Newer players stand on the inner breach light attacking npcs not noticing that there is 10 oils pouring on them.Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.
I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....
New PvP players generally aren't running around cyrodiil stacked on a 5m circle.
Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.
I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....
New PvP players generally aren't running around cyrodiil stacked on a 5m circle.
Newer players stand on the inner breach light attacking npcs not noticing that there is 10 oils pouring on them.Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.
I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....
New PvP players generally aren't running around cyrodiil stacked on a 5m circle.
I think trying to get pugs to move through a breach is one of the hardest things to do in this game.
Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.
I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....
New PvP players generally aren't running around cyrodiil stacked on a 5m circle.
Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.
I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....
New PvP players generally aren't running around cyrodiil stacked on a 5m circle.
Actually, most new pvpers I encounter tend to be right in the middle of the masses because they still don't quite know what to do, what objective to head towards, what it means when ash mine lights up on the map, how to 1v1 or 1vX, and so they are, in fact, very likely to be within 5m of another player, particularly inside a keep, and they're also probably more likely to die and blow up an ally. I've said it here already, but I'm sure it will be unicorns and rainbows when ego heavy pvpers die because a new player was in their shadow and gets melted and procs VD.
Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.
I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....
New PvP players generally aren't running around cyrodiil stacked on a 5m circle.
Actually, most new pvpers I encounter tend to be right in the middle of the masses because they still don't quite know what to do, what objective to head towards, what it means when ash mine lights up on the map, how to 1v1 or 1vX, and so they are, in fact, very likely to be within 5m of another player, particularly inside a keep, and they're also probably more likely to die and blow up an ally. I've said it here already, but I'm sure it will be unicorns and rainbows when ego heavy pvpers die because a new player was in their shadow and gets melted and procs VD.
Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.
I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....
New PvP players generally aren't running around cyrodiil stacked on a 5m circle.
Actually, most new pvpers I encounter tend to be right in the middle of the masses because they still don't quite know what to do, what objective to head towards, what it means when ash mine lights up on the map, how to 1v1 or 1vX, and so they are, in fact, very likely to be within 5m of another player, particularly inside a keep, and they're also probably more likely to die and blow up an ally. I've said it here already, but I'm sure it will be unicorns and rainbows when ego heavy pvpers die because a new player was in their shadow and gets melted and procs VD.
When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.
They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.
The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.
I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....
New PvP players generally aren't running around cyrodiil stacked on a 5m circle.
Actually, most new pvpers I encounter tend to be right in the middle of the masses because they still don't quite know what to do, what objective to head towards, what it means when ash mine lights up on the map, how to 1v1 or 1vX, and so they are, in fact, very likely to be within 5m of another player, particularly inside a keep, and they're also probably more likely to die and blow up an ally. I've said it here already, but I'm sure it will be unicorns and rainbows when ego heavy pvpers die because a new player was in their shadow and gets melted and procs VD.
When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.
They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.
The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
If that is the pie in the sky dream you want to believe, not much point in debating you.
PhatGrimReaper wrote: ».Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.
I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....
New PvP players generally aren't running around cyrodiil stacked on a 5m circle.
Actually, most new pvpers I encounter tend to be right in the middle of the masses because they still don't quite know what to do, what objective to head towards, what it means when ash mine lights up on the map, how to 1v1 or 1vX, and so they are, in fact, very likely to be within 5m of another player, particularly inside a keep, and they're also probably more likely to die and blow up an ally. I've said it here already, but I'm sure it will be unicorns and rainbows when ego heavy pvpers die because a new player was in their shadow and gets melted and procs VD.
When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.
They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.
The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
If that is the pie in the sky dream you want to believe, not much point in debating you.
It's going to work, coz, coz, coz........... reasons alright!
Yeah, ikr? Those stupid dumb pugs are just so stupid and dumb, when they open their death recap and read 'Vicious Death 18.9k' they'll think it's an NPC skill. Kyakyakyakyakya!When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.
They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.
The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
HoloYoitsu wrote: »So.....what I'm seeing here is that you're trying to imply that VD won't hurt the poor stupid dumb illiterate pugs because they're "not tightly stacked on crown"? Then right after saying that, you switch gears and say that they wont even notice that it's what's killing them. Now, wait a sec. I don't know if you think people in this thread are like those illiterate pugs you imagine that can't read a death recap, but you're saying two completely different things here.When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.
They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.
The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
HoloYoitsu wrote: »And please, relieving the load on the server by making everything die super fast?
HoloYoitsu wrote: »So.....what I'm seeing here is that you're trying to imply that VD won't hurt the poor stupid dumb illiterate pugs because they're "not tightly stacked on crown"? Then right after saying that, you switch gears and say that they wont even notice that it's what's killing them. Now, wait a sec. I don't know if you think people in this thread are like those illiterate pugs you imagine that can't read a death recap, but you're saying two completely different things here.When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.
They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.
The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
The point is: They are dying to steel tornado blobs in seconds now, they will be dying in seconds after this set goes live. Claiming that they will start quitting the game in droves because they die in seconds to this instead of that is silly. From their viewpoint, there will be no change in gameplay, only in the text displayed on the death recap, in the unlikely case they actually were stacked together. Random zergs are generally running spread out all over the place, not stacked.HoloYoitsu wrote: »And please, relieving the load on the server by making everything die super fast?
Not everything - only the indestructible blobs stacked on crown that, until now, were capable of standing still on top of each other, spamming AOEs without anyone dying for minutes. That AOE spam is what causes those 999+ numbers we all know and love. With this set, should these spamfests still happen, they will at least be over sooner.
HoloYoitsu wrote: »So.....what I'm seeing here is that you're trying to imply that VD won't hurt the poor stupid dumb illiterate pugs because they're "not tightly stacked on crown"? Then right after saying that, you switch gears and say that they wont even notice that it's what's killing them. Now, wait a sec. I don't know if you think people in this thread are like those illiterate pugs you imagine that can't read a death recap, but you're saying two completely different things here.When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.
They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.
The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
The point is: They are dying to steel tornado blobs in seconds now, they will be dying in seconds after this set goes live. Claiming that they will start quitting the game in droves because they die in seconds to this instead of that is silly. From their viewpoint, there will be no change in gameplay, only in the text displayed on the death recap, in the unlikely case they actually were stacked together. Random zergs are generally running spread out all over the place, not stacked.HoloYoitsu wrote: »And please, relieving the load on the server by making everything die super fast?
Not everything - only the indestructible blobs stacked on crown that, until now, were capable of standing still on top of each other, spamming AOEs without anyone dying for minutes. That AOE spam is what causes those 999+ numbers we all know and love. With this set, should these spamfests still happen, they will at least be over sooner.
Lag starts before you even have groups clashing, I get 999 ping just being in the same area as enough people.
And these groups are hardly indestructible, it's just that people are slow to adapt and rarely get organized to do so. But, as always, instead of L2P it's easier to ask ZoS to fix it with more bad fixes...
HoloYoitsu wrote: »So.....what I'm seeing here is that you're trying to imply that VD won't hurt the poor stupid dumb illiterate pugs because they're "not tightly stacked on crown"? Then right after saying that, you switch gears and say that they wont even notice that it's what's killing them. Now, wait a sec. I don't know if you think people in this thread are like those illiterate pugs you imagine that can't read a death recap, but you're saying two completely different things here.When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.
They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.
The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
The point is: They are dying to steel tornado blobs in seconds now, they will be dying in seconds after this set goes live. Claiming that they will start quitting the game in droves because they die in seconds to this instead of that is silly. From their viewpoint, there will be no change in gameplay, only in the text displayed on the death recap, in the unlikely case they actually were stacked together. Random zergs are generally running spread out all over the place, not stacked.HoloYoitsu wrote: »And please, relieving the load on the server by making everything die super fast?
Not everything - only the indestructible blobs stacked on crown that, until now, were capable of standing still on top of each other, spamming AOEs without anyone dying for minutes. That AOE spam is what causes those 999+ numbers we all know and love. With this set, should these spamfests still happen, they will at least be over sooner.
HoloYoitsu wrote: »So.....what I'm seeing here is that you're trying to imply that VD won't hurt the poor stupid dumb illiterate pugs because they're "not tightly stacked on crown"? Then right after saying that, you switch gears and say that they wont even notice that it's what's killing them. Now, wait a sec. I don't know if you think people in this thread are like those illiterate pugs you imagine that can't read a death recap, but you're saying two completely different things here.When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.
They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.
The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
The point is: They are dying to steel tornado blobs in seconds now, they will be dying in seconds after this set goes live. Claiming that they will start quitting the game in droves because they die in seconds to this instead of that is silly. From their viewpoint, there will be no change in gameplay, only in the text displayed on the death recap, in the unlikely case they actually were stacked together. Random zergs are generally running spread out all over the place, not stacked.HoloYoitsu wrote: »And please, relieving the load on the server by making everything die super fast?
Not everything - only the indestructible blobs stacked on crown that, until now, were capable of standing still on top of each other, spamming AOEs without anyone dying for minutes. That AOE spam is what causes those 999+ numbers we all know and love. With this set, should these spamfests still happen, they will at least be over sooner.
Lag starts before you even have groups clashing, I get 999 ping just being in the same area as enough people.
Cyrodiil is one zone. You have lag at warden from two groups clashing at sejanus that you never saw.And these groups are hardly indestructible, it's just that people are slow to adapt and rarely get organized to do so. But, as always, instead of L2P it's easier to ask ZoS to fix it with more bad fixes...
Indestructible relative to the rest. When you have 24 people spamming purge, heals and AOE damage standing on top of other 24 people doing the same and you watch neither side lose any people for minutes, their HP bars just keep jumping between half and full - that's what i am talking about.
Indestructible relative to the rest. When you have 24 people spamming purge, heals and AOE damage standing on top of other 24 people doing the same and you watch neither side lose any people for minutes, their HP bars just keep jumping between half and full - that's what i am talking about.
Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
I think that's because non-blob players think it's going to greatly benefit them. Like proxy det. They have not considered the ways in which it might impact us negatively.
Every death we die because another random player happened to die beside us will be extremely frustrating. I think it's going to create a lot of zone chat tension.
I prefer small groups and don't like it. I think it's too much of a novelty set. Kills from it will be amusing at first, but later will be meh.
I don't think this set or this patch is going to break large group play as much as people think. It will just change it and we will be back to square one. For meaningful change to occur, ZOS needs to make a meaningful effort. This is more half-assedness on the part of ZOS.
Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
Almost as if we actually play group content and understand what a mess this is going to be.
But sure, let's Ad Hom this up. Speaks volumes about the strength of your own arguments.
PhatGrimReaper wrote: »Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
I think you'll find that many of them not only 'run in 16 man groups', but in fact run the groups..... so, you know, they may just know what they are talking about.
I fairly certain that someone who actively partakes in an activity is far more qualified to analyze said activity, than someone who sits on the sidelines complaining about said activity.......
Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
I think that's because non-blob players think it's going to greatly benefit them. Like proxy det. They have not considered the ways in which it might impact us negatively.
Every death we die because another random player happened to die beside us will be extremely frustrating. I think it's going to create a lot of zone chat tension.
I prefer small groups and don't like it. I think it's too much of a novelty set. Kills from it will be amusing at first, but later will be meh.
I don't think this set or this patch is going to break large group play as much as people think. It will just change it and we will be back to square one. For meaningful change to occur, ZOS needs to make a meaningful effort. This is more half-assedness on the part of ZOS.
Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
Almost as if we actually play group content and understand what a mess this is going to be.
But sure, let's Ad Hom this up. Speaks volumes about the strength of your own arguments.
No you play Zerg Content...Lets not confuse it with actual Group ContentPhatGrimReaper wrote: »Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
I think you'll find that many of them not only 'run in 16 man groups', but in fact run the groups..... so, you know, they may just know what they are talking about.
I fairly certain that someone who actively partakes in an activity is far more qualified to analyze said activity, than someone who sits on the sidelines complaining about said activity.......
I actually play in group content..You're not playing group content..You're playing Zerg Content
Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
Almost as if we actually play group content and understand what a mess this is going to be.
But sure, let's Ad Hom this up. Speaks volumes about the strength of your own arguments.
No you play Zerg Content...Lets not confuse it with actual Group ContentPhatGrimReaper wrote: »Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
I think you'll find that many of them not only 'run in 16 man groups', but in fact run the groups..... so, you know, they may just know what they are talking about.
I fairly certain that someone who actively partakes in an activity is far more qualified to analyze said activity, than someone who sits on the sidelines complaining about said activity.......
I actually play in group content..You're not playing group content..You're playing Zerg Content
I feel like I'm taking crazy pills.
I know I'll regret this but please, provide the class with your definitions of group play and Zerg play.
Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
Almost as if we actually play group content and understand what a mess this is going to be.
But sure, let's Ad Hom this up. Speaks volumes about the strength of your own arguments.
No you play Zerg Content...Lets not confuse it with actual Group ContentPhatGrimReaper wrote: »Am I the only one that's noticing a trend on who's complaining about this set.
Pretty much everyone complaining runs a ball group of 16+ people.
I think you'll find that many of them not only 'run in 16 man groups', but in fact run the groups..... so, you know, they may just know what they are talking about.
I fairly certain that someone who actively partakes in an activity is far more qualified to analyze said activity, than someone who sits on the sidelines complaining about said activity.......
I actually play in group content..You're not playing group content..You're playing Zerg Content
I feel like I'm taking crazy pills.
I know I'll regret this but please, provide the class with your definitions of group play and Zerg play.
I've told you multiple times what i consider zerging and what I considered group play....Hell Lowbei has as well..If you've not figured it out after a year why would I repeat myself.
Hell if I recall...Half the time you spent trying to argue that you weren't zerging at all and that 6 groups is really just one.