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PTS Patch Notes v2.3.4

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
OVERVIEW
The Elder Scrolls Online: Tamriel Unlimited v2.3.4 is our last incremental patch for the PTS before this update goes live. Both the Clemency passive and the 64-bit client are available for use, in addition to cross faction Trials, and we have also fixed a number of issues within Thieves Guild including quests, itemization, and adjustments in Maw of Lorkhaj. We have continued iterating on combat balance and tweaks, fixes with itemization, UI, and more. The size of this last patch is approximately 400MB.

Thanks, as always, for all your feedback and bug reports. We appreciate all the support!

NEW FEATURES / UPDATES / BIG CHANGES

FIXES & IMPROVEMENTS
Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    NEW FEATURES / UPDATES / BIG CHANGES

    Cross Faction Trials
    You will now be able to form a group with friends from outside your faction and play through any of the available Trials including Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia, Maw of Lorkhaj and Dragonstar Arena.
    • All you need to do is manually invite other players, regardless of their faction, to your group.
    • As with cross-alliance dungeons, you will only see player characters from other alliances within the Trial.
    • Note: Everyone will be displayed as a member of the Aldmeri Dominion once you enter the Trial. This is not a permanent change, and you will be reverted back to your original alliance once you leave the Trial, or the group is disbanded.
    • If you enter Cyrodiil or the Imperial City while in a cross faction group, the group will be disbanded.

    Clemency Skill
    The Clemency passive skill is now available to use to talk your way out of trouble. Give it a try, and let us know what you think!

    64-bit Client
    We have fixed the 64-bit client, and it is now available for use on all supported Windows operating systems.
    • If you want to use the 64-bit client, you will need to manually launch the executable file (ESO64.exe) from your PTS install directory.
      • When Thieves Guild goes live, we will update the launcher so the correct version will be launched automatically.

    Combat Animations
    We have reverted the animation prioritization changes that were introduced in patch 2.3.0, and will release these changes once they’re ready. Combat animations will now work as they currently do on the Live megaservers.

    New Music
    We’ve added the final music to Thieves Guild and its areas. Please enjoy!

    Edited by ZOS_GinaBruno on February 29, 2016 2:35PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    FIXES & IMPROVEMENTS, IMPERIAL CITY DLC GAME PACK

    Miscellaneous
    General
    • The "Accept Quest" button in the Collections UI for the Imperial City DLC is now correctly grayed out if you've completed the starter quest for that DLC, "City on the Brink".
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    FIXES & IMPROVEMENTS, THIEVES GUILD DLC GAME PACK

    Art & Animation
    General
    • Fixed numerous areas where you could escape the playable space, or get stuck between fixtures.
    • Fixed numerous areas to stop NPCs from getting stuck inside, or walking on top of crates.

    Animation
    • Continued to improve a large number of animations and postures during the main quest.

    Effects
    • Hiding spots now have more appropriate visual effects.

    Figure
    • Hulking Dro-m’Athra weapons will now align properly with a character’s hands.
    • Improved the previously-visible seams on the Dro-m’Athra skin.
    • Abah’s Watch Armor:
      • Fixed an issue where the medium chest armor would clip through longer hair styles.
      • Fixed a visible gap in left underarm when worn on female NPCs.
      • Fixed an issue that could cause this armor to distort on female player characters if only the leg armor was worn.
    • Ancient Yokudan Heavy Armor:
      • The neckwrap will no longer clip into the back and upper torso of larger male Khajiit.
      • Heavy chest armor will no longer have gaps between the arm and shoulder.
      • Improved the clipping when wearing a guild tabard.
    • Malacath Light Armor: Improved the fit of the tassets, ultimately reducing any floating and clipping.
    • Pirate Armor: The textures from this armor will no longer show through the top of the armor when worn by female NPCs.
    • Thieves Guild Armor:
      • Fixed an issue with clipping, distortion and gaps when a guild tabard was worn with all ranks of the Thieves Guild armor.
      • Thieves Guild light shoulders will no longer float above your chest armor when worn by large female player characters.
      • Improved the strap textures on the light chest armor to reduce warping and stretching when worn by female player characters.

    Fixtures
    • Archway doors used throughout Thieves Guild will no longer disappear when viewed from a distance.

    Audio
    General
    • Fixed many voiceover lines which were repeating.
    • Fixed a number of animated fixtures which were missing their sound effects.

    Combat & Gameplay
    General
    • You can now use the quickslot radial menu while in a hiding spot.

    Guild
    • Thieves Guild
      • Swiftly Forgotten: The tooltip for this passive now displays the bounty and heat decay amount appropriate for your level.
      • Timely Escape: The tooltip for this passive now correctly indicates that Footpads will appear when you have bounty (and not just heat), in addition to being in combat.

    Monsters
    • Herons have decided they’d prefer to just hunt fish and groom themselves over wandering around.

    World Bosses
    • Captain Virindi Slave-Taker
      • Captain Virindi now moves while in combat.
      • Adds will now be summoned earlier in the fight, and will start at 90% health instead of 80%.
      • The previously-used Charge ability has been changed to Streak.
      • The fear from Eye of the Storm now lasts longer, and the large area of effect deals more damage.
      • It is now easier to identify the good Captain amidst her crew.
      • Quick Strike can now be cast while moving.
      • Shock now targets up to 3 player characters.
      • Shock Barrage can no longer be interrupted by Bash, and now reliably targets player characters.
      • Shock Barrage now appears at a slight offset in a randomly chosen direction from the targeted player character.
      • Captain Virindi no longer damages herself or her allies when she calls down her Shock Barrage.
    • Syvarra of the Deep
      • Poison Spit now hits 3 times harder than before.
      • Ranged adds now look distinct from melee adds.
      • All attacks now incorporate a global cooldown of at least 1 second.
      • The icons for Dive and Poison Cloud are now displayed correctly in the Death Recap UI.
      • Resonate now splits when it's created, creating 9 total areas of effect.
      • The visual effects for Siren Song now better match its gameplay effect.
      • Snakes can now be seen swimming in the waters of Ko Estaran.
      • Strike can now be cast while moving.
      • Siren Song will now look like it hits you before you are knocked down.

    Dungeons & Group Content
    Maw of Lorkhaj Trial
    • General
      • Ogre Shaman will no longer attempt to heal other Ogres with Primal Heal when there are no targets left.
      • Ogre Flesh Renders will now increase its damage more quickly the longer they remain alive.
    • Boss 1: Zhaj’hassa the Forgotten
      • Fixed an issue where the Ghostly Sar-m’Athra would heal to full health during combat.
    • Boss 2: False Moon Twins, S’Kinra and Vashai
      • Vashai will no longer mispronounce “Scythe.”
    • Boss 3: Rakkhat, the Fang of Lorkhaj
      • The damage from Void Shackle now increases over time the longer a target remains tethered.
      • Fixed an issue with how the Void Caller Shades disappear when a Void Caller is killed.
      • Fixed an issue with The Debt of Lorkhaj applying before all of the Void Callers have been killed.
      • Suppressed several SCT notifications for crowd control abilities that do not allow the use of Break Free.
      • Adjusted some of the visual effects to help prevent effects from displaying incorrectly.
      • The Shadow Slayer achievement now requires 25 Void Callers to be defeated instead of 50.

    Veteran Maw of Lorkhaj Trial
    • Boss 1: Zhaj’hassa the Forgotten
      • Increased Zhaj’hassa’s overall health.
      • Ghostly Sar-m’Athra will increase its damage more quickly the longer he remains alive.
      • Grip of Lorkhaj now slows player characters down by a greater amount when initially applied.
      • Increased the time between the cleansing Shrines becoming active after use.
    • Boss 2: False Moon Twins, S’Kinra and Vashai
      • Increased the overall health for the Will of Vashai and Rage of S’Kinrai.
      • Decreased the amount of damage that the Will of Vashai and Rage of S’Kinrai take while stunned by Lunar or Shadow Tempest to 100% increased damage, down from 500%.
      • Decreased the amount of time the Will of Vashai and Rage of S’Kinrai are stunned when affected by Lunar or Shadow Tempest to 5 seconds from 10 seconds.
      • The Will of Vashai and Rage of S’Kinrai now have an increased chance to appear during the encounter.
      • Increased the overall health for Vashai and S’Kinrai.
    • Gate 2
      • Monsters will now appear slightly faster after initially pulling the chain to initiate the encounter.
    • Boss 3: Rakkhat, the Fang of Lorkhaj
      • Marked for Death is now removed upon entering The Dark Behind the World.
      • Fixed an issue with Void Assassins knocking their targets into the surrounding rocks, thus becoming stuck.
      • Fixed an issue where Void Assassins would teleport to undesired locations.
      • Void Assassins no longer cast Veiled Strike.

    Exploration & Itemization
    General
    • The equipment found in Thieves Troves will now scale to any level (including VR16), based on the level of the player character opening them.
    • The items obtained by completing Thieves Guild quests will now scale up to VR16.
    • Thieves Guild books now have appropriate icons in Eidetic Memory.
    • Fixed an issue where low-level player characters were receiving high-level gear from Thieves Troves. The gear found in Thieves Troves are now scaled to your level, regardless of the Trove's location.
    • Items from Kari’s Hit List have brand new unique icons, and also have a treasure type of Relic.
    • Fixed an issue that was causing containers in the Maw of Lorkhaj, such as urns and backpacks, to occasionally fail to award loot when opened.

    Achievements
    • Adjusted the names and descriptions of various achievements to improve consistency and clarity.
    • And Then They Were Gone: Fixed an issue that was preventing this achievement from being granted when escaping to certain Outlaws Refuges.

    Justice System
    General
    • Updated the treasure type for several stolen treasures to better match their descriptions.

    Quests & Zones
    General
    • Players in all alliances can now travel by boat to Abah's Landing freely as long as you have access to the Thieves Guild DLC game pack.
    • Adjusted the amount of Thieves Guild reputation needed to get the last two ranks; it will now take slightly longer.
    • Polished various theater sequences throughout Thieves Guild quests.
    • An invisible Hiding Spot in Deadhollow Halls is now visible. Also, this hallway is now slightly easier to sneak through.
    • Added various music and fanfares to Thieves Guild-related quests.
    • Brucus Gurges no longer assumes you are always a newly joined member of the Thieves Guild.

    Quests
    • Fixed an issue where the following quests would occasionally increment twice when picking pockets:
      • Idle Hands
      • Plucking Fingers
      • Under our Thumb
    • A Flawless Plan:
      • Fixed an issue where examining objects inside al-Danobia Vaults did not share quest credit.
      • Fixed an issue where Quen and Velsa would enter combat during the final fight, when they should have been hiding and observing instead.
      • Fixed an issue where the quest assist for Finding Percius Loche's Trail was pointing to the wrong location.
    • Everyone Has a Price: Walks-Softly will now restart his theater if you leave while he is talking.
    • Forever Hold Your Peace: Fixed an issue where the quest assist marker was trying to lead you through a door that was supposed to be locked.
    • Master of Heists:
      • This quest is now also bestowed from the location of the heist board, when available. Velsa has moved back to the less cramped area outside.
      • Fixed an issue where sharing a heist mission after completing Master of Heists would prevent group mates from travelling to heist dungeons.
    • Partners in Crime: Your quest progress will no longer be blocked due to too many creatures in Fulstrom Homestead.
    • Shell Game: Walks-Softly now talks directly to you in Velmont Mansion, and will recover if he gets stuck walking to the balcony.
    • The Cutpurse’s Craft: Clarified various text sources throughout this quest to indicate that the items you steal must be treasures, and not provisioning ingredients or other miscellaneous items.
    • The One That Got Away: The Desert Falcon and Vantus are now wearing the correct clothing.

    UI
    General
    • The notification received when purchasing the Thieves Guild DLC game pack now links directly to the Thieves Guild Access help screen.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    FIXES & IMPROVEMENTS, BASE GAME PATCH

    Alliance War
    General
    • Fixed an issue that prevented you from seeing your Forward Camp respawn timer if you logged in and out with the timer active.

    Vendors
    • Fixed an issue where a pair of greaves sold by Adhazabi Aba-daro the Golden was appearing with the Divines trait instead of the intended Infused trait.

    Art & Animation
    General
    • Fixed an issue that was preventing many colors from appearing correctly when setting your Guild heraldry.

    Figure
    • Glass Armor: Heavy Glass kneepads will no longer inherit the color and style of the equipped gauntlets.

    Combat & Gameplay
    General
    • Fixed an issue that was preventing you from mounting while standing near an unlooted corpse.
    • Abilities that heal based on their damage done (Strife, Puncturing Sweeps, Surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed.
    • Fixed an issue where the Crouch stealth eye would continually close and reopen whenever an enemy was in range to detect you.

    Weapon
    • Destruction Staff
      • Blockade of Elements (Wall of Elements morph): Fixed an issue where the visual effects from this morph was fading too early.

    Guild
    • Mages Guild
      • Magelight: Decreased the duration of the reveal from this ability and its morphs to 3 seconds from 5 seconds.
        • Note: The work for reveal abilities, including Magelight, is still ongoing and will be complete by time Thieves Guild goes live.

    Alliance War
    • Support
      • Barrier: This ability and its morphs will now place Damage Shields on low-health targets that are not already shielded by Barrier, instead of targets that are closest to the caster.
      • Revealing Flare: Decreased the duration of the reveal from this ability and its morphs to 3 seconds, down from 5 seconds.
        • Note: The work for reveal abilities, including Revealing Flare, is still ongoing and will be complete by time Thieves Guild goes live.

    Champion System
    • The Lover
      • Synergizer: Fixed an issue where this ability could be used to generate Ultimate out of combat.

    Monsters
    • Monsters will now smoothly turn back to their original facing when they become aware of a target that backs off before aggro. Previously, they would pop back to their original facing.

    Monster Abilities
    • Knight
      • Lava Whip’s animation now better reflects its intent, and more reliably displays visual effects.
    • Necromancer
      • Summoned zombies and bone flayers now display a ritual circle beneath them when they appear (previously it would appear at an unrelated location near the caster).
    • Spriggan
      • Control Beast can now be cast upon the remaining summons of other Spriggans.

    Crafting & Economy
    General
    • Reduced the amount of materials obtained when deconstructing stolen goods.
      • You will now obtain a single material of the type the item is constructed from.
      • This change does not affect inspiration gains, style item drops, trait item drops, or the amount of materials obtained when deconstructing laundered goods.
    • Fixed an issue where the Soul-Shriven gear found in the Wailing Prison could be deconstructed to gain Azure Plasm. This was unintentional, and is no longer the case.
      • You can still obtain Azure Plasm from deconstructing other Soul-Shriven style gear (such as certain weapons found in the Maw of Lorkhaj Trial), or by completing Dark Anchors.
    • Adjusted a small number of Survey Reports to ensure they lead to the intended number of rich harvest nodes.

    Crown Store
    General
    • Fixed an issue where the camel’s saddlery and barding would clip through his body.
    • Fixed an issue where the veil from the Black/Maroon Evening Dress would clip when worn by Khajiit and Bosmer.

    Exploration & Itemization
    General
    • Kagouti found in Veteran Dragonstar Arena now have a small chance to drop Malformed Tusks.

    Item Sets
    • Eternal Hunt: Fixed an issue where the rune created by this item set was using Spell Critical and Spell Resistance for its damage calculations, instead of Weapon Critical and Physical Resistance.
    • Roar of Alkosh: Fixed an issue where this item set was not displaying its visual effects correctly.
    • Scathing Mage: Increased this item set’s proc chance to 20%, and updated its tooltip to indicate it does not proc on damage over time effects.

    Mementos
    • Mementos can no longer be used while swimming.
    • Added new, more informative error messages when trying to use collectibles from locations that do not allow their use.
    • Fixed an issue that would allow you to move around freely while reading from the Discourse Amaranthine memento.

    Miscellaneous
    General
    • Made additional improvements to performance that will increase the overall FPS.
    • Fixed an issue where water reflections would flash while panning the camera.
    • Fixed an issue where your game could crash after the Trial leaderboards updated, or if you logged out with a pending group invite.

    Quests & Zones
    Shadowfen
    • A Nord Peasant in Stormhold no longer awkwardly stares at one of the lockboxes forever. She’ll now stare elsewhere.

    UI
    General
    • You will now receive a reference number of your submission after submitting feedback.
    • Fixed an issue where you would not receive an error message if your feedback did not successfully submit.
    • Switching between keyboard and gamepad mode while a quest timer is up will no longer cause the text formatting to break.

    Alliance War
    • When claiming or releasing a Keep for your guild, the dialog window will now properly close when finished.

    Gamepad Mode
    • The world map elevation prompts will no longer overlap the bottom prompt bar on wide window sizes.
    • The dungeon difficulty selector will now use green text when you're able to change it, instead of red text.

    Grouping Tool
    • Updated the in-game help menu to better reflect the improved functionality of the Grouping Tool.
    • Fixed an issue where the Dungeon Finder status would incorrectly change to “Not Queued” after going to a new zone.
    Edited by ZOS_GinaBruno on February 29, 2016 2:38PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Elsonso
    Elsonso
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    @ZOS_GinaBruno are there any plans to continue to iterate on cross faction after TG to make a non-Cyrodiil faction so that people do not appear to be in the Aldmeri Dominion?
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • NerfPlease
    NerfPlease
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    Hey dear lady @ZOS_GinaBruno , i have few questions and clarifications about itemization in TG DLC regarding to all patchnotes and my PTS tests!

    1) 3 rewamped old sets obtainable from Thieves Troves:
    • Night Mothers Embrace
    • Shadow Dancer
    • Darkstride
    they can be blue or purple quality, but not gold?
    important question because they have jewerly parts

    2) why Reward for Worthy on PTS contains only sets, and only 6 new sets?
    it will change at live?
    because if not, we will lost alot of sets:
    this sets become avialable only from PVP-vendors and worthy rewards will not contain them?
    • the vengeance leech
    • the grace of the ancients
    • the eagle eye
    • the deadly strike
    • the blessing of the potentates
    • wrath of the imperium
    vr14 versions of this sets still will be avialable at the PVP-vendors for AP, but vr16 deleted from Worthy rewards?
    • vr16 Arch-Mage
    • vr16 Elf Bane
    • vr16 Juggernaut
    • vr16 Affliction
    • vr16 Crusader
    • vr16 Sentry
    • vr16 Alessian order
    • vr16 Kyne kiss
    Edited by NerfPlease on March 1, 2016 6:05AM
  • Sarousse
    Sarousse
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    @ZOS_GinaBruno could you give more details on this please ?

    Abilities that heal based on their damage done (Strife, Puncturing Sweeps, Surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed.

    Thanks.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Still no Meteor reflect-able ?? Really despite all the threads saying no the idea ?

    And nerfing magelight and flares just cause of NB crying ? Really ?
  • daemonios
    daemonios
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    64-bit client and fps improvements? Colour me hopeful :smiley:

    Thanks for the natch potes, @ZOS_GinaBruno
    Edited by daemonios on February 29, 2016 4:28PM
  • TheM0rganism
    TheM0rganism
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    Zero Templar notes.

    Shocking...
    PS4 DC Stamina Templar Tank/DPS...because I ALWAYS play on hard mode
    #2233 - Never Forget
  • olsborg
    olsborg
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    All sets need to be made available for v16, simple as that.

    PC EU
    PvP only
  • TheM0rganism
    TheM0rganism
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    Why do you hate stamina builds so much?
    PS4 DC Stamina Templar Tank/DPS...because I ALWAYS play on hard mode
    #2233 - Never Forget
  • actosh
    actosh
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    Sarousse wrote: »
    @ZOS_GinaBruno could you give more details on this please ?

    Abilities that heal based on their damage done (Strife, Puncturing Sweeps, Surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed.

    Thanks.

    This means they heal u if u attack someone with a damageshield
  • Zheg
    Zheg
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    You're missing about 2 more pages of patch notes from wrobel on balancing right? Right?

    If you're struggling with the patch notes just ask one of us Templars for help, we've compiled a 70+ page thread of completely ignored material you can pull from.
  • Holy-Dope
    Holy-Dope
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    NerfPlease wrote: »

    4) since new 6 pvp sets contains jewerly parts, as other new sets from TG DLC too(afaik) can we get gold quality rings and amulets for top leaderboard rewards?

    YES...gfpDHFT.jpg
    DC- Holy DOPE, Altmer Nightblade
    (And many those who did not make it to the end R.I.P.)

  • Enodoc
    Enodoc
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    • Note: Everyone will be displayed as a member of the Aldmeri Dominion once you enter the Trial. This is not a permanent change, and you will be reverted back to your original alliance once you leave the Trial, or the group is disbanded.
    @ZOS_GinaBruno Is this the future of all potential cross-faction gameplay, or a stop-gap measure while a more robust system (in which you would keep your own alliance affiliation) is in development?
    Edited by Enodoc on February 29, 2016 4:55PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • remilafo
    remilafo
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    Alliance War
    Support
    Barrier: This ability and its morphs will now place Damage Shields on low-health targets that are not already shielded by Barrier, instead of targets that are closest to the caster.

    Finally.... can we get Healing ward and Ward ally from Restoration staff to get the same treatment please.
  • Abeille
    Abeille
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    This was my last hope for something regarding the Templar issues, but we got nothing.

    I would like to know why is that. Do you devs believe Templars are on a good position and that the people in the Official Templar Feedback Thread are imagining things? What was that thread created for, too? Was it just for people to vent? Are you guys reading? If so, why didn't you post in there?
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • tinythinker
    tinythinker
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    I tried the 64-bit exe file and it crashes every time before the first company logo appears.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

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    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
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    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • cazlonb16_ESO
    cazlonb16_ESO
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    Why was the reveal of Magelight and Flare lowered ? The 5s were fine and its not like NBs are hurting on the pts.

    The 30s on mark were bs and magelight is way too good overall to not take it even without the reveal. The other effects need to be nerfed ( further ), so players have to actually choose to run with a reveal rather than equipping magelight for magicka/damage related reasons and getting the reveal as a bonus.
  • Paulington
    Paulington
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    The FPS issues are still here even with the 64-bit client. Where on Live I get 60-80 FPS on maximum graphics with 32-bit on PTS I get barely 30.
  • MissBizz
    MissBizz
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    "Cross Faction Trials
    You will now be able to form a group with friends from outside your faction and play through any of the available Trials including Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia, Maw of Lorkhaj and Dragonstar Arena."

    HEY! You guys are playing with my feelings! lol
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Sarousse
    Sarousse
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    actosh wrote: »
    Sarousse wrote: »
    @ZOS_GinaBruno could you give more details on this please ?

    Abilities that heal based on their damage done (Strife, Puncturing Sweeps, Surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed.

    Thanks.

    This means they heal u if u attack someone with a damageshield

    This would be (is ?) so great for my stamsorc.
  • tinythinker
    tinythinker
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    Quests & Zones
    Shadowfen
    • A Nord Peasant in Stormhold no longer awkwardly stares at one of the lockboxes forever. She’ll now stare elsewhere.

    My favorite item, she is a real pain when you are trying to quickly level up Legerdemain by stealing from Bathed-in-Steel's merchant tent, and you can't even kill her. She just stands there babbling on about the latest news and warning you that she's going to call the guard.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • GaldorP
    GaldorP
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    • The equipment found in Thieves Troves will now scale to any level (including VR16), based on the level of the player character opening them.
    • The items obtained by completing Thieves Guild quests will now scale up to VR16.
    Thanks for changing that :)
  • bikerangelo
    bikerangelo
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    @ZOS_GinaBruno
    Combat & Gameplay
    General
    • Abilities that heal based on their damage done (Strife, Puncturing Sweeps, Surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed.

    That's great, but we still need Sweeps to snare on the first hit.
  • Djeriko
    Djeriko
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    @ZOS_GinaBruno I love how in these patch notes you have fixed alignment of weapons and armor to make it look realistic. This gives the impression that you want appearance to be very high on the list of priorities as well as functionality. I am saddened that there are still other older styles that still have not been properly fixed to make them more realistic as well. (notes to you from myself already sent)

    This includes the spikes/talons on Xivkin armor for the knees and arms hover in the air without contact with the other armor pieces.

    Ancient Elf Shields positioned incorrectly on the character's back and arms when carried. Basically its positioned too high on the character models. (put an ancient armor shield on in first person and hold block to see what I mean. It completely takes up the screen compared to other shields)

    And my personal favorite, Glass armor + the dye system = INCORRECT DYES! Red dye on other armor styles makes red. Easy to understand however red dye on Glass armor (specifically heavy armor) makes pink. Black makes grey and so on. Also if you change to a darker color of red, the pink dye comes out lighter. How is that supposed to make sense?

    Also the Glass shields have a bad habit of glowing for no reason compared to the rest of your armor in certain lightings.
    "When in doubt, kill it with fire."
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Abilities that heal based on their damage done (Strife, Puncturing Sweeps, Surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed.
    Yessss. A very welcomed change.

    Fixed an issue where the Soul-Shriven gear found in the Wailing Prison could be deconstructed to gain Azure Plasm. This was unintentional, and is no longer the case.
    Nooooo there goes my get rich quick scheme!
    Edited by ThatNeonZebraAgain on February 29, 2016 5:06PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • zerosingularity
    zerosingularity
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    I see the rewards of the worthy can still drop stuff like Leki's Restoration Staff, which is OBVIOUSLY a stamina set. Please tell me this will be changed for live, otherwise there will be alot of yelling from the disgruntled player-base.
    NA-PC

    Kaineth - Stamina Nightblade (Weakest Player Ever!)
    Elena Stormwood - Magicka Sorcerer (vMA no Death 12/21/15 Score 401148)
    Sheila Feyrondas - Magicka Dragonknight Tank (Frost staves are gonna be fun!)

    *Disclaimer* I fail at emotional communication, so assume what I say is NOT meant to be offensive.
  • Ishammael
    Ishammael
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    Combat Animations
    We have reverted the animation prioritization changes that were introduced in patch 2.3.0, and will release these changes once they’re ready. Combat animations will now work as they currently do on the Live megaservers.

    Thank god. They need some substantial work.
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