@ZOS_GinaBruno could you give more details on this please ?
Abilities that heal based on their damage done (Strife, Puncturing Sweeps, Surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed.
Thanks.
NerfPlease wrote: »
4) since new 6 pvp sets contains jewerly parts, as other new sets from TG DLC too(afaik) can we get gold quality rings and amulets for top leaderboard rewards?
@ZOS_GinaBruno Is this the future of all potential cross-faction gameplay, or a stop-gap measure while a more robust system (in which you would keep your own alliance affiliation) is in development?ZOS_GinaBruno wrote: »
- Note: Everyone will be displayed as a member of the Aldmeri Dominion once you enter the Trial. This is not a permanent change, and you will be reverted back to your original alliance once you leave the Trial, or the group is disbanded.
Alliance War
Support
Barrier: This ability and its morphs will now place Damage Shields on low-health targets that are not already shielded by Barrier, instead of targets that are closest to the caster.
@ZOS_GinaBruno could you give more details on this please ?
Abilities that heal based on their damage done (Strife, Puncturing Sweeps, Surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed.
Thanks.
This means they heal u if u attack someone with a damageshield
ZOS_GinaBruno wrote: »Quests & Zones
Shadowfen
- A Nord Peasant in Stormhold no longer awkwardly stares at one of the lockboxes forever. She’ll now stare elsewhere.
Thanks for changing thatZOS_GinaBruno wrote: »
- The equipment found in Thieves Troves will now scale to any level (including VR16), based on the level of the player character opening them.
- The items obtained by completing Thieves Guild quests will now scale up to VR16.
Combat & Gameplay
General
- Abilities that heal based on their damage done (Strife, Puncturing Sweeps, Surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed.
Yessss. A very welcomed change.Abilities that heal based on their damage done (Strife, Puncturing Sweeps, Surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed.
Nooooo there goes my get rich quick scheme!Fixed an issue where the Soul-Shriven gear found in the Wailing Prison could be deconstructed to gain Azure Plasm. This was unintentional, and is no longer the case.
ZOS_GinaBruno wrote: »Combat Animations
We have reverted the animation prioritization changes that were introduced in patch 2.3.0, and will release these changes once they’re ready. Combat animations will now work as they currently do on the Live megaservers.