Well, yeah, there is, but the main purpose of the x86-64 instruction set is more virtual memory address space; performance gains (e.g. by using the extended general purpose registers) are mainly a thing of compiler optimization -- there might or might not be noticeable increases (it's said that +20% are the lowest perceptible threshold), depending on the structure of the code. The texture caching situation will certainly improve on some machines (i.e. larger amounts of RAM, slower HDDs).There is a whole lot more to x64 conversion then some extra memory access.
On the Mac, it runs great. So great in fact, that development of the 32-bit OS X client is discontinued. The biggest increase in performance definitely results from the switch to OpenGL 4.1, but it does wonders for stability. There might be an (unconfirmed) issue with Apple's OGL driver for AMD GPUs. I'm curious how that turns out when the client hits a broader range of machines.I do not doubt that pains of growing exist. Putting such aside how is it?
I saw the latest patch notes.
Anyone using it under Win 10 yet?
lordrichter wrote: »
sean.plackerb14_ESO wrote: »Works fine for me on Windows 10 now. However performance is a bit disappointing. Its better than 2.3.4 32 bit exe, but still not as good a live server.
another test by another player