MisterBigglesworth wrote: »The biggest thing you guys need to worry about is implementing catch-up mechanics: ways for new players to be on par with people who have been playing for a year... this needs to be a core feature (i.e. not a cash shop item like an XP potion) and it needs to be achievable within a matter of a few months (i.e. not the huge separation in player power that will be possible via the Champion System, which could take several years for a more casual player to close the gap). If you do not make this a priority, there will be a pervasive feeling of inequality throughout the community.
KramUzibra wrote: »MisterBigglesworth wrote: »The biggest thing you guys need to worry about is implementing catch-up mechanics: ways for new players to be on par with people who have been playing for a year... this needs to be a core feature (i.e. not a cash shop item like an XP potion) and it needs to be achievable within a matter of a few months (i.e. not the huge separation in player power that will be possible via the Champion System, which could take several years for a more casual player to close the gap). If you do not make this a priority, there will be a pervasive feeling of inequality throughout the community.
Why should it be so easy for you to achieve what iv worked so long and hard to get??
What I'd like to propose is a crown store purchasable upgrade makes skyshards, lorebooks(mages guild experience), and fighters guild exerperience transferable to all characters on an account. This could be done using the achievements which could be used to see what has been accomplished on an account. I understand having to grind and explore the guild quest and skyshards the first time around but having to do them on multiple characters is an absolute time killer. What I'm proposing would be an easy way to earn extra income for development while allowing players to save time leveling and unlocking skill points on alternate characters. The ultimate and skills for these trees could be level capped(for example dawnbreaker and meteor would unlock at level 30) for people who chose to make this purchase for balancing purposes. This wouldn't give players an advantage it would only make creating other characters more feasible and it would save players that choose this option countless hours of grinding and exploring quests and areas we've already done and have no wish to redo.
What I'd like to propose is a crown store purchasable upgrade makes skyshards, lorebooks(mages guild experience), and fighters guild exerperience transferable to all characters on an account. This could be done using the achievements which could be used to see what has been accomplished on an account. I understand having to grind and explore the guild quest and skyshards the first time around but having to do them on multiple characters is an absolute time killer. What I'm proposing would be an easy way to earn extra income for development while allowing players to save time leveling and unlocking skill points on alternate characters. The ultimate and skills for these trees could be level capped(for example dawnbreaker and meteor would unlock at level 30) for people who chose to make this purchase for balancing purposes. This wouldn't give players an advantage it would only make creating other characters more feasible and it would save players that choose this option countless hours of grinding and exploring quests and areas we've already done and have no wish to redo.
philb16_ESO6 wrote: »The idea is to encourage you to group up. Like any of the 4-man dungeons, you can try to solo it ... at your peril.