Forestd16b14_ESO wrote: »Still no Meteor reflect-able ?? Really despite all the threads saying no the idea ?
And nerfing magelight and flares just cause of NB crying ? Really ?
Flare was actually buffed.
I was worried about it being nerfed when they dropped the Duration...But nope...That bloody Scorching Flare is nasty as hell now...
To give ya an idea..It went from requiring I think from requiring 6-8 seconds on Live to do 20k damage..to 5 Seconds...Now down to 3 seconds.
So if you get hit by scorching flare now...It does a crap ton more damage per tic
If this true then it is good. I was afraid that they kept the duration of the DoT to 5 seconds.
dimensional wrote: »dimensional wrote: »Still no love for Templars.
Seriously, the only reason I can justify playing this class still is that I'm primarily a healer. As DPS, I'm awful in comparison to any other class, regardless of what I try to do. I can't even keep up with NBs and Sorcs that are grinding because they move at a permanent +40% speed and virtually one-shot everything, leaving me trailing behind and finishing off their scraps.
Oh, and why am I grinding? Because the champion point changes for this next update are the biggest "buff" I'll see, and I'm hoping it will help. Like someone previously stated in this thread, we're so desperate for buffs that we're considering universal improvements to all classes to be buffs for Templars.
I see Templars absolutely destroying people in PvP all the time. Look up Lefty Lucy's channel on Youtube, in every single PvP video of the week he shows different templars, both stam and magicka, completely wrecking people. IDK what to tell you.
Is he fighting in lag or in the middle of a populated keep fight, or is he in the sewers or the middle of a field or resource somewhere? A class shouldn't be artificially hampered by being channel/cast heavy because wrobel thinks it's cute and doesn't want 'homogenization' when we have to play in the same lag as everyone else but their skills are more reliable. If he's able to play solo during a keep fight where the bombard spam outpaces your own purify spam and you're still permarooted next patch, and he can still wreck people, then we can talk. Go ahead and try using that super strong dark flare in even modest lag, then count the tbags you get as you die because your skill doesn't fire off or gets reflected and you can no longer bounce it back or purify it.
People like him and blab can be exceptional Templars, but they aren't fighting in the same kinds of fights the majority of Templars are during primetime. Apples and oranges.
No, I'm talking about several different people, submitting several different videos, all with their own different builds and in different situations. Left Lucy streams his own playing, but he compiles weekly videos of people that send submissions to him on Youtube. Look up his channel and see the plethora of different Templars that do monstrously well in PvP.
dimensional wrote: »dimensional wrote: »Still no love for Templars.
Seriously, the only reason I can justify playing this class still is that I'm primarily a healer. As DPS, I'm awful in comparison to any other class, regardless of what I try to do. I can't even keep up with NBs and Sorcs that are grinding because they move at a permanent +40% speed and virtually one-shot everything, leaving me trailing behind and finishing off their scraps.
Oh, and why am I grinding? Because the champion point changes for this next update are the biggest "buff" I'll see, and I'm hoping it will help. Like someone previously stated in this thread, we're so desperate for buffs that we're considering universal improvements to all classes to be buffs for Templars.
I see Templars absolutely destroying people in PvP all the time. Look up Lefty Lucy's channel on Youtube, in every single PvP video of the week he shows different templars, both stam and magicka, completely wrecking people. IDK what to tell you.
Is he fighting in lag or in the middle of a populated keep fight, or is he in the sewers or the middle of a field or resource somewhere? A class shouldn't be artificially hampered by being channel/cast heavy because wrobel thinks it's cute and doesn't want 'homogenization' when we have to play in the same lag as everyone else but their skills are more reliable. If he's able to play solo during a keep fight where the bombard spam outpaces your own purify spam and you're still permarooted next patch, and he can still wreck people, then we can talk. Go ahead and try using that super strong dark flare in even modest lag, then count the tbags you get as you die because your skill doesn't fire off or gets reflected and you can no longer bounce it back or purify it.
People like him and blab can be exceptional Templars, but they aren't fighting in the same kinds of fights the majority of Templars are during primetime. Apples and oranges.
No, I'm talking about several different people, submitting several different videos, all with their own different builds and in different situations. Left Lucy streams his own playing, but he compiles weekly videos of people that send submissions to him on Youtube. Look up his channel and see the plethora of different Templars that do monstrously well in PvP.
This is the kind of hollow argument that wrobel sees and allows him to justify his terrible class balance work. I wreck people on my Templar at times as well, but I'm not oblivious to the flaws of the class, nor am I oblivious to the fact that I could perform just as well if not better on one of my other classes. The feedback thread doesn't reach 2k + posts where the vast majority echo the same issues if the class is in as good shape as you imply. Some of the best Templars in the game mirror the same general feedback in that thread.
If I compiled a few videos of exceptional players on magicka DK right now, does that mean the incoming buffs next patch shouldn't happen? Don't think so.
And no, I'm not going to look him up, I play with and against some of the best Templars every night, I have my own experience to pull from thanks.
Anyone can do well against terrible players that don't cc break and hit like wet noodles. Try looking at what the X people are doing in most of the 1vX videos. Especially on the console videos. There are some really bad players in ESO, I can 1vX against them with my templar all day. As soon as an equally skilled magicka sorc or stamina nightblade or DK shows up though..
Anyone can do well against terrible players that don't cc break and hit like wet noodles. Try looking at what the X people are doing in most of the 1vX videos. Especially on the console videos. There are some really bad players in ESO, I can 1vX against them with my templar all day. As soon as an equally skilled magicka sorc or stamina nightblade or DK shows up though..
Yup. Whenever I see someone saying "player x destroys everybody as a templar", I immediately think "They must be very skilled. Imagine what they would be able to do with a Magicka Sorcerer".
Either way, my main issue with Templars is their lack of mobility. They have a lot of skills that keep them rooted or confined to a small area (or casting their shiny circles over and over as they run around because, you know, the combat in this game is action-based so lack of mobility kills you). I don't really like that. They can make Dark Flare burn people to the bones and I still won't be happy, because I want mobility.
Would it be possible to relook at Scathing Mage @ZOS_GinaBruno at the moment Julianos is only slightly better, I think Scathing Mage should be slightly better than it due to being a dropped item set incredibly hard to get. I'd love to farm these dungeons.ZOS_GinaBruno wrote: »@ZOS_GinaBruno could you elaborate on the effect cross-faction trials will have on leaderboards? Will alliance still be represented on the boards?
Your alliance isn't actually changing, it'll just appear that way while you're in the Trial (code reasons). This won't affect the leaderboard at all; you'll still be listed as your proper, original alliance.
This is good, but please don't force the Thieves Guild skill line on everyone just because they enter Abah's Landing. People who would take the boat to Hew's Bane may want to avoid the Thieves Guild but still explore the zone, so they shouldn't be forced to have a skill line that they won't use. The skill line should be attached to completion of Partners in Crime, not arriving in Abah's Landing.ZOS_GinaBruno wrote: »Quests & Zones
General
- Players in all alliances can now travel by boat to Abah's Landing freely as long as you have access to the Thieves Guild DLC game pack.
This is good, but please don't force the Thieves Guild skill line on everyone just because they enter Abah's Landing. People who would take the boat to Hew's Bane may want to avoid the Thieves Guild but still explore the zone, so they shouldn't be forced to have a skill line that they won't use. The skill line should be attached to completion of Partners in Crime, not arriving in Abah's Landing.ZOS_GinaBruno wrote: »Quests & Zones
General
- Players in all alliances can now travel by boat to Abah's Landing freely as long as you have access to the Thieves Guild DLC game pack.
I know you do, but people may not want a useless empty skill line knocking around in the UI. Besides, it's counterintuitive to receive the skill line without ever joining the guild.dimensional wrote: »You only advance in the skill line through participation in the Thieves Guild itself, so you have nothing to worry about.This is good, but please don't force the Thieves Guild skill line on everyone just because they enter Abah's Landing. People who would take the boat to Hew's Bane may want to avoid the Thieves Guild but still explore the zone, so they shouldn't be forced to have a skill line that they won't use. The skill line should be attached to completion of Partners in Crime, not arriving in Abah's Landing.ZOS_GinaBruno wrote: »Quests & Zones
General
- Players in all alliances can now travel by boat to Abah's Landing freely as long as you have access to the Thieves Guild DLC game pack.
I know you do, but people may not want a useless empty skill line knocking around in the UI. Besides, it's counterintuitive to receive the skill line without ever joining the guild.dimensional wrote: »You only advance in the skill line through participation in the Thieves Guild itself, so you have nothing to worry about.This is good, but please don't force the Thieves Guild skill line on everyone just because they enter Abah's Landing. People who would take the boat to Hew's Bane may want to avoid the Thieves Guild but still explore the zone, so they shouldn't be forced to have a skill line that they won't use. The skill line should be attached to completion of Partners in Crime, not arriving in Abah's Landing.ZOS_GinaBruno wrote: »Quests & Zones
General
- Players in all alliances can now travel by boat to Abah's Landing freely as long as you have access to the Thieves Guild DLC game pack.
Under Win7 64-bit, the 64-bit client works like a charm (apart from some graphic glitches), meanwhile I still have the same 0xc000007b error on launching the 64-bit client under Windows 10 64-bit.
dimensional wrote: »It's easily ignored and it barely takes up any screen real estate, I don't think this is much of a problem tbh. And you don't really receive the skill line in-as-much as it becomes unlocked.I know you do, but people may not want a useless empty skill line knocking around in the UI. Besides, it's counterintuitive to receive the skill line without ever joining the guild.dimensional wrote: »You only advance in the skill line through participation in the Thieves Guild itself, so you have nothing to worry about.This is good, but please don't force the Thieves Guild skill line on everyone just because they enter Abah's Landing. People who would take the boat to Hew's Bane may want to avoid the Thieves Guild but still explore the zone, so they shouldn't be forced to have a skill line that they won't use. The skill line should be attached to completion of Partners in Crime, not arriving in Abah's Landing.ZOS_GinaBruno wrote: »Quests & Zones
General
- Players in all alliances can now travel by boat to Abah's Landing freely as long as you have access to the Thieves Guild DLC game pack.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Alliance War
Vendors
- Fixed an issue where a pair of greaves sold by Adhazabi Aba-daro the Golden was appearing with the Divines trait instead of the intended Infused trait.
xsfkxnub19_ESO wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Alliance War
Vendors
- Fixed an issue where a pair of greaves sold by Adhazabi Aba-daro the Golden was appearing with the Divines trait instead of the intended Infused trait.
So is this vendor ONLY going to sell pieces in infused?
david.haypreub18_ESO wrote: »So ZOS is of the opinion that Templars are now good to go?
70+ pages of feedback would seem to suggest otherwise. But what do we know... we're just the people who actually play Templars.
ZOS_GinaBruno wrote: »Combat Animations
We have reverted the animation prioritization changes that were introduced in patch 2.3.0, and will release these changes once they’re ready. Combat animations will now work as they currently do on the Live megaservers.
Thank god. They need some substantial work.
NerfPlease wrote: »Hey dear lady @ZOS_GinaBruno , i have few questions and clarifications about itemization in TG DLC regarding to all patchnotes and my PTS tests!
1) 3 rewamped old sets obtainable from Thieves Troves:they can be blue or purple quality, but not gold?
- Night Mothers Embrace
- Shadow Dancer
- Darkstride
important question because they have jewerly parts
2) why Reward for Worthy on PTS contains only sets, and only 6 new sets?
it will change at live?
because if not, we will lost alot of sets:
this sets become avialable only from PVP-vendors and worthy rewards will not contain them?vr14 versions of this sets still will be avialable at the PVP-vendors for AP, but vr16 deleted from Worthy rewards?
- the vengeance leech
- the grace of the ancients
- the eagle eye
- the deadly strike
- the blessing of the potentates
- wrath of the imperium
- vr16 Arch-Mage
- vr16 Elf Bane
- vr16 Juggernaut
- vr16 Affliction
- vr16 Crusader
- vr16 Sentry
- vr16 Alessian order
- vr16 Kyne kiss