Forestd16b14_ESO wrote: »The reasoning and this is straight from ZOS mouth.
They wanted Meteor to be on par with the rest of the ultimates.
Either thought the rest of the ultimates also had counters and negatives they had to deal with such as Negate or Standers or Nova all being AoEs or Dragons Leap and Death Stroke being able to dodge roll or even side stepping or Soul Assault being a channel spell can be broken taking few steps back. All other ultimates had counters or negatives yet to no surprise ZOS can't see that cause they don't play their own game and just go off the word of no skilled elitest streamers.
Khaos_Bane wrote: »Forestd16b14_ESO wrote: »The reasoning and this is straight from ZOS mouth.
They wanted Meteor to be on par with the rest of the ultimates.
Either thought the rest of the ultimates also had counters and negatives they had to deal with such as Negate or Standers or Nova all being AoEs or Dragons Leap and Death Stroke being able to dodge roll or even side stepping or Soul Assault being a channel spell can be broken taking few steps back. All other ultimates had counters or negatives yet to no surprise ZOS can't see that cause they don't play their own game and just go off the word of no skilled elitest streamers.
I'm fine if they give it a counter, not just to the DK alone. Reflective could already use a nerf IMO.
TheM0rganism wrote: »DID I MENTION SOUL STRIKE IS STILL INTERRUPTABLE!?!
This was the lesser evil.
The best option was to provide a reliable high dmg unique ulti for each class that performs as good as meteor. Then reduce meteor to a high volume fire/cold spell that shoots a range spell in a cone (reduce dmg and cost, but increased snare/healing reduction/whateverwhydoihavetodowrobelsjob)
But ZOS decided unreflective was the easiest to do.
I'll accept it, but it distracts from the discussion we should be having about class balance/ultimate balance.
It needs to be made ground-targeted if its not reflectable.
Khaos_Bane wrote: »Forestd16b14_ESO wrote: »The reasoning and this is straight from ZOS mouth.
They wanted Meteor to be on par with the rest of the ultimates.
Either thought the rest of the ultimates also had counters and negatives they had to deal with such as Negate or Standers or Nova all being AoEs or Dragons Leap and Death Stroke being able to dodge roll or even side stepping or Soul Assault being a channel spell can be broken taking few steps back. All other ultimates had counters or negatives yet to no surprise ZOS can't see that cause they don't play their own game and just go off the word of no skilled elitest streamers.
I'm fine if they give it a counter, not just to the DK alone. Reflective could already use a nerf IMO.
Devs stated that they're reverting it to reflectable again yersterday.
@Sarousse really, where?
edit: this is what i found yesterday...ZOS_GinaBruno wrote: »We stated last week (and a couple weeks ago) that we have no plans to make Meteor reflectable again.Forestd16b14_ESO wrote: »Still see that theirs no changes to make Meteor reflectable again.
Times running out ZOS.
tbh, i think meteor is fine non-reflectable (not planning to use it unless the blob meta remains despite deto changes + vicious death). it punishes balls and is still fairly week 1v1, because of the tell. Everyone can block the initial impact and then dodge out of it, shield users can apply shields beforehand, those with selfheal can take care that they are at full life. I agree that a combination with fear/fossilize/etc is a though one, but again: you see it coming and can bepreapre.
if they changes it to a ground target, it would either be the worst ultimate ever (with the tell) or actually much stronger than it is now (if they removed the visual tell). imho, the current state is the most balanced, followed by the one one live servers. ground targetting makes it either *** tier (like pre 1.6) or godly and then actually imbalanced (without a tell)
Khaos_Bane wrote: »Why should it be reflectable ?
Joy_Division wrote: »Khaos_Bane wrote: »Why should it be reflectable ?
Because it was and meteor was still considered a good ultimate.
tbh, i think meteor is fine non-reflectable (not planning to use it unless the blob meta remains despite deto changes + vicious death). it punishes balls and is still fairly week 1v1, because of the tell. Everyone can block the initial impact and then dodge out of it, shield users can apply shields beforehand, those with selfheal can take care that they are at full life. I agree that a combination with fear/fossilize/etc is a though one, but again: you see it coming and can bepreapre.
if they changes it to a ground target, it would either be the worst ultimate ever (with the tell) or actually much stronger than it is now (if they removed the visual tell). imho, the current state is the most balanced, followed by the one one live servers. ground targetting makes it either *** tier (like pre 1.6) or godly and then actually imbalanced (without a tell)
Joy_Division wrote: »Khaos_Bane wrote: »Why should it be reflectable ?
Because it was and meteor was still considered a good ultimate.
Joy_Division wrote: »Khaos_Bane wrote: »Why should it be reflectable ?
Because it was and meteor was still considered a good ultimate.
Exactly.
I am going to re-state my solution:
"If its not reflect-able it should be ground-target just like Nova or Negate"
If someone throws a meteor at you..... Block
Joy_Division wrote: »Khaos_Bane wrote: »Why should it be reflectable ?
Because it was and meteor was still considered a good ultimate.
Exactly.
I am going to re-state my solution:
"If its not reflect-able it should be ground-target just like Nova or Negate"
caeliusstarbreaker wrote: »Joy_Division wrote: »Khaos_Bane wrote: »Why should it be reflectable ?
Because it was and meteor was still considered a good ultimate.
Exactly.
I am going to re-state my solution:
"If its not reflect-able it should be ground-target just like Nova or Negate"
Because high dmg ultimates that aren't dodgeable, reflectable, all classes reliably have a CC to go through block (except templar as far as easy button) has a dot attached, has a CC itself, returns ulti/has snare and grants empowered should have a counter besides... Try to hold block and hope it doesn't CC, try to CC break after you inevitably get fear, fossilize, streak, lum shards (lawl) renders that defense useless.
tbh, i think meteor is fine non-reflectable (not planning to use it unless the blob meta remains despite deto changes + vicious death). it punishes balls and is still fairly week 1v1, because of the tell. Everyone can block the initial impact and then dodge out of it, shield users can apply shields beforehand, those with selfheal can take care that they are at full life. I agree that a combination with fear/fossilize/etc is a though one, but again: you see it coming and can bepreapre.
if they changes it to a ground target, it would either be the worst ultimate ever (with the tell) or actually much stronger than it is now (if they removed the visual tell). imho, the current state is the most balanced, followed by the one one live servers. ground targetting makes it either *** tier (like pre 1.6) or godly and then actually imbalanced (without a tell)
You let in the visual cue and speed up the time before impact... doesn't seem that difficult to me.
And btw, zergballs ran around without detonation and it's not as if you'd lose damage by using stell tornado instead, Vicious Death actually needs enemies to die before it does anything, so have fun running Meteor I guess.
RinaldoGandolphi wrote: »I think now that Meteor is not reflectable the knockback should be removed.
I think that makes it fair, it does high damage and a DOT but no knockback. I think thats really all that needs to be done now, but im not sure they will do that.
RinaldoGandolphi wrote: »I think now that Meteor is not reflectable the knockback should be removed.
I think that makes it fair, it does high damage and a DOT but no knockback. I think thats really all that needs to be done now, but im not sure they will do that.
That would also fix the problem, yeah.
TheM0rganism wrote: »MINDFUL, SKILLED GAME PLAY HAS NO PLACE IN REWARDING PVP CONTENT!
ULTIMATES SHOULD HAVE NO COUNTER!
UNLESS IT'S SOUL STRIKE, DIRECTIONAL, BUGGED, NEGATED, OR BELONGING TO A TEMPLAR, IN WHICH CASE IT'S PROBABLY USELESS ANYWAY!
DID I MENTION SOUL STRIKE IS STILL INTERRUPTABLE!?!
PAY NO ATTENTION TO THE MAGBLADE BEHIND THE CURTAIN!
RinaldoGandolphi wrote: »I think now that Meteor is not reflectable the knockback should be removed.
I think that makes it fair, it does high damage and a DOT but no knockback. I think thats really all that needs to be done now, but im not sure they will do that.
That would also fix the problem, yeah.
No, it would not - who cares wether Meteor has a cc attached to it or not when he can just cast an unbreakable cc on the target before the impact anyway?
Here are the reasons it is not be reflectable (as per my understanding)
1. It is a meteor - even if it is reflectable it should be reflected to the sky.
2. This ability is extremely loud, shiny and very slow - it is too easy to reflect it and too punishable for the caster to end up eating his own ultimate.
3. You'd say l2p and choose your target - I say l2p and counter the meteor - you have ton of time to buff you up to put snare immunity to block and to get out of meteor area
The only con argument is:
How dare they take away the the fun part(meteor reflect) from the DKs now!... when they are just back in business!!
And all other l2p arguments are brought to the forums just to disguise this real con (selfish) part that all DKs are really concerned with.