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Rofl at the Vicious Death Set..

  • Manoekin
    Manoekin
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    Sanct16 wrote: »
    Sharee wrote: »
    Sureshawt wrote: »
    Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.

    I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....

    New PvP players generally aren't running around cyrodiil stacked on a 5m circle.
    Newer players stand on the inner breach light attacking npcs not noticing that there is 10 oils pouring on them.

    I think trying to get pugs to move through a breach is one of the hardest things to do in this game.
  • Sureshawt
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    Sharee wrote: »
    Sureshawt wrote: »
    Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.

    I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....

    New PvP players generally aren't running around cyrodiil stacked on a 5m circle.

    Really? So they are not learning how to cap flags? They are not pushing through breaches to capture objectives?
  • Takllin
    Takllin
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    Manoekin wrote: »
    Sanct16 wrote: »
    Sharee wrote: »
    Sureshawt wrote: »
    Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.

    I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....

    New PvP players generally aren't running around cyrodiil stacked on a 5m circle.
    Newer players stand on the inner breach light attacking npcs not noticing that there is 10 oils pouring on them.

    I think trying to get pugs to move through a breach is one of the hardest things to do in this game.

    They just need to be shown the way by a bold leader, someone brave enough to run through the oils and show them the path to victory!
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  • Zheg
    Zheg
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    Sharee wrote: »
    Sureshawt wrote: »
    Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.

    I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....

    New PvP players generally aren't running around cyrodiil stacked on a 5m circle.

    Actually, most new pvpers I encounter tend to be right in the middle of the masses because they still don't quite know what to do, what objective to head towards, what it means when ash mine lights up on the map, how to 1v1 or 1vX, and so they are, in fact, very likely to be within 5m of another player, particularly inside a keep, and they're also probably more likely to die and blow up an ally. I've said it here already, but I'm sure it will be unicorns and rainbows when ego heavy pvpers die because a new player was in their shadow and gets melted and procs VD.
  • GRxKnight
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    Zheg wrote: »
    Sharee wrote: »
    Sureshawt wrote: »
    Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.

    I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....

    New PvP players generally aren't running around cyrodiil stacked on a 5m circle.

    Actually, most new pvpers I encounter tend to be right in the middle of the masses because they still don't quite know what to do, what objective to head towards, what it means when ash mine lights up on the map, how to 1v1 or 1vX, and so they are, in fact, very likely to be within 5m of another player, particularly inside a keep, and they're also probably more likely to die and blow up an ally. I've said it here already, but I'm sure it will be unicorns and rainbows when ego heavy pvpers die because a new player was in their shadow and gets melted and procs VD.

    At least they found a way to contribute
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  • tonemd
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    Set's evil. No wonder Wrobel doesn't want to remove AOE caps.
  • Satiar
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    Really I just want a good balance here. The problem in the game has never been ball groups, it's been the ability of few to fight many, whether it's 8vs24 or 24vs70.

    These days I go up against 60+ on the regular and I would love another way to fight it. I'd love mass CC, or progressive debuffing, or something. But as is, the only way to beat those numbers is with better coordination, tighter formations, more focused heals and DPS.

    The only thing this set does, along with all the other changes, is make me more vulnerable to sheer numbers. It's an anti-group mechanic, not an antizerg mechanic. So once we've made it that you can't stack, can't kite, can't run formations designed to beat bigger numbers... How do you beat a Zerg? For real.

    I'll edit in my own answer in, it's to bring your own Zerg.
    Edited by Satiar on February 18, 2016 7:57PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Sharee
    Sharee
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    Zheg wrote: »
    Sharee wrote: »
    Sureshawt wrote: »
    Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.

    I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....

    New PvP players generally aren't running around cyrodiil stacked on a 5m circle.

    Actually, most new pvpers I encounter tend to be right in the middle of the masses because they still don't quite know what to do, what objective to head towards, what it means when ash mine lights up on the map, how to 1v1 or 1vX, and so they are, in fact, very likely to be within 5m of another player, particularly inside a keep, and they're also probably more likely to die and blow up an ally. I've said it here already, but I'm sure it will be unicorns and rainbows when ego heavy pvpers die because a new player was in their shadow and gets melted and procs VD.

    When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.

    They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.

    The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
  • Zheg
    Zheg
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    Sharee wrote: »
    Zheg wrote: »
    Sharee wrote: »
    Sureshawt wrote: »
    Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.

    I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....

    New PvP players generally aren't running around cyrodiil stacked on a 5m circle.

    Actually, most new pvpers I encounter tend to be right in the middle of the masses because they still don't quite know what to do, what objective to head towards, what it means when ash mine lights up on the map, how to 1v1 or 1vX, and so they are, in fact, very likely to be within 5m of another player, particularly inside a keep, and they're also probably more likely to die and blow up an ally. I've said it here already, but I'm sure it will be unicorns and rainbows when ego heavy pvpers die because a new player was in their shadow and gets melted and procs VD.

    When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.

    They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.

    The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.

    If that is the pie in the sky dream you want to believe, not much point in debating you.
  • PhatGrimReaper
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    .
    Zheg wrote: »
    Sharee wrote: »
    Zheg wrote: »
    Sharee wrote: »
    Sureshawt wrote: »
    Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.

    I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....

    New PvP players generally aren't running around cyrodiil stacked on a 5m circle.

    Actually, most new pvpers I encounter tend to be right in the middle of the masses because they still don't quite know what to do, what objective to head towards, what it means when ash mine lights up on the map, how to 1v1 or 1vX, and so they are, in fact, very likely to be within 5m of another player, particularly inside a keep, and they're also probably more likely to die and blow up an ally. I've said it here already, but I'm sure it will be unicorns and rainbows when ego heavy pvpers die because a new player was in their shadow and gets melted and procs VD.

    When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.

    They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.

    The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.

    If that is the pie in the sky dream you want to believe, not much point in debating you.

    It's going to work, coz, coz, coz........... reasons alright!
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  • Ghost-Shot
    Ghost-Shot
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    .
    Zheg wrote: »
    Sharee wrote: »
    Zheg wrote: »
    Sharee wrote: »
    Sureshawt wrote: »
    Saddest part about these changes is that they will likely drive away new PvP players that experience these stupid mechanics. Probably likely to lose a significant portion of the existing casual player base as well. Any hope of increasing the player base seems gone with changes like these.

    I seriously hope I'm wrong but I can't see changes like these being healthy for the game in the long run. For all the imperfections ,which there are many, it still has the best action oriented PvP I've ever experienced. I loath the thought of looking for another game....

    New PvP players generally aren't running around cyrodiil stacked on a 5m circle.

    Actually, most new pvpers I encounter tend to be right in the middle of the masses because they still don't quite know what to do, what objective to head towards, what it means when ash mine lights up on the map, how to 1v1 or 1vX, and so they are, in fact, very likely to be within 5m of another player, particularly inside a keep, and they're also probably more likely to die and blow up an ally. I've said it here already, but I'm sure it will be unicorns and rainbows when ego heavy pvpers die because a new player was in their shadow and gets melted and procs VD.

    When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.

    They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.

    The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.

    If that is the pie in the sky dream you want to believe, not much point in debating you.

    It's going to work, coz, coz, coz........... reasons alright!

    And don't forget about the reasons!
  • HoloYoitsu
    HoloYoitsu
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    Sharee wrote: »
    When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.

    They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.

    The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
    Yeah, ikr? Those stupid dumb pugs are just so stupid and dumb, when they open their death recap and read 'Vicious Death 18.9k' they'll think it's an NPC skill. Kyakyakyakyakya!

    Ok, now like, so let's get back to reality.

    So.....what I'm seeing here is that you're trying to imply that VD won't hurt the poor stupid dumb illiterate pugs because they're "not tightly stacked on crown"? Then right after saying that, you switch gears and say that they wont even notice that it's what's killing them. Now, wait a sec. I don't know if you think people in this thread are like those illiterate pugs you imagine that can't read a death recap, but you're saying two completely different things here.

    And please, relieving the load on the server by making everything die super fast? Keep believing that pipe dream, because you know what's going to happen when a tightly coordinated group can't do anything except blow up and die? They're going to come back with more and more numbers until the whole faction is zergging down a keep. That's how the objectives are mapped out in this game, totally linear.
  • sadownik
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    @HoloYoitsu sadly all truth. And nice quotes you got there!
    Edited by sadownik on February 18, 2016 10:27PM
  • Derra
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    Better try to save nightblades than wasting effort to change this set.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Sharee
    Sharee
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    HoloYoitsu wrote: »
    Sharee wrote: »
    When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.

    They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.

    The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
    So.....what I'm seeing here is that you're trying to imply that VD won't hurt the poor stupid dumb illiterate pugs because they're "not tightly stacked on crown"? Then right after saying that, you switch gears and say that they wont even notice that it's what's killing them. Now, wait a sec. I don't know if you think people in this thread are like those illiterate pugs you imagine that can't read a death recap, but you're saying two completely different things here.

    The point is: They are dying to steel tornado blobs in seconds now, they will be dying in seconds after this set goes live. Claiming that they will start quitting the game in droves because they die in seconds to this instead of that is silly. From their viewpoint, there will be no change in gameplay, only in the text displayed on the death recap, in the unlikely case they actually were stacked together. Random zergs are generally running spread out all over the place, not stacked.
    HoloYoitsu wrote: »
    And please, relieving the load on the server by making everything die super fast?

    Not everything - only the indestructible blobs stacked on crown that, until now, were capable of standing still on top of each other, spamming AOEs without anyone dying for minutes. That AOE spam is what causes those 999+ numbers we all know and love. With this set, should these spamfests still happen, they will at least be over sooner.
    Edited by Sharee on February 18, 2016 11:39PM
  • Satiar
    Satiar
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    Sharee wrote: »
    HoloYoitsu wrote: »
    Sharee wrote: »
    When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.

    They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.

    The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
    So.....what I'm seeing here is that you're trying to imply that VD won't hurt the poor stupid dumb illiterate pugs because they're "not tightly stacked on crown"? Then right after saying that, you switch gears and say that they wont even notice that it's what's killing them. Now, wait a sec. I don't know if you think people in this thread are like those illiterate pugs you imagine that can't read a death recap, but you're saying two completely different things here.

    The point is: They are dying to steel tornado blobs in seconds now, they will be dying in seconds after this set goes live. Claiming that they will start quitting the game in droves because they die in seconds to this instead of that is silly. From their viewpoint, there will be no change in gameplay, only in the text displayed on the death recap, in the unlikely case they actually were stacked together. Random zergs are generally running spread out all over the place, not stacked.
    HoloYoitsu wrote: »
    And please, relieving the load on the server by making everything die super fast?

    Not everything - only the indestructible blobs stacked on crown that, until now, were capable of standing still on top of each other, spamming AOEs without anyone dying for minutes. That AOE spam is what causes those 999+ numbers we all know and love. With this set, should these spamfests still happen, they will at least be over sooner.

    Lag starts before you even have groups clashing, I get 999 ping just being in the same area as enough people.

    And these groups are hardly indestructible, it's just that people are slow to adapt and rarely get organized to do so. But, as always, instead of L2P it's easier to ask ZoS to fix it with more bad fixes...

    Organized groups should have an advantage. It should be hard to kill well coordinated raids.
    Edited by Satiar on February 18, 2016 11:48PM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Sharee
    Sharee
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    Satiar wrote: »
    Sharee wrote: »
    HoloYoitsu wrote: »
    Sharee wrote: »
    When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.

    They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.

    The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
    So.....what I'm seeing here is that you're trying to imply that VD won't hurt the poor stupid dumb illiterate pugs because they're "not tightly stacked on crown"? Then right after saying that, you switch gears and say that they wont even notice that it's what's killing them. Now, wait a sec. I don't know if you think people in this thread are like those illiterate pugs you imagine that can't read a death recap, but you're saying two completely different things here.

    The point is: They are dying to steel tornado blobs in seconds now, they will be dying in seconds after this set goes live. Claiming that they will start quitting the game in droves because they die in seconds to this instead of that is silly. From their viewpoint, there will be no change in gameplay, only in the text displayed on the death recap, in the unlikely case they actually were stacked together. Random zergs are generally running spread out all over the place, not stacked.
    HoloYoitsu wrote: »
    And please, relieving the load on the server by making everything die super fast?

    Not everything - only the indestructible blobs stacked on crown that, until now, were capable of standing still on top of each other, spamming AOEs without anyone dying for minutes. That AOE spam is what causes those 999+ numbers we all know and love. With this set, should these spamfests still happen, they will at least be over sooner.

    Lag starts before you even have groups clashing, I get 999 ping just being in the same area as enough people.

    Cyrodiil is one zone. You have lag at warden from two groups clashing at sejanus that you never saw.
    Satiar wrote: »
    And these groups are hardly indestructible, it's just that people are slow to adapt and rarely get organized to do so. But, as always, instead of L2P it's easier to ask ZoS to fix it with more bad fixes...

    Indestructible relative to the rest. When you have 24 people spamming purge, heals and AOE damage standing on top of other 24 people doing the same and you watch neither side lose any people for minutes, their HP bars just keep jumping between half and full - that's what i am talking about.
    Edited by Sharee on February 18, 2016 11:51PM
  • Iyas
    Iyas
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    Sharee wrote: »
    HoloYoitsu wrote: »
    Sharee wrote: »
    When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.

    They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.

    The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
    So.....what I'm seeing here is that you're trying to imply that VD won't hurt the poor stupid dumb illiterate pugs because they're "not tightly stacked on crown"? Then right after saying that, you switch gears and say that they wont even notice that it's what's killing them. Now, wait a sec. I don't know if you think people in this thread are like those illiterate pugs you imagine that can't read a death recap, but you're saying two completely different things here.

    The point is: They are dying to steel tornado blobs in seconds now, they will be dying in seconds after this set goes live. Claiming that they will start quitting the game in droves because they die in seconds to this instead of that is silly. From their viewpoint, there will be no change in gameplay, only in the text displayed on the death recap, in the unlikely case they actually were stacked together. Random zergs are generally running spread out all over the place, not stacked.
    HoloYoitsu wrote: »
    And please, relieving the load on the server by making everything die super fast?

    Not everything - only the indestructible blobs stacked on crown that, until now, were capable of standing still on top of each other, spamming AOEs without anyone dying for minutes. That AOE spam is what causes those 999+ numbers we all know and love. With this set, should these spamfests still happen, they will at least be over sooner.

    Couldnt agree more
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Satiar
    Satiar
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    Sharee wrote: »
    Satiar wrote: »
    Sharee wrote: »
    HoloYoitsu wrote: »
    Sharee wrote: »
    When new players who don't know what to do zerg together they are all over the place, not tightly stacked on crown.

    They also die like flies all the time. None of them are going to "OMG quit the game because of VD" because most likely they won't even notice their deaths are now coming from a new set instead of the usual proxy det/tornado/batswarm train.

    The only ones that are going to notice are the crown stackers who will now get wiped out by other crown stackers much faster, relieving the load on the server.
    So.....what I'm seeing here is that you're trying to imply that VD won't hurt the poor stupid dumb illiterate pugs because they're "not tightly stacked on crown"? Then right after saying that, you switch gears and say that they wont even notice that it's what's killing them. Now, wait a sec. I don't know if you think people in this thread are like those illiterate pugs you imagine that can't read a death recap, but you're saying two completely different things here.

    The point is: They are dying to steel tornado blobs in seconds now, they will be dying in seconds after this set goes live. Claiming that they will start quitting the game in droves because they die in seconds to this instead of that is silly. From their viewpoint, there will be no change in gameplay, only in the text displayed on the death recap, in the unlikely case they actually were stacked together. Random zergs are generally running spread out all over the place, not stacked.
    HoloYoitsu wrote: »
    And please, relieving the load on the server by making everything die super fast?

    Not everything - only the indestructible blobs stacked on crown that, until now, were capable of standing still on top of each other, spamming AOEs without anyone dying for minutes. That AOE spam is what causes those 999+ numbers we all know and love. With this set, should these spamfests still happen, they will at least be over sooner.

    Lag starts before you even have groups clashing, I get 999 ping just being in the same area as enough people.

    Cyrodiil is one zone. You have lag at warden from two groups clashing at sejanus that you never saw.
    Satiar wrote: »
    And these groups are hardly indestructible, it's just that people are slow to adapt and rarely get organized to do so. But, as always, instead of L2P it's easier to ask ZoS to fix it with more bad fixes...

    Indestructible relative to the rest. When you have 24 people spamming purge, heals and AOE damage standing on top of other 24 people doing the same and you watch neither side lose any people for minutes, their HP bars just keep jumping between half and full - that's what i am talking about.

    RE Lag: I can tell if a keep is empty or if a stealth bomb is waiting simply by looking at my ping. People in one area makes lag. Most groups these days kite until ping settles because fights in lag are no fun and it is usually the surrounding masses causing it.

    RE indestructible groups: Good, they should be hard to kill. 24 really well geared and built players should be tough to take down. What would the point of running a right group be if it was as easy as pointing pugs at it and killing it? That said, it is 100% L2P as far as I'm concerned. I can bomb organized groups with 9-15 or so people and wipe them out of I time it well. Literally nothing to keep other people from doing the same. People just would rather have ZoS nerf the things they can't kill than get good themselves.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Zheg
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    Sharee wrote: »

    Indestructible relative to the rest. When you have 24 people spamming purge, heals and AOE damage standing on top of other 24 people doing the same and you watch neither side lose any people for minutes, their HP bars just keep jumping between half and full - that's what i am talking about.

    Ok, maybe you haven't played since 1.5 where everyone just stacked numbers on flags while meteors went off in the background like artillery fire and no skills would fire, but you're demonstrating a glaring gap of knowledge of current pvp if you think two groups fighting each other live for minutes. Even in laggy fights, those fights are over in seconds. I know. I'm actually in them, and not an armchair pvp dev. You can keep saying that over and over, but that hasn't been true for many, many months - so you either don't know what you're talking about, or you're purposefully being disingenuous because you think it makes your argument somehow stronger.
    Edited by Zheg on February 19, 2016 12:09AM
  • Xsorus
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    Am I the only one that's noticing a trend on who's complaining about this set.

    Pretty much everyone complaining runs a ball group of 16+ people.
  • Satiar
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    Xsorus wrote: »
    Am I the only one that's noticing a trend on who's complaining about this set.

    Pretty much everyone complaining runs a ball group of 16+ people.

    Almost as if we actually play group content and understand what a mess this is going to be.

    But sure, let's Ad Hom this up. Speaks volumes about the strength of your own arguments.
    Edited by Satiar on February 19, 2016 12:49AM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • PhatGrimReaper
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    Xsorus wrote: »
    Am I the only one that's noticing a trend on who's complaining about this set.

    Pretty much everyone complaining runs a ball group of 16+ people.

    I think you'll find that many of them not only 'run in 16 man groups', but in fact run the groups..... so, you know, they may just know what they are talking about.

    I fairly certain that someone who actively partakes in an activity is far more qualified to analyze said activity, than someone who sits on the sidelines complaining about said activity.......
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • zyk
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    Xsorus wrote: »
    Am I the only one that's noticing a trend on who's complaining about this set.

    Pretty much everyone complaining runs a ball group of 16+ people.

    I think that's because non-blob players think it's going to greatly benefit them. Like proxy det. They have not considered the ways in which it might impact us negatively.

    Every death we die because another random player happened to die beside us will be extremely frustrating. I think it's going to create a lot of zone chat tension.

    I prefer small groups and don't like it. I think it's too much of a novelty set. Kills from it will be amusing at first, but later will be meh.

    I don't think this set or this patch is going to break large group play as much as people think. It will just change it and we will be back to square one. For meaningful change to occur, ZOS needs to make a meaningful effort. This is more half-assedness on the part of ZOS.
    Edited by zyk on February 19, 2016 1:14AM
  • Satiar
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    zyk wrote: »
    Xsorus wrote: »
    Am I the only one that's noticing a trend on who's complaining about this set.

    Pretty much everyone complaining runs a ball group of 16+ people.

    I think that's because non-blob players think it's going to greatly benefit them. Like proxy det. They have not considered the ways in which it might impact us negatively.

    Every death we die because another random player happened to die beside us will be extremely frustrating. I think it's going to create a lot of zone chat tension.

    I prefer small groups and don't like it. I think it's too much of a novelty set. Kills from it will be amusing at first, but later will be meh.

    I don't think this set or this patch is going to break large group play as much as people think. It will just change it and we will be back to square one. For meaningful change to occur, ZOS needs to make a meaningful effort. This is more half-assedness on the part of ZOS.

    Groups like mine like to push objectives, or fight big zergs open field for the challenge. If sets like this and the other changes make it impossible to do these things we won't just go away. I'll farm more, defend more. Hell I'll probably die less cuz I'm entirely willing to throw myself into a hard to win position but I won't take on a No-Win scenario.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Xsorus
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    Satiar wrote: »
    Xsorus wrote: »
    Am I the only one that's noticing a trend on who's complaining about this set.

    Pretty much everyone complaining runs a ball group of 16+ people.

    Almost as if we actually play group content and understand what a mess this is going to be.

    But sure, let's Ad Hom this up. Speaks volumes about the strength of your own arguments.

    No you play Zerg Content...Lets not confuse it with actual Group Content


    Xsorus wrote: »
    Am I the only one that's noticing a trend on who's complaining about this set.

    Pretty much everyone complaining runs a ball group of 16+ people.

    I think you'll find that many of them not only 'run in 16 man groups', but in fact run the groups..... so, you know, they may just know what they are talking about.

    I fairly certain that someone who actively partakes in an activity is far more qualified to analyze said activity, than someone who sits on the sidelines complaining about said activity.......

    I actually play in group content..You're not playing group content..You're playing Zerg Content

  • Xsorus
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    zyk wrote: »
    Xsorus wrote: »
    Am I the only one that's noticing a trend on who's complaining about this set.

    Pretty much everyone complaining runs a ball group of 16+ people.

    I think that's because non-blob players think it's going to greatly benefit them. Like proxy det. They have not considered the ways in which it might impact us negatively.

    Every death we die because another random player happened to die beside us will be extremely frustrating. I think it's going to create a lot of zone chat tension.

    I prefer small groups and don't like it. I think it's too much of a novelty set. Kills from it will be amusing at first, but later will be meh.

    I don't think this set or this patch is going to break large group play as much as people think. It will just change it and we will be back to square one. For meaningful change to occur, ZOS needs to make a meaningful effort. This is more half-assedness on the part of ZOS.

    I've considered exactly how it might impact you negatively..Which is why I like it.

    Also we've already established that ZOS intends on taking the half assed approach like they always do.

    Between the Purge changes and the deciding that they're not going to remove AOE caps..even though its clearly the problem..they're going to half assed approach.

  • Satiar
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    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Am I the only one that's noticing a trend on who's complaining about this set.

    Pretty much everyone complaining runs a ball group of 16+ people.

    Almost as if we actually play group content and understand what a mess this is going to be.

    But sure, let's Ad Hom this up. Speaks volumes about the strength of your own arguments.

    No you play Zerg Content...Lets not confuse it with actual Group Content


    Xsorus wrote: »
    Am I the only one that's noticing a trend on who's complaining about this set.

    Pretty much everyone complaining runs a ball group of 16+ people.

    I think you'll find that many of them not only 'run in 16 man groups', but in fact run the groups..... so, you know, they may just know what they are talking about.

    I fairly certain that someone who actively partakes in an activity is far more qualified to analyze said activity, than someone who sits on the sidelines complaining about said activity.......

    I actually play in group content..You're not playing group content..You're playing Zerg Content

    I feel like I'm taking crazy pills.

    I know I'll regret this but please, provide the class with your definitions of group play and Zerg play.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Xsorus
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    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Am I the only one that's noticing a trend on who's complaining about this set.

    Pretty much everyone complaining runs a ball group of 16+ people.

    Almost as if we actually play group content and understand what a mess this is going to be.

    But sure, let's Ad Hom this up. Speaks volumes about the strength of your own arguments.

    No you play Zerg Content...Lets not confuse it with actual Group Content


    Xsorus wrote: »
    Am I the only one that's noticing a trend on who's complaining about this set.

    Pretty much everyone complaining runs a ball group of 16+ people.

    I think you'll find that many of them not only 'run in 16 man groups', but in fact run the groups..... so, you know, they may just know what they are talking about.

    I fairly certain that someone who actively partakes in an activity is far more qualified to analyze said activity, than someone who sits on the sidelines complaining about said activity.......

    I actually play in group content..You're not playing group content..You're playing Zerg Content

    I feel like I'm taking crazy pills.

    I know I'll regret this but please, provide the class with your definitions of group play and Zerg play.

    I've told you multiple times what i consider zerging and what I considered group play....Hell Lowbei has as well..If you've not figured it out after a year why would I repeat myself.

    Hell if I recall...Half the time you spent trying to argue that you weren't zerging at all and that 6 groups is really just one.

  • Satiar
    Satiar
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    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Am I the only one that's noticing a trend on who's complaining about this set.

    Pretty much everyone complaining runs a ball group of 16+ people.

    Almost as if we actually play group content and understand what a mess this is going to be.

    But sure, let's Ad Hom this up. Speaks volumes about the strength of your own arguments.

    No you play Zerg Content...Lets not confuse it with actual Group Content


    Xsorus wrote: »
    Am I the only one that's noticing a trend on who's complaining about this set.

    Pretty much everyone complaining runs a ball group of 16+ people.

    I think you'll find that many of them not only 'run in 16 man groups', but in fact run the groups..... so, you know, they may just know what they are talking about.

    I fairly certain that someone who actively partakes in an activity is far more qualified to analyze said activity, than someone who sits on the sidelines complaining about said activity.......

    I actually play in group content..You're not playing group content..You're playing Zerg Content

    I feel like I'm taking crazy pills.

    I know I'll regret this but please, provide the class with your definitions of group play and Zerg play.

    I've told you multiple times what i consider zerging and what I considered group play....Hell Lowbei has as well..If you've not figured it out after a year why would I repeat myself.

    Hell if I recall...Half the time you spent trying to argue that you weren't zerging at all and that 6 groups is really just one.

    If you're going to draw this distinction in this thread I think you should argue your definitions. As it stands, you seem to have two categories of "Zerg" and "not Zerg" that are entirely number based and not ratio based. I.e. A coordinated group of 20 is a Zerg, but also the random mob of 80 people they're attempting to fight is ALSO a Zerg (only bigger). Your definitions are bad. Your definitions lack context and thus any relevancy. 8 of you is not a Zerg by your standards, but to that 1-4 man you killed it is. To your 8 man my 20-24 is a Zerg, to my 20-24 man that 60-80 man horde is a Zerg.

    I have respect for people and players in all group sizes, they all have thier distinct methods and strategies that are interesting and make for fun gameplay. You just hate on groups bigger than you.

    So please share: when does a group become a Zerg? Is it the 8th player? The 9th? The 10th?
    Edited by Satiar on February 19, 2016 2:42AM
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



This discussion has been closed.