It's rather frequent to be honest, they patch something to break another thing. Blizzard tried to patch things up in the "old" game (pre-cataclysm) for years, until mid Wrath (the 2nd expansion) they just said they wouldn't address any of those issues any more because they would just scrap all that content and make new content. Which also turned out to be bugged.
And while on the subject of continuing failure, Blizzard is the absolute king of bad game launches. They've always had some problems with their game bugging out when they're releasing a new expansion. The recent added expansion "Warlords of Draenor", was possibly the worst launch of any MMO expansion made by an experienced company, in history of gaming. Mostly because they should have foreseen what would happen. What they did was make the entire quest line in the entire expansion hinge on 1 thing; Garrison (player housing'ish, only worse). And this Garrison was instanced for each player, so every player had to create their own instanced area of their garrison in order to move on. The servers failed, catastrophically, and at a stage they just had to limit the number of players that could get online, because they tried to fix it for 2 days without success. And this from a company with 10 years experience in the field.
So is it normal for a company to introduce that many bugs and nerfs on a consistent basis? Yup, pretty much working as intended
The problem with your idea is that they'd need a LOT more people participating on the PTS than they have now. Sometimes bugs aren't discovered until an update is released to the masses where the game is run by thousands players using many combinations of equipment and more players running a larger variety of content.
It's hard to test some things on the PTS because we don't have our own characters for half the testing period, and the template characters... suck.
The bigger problem, though, is that they had this March 7 launch date set in stone ages ago. That was their biggest mistake. It was clear on the PTS that things were not ready, and many of the bugs that were reported were not addressed. The constant crashing that you see now? It was there on the PTS. Many of the problems you see were reported on the PTS. There are a few new ones, but most are ones that were already found.
The problem is that ZOS simply did not have the time to address all the issues. For example, it took them weeks to finally get a working 64-bit Windows client on the PTS--the 64 bit client was on the PTS only during the final week. With the amount of time it takes to track down and fix bugs and with the amount of problems being reported, they should've pushed TG back a few weeks so that they'd have the time to address everything that was uncovered on the PTS. Instead, they had already committed to March 7, so what we got was a half-baked product.
Its not an us problem, its an internal ZOS problem.
Their management finds this acceptable. They continue to do this over and over. This is business as usual at this point.
Disguise ourselves as roleplayers and fickle with Zenimax numbers, telling them there's really a 100 times more of us than in reality.
b92303008rwb17_ESO wrote: »It's rather frequent to be honest, they patch something to break another thing. Blizzard tried to patch things up in the "old" game (pre-cataclysm) for years, until mid Wrath (the 2nd expansion) they just said they wouldn't address any of those issues any more because they would just scrap all that content and make new content. Which also turned out to be bugged.
And while on the subject of continuing failure, Blizzard is the absolute king of bad game launches. They've always had some problems with their game bugging out when they're releasing a new expansion. The recent added expansion "Warlords of Draenor", was possibly the worst launch of any MMO expansion made by an experienced company, in history of gaming. Mostly because they should have foreseen what would happen. What they did was make the entire quest line in the entire expansion hinge on 1 thing; Garrison (player housing'ish, only worse). And this Garrison was instanced for each player, so every player had to create their own instanced area of their garrison in order to move on. The servers failed, catastrophically, and at a stage they just had to limit the number of players that could get online, because they tried to fix it for 2 days without success. And this from a company with 10 years experience in the field.
So is it normal for a company to introduce that many bugs and nerfs on a consistent basis? Yup, pretty much working as intended
But WoD did not have that many CTD or performance issues IIRC. At least people got to play the game while ESO currently are unplayable for many players.
Seriously? Is this normal for a company to break so many mechanics, introduce so many bugs, and stealth nerf so many things on a CONSISTENT basis?
I can't even remember a single patch that didn't have a slew of bugs (not talking 1 or 2 or 3 or 4, but many) coming with it.
What can we as players do to prevent this from continuing to happen? Do we need to do more testing? Longer testing periods before patches? or what?
There has to be some way to mitigate this, because instead of looking forward to patches, I'm always thinking "hmm i wonder what will be broken this time, and how long will we have to put up with it?"
Not meant to be a rant thread, but more of a brainstorming thing.
patrickmaurab14_ESO wrote: »Yep. Never seen a patch released with out people bitching especially large releases