a bit of a joke.

    I am fine with the ease since I was just doing it for the skill point. It took about 15 minutes to get a group as a DPS and with the 3 lowest level dungeons selected. I tried to group again after that to do another low level dungeon, selecting Fungal and Spindle, but nothing after about an hour and a half. I'll try again today.
  • mb10
    mb10
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    So how do you propose ZOS can be able tell a good player from a bad one?
  • Serenityx
    Serenityx
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    I use 3rd party sites to find groups since ZOS can not do their job . I don't know/care if theirs any rules regarding the use of those sites but for any other new/low levels especially, or anyone who want to avoid the horrible LFG tool in this game I reccomend
    http://www.esotulfg.com/

    It is a simple and strait forward site that makes grouping a little less of a nightmare especially on console. The more people that use this the better
    Edited by Serenityx on March 12, 2016 7:53PM
  • yodased
    yodased
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    Unfortunately the solution to this problem has historically been solved with hard gearscore.

    You would in this game have to pigeon hole something to identify roles.

    Maybe check for a tuant on the bar for queuing as tank or a resto/Templar check que for healer.

    This will hurt the emursheon of folks wanting to heal a dungeon in heavy armor using a bow, but it will solve just about every problem.

    That and making sure that you are set for a role to begin with as well.

    The whole thing just needs contextual menus to tell the player what the hell Is going on with dungeons and groups.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • DerAlleinTiger
    DerAlleinTiger
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    Let's place 4 random people in ICP! Because ICP is so easy, right? Modify the dungeons so that they can only queue for the easy ones, idk?
    This is actually one of the main reasons I've yet to touch the random dungeon tool. It sounds awesome in theory, but the problem is that there are basically three tiers of vet dungeons:

    - Vet Dungeons
    - VET Dungeons
    - EFFIN VET Dungeons

    First is all the base vet dungeons. Spindleclutch, Elden Hollow, Wayrest Sewers, etc.
    Second is City of Ash and Crypt of Hearts.
    Third is Imperial City Prison and White-Gold Tower.

    I could see how Elden Hollow and Fungal Grotto could sort of lean towards the second tier and City of Ash could maybe lean towards the third, but over all you can see a certain divide between them in terms of difficulty. Which isn't bad if you want a good challenge with friends, but to be frank it's just not worth it to do vet ICP or WGT to me. I can't be bothered. I'm not a min-maxer, so I don't care at all about the loot, and it's too much of an annoyance to be fun with friends in TeamSpeak, let alone with 3 randoms out of voice chat. If you enjoy the dungeons, great! But for me? I wouldn't mind joining a random dungeon from the Vet Dungeon tier, but I leave the VET Dungeons and EFFIN VET Dungeons to my friends list and guild lists only.

    Having some sort of tiered system where you can queue up for random dungeons in those tiers would be nice and make the random dungeon tool more appealing to experienced players and more forgiving for newer/less-experienced players.
  • failkiwib16_ESO
    failkiwib16_ESO
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    I may have screwed things up for a group I joined via the grouping tool the other day. I had about an hour, and pledge was vet Darkshade Caverns, so I expected a somewhat 30min bad pug run or normal 15min run ....

    v4 and v5 dps
    me (v16 healer)
    v16 dedicated tank who would only tank
    Dungeon was v16 scaled

    -I ran out of magicka at the first boss, healing v4 and v5 bow users. They stood still and dps'ed far-away mobs, while sometimes 3-4 mobs where hitting them from behind, and only "noticed" when they saw me rain down spears on them.
    -The 3 Alit bosses ressurected 6-7 times minimum, before we finished them all.
    -Grobull kept wiping us, untill I kindly asked the damage dealers to stop playing in first person mode. Tank not doing any damage, v4 and v4 having pretty low dps and even worse survival ...we barely made it by me sometimes neglecting my team and doing dmg to the boss when he was down, and finelly executing it when possible.

    When Grobull was defeated, the v4 and v5 DD's congratulated the team and seemed happy, the tank was seemed releaved. << ...aaaand this is where I said goodbye and sorry. My gaming time for that day was over, I had to go to work IRL.

    I really do feel sorry for letting my team down like that, and at the same time I hope they learned that they can't always get carried through content and sometimes have to gear up and get better at their roles. It was never my "responsibility" to carry that team through. If I had more time IRL to sit by the computer, I probably would have tried, but I did not :/

    It still left a very bad feeling afterwards, when I had quit the group >.<
    Edited by failkiwib16_ESO on March 12, 2016 8:35PM
  • Lieblingsjunge
    Lieblingsjunge
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    mb10 wrote: »
    So how do you propose ZOS can be able tell a good player from a bad one?

    Implement some sort of gear/undaunted level/cp-score would be one solution. In a MMO I used to play they implemented gear-scores to group people for PvP Arena(3v3) if you queued up solo. In ESO you got a lot more options, thanks to CP & undaunted lvl, which you get from doing dungeons. If you read my entire post, I was clear on the fact that I don't have all solutions, I'm just presenting problems and things worth thinking about regarding the new grouping-tool :smile:

    @DerAlleinTiger I agree! I can't imagine being placed as 4 relatively new players in ICP, that dungeon is a pain(Not to mention rewards ain't rly that good :D) I like the idea of a tier-system.

    @failkiwib16_ESO Happened to me aswell the first time I did it. It feels so lil rewarding and such a waste of time to group up with people that only spams light-attack on mobs/bosses. I like to think that, that is something only newbies would do. But neh, when I see V16s do nothing but using light/Heavy attacks, I start to lose faith LOL.
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • Tabbycat
    Tabbycat
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    I would honestly recommend OP not use the group finder tool.

    The only way OP will find exactly the group that he/she wants is to hand pick them.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Dubhliam
    Dubhliam
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    UrQuan wrote: »
    Dubhliam wrote: »
    There are many recent threads that talk both of the Grouping Tool and the difficulty slider.
    Yes there are, and I take it you haven't read any of them because this:
    Dubhliam wrote: »
    It all boils down to this:
    The Grouping Tool is fine, it is working as intended.
    Simply isn't true.

    Don't get me wrong, it's a lot better now than it used to be, and I think more people should use it. But there are a lot of confirmed ways it's very definitely not working as intended.

    It's not intended to put you in a group that's the wrong size for the activity you were queuing for. If you queue for a group dungeon you shouldn't put into a group of fewer than 4 or more than 4, and yet both of those things are happening sometimes.

    It's not intended that a pre-formed group of 4 with the correct roles can't instantly get put into a dungeon when they queue for a random dungeon, and that they will instead have to wait in the queue for sometimes over 20 minutes.

    It's not intended that when you start with a pre-formed (or partially pre-formed) group and queue for a random dungeon, on completion you sometimes will and sometimes won't get your random dungeon XP and rewards.

    We don't know if it's intended that you can no longer scale a dungeon up to VR16 with a pre-formed group (hopefully it's not intended and will be fixed so we can get back to doing guild events the way we were doing them before Monday's update).

    I think there are some other problems with the way the group finder is working right now, but those are the ones that immediately come to mind.

    The bottom line is that it's a vast improvement over what we've had before - in many ways it's much much better, and I've enjoyed using it this week. Heck, the changes to it have gotten me to finally get off my rear and start doing some proper tanking on my VR16 Imperial DK (the character I planned long before launch specifically to be a tank), and finally do vet dungeons on him.

    But it's not fine and working as intended: there are a number of significant bugs that need to be fixed before anyone can say that.

    Granted, GT 2.0 has it's problems.
    Those will be fixed.
    People will still be grouped with randoms that have absolutely no damage, no gear and no knowledge of game mechanics.
    >>>Detailed Justice System Concept thread<<<
  • Lieblingsjunge
    Lieblingsjunge
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    Dubhliam wrote: »
    UrQuan wrote: »
    Dubhliam wrote: »
    There are many recent threads that talk both of the Grouping Tool and the difficulty slider.
    Yes there are, and I take it you haven't read any of them because this:
    Dubhliam wrote: »
    It all boils down to this:
    The Grouping Tool is fine, it is working as intended.
    Simply isn't true.

    Don't get me wrong, it's a lot better now than it used to be, and I think more people should use it. But there are a lot of confirmed ways it's very definitely not working as intended.

    It's not intended to put you in a group that's the wrong size for the activity you were queuing for. If you queue for a group dungeon you shouldn't put into a group of fewer than 4 or more than 4, and yet both of those things are happening sometimes.

    It's not intended that a pre-formed group of 4 with the correct roles can't instantly get put into a dungeon when they queue for a random dungeon, and that they will instead have to wait in the queue for sometimes over 20 minutes.

    It's not intended that when you start with a pre-formed (or partially pre-formed) group and queue for a random dungeon, on completion you sometimes will and sometimes won't get your random dungeon XP and rewards.

    We don't know if it's intended that you can no longer scale a dungeon up to VR16 with a pre-formed group (hopefully it's not intended and will be fixed so we can get back to doing guild events the way we were doing them before Monday's update).

    I think there are some other problems with the way the group finder is working right now, but those are the ones that immediately come to mind.

    The bottom line is that it's a vast improvement over what we've had before - in many ways it's much much better, and I've enjoyed using it this week. Heck, the changes to it have gotten me to finally get off my rear and start doing some proper tanking on my VR16 Imperial DK (the character I planned long before launch specifically to be a tank), and finally do vet dungeons on him.

    But it's not fine and working as intended: there are a number of significant bugs that need to be fixed before anyone can say that.

    Granted, GT 2.0 has it's problems.
    Those will be fixed.
    People will still be grouped with randoms that have absolutely no damage, no gear and no knowledge of game mechanics.

    If the problems get's fixed - most of us can queue up with guildies/friends to get the 100k daily exp;) Which is what I really miss rn. I just want my friends D:<
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    None of this is doable.

    You can queue up for a dungeon as a tank, and while waiting go stealing in a medium armor stealth dedicated set. What the group finder going to "check" ?

    I agree that some completely manual message board would do the trick better than all this "high-tech".

    That said, I enjoy using the grouping tool for dungeons. I use it only for easy dungeons (the "1st tier" as classified above) and if the tank cannot tank it doesn't matter because you can do the dungeons without a tank. Same for healer, same for DPS.

    And yes, this tool is ridiculous for dungeons like vICP.

    .
  • Yattaq
    Yattaq
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    UrQuan wrote: »
    Again, I'm not sure if you're aware of the changes to the group finder that came with the update on Monday but you can't scale your group up using it anymore unless you're queuing for a random dungeon. If there's a specific dungeon you want to do, you can no longer scale a pre-made group to VR16.

    I queued for a specific vet dungeon (the pledge) yesterday with 2 other v16s and a v3. We hit the 4 player long queue bug, but once it popped and we got inside the v3 said he was scaled up. Were you referring to specific queueing in that way, or the method people used last patched where you'd queue for a second and leave the queue to get the group scaled?
  • UrQuan
    UrQuan
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    Yattaq wrote: »
    UrQuan wrote: »
    Again, I'm not sure if you're aware of the changes to the group finder that came with the update on Monday but you can't scale your group up using it anymore unless you're queuing for a random dungeon. If there's a specific dungeon you want to do, you can no longer scale a pre-made group to VR16.

    I queued for a specific vet dungeon (the pledge) yesterday with 2 other v16s and a v3. We hit the 4 player long queue bug, but once it popped and we got inside the v3 said he was scaled up. Were you referring to specific queueing in that way, or the method people used last patched where you'd queue for a second and leave the queue to get the group scaled?
    Hmm, I was referring to the second method. So if you form the group then queue for the specific dungeon you guys plan to do it works. This is great news! As long as the queue time bug gets fixed this is perfect. Thanks for the info @Yattaq!
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • xellink
    xellink
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    everybody wants to run at their own pace though...
  • UrQuan
    UrQuan
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    xellink wrote: »
    everybody wants to run at their own pace though...
    I'm cool with that. When I use the group finder tool to get paired with random folks I always ask before we get started if anyone is doing the dungeon for the first time, because if they are I'm happy to go at their pace rather than my own.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Lieblingsjunge
    Lieblingsjunge
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    UrQuan wrote: »
    xellink wrote: »
    everybody wants to run at their own pace though...
    I'm cool with that. When I use the group finder tool to get paired with random folks I always ask before we get started if anyone is doing the dungeon for the first time, because if they are I'm happy to go at their pace rather than my own.

    ^That. Running with newbies, I dont mind. But it has to be when I got the time for it, lel. Usually just wanna rush stuff.
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    And also the grouping tool doesn't work at all for Alliance War, or nobody never ever uses it (which is hard to believe in the most populated campaign).

    Should let partial group (for example 2-3 people) while other ppl queue and join.

    Or public groups pretty much like Rift's events. In AvA pop a notification when theres a PvP event or siege, while you're queded. Though this probably would be more stress to the servers.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • failkiwib16_ESO
    failkiwib16_ESO
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    I play on PC/EU and if you console people think we have it easier with communications due to chat, well ...only when people bother. And many don't x_x

    I really hate getting into one of those silent groups, where nobody says anything ....then I see them run around and pick chests, crates and explore other rooms WHILE THE REMAINING TEAM IS FIGHTING </3

    @Lieblingsjunge amagaaaad those lightattackers. I once did nDSA as a healer, and we had a sorc in our team that spammed healing ward, and only did light attacks and 5 hard-casted crystal frags throughout the run. The final boss was down to 5% hp and I was healing with my last drops of magicka, I noticed the sorc was summoning his pets and after that did 2 lightattacks 20 seconds later we wiped.

    Next time he died, I went to his body and repentanced it. -.- if I remember correctly, me and my friend managed to take down the boss and heal through it after our second wipe there. The tank was a total noob too, but at least he tried to tank...

    Edit: <3 repentance <3
    Edited by failkiwib16_ESO on March 14, 2016 9:42PM
  • Lieblingsjunge
    Lieblingsjunge
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    Haha yeah, repentance is nice <3
    Im for sure looking forward to the grouping-tool-fix :D
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • failkiwib16_ESO
    failkiwib16_ESO
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    @Lieblingsjunge I didn't use the grouping tool for that nDSA run though, but I would have probably been better off if we had done that -.- but it wasn't possible at the time, to use it for DSA, and I don't remember if that has changed with the new patch or not >.<

    Regardless, I'm looking forward to do veteran Elden Hollow via the grouping tool. It will be entertaining ...
    If I'm not the last survivor, when Bogdan dies - it's a great run. If I'm the last survivor when Bogdan dies, I'll become the hero of 3 noobs and I get to repentance them along with Bogdan :p<3<3

  • UrQuan
    UrQuan
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    @Lieblingsjunge I didn't use the grouping tool for that nDSA run though, but I would have probably been better off if we had done that -.- but it wasn't possible at the time, to use it for DSA, and I don't remember if that has changed with the new patch or not >.<

    Regardless, I'm looking forward to do veteran Elden Hollow via the grouping tool. It will be entertaining ...
    If I'm not the last survivor, when Bogdan dies - it's a great run. If I'm the last survivor when Bogdan dies, I'll become the hero of 3 noobs and I get to repentance them along with Bogdan :p<3<3
    I did vet Elden Hollow via the grouping tool last week when it was the day's pledge. I was tanking on a character who I haven't yet done a lot of tanking with, and who I've only done 2 or 3 vet dungeons with. One of the other people I got grouped with had clearly done the dungeon before and knew the fights, but the others hadn't. I think we were 2 VR16s and the others were in the VR3-6 range.

    We didn't have any issues until Bogdan, and then when we hit Bogdan we wiped twice before successfully taking him down. Both times we wiped I was the last one standing - which I damn sure should be if I'm the tank. Naturally we were going for the gold key, and we got it on the 3rd attempt. All things considered, I'd call that a pretty successful PUG. Especially since the first time we wiped it was only because one person went down and none of us were able to get the "resurrect" option to show up (a fact that we didn't figure out until after we wiped as we were using text chat only and couldn't exactly communicate in the middle of the fight).
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • failkiwib16_ESO
    failkiwib16_ESO
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    @UrQuan 2-3 wipes when 2 members are new in a dungeon is fine ...it's only problematic if the fight lasts 10 min each time, and the team wipes 2-3 times :p because the whole dungeon run will take way over an hour.

    In 1.6 patch I experienced to be in a v14 group that was stuck at endboss there. They had spent 2 hours at Bogdan and when I got to replace their healer, we spent further an hour there. I tried everything from explaining mechanics, tell them to stand at exact places, where they should move in case of fire, what skills to use etc. but it just didn't work, and I had to constantly spam heals, so I couldn't do any damage either. Finelly 1 hour later the 2 DD's were convinced to scale the dungeon down and redo the whole thing v1 scaled. This time the whole dungeon run took us 40min, which was "fast" for that group.

  • UrQuan
    UrQuan
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    @UrQuan 2-3 wipes when 2 members are new in a dungeon is fine ...it's only problematic if the fight lasts 10 min each time, and the team wipes 2-3 times :p because the whole dungeon run will take way over an hour.

    In 1.6 patch I experienced to be in a v14 group that was stuck at endboss there. They had spent 2 hours at Bogdan and when I got to replace their healer, we spent further an hour there. I tried everything from explaining mechanics, tell them to stand at exact places, where they should move in case of fire, what skills to use etc. but it just didn't work, and I had to constantly spam heals, so I couldn't do any damage either. Finelly 1 hour later the 2 DD's were convinced to scale the dungeon down and redo the whole thing v1 scaled. This time the whole dungeon run took us 40min, which was "fast" for that group.
    Oh man, that sounds painful...

    Yeah my experience with a PUG doing vet Elden Hollow last week lasted probably just over half an hour, so it went pretty well IMO.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Lieblingsjunge
    Lieblingsjunge
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    UrQuan wrote: »
    @UrQuan 2-3 wipes when 2 members are new in a dungeon is fine ...it's only problematic if the fight lasts 10 min each time, and the team wipes 2-3 times :p because the whole dungeon run will take way over an hour.

    In 1.6 patch I experienced to be in a v14 group that was stuck at endboss there. They had spent 2 hours at Bogdan and when I got to replace their healer, we spent further an hour there. I tried everything from explaining mechanics, tell them to stand at exact places, where they should move in case of fire, what skills to use etc. but it just didn't work, and I had to constantly spam heals, so I couldn't do any damage either. Finelly 1 hour later the 2 DD's were convinced to scale the dungeon down and redo the whole thing v1 scaled. This time the whole dungeon run took us 40min, which was "fast" for that group.
    Oh man, that sounds painful...

    Yeah my experience with a PUG doing vet Elden Hollow last week lasted probably just over half an hour, so it went pretty well IMO.

    Yeah. Sometimes you get lucky :3 Had a nice run earlier today, and if you're relatively good geared yourself, you can get away with most, aslong as you maybe got 1 more decent person.

    \\\\\\\
    PREMADE GROUPS DOES NOW GET REWARDS!
    - But you still gotta wait 10+ mins for queue to pop ;)
    Edited by Lieblingsjunge on March 15, 2016 7:41PM
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
    Sits-On-Cacti(DC) - Problem?
    Fail-With-Tail(AD) - Healing Springs-spammer :<
    Tiny Liebs(EP) - Very Tiny. Also heals.
    Lieblingsmädchen(DC) - Magplar is love.
    The Dominàtrix(AD) - Chains, whip, whip, whip.
    Fluffy Furball Kitten(DC) - Kittycat, meow.
    Your Face(EP) - People make bad jokes about my name =(
    Liebs-With-Trees(AD) - Male argo with a big tail :>

    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • ShedsHisTail
    ShedsHisTail
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    Heyo! You are beautiful! :smile:
    +++++POST-THIEVES' GUILD UPDATE TO GROUPING-TOOL+++++

    - Premade groups does now get the rewards. But queue-times are NOT fixed.


    So. The new grouping-tool has heaps of potential and it's a lot more rewarding than the old one, yey! But. There is(imo) some things that needs a fix. Or at least some thought.


    1) Group-Finder's way of putting groups together. (No, I'm not talking about that it's hard to find tanks..!). I queued up for a random veteran dungeon on my V16 templar as healer. Got a group almost instantly, but the group was.... just.. depressing. The first time I queued up - I ended up healing, aggroing the boss & dealing the most damage to it.(It was Fungal Grotto, so it was easy but nevertheless). And honestly - I hated it. How is it in any way fair that I have to do all 3 roles, when I actually just queued up as a healer?! I understand ZoS' intention of helping the newbies complete dungeons and find groups.. but this is SO NOT the way to do it! It just feels really unfair on us that actually got V16 gear and has somewhat worked out a rotation that "works". + I consider myself a very patient person, usually. But if one of these newbies run into one of the aggressive-salty-players that seem to exist, I just feel really really sorry for them. Most likely the newbies will get flamed for not knowing what they're doing, and that will NOT be a good experience!

    I dunno. Can't you make some sort of requirements? I've done vwgt no-death run, and I kinda dont wanna be stuck in a normal dungeon for 45 minutes just cus the group is horrible. When I play this game - I play to enjoy it. To play with friends. I do NOT play this game to waste 45minutes in one dungeon that takes 5-10.

    2) Inside the dungeon & communication. The second time I queued up, I ended up in a group with two people, two nightblades. They did not know what they were doing - and I DID try to tell them what to do. But they didn't even respond. I'm not sure if they actually understood english at all, or, if they simply didn't read the chat. But. In which world is it possible to give somenoe advice and help them - if they can't even communicate. No, I'm not under any circumstances saying that everyone should know english - but still. Sort something out, because newbies will not be able to learn anything if they can't communicate!

    3) Queueing up as all roles. Can we please get a solution to this? Happened in the same group as described on 2). One of the Nightblades queued up as all roles. zzzzzz. That seem to break the group-finder, as we never got a 4th person.

    4) Getting two dungeons at once - can I clone myself? Anyway. With the same group as on 2) and 3). We got past the first Keeper in BC and the Clannfear. While I was killing the mobs in the hallway towards the next boss, I'm getting a notification from group-finding tool: "You are entering Elden Hollow as Healer in xx seconds"(Or something like it). Wat the actual? I'm already inside BC - finished some bosses, and I get prompted to a new dungeon?(Yes, I did get forced to teleport there..).

    5) Queueing up as premade for Random Veteran Dungeon. I might just be blind - or stupid. But I haven't found a way to queue up as premade. Which is really sad, since. Well. I play this game mostly cus of all the awesome people in my FL and in my guilds. I understand that queueing up as premade kinda ruins the intention of the grouping-tool, but meh. At least let us queue as 3? That way the one random(that might be a newbie) that we find through Group-Finder, can at least complete the dungeon. Cus asI see now - all the random people I have met in the random queue - is by no means able to complete the dungeon. (Let's place 4 random people in ICP! Because ICP is so easy, right? Modify the dungeons so that they can only queue for the easy ones, idk?). If we could queue up as 3, that 4th person has the ability to learn the dungeon, complete it, and if it's one of these nice randoms, he/she might even ask questions to learn something!!! And queueing up as 3 also helps us V16-geared ones not waste 45 mins in a dungeon that takes us 5-10 mins.

    6) Scaling. I can't play with my friends anymore! So. I'm a V2 Nightblade. I wanna queue up with my V16 friends. Earlier you could scale up(by exploiting a bug.. but.. still.. you could at least play with friends then!). Now there is basically two options, 1) Scale down to V2. All gear-drops is also scaled to V2. Helmet anyone?! 2) Scale it to V16 and let the V2 person die and die and die and die and die...... Can we just get some sort of scaling again, pls? :neutral: I just want to play with my friends without being the same level as them!

    +++++EDIT+++++
    7) When you finally get a queue as a premade, rewards don't come through. ZoS might have a fix for this soon!:)




    Note 1) Newbies in this post is a term used to describe people without lever-relevant gear & without any idea how to taunt the boss or deal damage. So it's not necessarily meant as a negative term, we all start somewhere!
    Note 2) No, I am by no means considering myself good/better than xxx at this game. I'm just an average healing scrub trying to enjoy the game.
    Note 3) I am presenting problems - I do not have the solutions to all of them.
    Note 4) I am not fluent in english, grammar mistakes and horribly crafted sentences will occur. You are hereby warned and I apologise in advance!
    Note 5) It is a wall-of-text. Read it, or don't. At the moment no TL;DR exist, but I might write one, soontm.

    To you people who read this post - Write your comments!! This is just my opinions and my observations. If you got anything else to add, write it. If you don't like what I've written, write that, too!

    Have a nice day, heroes of Tamriel! :smiley:

    Welcome to the world of PuG grouping.
    I remember when WoW released their group finder tool, too. Suddenly I could find a group in minutes with just a couple of clicks. No more standing in Stormwind shouting for half an hour. However, the groups were always a little hit-or-miss. Sometimes it'd be great, other times you'd get a batch of folks who you'd swear had never played the game before.

    Either way, it got better with time. I'm not sure if it's because the poor players got shamed into quitting? Or fi the new grouping system jut allowed them more opportunities to practice working in a group; but it got better. Some people just don't like that interaction with other players, keep to themselves, but when you take that interaction out of the equation in group formation, you're going to see more people who aren't used to working in groups suddenly in your groups. Just the nature of the beast.

    Give it time, friend the ones who are good, try to work with the ones who are less good; and if it's intolerable... bail and find a new group.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • UrQuan
    UrQuan
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    ✭✭✭✭✭
    PREMADE GROUPS DOES NOW GET REWARDS!
    Woo hoo! :D
    - But you still gotta wait 10+ mins for queue to pop ;)
    D'oh! :(
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
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