Its not that stamina sorcs do particulalry need a spammable stamina morph, but they just need over all stamina supported dmg. Boundless storm is only used for utilty and thers litterary no other stamina dmg skill we can use. bound armor kind of supports HA wielding, but I tried to build around that and an 11% increase is just nothing to rely on.
If we dont get a spammable ability, at least change the utility abilites so they can find a place in our builds, and buff those skills that support stamina gameplay.
How comes that theres still no reply for this thread yet??
The kit that stam sorcs provide with the current setup is embarassing and ZOS promised to change that. If the TG goes live like that theres really now room for any decent stam build in PvP, given that all other classes are well looked after.
We still need
- any stamina dmg ability, e.g. the long discussed stamina frag (yes stamsorcs dont have a SINGE stam dmg ability, besides thundering presence that not even stam builds morph into)
- any defensive mechanic that stamina sorcs can choose, because shields are just not viable with stamina builds
- crit surge can't heal against shields which is a MASSIVE disadvantage and makes it less viable compared to momentum
In the current TG state, stamina sorceres will again vanish into thin air.. PLS include this in the update @ZOS_GinaBruno
Personally I would like to have an option for an instant cast DPS from the sorc skill line. I'm not too picky how they make that work. Or even if the other morph of C-frag was stamina but had the same effect...casting stamina abilities could proc instant cast stamina based C-frag that hit as hard or harder than WB.
I can hit 20k damage heay attacks with a bow. Problem is heavy attack is garbage - most of the time you can't just stand there and charge up a heavy attack.
I think a stamina morph of deadric curse, dealing poison damage and applying to self might be a good idea for a stam sorc damage ability.
No because you will *** off all 7 people using pets with this morph.
You are stuck being a Wrecking blow spamming werewolf with streak and lightning form for 6 more months. Likely forever.
With regard to crit surge they should just make it on par with rally putting a hot on it, reduce the mag cost and call it a day.
I'm suggesting they call it a day because that is literally probably the extent of the work they do on balancing this game in a single day.
Maybe what stamina sorcerers really need is for NB and Templars not to have direct stamina damage morphs and for all weapon skills to be made useful with a decent direct damage morph. That certainly seems to be the zos direction of travel. However ATM the situation is a complete mess.
DoT crits healing shouldn't come back unless we get heals off both DoTs and direct damage simultaneously, otherwise the 10k wb heal could get stolen by a 0.5k DoT heal. And that is unlikely to happen as it is more complex.
DoT crits healing shouldn't come back unless we get heals off both DoTs and direct damage simultaneously, otherwise the 10k wb heal could get stolen by a 0.5k DoT heal. And that is unlikely to happen as it is more complex.
yea that is because there is a cooldown on it and Im saying to get rid of it altogether. It limits the use of skills and builds.
DoT crits healing shouldn't come back unless we get heals off both DoTs and direct damage simultaneously, otherwise the 10k wb heal could get stolen by a 0.5k DoT heal. And that is unlikely to happen as it is more complex.
yea that is because there is a cooldown on it and Im saying to get rid of it altogether. It limits the use of skills and builds.
DoT crits healing shouldn't come back unless we get heals off both DoTs and direct damage simultaneously, otherwise the 10k wb heal could get stolen by a 0.5k DoT heal. And that is unlikely to happen as it is more complex.
yea that is because there is a cooldown on it and Im saying to get rid of it altogether. It limits the use of skills and builds.
Yes, it doesn't matter how small the "cooldown" goes because it still kills your overall HPS as long as it is one heal at a time and there is the global cooldown for skills that capable of healing.
Something is telling them in their math that stam Sorc would be too powerful without the cooldown.
But that is what heal debuffs and CC is for.
With regard to crit surge they should just make it on par with rally putting a hot on it, reduce the mag cost and call it a day.
I'm suggesting they call it a day because that is literally probably the extent of the work they do on balancing this game in a single day.
Lol.
Id rather see the dot crit heals return and cooldown wiped away. No dots give burst healing - but they would provide in combat healing over time. It wont save you from burst, which is what kills you in this game - but it assists with sustain.
Some exception like bats - but that burst heals already anyway.

IMO, stamsorc should be about how using magic to reinforce weapon power. StamDK use dots with their weapon, stamplar use channeled lances, stamblade use direct self-attack, so stamsorc should focus on weapon reinforcement
Personally I think conjuration in previous TES games was extremely well executed and could have been an exellent conceptual starting point for stamina sorcerers and summoning, and it is a shame they didn't even come close to capturing it's essence.
With the new change to toogle (except bound armor), I'll love a change like that :
- bound armament : give stamina instead of magicka, also give a 20% bonus damage on all weapon attack for 15 second -> it will be the stam morph, who maximise weapon power.
IMO, stamsorc should be about how using magic to reinforce weapon power.
D0ntevenL1ft wrote: »I enjoy how this thread keeps growing without any reply from ZOS. Keep it up guys and maybe we can force change.