But a group is 24 people.
That's 6 groups.
But a group is 24 people.
That's 6 groups.
It's one group. ZOS allows you to GROUP up to 24 people.
Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
Almost as if we actually play group content and understand what a mess this is going to be.
But sure, let's Ad Hom this up. Speaks volumes about the strength of your own arguments.
No you play Zerg Content...Lets not confuse it with actual Group ContentPhatGrimReaper wrote: »Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
I think you'll find that many of them not only 'run in 16 man groups', but in fact run the groups..... so, you know, they may just know what they are talking about.
I fairly certain that someone who actively partakes in an activity is far more qualified to analyze said activity, than someone who sits on the sidelines complaining about said activity.......
I actually play in group content..You're not playing group content..You're playing Zerg Content
I feel like I'm taking crazy pills.
I know I'll regret this but please, provide the class with your definitions of group play and Zerg play.
I've told you multiple times what i consider zerging and what I considered group play....Hell Lowbei has as well..If you've not figured it out after a year why would I repeat myself.
Hell if I recall...Half the time you spent trying to argue that you weren't zerging at all and that 6 groups is really just one.
If you're going to draw this distinction in this thread I think you should argue your definitions. As it stands, you seem to have two categories of "Zerg" and "not Zerg" that are entirely number based and not ratio based. I.e. A coordinated group of 20 is a Zerg, but also the random mob of 80 people they're attempting to fight is ALSO a Zerg (only bigger). Your definitions are bad. Your definitions lack context and thus any relevancy. 8 of you is not a Zerg by your standards, but to that 1-4 man you killed it is. To your 8 man my 20-24 is a Zerg, to my 20-24 man that 60-80 man horde is a Zerg.
I have respect for people and players in all group sizes, they all have thier distinct methods and strategies that are interesting and make for fun gameplay. You just hate on groups bigger than you.
So please share: when does a group become a Zerg? Is it the 8th player? The 9th? The 10th?
*sign*
You are all of a sudden not zerging just cause you run into a bigger Zerg.
If zerging is a set number, than what number constitutes a zerg?
If you don't know what zerging is after a year..After you've been told multiple times that you're zerging....Why would I bother to explain it to ya now?
Why are you dodging? Give me a number.
I given you numbers multiple times
You can go look up your own post history or mine.
Its not my fault you have the memory of a goldfish.
If you want to argue this point, putting forward a simple number is easy to do. Why are you dodging?
I'm waiting 30 seconds for you to repeat Why are you dodging again. I figure at this point you might be running in the Republican Primary soon if ya keep repeating yourself.
I'll assume you have no number and don't want to share it.
But a group is 24 people.
That's 6 groups.
It's one group. ZOS allows you to GROUP up to 24 people.
Its 6 Groups, the UI even says 6 Groups.
For the record; here are other games where you could go past the group limit in the to form a "battle group" "Warband" or "zerg".
Rift/WoW/Warhammer Online
The Group Limits in those game were 5/5/6 if I recall (Rift may of been 6 I can't remember on that one)
But a group is 24 people.
That's 6 groups.
It's one group. ZOS allows you to GROUP up to 24 people.
Its 6 Groups, the UI even says 6 Groups.
For the record; here are other games where you could go past the group limit in the to form a "battle group" "Warband" or "zerg".
Rift/WoW/Warhammer Online
The Group Limits in those game were 5/5/6 if I recall (Rift may of been 6 I can't remember on that one)
But we're playing ESO.
So.... because you have the mistaken impression 4 people is a group, you define 5 people a zerg?
So.... because you have the mistaken impression 4 people is a group, you define 5 people a zerg?
I'm just gonna stay solo, I feel really unsure about what I'm allowed to do anymore.
So.... because you have the mistaken impression 4 people is a group, you define 5 people a zerg?
So.... because you have the mistaken impression 4 people is a group, you define 5 people a zerg?
I'm just gonna stay solo, I feel really unsure about what I'm allowed to do anymore.
Think about how I feel! I'm running, like, six zergs a night!
So.... because you have the mistaken impression 4 people is a group, you define 5 people a zerg?
Games standard grpsize and double that +1. Safe bet usually. In eso id go with 13+.
Arguing 4 is not the games standard grpsize is bs.
Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
Almost as if we actually play group content and understand what a mess this is going to be.
But sure, let's Ad Hom this up. Speaks volumes about the strength of your own arguments.
No you play Zerg Content...Lets not confuse it with actual Group ContentPhatGrimReaper wrote: »Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
I think you'll find that many of them not only 'run in 16 man groups', but in fact run the groups..... so, you know, they may just know what they are talking about.
I fairly certain that someone who actively partakes in an activity is far more qualified to analyze said activity, than someone who sits on the sidelines complaining about said activity.......
I actually play in group content..You're not playing group content..You're playing Zerg Content
I feel like I'm taking crazy pills.
I know I'll regret this but please, provide the class with your definitions of group play and Zerg play.
I've told you multiple times what i consider zerging and what I considered group play....Hell Lowbei has as well..If you've not figured it out after a year why would I repeat myself.
Hell if I recall...Half the time you spent trying to argue that you weren't zerging at all and that 6 groups is really just one.
If you're going to draw this distinction in this thread I think you should argue your definitions. As it stands, you seem to have two categories of "Zerg" and "not Zerg" that are entirely number based and not ratio based. I.e. A coordinated group of 20 is a Zerg, but also the random mob of 80 people they're attempting to fight is ALSO a Zerg (only bigger). Your definitions are bad. Your definitions lack context and thus any relevancy. 8 of you is not a Zerg by your standards, but to that 1-4 man you killed it is. To your 8 man my 20-24 is a Zerg, to my 20-24 man that 60-80 man horde is a Zerg.
I have respect for people and players in all group sizes, they all have thier distinct methods and strategies that are interesting and make for fun gameplay. You just hate on groups bigger than you.
So please share: when does a group become a Zerg? Is it the 8th player? The 9th? The 10th?
*sign*
You are all of a sudden not zerging just cause you run into a bigger Zerg.
If zerging is a set number, than what number constitutes a zerg?
If you don't know what zerging is after a year..After you've been told multiple times that you're zerging....Why would I bother to explain it to ya now?
Why are you dodging? Give me a number.
I given you numbers multiple times
You can go look up your own post history or mine.
Its not my fault you have the memory of a goldfish.
If you want to argue this point, putting forward a simple number is easy to do. Why are you dodging?
I'm waiting 30 seconds for you to repeat Why are you dodging again. I figure at this point you might be running in the Republican Primary soon if ya keep repeating yourself.
I'll assume you have no number and don't want to share it.
If we´re being harsh 5 ppl is kind of zerging as it needs the games raidframe.
Personally anything above two normal grps is kind of zerging for my personal gut feeling - that would be nine players.
Some people might argue that the game offers large grp content - which would be 12 players - i could get behind that too.
What i can´t get behind is declaring 24 as a normal grp. Somewhere between 8 and 12 it becomes insanely beneficial to stack on crown and move in tight formation. That´s when blobbing/zerging starts imo.
Strangely enough i´m too opposed to zerging without moving in tight formation. It´s the blobbing where it becomes impossible to tell apart different players/playstyles because everyone moves in some slug formed of playerbodys.
Everyone that moves and fights stacked on crown for 90% of the time. I don´t like it.
So.... because you have the mistaken impression 4 people is a group, you define 5 people a zerg?
Games standard grpsize and double that +1. Safe bet usually. In eso id go with 13+.
Arguing 4 is not the games standard grpsize is bs.
Arguing any set number is a zerg is hilarious. The one guy who gets killed by 10 people doesn't care about your magic zerg number, he got ZERGED. That 16 man who got run over by 24 people doesn't care about your magic zerg number either, they got ZERGED. That 24-man that got trampled by 80 people also finds your magical zerg number hilarious.
What you're trying to do is assign a set number of people that is "wrong", which in an MMO like this is a really, really stupid thing to do. It's about ratios, not simple numbers. Two 24 man raids fighting arent zerging each other anymore than two players dueling are zerging each other.
Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
Almost as if we actually play group content and understand what a mess this is going to be.
But sure, let's Ad Hom this up. Speaks volumes about the strength of your own arguments.
No you play Zerg Content...Lets not confuse it with actual Group ContentPhatGrimReaper wrote: »Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
I think you'll find that many of them not only 'run in 16 man groups', but in fact run the groups..... so, you know, they may just know what they are talking about.
I fairly certain that someone who actively partakes in an activity is far more qualified to analyze said activity, than someone who sits on the sidelines complaining about said activity.......
I actually play in group content..You're not playing group content..You're playing Zerg Content
I feel like I'm taking crazy pills.
I know I'll regret this but please, provide the class with your definitions of group play and Zerg play.
I've told you multiple times what i consider zerging and what I considered group play....Hell Lowbei has as well..If you've not figured it out after a year why would I repeat myself.
Hell if I recall...Half the time you spent trying to argue that you weren't zerging at all and that 6 groups is really just one.
If you're going to draw this distinction in this thread I think you should argue your definitions. As it stands, you seem to have two categories of "Zerg" and "not Zerg" that are entirely number based and not ratio based. I.e. A coordinated group of 20 is a Zerg, but also the random mob of 80 people they're attempting to fight is ALSO a Zerg (only bigger). Your definitions are bad. Your definitions lack context and thus any relevancy. 8 of you is not a Zerg by your standards, but to that 1-4 man you killed it is. To your 8 man my 20-24 is a Zerg, to my 20-24 man that 60-80 man horde is a Zerg.
I have respect for people and players in all group sizes, they all have thier distinct methods and strategies that are interesting and make for fun gameplay. You just hate on groups bigger than you.
So please share: when does a group become a Zerg? Is it the 8th player? The 9th? The 10th?
*sign*
You are all of a sudden not zerging just cause you run into a bigger Zerg.
If zerging is a set number, than what number constitutes a zerg?
If you don't know what zerging is after a year..After you've been told multiple times that you're zerging....Why would I bother to explain it to ya now?
Why are you dodging? Give me a number.
I given you numbers multiple times
You can go look up your own post history or mine.
Its not my fault you have the memory of a goldfish.
If you want to argue this point, putting forward a simple number is easy to do. Why are you dodging?
I'm waiting 30 seconds for you to repeat Why are you dodging again. I figure at this point you might be running in the Republican Primary soon if ya keep repeating yourself.
I'll assume you have no number and don't want to share it.
If we´re being harsh 5 ppl is kind of zerging as it needs the games raidframe.
Personally anything above two normal grps is kind of zerging for my personal gut feeling - that would be nine players.
Some people might argue that the game offers large grp content - which would be 12 players - i could get behind that too.
What i can´t get behind is declaring 24 as a normal grp. Somewhere between 8 and 12 it becomes insanely beneficial to stack on crown and move in tight formation. That´s when blobbing/zerging starts imo.
Strangely enough i´m too opposed to zerging without moving in tight formation. It´s the blobbing where it becomes impossible to tell apart different players/playstyles because everyone moves in some slug formed of playerbodys.
Everyone that moves and fights stacked on crown for 90% of the time. I don´t like it.
I mean, you can say it's not normal but I can keep inviting people to my group until i hit 24. The game really doesn't say anything when i hit 12, or 16, or 20. It sees no difference between 5 and 24. It's almost as if a game advertising big battles and hundreds of players finds your arbitrary restrictions to be of no relevancy.
For that matter, in 8-12 mans it's even MORE essential to be on crown because if you aren't focusing your DPS you don't have enough people to kill anything. The best groups, no matter how much they parrot to the contrary, always end up condensing for big damage and ultidumps... which is what the big groups do too. Everything between that is kiting, avoiding damage, etc. There is literally no way to get around the efficiency of focused damage, and to do this you're on your crown putting your damage where he/she tells you for maximum effect.

All arguments in favor of the VD set can also be made in favor of proxy det.
We all know how that turned out to work in reality.
Septimus_Magna wrote: »The definition of zerging gets pulled out of context here because Cyodiil isnt build for 4 man groups like the dungeons are.
There is a siege limit of 20 sieges per keep for example, this limit has been set for a reason.
If you take this a guideline we can estimate what the min/max "viable" group sizes are.
With the slowest sieges (trebs) you can operate 3 sieges per person. 20 sieges / 3 people = 7 people, assuming you need 1 healer to keep everyone alive from counter-siege that would make a minimum "viable" group size of 7+1= 8 people.
With everyone operating just one siege and 1/8 people healing the maximum group size would be 20 + 4 = 24 people.
This leads me to believe that the intended group size for Cyrodiil is between 8-24 people.
Anything bigger is a zerg, anything smaller is small-scale.
Recently this hasnt been the going rate for groups, at least not in Azura EU.
The minimum group size seems to be around 16 people (less people in group is GG and GN) and there often groups with 30-50 people.
Still these people complain about sh*tty performance, its like they have a mission to kill pvp or something.
Even though pvp is the thing they 'enjoy' each and every day of the week.
So.... because you have the mistaken impression 4 people is a group, you define 5 people a zerg?
Games standard grpsize and double that +1. Safe bet usually. In eso id go with 13+.
Arguing 4 is not the games standard grpsize is bs.
Arguing any set number is a zerg is hilarious. The one guy who gets killed by 10 people doesn't care about your magic zerg number, he got ZERGED. That 16 man who got run over by 24 people doesn't care about your magic zerg number either, they got ZERGED. That 24-man that got trampled by 80 people also finds your magical zerg number hilarious.
What you're trying to do is assign a set number of people that is "wrong", which in an MMO like this is a really, really stupid thing to do. It's about ratios, not simple numbers. Two 24 man raids fighting arent zerging each other anymore than two players dueling are zerging each other.
Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
Almost as if we actually play group content and understand what a mess this is going to be.
But sure, let's Ad Hom this up. Speaks volumes about the strength of your own arguments.
No you play Zerg Content...Lets not confuse it with actual Group ContentPhatGrimReaper wrote: »Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
I think you'll find that many of them not only 'run in 16 man groups', but in fact run the groups..... so, you know, they may just know what they are talking about.
I fairly certain that someone who actively partakes in an activity is far more qualified to analyze said activity, than someone who sits on the sidelines complaining about said activity.......
I actually play in group content..You're not playing group content..You're playing Zerg Content
I feel like I'm taking crazy pills.
I know I'll regret this but please, provide the class with your definitions of group play and Zerg play.
I've told you multiple times what i consider zerging and what I considered group play....Hell Lowbei has as well..If you've not figured it out after a year why would I repeat myself.
Hell if I recall...Half the time you spent trying to argue that you weren't zerging at all and that 6 groups is really just one.
If you're going to draw this distinction in this thread I think you should argue your definitions. As it stands, you seem to have two categories of "Zerg" and "not Zerg" that are entirely number based and not ratio based. I.e. A coordinated group of 20 is a Zerg, but also the random mob of 80 people they're attempting to fight is ALSO a Zerg (only bigger). Your definitions are bad. Your definitions lack context and thus any relevancy. 8 of you is not a Zerg by your standards, but to that 1-4 man you killed it is. To your 8 man my 20-24 is a Zerg, to my 20-24 man that 60-80 man horde is a Zerg.
I have respect for people and players in all group sizes, they all have thier distinct methods and strategies that are interesting and make for fun gameplay. You just hate on groups bigger than you.
So please share: when does a group become a Zerg? Is it the 8th player? The 9th? The 10th?
*sign*
You are all of a sudden not zerging just cause you run into a bigger Zerg.
If zerging is a set number, than what number constitutes a zerg?
If you don't know what zerging is after a year..After you've been told multiple times that you're zerging....Why would I bother to explain it to ya now?
Why are you dodging? Give me a number.
I given you numbers multiple times
You can go look up your own post history or mine.
Its not my fault you have the memory of a goldfish.
If you want to argue this point, putting forward a simple number is easy to do. Why are you dodging?
I'm waiting 30 seconds for you to repeat Why are you dodging again. I figure at this point you might be running in the Republican Primary soon if ya keep repeating yourself.
I'll assume you have no number and don't want to share it.
If we´re being harsh 5 ppl is kind of zerging as it needs the games raidframe.
Personally anything above two normal grps is kind of zerging for my personal gut feeling - that would be nine players.
Some people might argue that the game offers large grp content - which would be 12 players - i could get behind that too.
What i can´t get behind is declaring 24 as a normal grp. Somewhere between 8 and 12 it becomes insanely beneficial to stack on crown and move in tight formation. That´s when blobbing/zerging starts imo.
Strangely enough i´m too opposed to zerging without moving in tight formation. It´s the blobbing where it becomes impossible to tell apart different players/playstyles because everyone moves in some slug formed of playerbodys.
Everyone that moves and fights stacked on crown for 90% of the time. I don´t like it.
I mean, you can say it's not normal but I can keep inviting people to my group until i hit 24. The game really doesn't say anything when i hit 12, or 16, or 20. It sees no difference between 5 and 24. It's almost as if a game advertising big battles and hundreds of players finds your arbitrary restrictions to be of no relevancy.
For that matter, in 8-12 mans it's even MORE essential to be on crown because if you aren't focusing your DPS you don't have enough people to kill anything. The best groups, no matter how much they parrot to the contrary, always end up condensing for big damage and ultidumps... which is what the big groups do too. Everything between that is kiting, avoiding damage, etc. There is literally no way to get around the efficiency of focused damage, and to do this you're on your crown putting your damage where he/she tells you for maximum effect.
Septimus_Magna wrote: »The definition of zerging gets pulled out of context here because Cyodiil isnt build for 4 man groups like the dungeons are.
There is a siege limit of 20 sieges per keep for example, this limit has been set for a reason.
If you take this a guideline we can estimate what the min/max "viable" group sizes are.
With the slowest sieges (trebs) you can operate 3 sieges per person. 20 sieges / 3 people = 7 people, assuming you need 1 healer to keep everyone alive from counter-siege that would make a minimum "viable" group size of 7+1= 8 people.
With everyone operating just one siege and 1/8 people healing the maximum group size would be 20 + 4 = 24 people.
This leads me to believe that the intended group size for Cyrodiil is between 8-24 people.
Anything bigger is a zerg, anything smaller is small-scale.
Recently this hasnt been the going rate for groups, at least not in Azura EU.
The minimum group size seems to be around 16 people (less people in group is GG and GN) and there often groups with 30-50 people.
Still these people complain about sh*tty performance, its like they have a mission to kill pvp or something.
Even though pvp is the thing they 'enjoy' each and every day of the week.
Actually my friend you can run 4 trebs simultaneously, I should know... I play for keeps
Septimus_Magna wrote: »Septimus_Magna wrote: »The definition of zerging gets pulled out of context here because Cyodiil isnt build for 4 man groups like the dungeons are.
There is a siege limit of 20 sieges per keep for example, this limit has been set for a reason.
If you take this a guideline we can estimate what the min/max "viable" group sizes are.
With the slowest sieges (trebs) you can operate 3 sieges per person. 20 sieges / 3 people = 7 people, assuming you need 1 healer to keep everyone alive from counter-siege that would make a minimum "viable" group size of 7+1= 8 people.
With everyone operating just one siege and 1/8 people healing the maximum group size would be 20 + 4 = 24 people.
This leads me to believe that the intended group size for Cyrodiil is between 8-24 people.
Anything bigger is a zerg, anything smaller is small-scale.
Recently this hasnt been the going rate for groups, at least not in Azura EU.
The minimum group size seems to be around 16 people (less people in group is GG and GN) and there often groups with 30-50 people.
Still these people complain about sh*tty performance, its like they have a mission to kill pvp or something.
Even though pvp is the thing they 'enjoy' each and every day of the week.
Actually my friend you can run 4 trebs simultaneously, I should know... I play for keeps
Not with Azura latency
So.... because you have the mistaken impression 4 people is a group, you define 5 people a zerg?
I'm just gonna stay solo, I feel really unsure about what I'm allowed to do anymore.
Think about how I feel! I'm running, like, six zergs a night!
Can we get back on topic? Let Xsorus think that anything larger than 4 people is zerging...we've already established that he knows nothing about AvAvA...hell we just have to look at HoloYoitsu's signature to confirm that...why let one DAOC player tell us what zerging is...Satiar i know you know what zerging is and looks like...why does a number need to be attached to it?
Anyway, more talking about this set and just ignore the fake eso player
ZERG IS NOT A REAL WORD.
Whether it be Zerg, Zerging, Zergbad, Zergalicious, ect..
It's still not a real word.
And because of this, IT HAS NO CONCRETE DEFINITION. We spend literally so much of our gaming lives fixated on this word and all of its subsets, it's like a damn cancer.
And yet, Zerg is a fictitious word. It is derived from sources outside this game. Because its origin and definition are left to interpretation by its users, everyone has their own perspective. Xsorus thinks like 1/2 a person is a zerg. Steve thinks 24 people is not a zerg. The fights go on and on and on and on and literally no one is convincing anyone else and this will never end.