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Why Werewolf?

  • leepalmer95
    leepalmer95
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    Im a dh 2h/bow so the stamina regen is nice.

    But i still use the werewolf transformation a lot, though it's not my main ultimate.

    I have the beserker morph and use the werewolf as a tanky, aoe dps burst.

    The infectious claws is such a good skill, aoe with a big dot, and then a normal attack will add even more dot.

    The self heal is useful and as its the only magicka skill for the werewolf you can use it quite a lot, the aoe stun is also great for tanking trash mobs in a dungeon or such, a quick spam.

    In simple terms more tanky, apply 2 dot to everyone, and then stun them all.

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    I have every character level 50, both a magicka and stamina version.


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  • wally2000
    wally2000
    My idea is ,
    The werewolf has to be estremely powerfull but need the night to transform ,,the it goes in some sort of rage very powerfull weak to some material specific
    Better will be if they could pvp at night time in areas where pvp is not alloud
    So basically they can use it to swarm in a city at night and infect people or be killed by guard and other player
    That will be nice and other people got to be aware at night where u goes
    It will be fun its like a sort of new content
  • jmaldona29
    UrQuan wrote: »
    jmaldona29 wrote: »
    I'm a werewolf because... Well... I wanted to be a wolf.
    That's actually the main reason why I have a bunch of WW characters too. I really enjoyed the entire Companions storyline in Skyrim, and because of that I really enjoyed being a WW in Skyrim (even though I almost never wolfed-out). I'm a WW in ESO primarily out of nostalgia for the Companions in Skyrim.

    Hilarious. I built my character after Vilkas from the companions guild. Wolf pack 4 life
  • Fischblut
    Fischblut
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    +15% Stamina regeneration is so tiny bonus for me that I don't even consider it a bonus :D
    emotes in ww form; clean fur
    This would be awesome! I even think that many of already existing emotions will look good on werewolf. I especially want to see my werewolf /danceredguard and /dancedrunk :)

    I also want berserkers to be black, because both morphed Ultimates should be properly represented. And packs of different beasts would look cool.
    From cosmetic point of view, I like werewolf of any color and I wish I could temporary change my appearance at will for better screenshots - black at night, white in snowy area, gray during the day... But that's just a dream :/
    After several long play sessions in wolf form I can say that for in combat the passive does add a good amount of time
    With blood rage, devour and feral pounce my longest time in PvE was more than 2 hours... of constant grind. Then I was simply tired and decided to take a break :D I also completed some quests fully in WW form, but that was only thanks to frequent respawn of enemies in my way and quickly clicking through dialog options without even reading - thus the atmosphere of quests was ruined :'( I managed to do solo Vr1 anchor with my Vr4 werewolf few times without losing my form, and that's currently experience which I'm most proud of. However, doing single tough bosses solo while trying to keep beast form is especially awful.
    Timer should be removed at all. I don't see any better future for werewolves than this. When I fight, I have many things to pay attention to, and this awful timer makes me angry more than any enemy can ever do.
    When my timer is about to end and I can't extend it, in game I howl because it's outrageous that I'm forced to become human again :( It's bad for battle, and it's bad personally for me, since I simply like appearance of werewolf and I want to look at one while I'm playing it. I play the role of each my character from the start, after I've just created him/her. I don't need any social event or other players around to play my role. And as proud and werewolf, I often transform just for fun, not for battle... but the timer reminds me that soon the fun will be no more.
    I don't like that I'm forced to act like "insane killer" just in order to keep my transformation going.
    For example, I like to transform in front of guards (my justice system is turned off) and imagine that they and other NPCs respect me because I'm Dominion Hero and I've helped many citizens of Tamriel during my adventures. I would like to slowly walk together with a guard and pretend that my hound of Hircine helps to patrol the area. It would be hilarious and awesome o:) Another example: I was simply running in WW form without any destination, desperately eating all squirrels and snakes around just to remain transformed, and I accidentally met two NPCs near a campfire. I got a buff "Firelight" and took a screenshot of this scene. Imagine such hilarious situation - a "monster" comes to sit near the campfire at night and listen to stories! :) I play games for this kind of fun! Also, without timers, more other players would transform for fun too, and I really want to see friendly werewolves around. Currently I've seen other WWs only few times, and they are always on the run because of the timer. Nobody else wants to waste 200 - 400 ultimate for 30 seconds of being harmless beast...

    As for abilities:
    Transformation - some damage shield in process would be useful indeed. And if only timer will be removed someday, Pack leader should give some other nice buff. Maybe some percentage of health+stamina (or only stamina) increase for your allies, and for yourself this percentage is slightly increased with each ally nearby in 20m area? Maybe 20-30% for ally, 20-30% for you plus additional 5% for you per each ally... Each leader could support up to 3 allies (enough for standard group of 4 people). If the group is large and there are few leaders, each member could only be affected by one leader at a time. And, while Berserker or pre-morphed WW will receive 20-30% increase when they are near Leader, Leader won't receive any increase from other Leader nearby :*
    Brutal pounce should be stronger, true. I would never unlock it as it is; even if the counter will be removed. Without the need to increase timer, Feral pounce could always knock enemy down... while Brutal pounce could stun the target and up to two other nearby enemies for x seconds, increasing stun time as this ability progresses?
    I like both morphs of Roar, Howl and Infectious Claws, so I don't really know what to add to any of them... :p

    Without the need to increase timer, some passives could be much more useful:

    Devour - restore some percentage of your maximum health/stamina? Maybe 20-35%? Last resort in the middle of battle if you are out of magica, stamina and your potions are on a cooldown... Also, I would prefer if blood on my muzzle didn't disappear so soon >:)
    Blood rage - maybe increase damage of your basic attacks (not abilities) in WW form by 6%/12% each time you take damage (for 3 seconds, 6 seconds cooldown)? Or maybe increase damage of each your third basic attack for 12%/24%? I don't know, but I feel that this passive should increase damage somehow...
    Call of the Pack - maybe when you use Hircine's Bounty, heal all your allies in 30m area for 20-40% of healing received? Hircine's Rage also increases weapon damage of those allies for 10% - the same it does for you. And Hircine's Fortitude also provides healing over time to all affected allies, also for 20-40% of the HOT which you receive? The fact that it's "call of the pack" and you actually howl when you initiate healing, it makes nice combo with this passive. However, if some werewolf doesn't use this ability, for this char this passive would be slightly changed like "receive 20-40% of healing when nearby ally uses Hircine's Bounty... etc"
    This passive which we have in game now is useful only in certain situations. So my version is not different - it's also optional if you want to unlock it, and you need a WW ally nearby.

    And of course werewolves should be able to sneak! Using that four-legged walking animation which NPCs use.

    I'm interested in what other active werewolves think about such changes. I would be very glad to use these skills (after the timer is removed) and would hate to meet enemy WW with the same skills (if in PvP) - so these ideas are fair for everyone from my point of view ;)

    add March 16: @Destyran , learn to read. Werewolf in ESO should be a life style, not just a "powerful ultimate".
    Edited by Fischblut on March 16, 2016 6:40PM
  • Destyran
    Destyran
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    L2p WW is a very powerful ultimate
  • Katahdin
    Katahdin
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    WW has saved me and me group from a wipe in more boss fights than I can count.
    Edited by Katahdin on March 11, 2016 7:14PM
    Beta tester November 2013
  • Twilanthe
    Twilanthe
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    I would love to be able to be in WW form when not in combat. For both RP purposes, and so that if I am questing, and going on a WW murder spree, but have to pause to open a quest box, or talk to a quest NPC, I don't get forced out of my happy rampage. I don't feel that WW is so powerful that getting rid of the timer completely would break the game. I could be wrong of course.
    Lüc - Argonian Necromancer Healer
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Ezareth wrote: »
    Why?

    Because you get +15% Stamina regeneration with absolutely zero down side while in human form.

    Only if the Ultimate is slotted and the point is that the Ultimate is not that exciting. I personally have suggested that they allow us to add something like Hircines Bounty or Roar to our human skill bar, as an alternative so the Werewolf gets a little benefit. I'd also say that there should be a chance of automatically turning into a werewolf at 20% health or less even if you don't have the ultimate slotted, that way there would be a pro/con of being a werewolf here. Alternatively, you could get a forced change to werewolf if you use one of these skills (like a 5% chance or something). This is just a couple of ideas I've been spitballing myself.

    I think the biggest annoyance of playing as a Wolf though isn't the weaknesses, its the devouring/feeding time. Its sluggish and you can't bank it like you could in Skyrim. Werewolf was fun in Skyrim because if I was really violent early on I could bank up enough rage to go on a spree that spanned all of Skyrim. I was the lupine terror that gave bandits nightmares... such fond memories.
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  • Teridaxus
    Teridaxus
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    Ezareth wrote: »
    Why?

    Because you get +15% Stamina regeneration with absolutely zero down side while in human form.

    Only if the Ultimate is slotted and the point is that the Ultimate is not that exciting. I personally have suggested that they allow us to add something like Hircines Bounty or Roar to our human skill bar, as an alternative so the Werewolf gets a little benefit. I'd also say that there should be a chance of automatically turning into a werewolf at 20% health or less even if you don't have the ultimate slotted, that way there would be a pro/con of being a werewolf here. Alternatively, you could get a forced change to werewolf if you use one of these skills (like a 5% chance or something). This is just a couple of ideas I've been spitballing myself.

    I think the biggest annoyance of playing as a Wolf though isn't the weaknesses, its the devouring/feeding time. Its sluggish and you can't bank it like you could in Skyrim. Werewolf was fun in Skyrim because if I was really violent early on I could bank up enough rage to go on a spree that spanned all of Skyrim. I was the lupine terror that gave bandits nightmares... such fond memories.

    Look at the date of the op, this thread was created before you need to slot ww ulti to get the stam regen.
  • starkerealm
    starkerealm
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    Ezareth wrote: »
    Why?

    Because you get +15% Stamina regeneration with absolutely zero down side while in human form.

    Only if the Ultimate is slotted...

    When @Ezareth wrote that, you did not need the ultimate slotted. It created a situation where there was literally no downside to being a werewolf, even if you had no intention of transforming ever. ZoS changed it, because we got into a situation where if you weren't, specifically, a vampire, there was no reason to play a non-wolf.
  • goatlyonesub17_ESO
    goatlyonesub17_ESO
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    A better question is "Why not werewolf?" Unlike vampire, you can ignore being a werewolf if you want. You don't have to transform or allocate any skill points to it. After you've mastered the skill line and advanced the skills to level IV of either morph, you can respec skills, ignoring the ww line, but keeping it around for possible later use.
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  • CP5
    CP5
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    /walks into thread

    Did everyone see when this thread was made? Yes, now ww is in a good spot, ww was utterly useless for a while, and twice it was used only for the passive and nothing more, but now its strong. Some (myself included) may want the choice of being a ww matter more and be more integral part of their character since when wrobel said "they want it to feel more like an ultimate" that makes me feel they want it to be more of a bland dps buff when it could be so much more.
  • starkerealm
    starkerealm
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    CP5 wrote: »
    /walks into thread

    Did everyone see when this thread was made? Yes, now ww is in a good spot, ww was utterly useless for a while, and twice it was used only for the passive and nothing more, but now its strong. Some (myself included) may want the choice of being a ww matter more and be more integral part of their character since when wrobel said "they want it to feel more like an ultimate" that makes me feel they want it to be more of a bland dps buff when it could be so much more.

    I'd argue that werewolf still has a pretty brutal skill threshold to make it work. As evidenced by @Fischblut 's necromantic commentary. But, if you know what you're doing, it's amazing now.
  • mr1sho
    mr1sho
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    I love wolfing out with my guild mates when the enemy player see's 5 to 6 werewolves out on the field of battle they know they're are screwed lol
    Gold Company Commander
  • Refuse2GrowUp
    Refuse2GrowUp
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    Ifthir_ESO wrote: »
    Ezareth wrote: »
    Why?

    Because you get +15% Stamina regeneration with absolutely zero down side while in human form.

    FWIW - Evil Hunter procs on WW even when they aren't transformed if you have the appropriate passive.

    Sure about this?
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  • GrumpyDuckling
    GrumpyDuckling
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    That "go, go, go" mentality that the OP talks about is spot on. I never get to ENJOY playing while I'm in Werewolf form because it's always a race against my timer bar. Just make it a pure toggle and let us stay in Werewolf form at all times (if we choose to activate it). It's not like we have access to any other skill lines to make it extremely overpowered - and we have to take up an ultimate slot.

    I hate rushing but that's what we have to do in Werewolf form. Not fun.
  • CP5
    CP5
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    Ifthir_ESO wrote: »
    Ezareth wrote: »
    Why?

    Because you get +15% Stamina regeneration with absolutely zero down side while in human form.

    FWIW - Evil Hunter procs on WW even when they aren't transformed if you have the appropriate passive.

    Sure about this?

    7/8 of my alts are ww's. Evil hunter procs on them in human form as much as it does on normal players (4% iirc).
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