I suggest something to compliment a stamblade's resource management, rather than directly buffing damage, so restoring stamina or buffing stam recovery for a short time seems more reasonable to me. This would help to offset the nerf to siphoning attacks, which has some pretty severe implications for many stamblades.
.
Strider_Roshin wrote: »Master Assassin: Increases Weapon/Spell Damage by 10% while hidden or invisible, and increases the duration of stuns occurred by stealth attacks by 100%
wow.
You're kidding right? You guys would willfully give away one of the strongest passives in the game?Strider_Roshin wrote: »Master Assassin: Increases Weapon/Spell Damage by 10% while hidden or invisible, and increases the duration of stuns occurred by stealth attacks by 100%
Combine this with bat swarm on your typical ~3500-4000 weapon damage stamina nightblade build and you have the best bombing build in game. With the crazy ult generation nighblades get, and also the +20 ultimate per kill almost all PvP players will be getting in next patch from the alliance war passives it's just crazy what you can do. Bat swarm -> weapon swap to other bar with soul harvest and go to town with surprise attack on single target or steel tornado on multiple targets. 2 kills pretty much guarantee you will have bat swarm up again before it even runs out.
The audacity to complain about nightblade passives. I can't believe we are actually talking about this.
TL;DR:wow.
You're kidding right? You guys would willfully give away one of the strongest passives in the game?Strider_Roshin wrote: »Master Assassin: Increases Weapon/Spell Damage by 10% while hidden or invisible, and increases the duration of stuns occurred by stealth attacks by 100%
Combine this with bat swarm on your typical ~3500-4000 weapon damage stamina nightblade build and you have the best bombing build in game. With the crazy ult generation nighblades get, and also the +20 ultimate per kill almost all PvP players will be getting in next patch from the alliance war passives it's just crazy what you can do. Bat swarm -> weapon swap to other bar with soul harvest and go to town with surprise attack on single target or steel tornado on multiple targets. 2 kills pretty much guarantee you will have bat swarm up again before it even runs out.
The audacity to complain about nightblade passives. I can't believe we are actually talking about this.
TL;DR:wow.
The audacity to treat a single build and rotation as if it's the only way to play the class. Ok, great! I'm glad it makes your playstyle better. It does nothing for mine, or for many other magicka NBs. It also does nothing if you're anywhere near someone using Magelight.
Gilliamtherogue wrote: »Congrats on finding the only usable application of this passive, I'm glad every single NB in the world only PvP's, is a vamp, and only uses bats as their ultimate... Oh wait.
All of your examples are exclusive to PvP, and caster builds, and only emphasis toxic game play which I mentioned is against ZoS's ideals for balance.The audacity to treat a single build and rotation as if it's the only way to play the class. Ok, great! I'm glad it makes your playstyle better. It does nothing for mine, or for many other magicka NBs. It also does nothing if you're anywhere near someone using Magelight.Gilliamtherogue wrote: »Congrats on finding the only usable application of this passive, I'm glad every single NB in the world only PvP's, is a vamp, and only uses bats as their ultimate... Oh wait.
No no no no. It's not the only viable way. It's an example.
Here is another example if you wish, for magicka nightblade. Proxy on and cloak. Time proxy burst with sap essence and soul tether from cloak. If done properly, all 3 attacks gain from the 10% extra spell power from the passive for a MASSIVE burst.
You want another one? Merciless resolve, medium weave funnel health/swallow soul. When it's charged, cloak (preferably shadowy disguise morph for the 100% crit change) and add 10% spell power to your merciless resolve.
Anyway, why do I have to teach you how to play nightblade? I'm a templar main.. if you think your passives are restricted and only work with certain playstyles, then have a look at some of mine:
-balanced warrior (Increases your weapon damage by (3-6%) and your spell resistance by X.) only applies to stamina builds and is in no way "balanced"
-enduring rays (Increases duration of Dawn’s Wrath abilities by (5-10%).) only applies it's utterly insignificant bonus to 3 out of the 6 class skills, and EVEN THEN reduces the total dps of one of the morphs
-mending (Increases the healing effects from your restoring light abilities by up to (5-10%) in proportion to the severity of the target’s wounds.) does nothing for a stamina templar as they all scale from magicka.
-light weaver (Provides bonuses for Restoring Light abilities: Increases the duration of Restoring Aura by (10-20%), Healing Ritual grants 2 ultimate to allies under (30-60%) health, Channeling Rite of Passage grants X bonus to your Armor and Spell Resistance.) does nothing for a proper templar because it applies to some really, really bad skills that noone in their right mind should EVER use. Ask any good templar.
-master ritualist (Increased resurrection speed by (10-20%), resurrected allies return with (50-100%) more health and gives you a 50% chance to gain a soul gem after each successful resurrection.) does NOTHING for me. What does that passive give me playing solo, which is most of the time for me? Absolutely nothing.
Nightblade passives are amazing. I really don't understand why you are complaining.
Honestly, nb are probably the strongest. I think they're fine how they are. Other classes needs passives looked at more.
Dude.. I was talking about unstable core morph of eclipse. With the next patch it can be cast on more than one target and the only effect is it does damage after it runs out. And because of the enduring rays passive it takes longer for it to run out.. a DPS loss in my bookGilliamtherogue wrote: »Enduring Rays does not reduce the total DPS of the morphs, it is merely one of the many classic poorly written tooltips. DoT's are not confined to dealing a specific amount of damage over time, they deal damage based on per tick calculations. Increasing the duration of a DoT means more ticks, which equals more damage. If a DoT says "Deals X damage over 8 seconds" and deals damage in two second intervals, and then you have a passive that increases it by another 2 seconds, it doesn't remain as X damage over 10 seconds" it becomes "X+(X/8) damage over 10 seconds", meaning it gains an extra tick of damage. It is not a DPS loss at all, test before you speak.
Yeah, alright. I'll give you that. Repentance heals you for 10% more IF you are low enough health and IF there are bodies around.Gilliamtherogue wrote: »The Mending passive applies to any spec of templars as well, Repentance is in Restoring light and scales with stamina or magicka, same with Remembrance. It is utilized by stamina builds and tanks, just at less of an efficiency than magicka builds.
Uhm. Have you seen the templar feedback thread? It's right here on this forum. 2000 replies in it and growing. I've posted an extensive list of suggestions there. There was also a thread up with 60+ pages in december providing templar feedback. We are working on it. And trust me, I'm not trying to drag nightblades down, where did you get that from? We agree that nightblades are on a level above templars, yes? Well I think they need to stay there. That's all I'm saying. I never said nerf anything in this game, always advocating for buffs instead. But not where they are not needed, ie. nightblade passives. Sorry.Gilliamtherogue wrote: »Regardless, one class's poor passives does not mean everyone else should have bad passives. How about you start your own thread pointing out the imbalances of passives and lack of efficiency with things instead of trying to bring everyone down to the same level? That is why ESO is doomed to continue to get worse, because everyone demands the rest be brought down to the worst, instead of the worst being brought up to the best. Ask for buffs, not nerfs.
Dude.. I was talking about unstable core morph of eclipse. With the next patch it can be cast on more than one target and the only effect is it does damage after it runs out. And because of the enduring rays passive it takes longer for it to run out.. a DPS loss in my bookGilliamtherogue wrote: »Enduring Rays does not reduce the total DPS of the morphs, it is merely one of the many classic poorly written tooltips. DoT's are not confined to dealing a specific amount of damage over time, they deal damage based on per tick calculations. Increasing the duration of a DoT means more ticks, which equals more damage. If a DoT says "Deals X damage over 8 seconds" and deals damage in two second intervals, and then you have a passive that increases it by another 2 seconds, it doesn't remain as X damage over 10 seconds" it becomes "X+(X/8) damage over 10 seconds", meaning it gains an extra tick of damage. It is not a DPS loss at all, test before you speak.Yeah, alright. I'll give you that. Repentance heals you for 10% more IF you are low enough health and IF there are bodies around.Gilliamtherogue wrote: »The Mending passive applies to any spec of templars as well, Repentance is in Restoring light and scales with stamina or magicka, same with Remembrance. It is utilized by stamina builds and tanks, just at less of an efficiency than magicka builds.Uhm. Have you seen the templar feedback thread? It's right here on this forum. 2000 replies in it and growing. I've posted an extensive list of suggestions there. There was also a thread up with 60+ pages in december providing templar feedback. We are working on it. And trust me, I'm not trying to drag nightblades down, where did you get that from? We agree that nightblades are on a level above templars, yes? Well I think they need to stay there. That's all I'm saying. I never said nerf anything in this game, always advocating for buffs instead. But not where they are not needed, ie. nightblade passives. Sorry.Gilliamtherogue wrote: »Regardless, one class's poor passives does not mean everyone else should have bad passives. How about you start your own thread pointing out the imbalances of passives and lack of efficiency with things instead of trying to bring everyone down to the same level? That is why ESO is doomed to continue to get worse, because everyone demands the rest be brought down to the worst, instead of the worst being brought up to the best. Ask for buffs, not nerfs.
Master_Kas wrote: »No as a both magicka and stamina nightblade since launch.
It's not true that you can only use it for the initial shot.
And knowing ZOS they would prob change it to something very weak.
So no imo.
As a magblade I find this passive to be completely useless outside of PvP, and in PvP (where most people run recoveries) it's really unnecessary imho. I'd sooner see the whole passive reworked to something that benefits both magblades and stamblades, preferably something usable in all forms of content.PlagueMonk wrote: »Executioner is good for a mageblade but near worthless to a stamblade. I wouldn't want to remove the magicka component since mageblades like this ability but i would like to tweak it have a stamina component added to it.
Strider_Roshin wrote: »Honestly, nb are probably the strongest. I think they're fine how they are. Other classes needs passives looked at more.
After playing every class I can safely say they're not the strongest but they're by no means weak. I think Nightblades are very well rounded, however they got nerfed in TG. Magicka sorcs however are the most powerful class/play style, and they got a massive buff to their healing so I see no issues with improving some of the underwhelming passives for the Nightblade. And on a side note this thread isn't about other classes, this is about the two passives mentioned for the Nightblade. So please refrain from the "give my class attention instead" comments. There are other threads for that. This one is for Nightblades.
Strider_Roshin wrote: »Honestly, nb are probably the strongest. I think they're fine how they are. Other classes needs passives looked at more.
After playing every class I can safely say they're not the strongest but they're by no means weak. I think Nightblades are very well rounded, however they got nerfed in TG. Magicka sorcs however are the most powerful class/play style, and they got a massive buff to their healing so I see no issues with improving some of the underwhelming passives for the Nightblade. And on a side note this thread isn't about other classes, this is about the two passives mentioned for the Nightblade. So please refrain from the "give my class attention instead" comments. There are other threads for that. This one is for Nightblades.
I play stam and magica every class. Vr16 mag nb, vr7 stam Nb.
So I'm talking from plenty of experience. They are far stronger than any other class. 15% regen across the board is possibly the strongest passive in the game. Magica sorc has a complete wasted tree if they don't run pets. Stam sorc has two wasted trees. Templar jus has overall bad passives, stam have a wasted tree. Magica DKs use all trees but have some bad ones (health regen per draconic power ability slotted... lol) and stam DKs have a wasted tree. Stam and magica NBs make use of all trees, stam miss out on like 2 passives.
So no, nb passives absolutely do not need a buff. The two you say are bad are better than a lot of other classes passives the others have.
Strider_Roshin wrote: »Sorcs passives are better:
20% health and stamina, 10% magicka regen
5% cost reduction for stamina and magicka
15% cost reduction for Ultimates
Nightblades have 15% stamina, magicka, and health regen. Oh yes, so OP.
Now everyone who has commented on this thread to whine about your class, please leave. Your comments are useless and you have your own threads to ask for changes.
This thread is for Nightblades who want to brainstorm about how we can change these passives if they feel they need to. Nightblades that disagree with my ideas are more than welcome to comment; as long as your feedback is respectful.
Strider_Roshin wrote: »Sorcs passives are better:
20% health and stamina, 10% magicka regen
5% cost reduction for stamina and magicka
15% cost reduction for Ultimates
Nightblades have 15% stamina, magicka, and health regen. Oh yes, so OP.
Now everyone who has commented on this thread to whine about your class, please leave. Your comments are useless and you have your own threads to ask for changes.
This thread is for Nightblades who want to brainstorm about how we can change these passives if they feel they need to. Nightblades that disagree with my ideas are more than welcome to comment; as long as your feedback is respectful.
Strider_Roshin wrote: »Sorcs passives are better:
20% health and stamina, 10% magicka regen
5% cost reduction for stamina and magicka
15% cost reduction for Ultimates
Nightblades have 15% stamina, magicka, and health regen. Oh yes, so OP.
Now everyone who has commented on this thread to whine about your class, please leave. Your comments are useless and you have your own threads to ask for changes.
This thread is for Nightblades who want to brainstorm about how we can change these passives if they feel they need to. Nightblades that disagree with my ideas are more than welcome to comment; as long as your feedback is respectful.
Gilliamtherogue wrote: »The audacity to treat a single build and rotation as if it's the only way to play the class. Ok, great! I'm glad it makes your playstyle better. It does nothing for mine, or for many other magicka NBs. It also does nothing if you're anywhere near someone using Magelight.Gilliamtherogue wrote: »Congrats on finding the only usable application of this passive, I'm glad every single NB in the world only PvP's, is a vamp, and only uses bats as their ultimate... Oh wait.
No no no no. It's not the only viable way. It's an example.
Here is another example if you wish, for magicka nightblade. Proxy on and cloak. Time proxy burst with sap essence and soul tether from cloak. If done properly, all 3 attacks gain from the 10% extra spell power from the passive for a MASSIVE burst.
You want another one? Merciless resolve, medium weave funnel health/swallow soul. When it's charged, cloak (preferably shadowy disguise morph for the 100% crit change) and add 10% spell power to your merciless resolve.
Anyway, why do I have to teach you how to play nightblade? I'm a templar main.. if you think your passives are restricted and only work with certain playstyles, then have a look at some of mine:
-balanced warrior (Increases your weapon damage by (3-6%) and your spell resistance by X.) only applies to stamina builds and is in no way "balanced"
-enduring rays (Increases duration of Dawn’s Wrath abilities by (5-10%).) only applies it's utterly insignificant bonus to 3 out of the 6 class skills, and EVEN THEN reduces the total dps of one of the morphs
-mending (Increases the healing effects from your restoring light abilities by up to (5-10%) in proportion to the severity of the target’s wounds.) does nothing for a stamina templar as they all scale from magicka.
-light weaver (Provides bonuses for Restoring Light abilities: Increases the duration of Restoring Aura by (10-20%), Healing Ritual grants 2 ultimate to allies under (30-60%) health, Channeling Rite of Passage grants X bonus to your Armor and Spell Resistance.) does nothing for a proper templar because it applies to some really, really bad skills that noone in their right mind should EVER use. Ask any good templar.
-master ritualist (Increased resurrection speed by (10-20%), resurrected allies return with (50-100%) more health and gives you a 50% chance to gain a soul gem after each successful resurrection.) does NOTHING for me. What does that passive give me playing solo, which is most of the time for me? Absolutely nothing.
Nightblade passives are amazing. I really don't understand why you are complaining.
You telling Nightblades that they don't get to complain about bad passives because we have some good ones is like telling an amputee to get over their disability because they still have other working limbs. Get real.
leepalmer95 wrote: »Strider_Roshin wrote: »Sorcs passives are better:
20% health and stamina, 10% magicka regen
5% cost reduction for stamina and magicka
15% cost reduction for Ultimates
Nightblades have 15% stamina, magicka, and health regen. Oh yes, so OP.
Now everyone who has commented on this thread to whine about your class, please leave. Your comments are useless and you have your own threads to ask for changes.
This thread is for Nightblades who want to brainstorm about how we can change these passives if they feel they need to. Nightblades that disagree with my ideas are more than welcome to comment; as long as your feedback is respectful.
Bias post was Bias.
List them all. It's well known they have the best passives
Strider_Roshin wrote: »Sorcs passives are better:
20% health and stamina, 10% magicka regen
5% cost reduction for stamina and magicka
15% cost reduction for Ultimates
Nightblades have 15% stamina, magicka, and health regen. Oh yes, so OP.
Now everyone who has commented on this thread to whine about your class, please leave. Your comments are useless and you have your own threads to ask for changes.
This thread is for Nightblades who want to brainstorm about how we can change these passives if they feel they need to. Nightblades that disagree with my ideas are more than welcome to comment; as long as your feedback is respectful.
If you are going to list all sorc passives to prove they are stronger you should list all NB passives for an honest comparison. NB have among the best passives in the game (for both magicka and stamina), for this reason most people are going to say no to your requests until the other classes passives get looked over first, especially templar/stam templar/Stam Sorc etc.
Killing an enemy with an Assassination ability restores 1428 Magicka over 6 seconds.
Increases Max Magicka by 8% while a Siphoning ability is slotted.
Increases the effectiveness of your healing done by 3% for each Siphoning ability slotted.
Activating a Siphoning ability grants 2 additional Ultimate. This effect has a 4 second cooldown.
After drinking a potion you gain 12 Ultimate.
Activating a Shadow ability gives you Major Ward and Major Resolve, increasing Spell Resistance and Armor by 5120 for 2 seconds. This duration is increased by 1 second for each piece of Heavy Armor equipped. (Auto Armor, lol)
Increases Max Health by 3% for each Shadow ability slotted.
Increases Stamina, Health and Magicka Regeneration by 15%.
With an Assassination ability slotted:
Increases Critical Strike rating by 2519 for each Assassination ability slotted.
Increases bonus Critical Strike damage by 10%.
A successful critical hit gives nearby allies Minor Savagery, increasing Weapon Critical Strike rating by 629 for 20 seconds.
While using Assassination abilities:
Increases Weapon and Spell Damage while invisible or stealth by 10%.
Successful stealth attacks stun for 100% longer.
Some of these passives I would love on any class....
vyndral13preub18_ESO wrote: »Strider_Roshin wrote: »Sorcs passives are better:
20% health and stamina, 10% magicka regen
5% cost reduction for stamina and magicka
15% cost reduction for Ultimates
Nightblades have 15% stamina, magicka, and health regen. Oh yes, so OP.
Now everyone who has commented on this thread to whine about your class, please leave. Your comments are useless and you have your own threads to ask for changes.
This thread is for Nightblades who want to brainstorm about how we can change these passives if they feel they need to. Nightblades that disagree with my ideas are more than welcome to comment; as long as your feedback is respectful.
Your thread title is to blame for some of the negativity and the forum you are on. You are on the test realm form with a thread titled Can we look at NB passives? The location and the title imply that you feel some action needs taken and now.
I mean you asked a yes/no question. You cant be upset when people come in and say No.
But then again it is about NBs so it might not have mattered.Gilliamtherogue wrote: »The audacity to treat a single build and rotation as if it's the only way to play the class. Ok, great! I'm glad it makes your playstyle better. It does nothing for mine, or for many other magicka NBs. It also does nothing if you're anywhere near someone using Magelight.Gilliamtherogue wrote: »Congrats on finding the only usable application of this passive, I'm glad every single NB in the world only PvP's, is a vamp, and only uses bats as their ultimate... Oh wait.
No no no no. It's not the only viable way. It's an example.
Here is another example if you wish, for magicka nightblade. Proxy on and cloak. Time proxy burst with sap essence and soul tether from cloak. If done properly, all 3 attacks gain from the 10% extra spell power from the passive for a MASSIVE burst.
You want another one? Merciless resolve, medium weave funnel health/swallow soul. When it's charged, cloak (preferably shadowy disguise morph for the 100% crit change) and add 10% spell power to your merciless resolve.
Anyway, why do I have to teach you how to play nightblade? I'm a templar main.. if you think your passives are restricted and only work with certain playstyles, then have a look at some of mine:
-balanced warrior (Increases your weapon damage by (3-6%) and your spell resistance by X.) only applies to stamina builds and is in no way "balanced"
-enduring rays (Increases duration of Dawn’s Wrath abilities by (5-10%).) only applies it's utterly insignificant bonus to 3 out of the 6 class skills, and EVEN THEN reduces the total dps of one of the morphs
-mending (Increases the healing effects from your restoring light abilities by up to (5-10%) in proportion to the severity of the target’s wounds.) does nothing for a stamina templar as they all scale from magicka.
-light weaver (Provides bonuses for Restoring Light abilities: Increases the duration of Restoring Aura by (10-20%), Healing Ritual grants 2 ultimate to allies under (30-60%) health, Channeling Rite of Passage grants X bonus to your Armor and Spell Resistance.) does nothing for a proper templar because it applies to some really, really bad skills that noone in their right mind should EVER use. Ask any good templar.
-master ritualist (Increased resurrection speed by (10-20%), resurrected allies return with (50-100%) more health and gives you a 50% chance to gain a soul gem after each successful resurrection.) does NOTHING for me. What does that passive give me playing solo, which is most of the time for me? Absolutely nothing.
Nightblade passives are amazing. I really don't understand why you are complaining.
You telling Nightblades that they don't get to complain about bad passives because we have some good ones is like telling an amputee to get over their disability because they still have other working limbs. Get real.
Actually it isnt like that at all. It is like a parent telling their child to be happy with what they have because there are children in the world that have less.
The old eat your green beans there are kids who dont get anything to eat at all!
I still hate green beans.
vyndral13preub18_ESO wrote: »Strider_Roshin wrote: »Sorcs passives are better:
20% health and stamina, 10% magicka regen
5% cost reduction for stamina and magicka
15% cost reduction for Ultimates
Nightblades have 15% stamina, magicka, and health regen. Oh yes, so OP.
Now everyone who has commented on this thread to whine about your class, please leave. Your comments are useless and you have your own threads to ask for changes.
This thread is for Nightblades who want to brainstorm about how we can change these passives if they feel they need to. Nightblades that disagree with my ideas are more than welcome to comment; as long as your feedback is respectful.
Your thread title is to blame for some of the negativity and the forum you are on. You are on the test realm form with a thread titled Can we look at NB passives? The location and the title imply that you feel some action needs taken and now.
I mean you asked a yes/no question. You cant be upset when people come in and say No.
But then again it is about NBs so it might not have mattered.Gilliamtherogue wrote: »The audacity to treat a single build and rotation as if it's the only way to play the class. Ok, great! I'm glad it makes your playstyle better. It does nothing for mine, or for many other magicka NBs. It also does nothing if you're anywhere near someone using Magelight.Gilliamtherogue wrote: »Congrats on finding the only usable application of this passive, I'm glad every single NB in the world only PvP's, is a vamp, and only uses bats as their ultimate... Oh wait.
No no no no. It's not the only viable way. It's an example.
Here is another example if you wish, for magicka nightblade. Proxy on and cloak. Time proxy burst with sap essence and soul tether from cloak. If done properly, all 3 attacks gain from the 10% extra spell power from the passive for a MASSIVE burst.
You want another one? Merciless resolve, medium weave funnel health/swallow soul. When it's charged, cloak (preferably shadowy disguise morph for the 100% crit change) and add 10% spell power to your merciless resolve.
Anyway, why do I have to teach you how to play nightblade? I'm a templar main.. if you think your passives are restricted and only work with certain playstyles, then have a look at some of mine:
-balanced warrior (Increases your weapon damage by (3-6%) and your spell resistance by X.) only applies to stamina builds and is in no way "balanced"
-enduring rays (Increases duration of Dawn’s Wrath abilities by (5-10%).) only applies it's utterly insignificant bonus to 3 out of the 6 class skills, and EVEN THEN reduces the total dps of one of the morphs
-mending (Increases the healing effects from your restoring light abilities by up to (5-10%) in proportion to the severity of the target’s wounds.) does nothing for a stamina templar as they all scale from magicka.
-light weaver (Provides bonuses for Restoring Light abilities: Increases the duration of Restoring Aura by (10-20%), Healing Ritual grants 2 ultimate to allies under (30-60%) health, Channeling Rite of Passage grants X bonus to your Armor and Spell Resistance.) does nothing for a proper templar because it applies to some really, really bad skills that noone in their right mind should EVER use. Ask any good templar.
-master ritualist (Increased resurrection speed by (10-20%), resurrected allies return with (50-100%) more health and gives you a 50% chance to gain a soul gem after each successful resurrection.) does NOTHING for me. What does that passive give me playing solo, which is most of the time for me? Absolutely nothing.
Nightblade passives are amazing. I really don't understand why you are complaining.
You telling Nightblades that they don't get to complain about bad passives because we have some good ones is like telling an amputee to get over their disability because they still have other working limbs. Get real.
Actually it isnt like that at all. It is like a parent telling their child to be happy with what they have because there are children in the world that have less.
The old eat your green beans there are kids who dont get anything to eat at all!
I still hate green beans.