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The Armchair Developer Comes to ESO Live

  • str8tted
    str8tted
    Soul Shriven
    What I'd like to propose is a crown store purchasable upgrade makes skyshards, lorebooks(mages guild experience), and fighters guild exerperience transferable to all characters on an account. This could be done using the achievements which could be used to see what has been accomplished on an account. I understand having to grind and explore the guild quest and skyshards the first time around but having to do them on multiple characters is an absolute time killer. What I'm proposing would be an easy way to earn extra income for development while allowing players to save time leveling and unlocking skill points on alternate characters. The ultimate and skills for these trees could be level capped(for example dawnbreaker and meteor would unlock at level 30) for people who chose to make this purchase for balancing purposes. This wouldn't give players an advantage it would only make creating other characters more feasible and it would save players that choose this option countless hours of grinding and exploring quests and areas we've already done and have no wish to redo.
  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    Gear after the removal of VR
    Give this thread some love.
    >>>Detailed Justice System Concept thread<<<
  • CloudHidden
    CloudHidden
    Soul Shriven
    It's clear that, among many other inspirations, Elder Scrolls has always taken inspiration from HP Lovecraft. All the Herma mora quest lines, for example, play like a Lovecraft novel. I used to love the skills and powers of Miraak/His armor. It would be really cool to see something like that in ESO. Some skill lines that are straight out of weird tales; black tentacles, poison damage, etc, even if its just an armor set power like with Miraaks.

  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    1. I want to be a part of more than five players guilds and I want to be able to sell in the guild store more than 30 items at once. What is the reason for this limitation? It makes no sense for me. And also, I have read some posts in this forum that the economy is not running very well (not my opinion), but anyhow, making this unlimited or at least doubled - rising the cap at 10 guilds, 60 selling slots in guildbank would definitelly help the economy running!!



    2. in the chat, why is there not a command to write a message to all my friends at once? there is /z to write to current zone, /tell and /say to write to close players around me, /guild to write to guild, /group to write to group, but why is there not a command to write to all my friends that are online at the moment? I would really appreciate ZOS if you could add this one to the chat commands!!!

    ( :smiley: I have tagged you all guys, so that everyone would become these my two questions, as I feel it are very important ones and it would be great if you would do those things :) )




    tag:
    @ZOS
    @ZOS_AnaP @ZOS_Abdu @ZOS_AidanF @ZOS_AJ @ZOS_AjanJ @ZOS_BPerry @ZOS_BasileA @ZOS_BillMueller @ZOS_BobE @ZOS_BoydBeasley @ZOS_ChesterN @ZOS_CaitlinR @ZOS_CatK @ZOS_CédricL @ZOS_CharlieH @ZOS_Dan @ZOS_DanDunham @ZOS_DavidGee @ZOS_DavidH @ZOS_DavidP @ZOS_EdLynch @ZOS_EmilyM @ZOS_Emma @ZOS_EugeneB @ZOS_EveP @ZOS_FelixP @ZOS_Finn @ZOS_GabrielleA @ZOS_GaryA @ZOS_Gideon @ZOS_GinaBruno @ZOS_Heather @ZOS_HeatherB @ZOS_HugoP @ZOS_JoanaL @ZOS_JamesLowe @ZOS_JaneS @ZOS_JanS @ZOS_JaredR @ZOS_KaeylaW @ZOS_KaiSchober @ZOS_KaleyR @ZOS_Karli @ZOS_Katarina @ZOS_LenaicR @ZOS_LeroyW @ZOS_LodieA @ZOS_LonnyL @ZOS_LucasA @ZOS_MaxG @ZOS_MaggieS @ZOS_Margaret @ZOS_MariaAliprando @ZOS_MarissaM @ZOS_NathanM @ZOS_Nilanth @ZOS_NinaM @ZOS_NorbertS @ZOS_Olivier @ZOS_PaulineLC @ZOS_PaulSage @ZOS_PierreL @ZOS_Robert @ZOS_Racheal @ZOS_RandolfS @ZOS_RebeccaE @ZOS_RichLambert @ZOS_ShannonM @ZOS_Samantha_Weeks @ZOS_SamuelB @ZOS_SandraF @ZOS_SandraS @ZOS_Tarina @ZOS_Teri @ZOS_ThaliaH @ZOS_ThomasK @ZOS_TiborD @ZOS_UlyssesW @ZOS_VaughanP @ZOS_QuinnC @ZOS_Wolfram @Wrobel @ZOS_YigaelK @ZOS_ZebCook
  • Essiaga
    Essiaga
    ✭✭✭✭
    I would really like if the Templar skills weren't so broken. Especially Toppling Charge as it is so broke its debilitating. I can't get through 2 stages of the arena without it bugging me out which is great because its the closest thing Templar has to an escape and comes in handy when I need the distance to stay alive, etc.

    It's also pretty upsetting when it happens in PVP. I think it might have broken my keyboard and my pinky finger as well.
  • Dubhliam
    Dubhliam
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    Put these into the pool along with intricate and ornate items for Orsinium writs:
    7W-9-1-Potent-Nirncrux-Nirnhoned.png
    7A-9-Fortified-Nirncrux-Nirnhoned.png
    >>>Detailed Justice System Concept thread<<<
  • Dober
    Dober
    ✭✭
    - Dobers Wish List -

    - Class Respect Scroll
    - New Class - maybe a Warrior Class for my
    Nord Warrior. A Class that is for Weapon
    Masters
    - New Trails - Make Trails Count More! Let's say
    - A "Weekly Undaunted Trail Pledge"
    Normal and Vet
    - Always New Pets and Mount's :)
    - Pets who fight with you
    - More in Game Mount's maybe connected with
    - more Grafting Classes like maybe
    - Beast Master Class - the Ability to Hunt and
    Train Mount's
    - Housing
    - Guild Headquarters - Housing again
    - New Weapons
    - Crossbow
    - Spear / Staff maybe a Melee Skill line for Staffs
    - Skins for Werewolf and Vampire in Crown St.
    - New Weapon Skill Line "Heroes Arm" The
    ability to Duall Wield 2 Handed Weapons
    Follow us on Facebook - The Syndicate ESO
    Join us on the PSN Community Group - The Syndicate ESO
    Add me on Facebook "Karl Doberman" for Auction inv and much more
  • Kissmeplz
    Kissmeplz
    Not entirely sure if this is the right place to put in suggestions for the future but if not feel free to move this or tell me where to copy paste it...

    1. Guild Bank tabs, purchase extra tabs each tab can be controlled as to what members have access and who doesn't. Oh and each tab should be the same size (bank tabs for a guild are not bag spaces or personal banks right, they are for up to 500 members)
    2. Guild size a way to increase size would be great, maybe also a purchasable option?
    3. Central action houses, ok before you start no not like a standard action house but more along the lines of the following
    a. The auctioneer lists all guilds that have purchased a right to trade instead
    b. The Guild listing in an auctioneer is highest paid to lowest paid, that way a Guild pays to be seen first in a list the listing page could then maybe be restricted each page has 5 Guilds listed as an example.
    c. That way a player could go to an Auctioneer check guild listings, open a guild trading page and buy from that individual Guild.
    d. Players in a Trading Guild would still be placing items in their own guild traders through the Bank, individual Guilds would still be making Guild sales to their guild and so on, but with the added benefit of hitting a considerably larger market .
    4. This opens the option also of a Guild Finder system, again Guilds could potentially pay also for Listing priority. While players can then also see what a guilds about, pve/pvp/trading/social how large even how old, would be cool to even check out the "about" part of a guild or even for a Guild to add a special recruitment write-up

    Just my little bit, mainly things that I would consider very useful in the bigger scheme of things.
  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    Dober wrote: »
    - Dobers Wish List -

    ...
    - New Trails - Make Trails Count More! Let's say
    - A "Weekly Undaunted Trail Pledge"
    Normal and Vet
    ...

    YES!!!
    And it's Trials.
    Edited by Dubhliam on December 11, 2015 12:11PM
    >>>Detailed Justice System Concept thread<<<
  • potirondb16_ESO
    potirondb16_ESO
    ✭✭✭
    I do get this question from a post earlier, what will it takes to add racial active skills !? what would take the most time ?

    - Thinking about what the actual skill might be and trying to figure out how to make sure each class gets one that fits toward their lore (I do see argonian with a toggle pet :)
    - Balancing each skill toward one and other to make sure that you don't created a monster

    or something else ?
    Edited by potirondb16_ESO on December 14, 2015 8:48PM
  • Seamonkey001
    Seamonkey001
    ✭✭
    I think the implementation of the auction horse would be neat. Harnessing ice and fire elements for a sorcerer would be beneficial and fun to learn. Maybe even a bard to play music to give buffs to groups. Just spit balling here :smiley:
    XBox Live GamerTag: Sea Monkey 001
    Main Character: Kelach, High Elf, Sorcerer, Level CP 275
    Guild: Fathers of The Dominion

    Twitch: SeaMonkey001
  • KramUzibra
    KramUzibra
    ✭✭✭✭
    The biggest thing you guys need to worry about is implementing catch-up mechanics: ways for new players to be on par with people who have been playing for a year... this needs to be a core feature (i.e. not a cash shop item like an XP potion) and it needs to be achievable within a matter of a few months (i.e. not the huge separation in player power that will be possible via the Champion System, which could take several years for a more casual player to close the gap). If you do not make this a priority, there will be a pervasive feeling of inequality throughout the community.

    Why should it be so easy for you to achieve what iv worked so long and hard to get??
  • schwarzman1
    schwarzman1
    ✭✭✭
    I would love to see a companion app so I could get my ESO fix while Im away from my PS4.

    PS4 NA AD
    PSN: schwarzman1
  • RA187
    RA187
    KramUzibra wrote: »
    The biggest thing you guys need to worry about is implementing catch-up mechanics: ways for new players to be on par with people who have been playing for a year... this needs to be a core feature (i.e. not a cash shop item like an XP potion) and it needs to be achievable within a matter of a few months (i.e. not the huge separation in player power that will be possible via the Champion System, which could take several years for a more casual player to close the gap). If you do not make this a priority, there will be a pervasive feeling of inequality throughout the community.

    Why should it be so easy for you to achieve what iv worked so long and hard to get??

    i agree with KramUzibra, why should it be easy for new player when its been hell for us to achieve. lets say this, what if you make it easy and most people get high on champion system, then what would you do? at least for us make it hard so we have things to achieve rather rather than make it easy and have bossy people with high stats thinking they got it easy when we've been there where to get a champion point takes 1milion exp.
    v16 - Dimitri Veteran Healer - AD - NA
    Guild: Dark-Brotherhood-Dominion
    "Nightblades use Piercing/reapers mark, cant see *** at night time in PvP. i use 'power of the light', no more complain cant see the target's location"
  • Ra'Shtar
    Ra'Shtar
    ✭✭✭✭✭
    An achievement system that actually feels rewarding and not just a way to get more rainbow colors for your armor, like more pets mounts and titles as reward.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • antonhunterpreub18_ESO
    antonhunterpreub18_ESO
    Soul Shriven
    How hard would it be to develop a single-player version of the game-title...for those who really love the survival-mode gameplay we saw in the other TES games?
  • Oldmanlawlor
    Oldmanlawlor
    ✭✭✭✭
    I would absolutely love to able to level up by foraging.

    I know I could be level 50 in provisioning and a level 3 character, but that doesn't really mean anything without points to invest. I would utterly love if our characters gained XP for picking craftable materials.

    For example, if picking up 200 raw materials in the wild yielded the same XP as an a average quest during level 1-50.
    And perhaps refining 200 raw materials yielded half the XP of picking up raw materials.

    It would just open us up a new way of playing, because personally I love foraging in the wild; We encounter singing Giants, Ecanteres fighting, Deers rubbing their antlers off trees and so on.

    And if we could level by doing that, granted it would be slower than questing, but it's just a new way for us to do it.

    New players could come to the game and, if they chose to, they could play 'Economic scrolls online', be a vet 16 flowerpicker (in a sense), a vet 16 barterer (again, in a sense). Make their millions in game without combat.
  • pala_the4th
    pala_the4th
    ✭✭
    I would love to be able to customize my pet dog.
    Housing where we can display the unique trophies, which are useless at the moment.
    BTeJNZg.jpg
    EU XBone
    High Elf Sorcerer
  • TheHsN
    TheHsN
    ✭✭✭✭✭
    _ Duel Options with your own Alliance members....!!!! IT would save you from lag issue that we cant PLAYYYYYYY....

    _ CHAT BALLONS...it should be really!!!...i got bored to look poeples nick names(can be sometimes very long) and make /w (nick), And write what i want...It is Painful

    _ Changing Gears Styling???... when we get bored we should be able to change the motifs....

    - Dyeable Weapons

    _ Small Scaled PVP

    _ Race And Weapon Ultimates

    _For SURE BETTER TRIAL GEARS ....now all trials are meaningless to play...you dont get anything usefull...

    -Buffs And Debuffs mater...

    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Glaiceana
    Glaiceana
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    ✭✭
    @ZOS_GinaBruno is this going to be a segment in the Live show again any time soon? :)
    Priests of Hircine
    Werewolves who bite for FREE! PC/EU
    Our total free bites: 7000+
    Guild Subreddit | Forum Thread | YouTube Playlist
    Total Champion Points: 1000+
    Main Character: Ithaera - Stam DK, Nord, Female, DD, Werewolf.
    Rothelnog - Stam NB, Orc, Male, DD, Werewolf.
    J'Xena - Mag DK, Khajiit, Female, DD, Werewolf.
    Dances-With-Frost-Dragons - DK, Argonian, Male, Tank, Werewolf.
    Raziel The Paradox - Mag TP, Dark Elf, Male, DD, Vampire.
    Swims-Through-Starlight - TP, Argonian, Female, Healer, Werewolf.
    Glaicean Mag Ward, High Elf, Male, Ice DD, Werewolf.
    Hjurne Hircine's Forsaken - Sorc, Redguard, Male, PvP DD, Werewolf.
    My Total Free Werewolf Bites: 400+ (Ask me about bites if you need one!)
    Playing since July 2015!
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    str8tted wrote: »
    What I'd like to propose is a crown store purchasable upgrade makes skyshards, lorebooks(mages guild experience), and fighters guild exerperience transferable to all characters on an account. This could be done using the achievements which could be used to see what has been accomplished on an account. I understand having to grind and explore the guild quest and skyshards the first time around but having to do them on multiple characters is an absolute time killer. What I'm proposing would be an easy way to earn extra income for development while allowing players to save time leveling and unlocking skill points on alternate characters. The ultimate and skills for these trees could be level capped(for example dawnbreaker and meteor would unlock at level 30) for people who chose to make this purchase for balancing purposes. This wouldn't give players an advantage it would only make creating other characters more feasible and it would save players that choose this option countless hours of grinding and exploring quests and areas we've already done and have no wish to redo.
    str8tted wrote: »
    What I'd like to propose is a crown store purchasable upgrade makes skyshards, lorebooks(mages guild experience), and fighters guild exerperience transferable to all characters on an account. This could be done using the achievements which could be used to see what has been accomplished on an account. I understand having to grind and explore the guild quest and skyshards the first time around but having to do them on multiple characters is an absolute time killer. What I'm proposing would be an easy way to earn extra income for development while allowing players to save time leveling and unlocking skill points on alternate characters. The ultimate and skills for these trees could be level capped(for example dawnbreaker and meteor would unlock at level 30) for people who chose to make this purchase for balancing purposes. This wouldn't give players an advantage it would only make creating other characters more feasible and it would save players that choose this option countless hours of grinding and exploring quests and areas we've already done and have no wish to redo.

    But,if they do all of this,then what would you play the game for? Every character is supposed to do all those things.If they arent there to do,what WILL you do? Just seems sad to buy everything so that you will have everything done across the whole account.Whats the point of playing a second character then?
  • pala_the4th
    pala_the4th
    ✭✭
    I never understood the benefit of making an alternative character, if you dont want to play the game from a different view. Alright, maybe for crafting.
    EU XBone
    High Elf Sorcerer
  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    I would like to see a boss mechanic that punishes faceroll dps.

    Something like:

    The boss spawns adds that spit red circles around the room and deal moderate melee damage with powerful heavy attacks.
    As long as the boss is not in a red circle, he reflects projectiles and returns melee damage.
    He also sometimes destroys a random add that explodes for aoe damage, making it risky to keep only one add alive.

    Or another boss that at a certain random time starts to "accumulate" damage without a clear visual cue and executes a large aoe attack that scales with the damage taken in that time.
    Edited by Dubhliam on March 1, 2016 8:22AM
    >>>Detailed Justice System Concept thread<<<
  • TheLordSoth
    TheLordSoth
    ✭✭
    Hey can you take a look at how someone gets jacked by 4 opposing faction players and lose all the TV stones he has spent an hour questing, fighting and collecting. Who thought that was a good idea to screw over the solo adventurer?
  • philb16_ESO6
    philb16_ESO6
    ✭✭
    The idea is to encourage you to group up. Like any of the 4-man dungeons, you can try to solo it ... at your peril.
    To err is human. To moo, bovine.
  • pala_the4th
    pala_the4th
    ✭✭
    The idea is to encourage you to group up. Like any of the 4-man dungeons, you can try to solo it ... at your peril.

    My best gaming experience was with Age of Kings, the conquerors. We had a chat room and we could chat and such while trying to get into a four people group. I was in a clan and it was the best gaming experience.
    For some reason, this game does not give me a similar taste of group experience.
    Maybe it was because I was a lot younger back then or it was because we had chat messages, dunno...
    EU XBone
    High Elf Sorcerer
  • philb16_ESO6
    philb16_ESO6
    ✭✭
    Your mileage will vary depending on what guilds you are in, but the chat model in ESO leaves a lot to be desired. The most powerful and flexible chat model I've ever seen was in SecondLife, but that's unsurprising since it is a real-time social media environment in a 3D graphical world. The fact that its in-built voice system followed exactly the same model as the chat system just added to the experience.

    I'm not going to pan ESO's chat system though, at least not too much, because it works well enough until you reach one of those moments when you are waiting to team up with someone and none of your guildies or friends are available. If at that moment there doesn't seem to be a lot of players around, it can suddenly become a very lonely experience. Nobody likes playing in a vacuum.
    To err is human. To moo, bovine.
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
    ✭✭✭✭
    -WEAPONS: Two Handed Spear / Wand and Shield

    -ULTIMATES: Race / Weapons

    -Undead: (as skill line like vampire with necromancer skills)

    -Jewelcrafting Can even be a 1st fase only do upgrade and decon existing ones

    -Spellcraft: Can even be a 1st fase only with using found scrolls and learn them like motif pages

    -Token System: Vendor to exchange x tokens for an item that is random

    -Dueling (PvP)

    -Crafting (Make your set: chose from a poll of enchants (max magica , weap dmg etc) cant be
    duplicates (5 bonus no special one)
  • Toorlokviing
    Toorlokviing
    ✭✭✭
    can you do a segment on how hard making poisons applyable to weapons would be?
  • MikeB
    MikeB
    ✭✭✭✭✭
    Just something else ZOS didn't reply to
    Edited by MikeB on March 7, 2016 3:49PM
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