the only thing i can think of is less lag, but the problem is. by making it so effective more people will try cluster bomb with it which will actually create MORE lag in itself, defeating that goal.
and since it does a hefty blow and is moderately cheap, it'll be a no brainer for people to mass use. creating more of the lag we are trying to avoid.
any other reasons this change is here? as it's obviously staying.
in which case is there also any plans to make it so it's not the obvious choice of ultimate for most situations?
the only thing i can think of is less lag, but the problem is. by making it so effective more people will try cluster bomb with it which will actually create MORE lag in itself, defeating that goal.
and since it does a hefty blow and is moderately cheap, it'll be a no brainer for people to mass use. creating more of the lag we are trying to avoid.
any other reasons this change is here? as it's obviously staying.
in which case is there also any plans to make it so it's not the obvious choice of ultimate for most situations?
@dsalter ,
Given it is not reflectable... for a fact.
Given it will be used more... as you say.
Given it will be used in combi's.... as you say.
How will it force you to defend ?
What are your options to defend ?
Because that is your answer why it will not be changed !
I'll help you with your first option:
Do nothing on the defense.... and die regular by it.
the only thing i can think of is less lag, but the problem is. by making it so effective more people will try cluster bomb with it which will actually create MORE lag in itself, defeating that goal.
and since it does a hefty blow and is moderately cheap, it'll be a no brainer for people to mass use. creating more of the lag we are trying to avoid.
any other reasons this change is here? as it's obviously staying.
in which case is there also any plans to make it so it's not the obvious choice of ultimate for most situations?
@dsalter ,
Given it is not reflectable... for a fact.
Given it will be used more... as you say.
Given it will be used in combi's.... as you say.
How will it force you to defend ?
What are your options to defend ?
Because that is your answer why it will not be changed !
I'll help you with your first option:
Do nothing on the defense.... and die regular by it.
i'm not complaining, i'm actually all for it but the thing is then is they left it in it's powerhouse state and now with a core way to not get wasted by it is now done with it'll become an issue when chain "bombed" by them, yes this can help with zergs but it's also zerg abusable, and given each drop causes a knock back, if times right can cause one hell of a lag spike as seen in the past
RoamingRiverElk wrote: »The change will affect overall balance of the game very negatively. For such a powerful ultimate, there needed to be ways to counter it. Blocking and damage shields simply cannot be the only way to defend against it, when
1) powerful damage shields are not available to all, and
2) there are skills which make you stop blocking and there is *nothing* you can do about it.
The initial hit must now be able to be avoided by dodge rolling.
The Meteor changes will be good.
The purpose is to break up zergs. Right now, pvp runs in the same booooooooooring cycle...get a wall down, Rush the beach, get a wall down, Rush. Any Zerg with some decent players reflect every meteor on the way in.
By removing the reflect, groups have to make a decision - do they rush, with their AOE and attacks focused in an unstop able wall, or do they spread out? There is now a risk to zerging the breach - if several defenders have meteor saved up (and I will), two or three landing on a compacted Zerg...ka-BOOM. Bwa ha ha.
Offensively this won't be as big a change, although it should encourage defenders to spread out too. But if you're talking defenders up on a wall, usually they don't cluster in tight groups of 20.
This is all about getting rid of the stupid "on the crown! On the crown!" Mentality. See some of the other changes that encourage the same, like the set that has a chance to proc 15k damage to everyone standing around a Kill. Ouch.
As to lag, it's possible that issues with the meteor changes can be addressed behind the scenes, by doing things like changing the order the system calculates damage, involving less objects in the world, removing redundant calculations, etc.
Devs stated that they're reverting it to reflectable again yersterday.
ZOS_GinaBruno wrote: »We stated last week (and a couple weeks ago) that we have no plans to make Meteor reflectable again.Forestd16b14_ESO wrote: »Still see that theirs no changes to make Meteor reflectable again.
Times running out ZOS.
i can see them needing to increase the cost tho if values don't go down so it becomes more of a save it for the right moment ability rather than a use it when you can kind of ability
i can see them needing to increase the cost tho if values don't go down so it becomes more of a save it for the right moment ability rather than a use it when you can kind of ability
i can see them needing to increase the cost tho if values don't go down so it becomes more of a save it for the right moment ability rather than a use it when you can kind of ability
While the meta heavily favours burst damage I don't think it's such a good idea to create more of that by increasing both usefulness and cost of available burst damage skills. It won't help, except it would actually devalue the morph with lower burst.
i can see them needing to increase the cost tho if values don't go down so it becomes more of a save it for the right moment ability rather than a use it when you can kind of ability
While the meta heavily favours burst damage I don't think it's such a good idea to create more of that by increasing both usefulness and cost of available burst damage skills. It won't help, except it would actually devalue the morph with lower burst.
but increasing the cost would make it less burst viable since it can't be used so much on demand since it would require alot of charge
Cinnamon_Spider wrote: »Because meteors are Wrobel's seeds and he wants to make sure they are spread on everyone.
A huge poweful kenetic energy hits you, which create earthquakes.
Reflect that? Anyone who stands under a meteor should be one shotted, or at least knocked away.
If you want that reflected, rename it to something else.