
Man, if the pet is healing as well as people say, that sounds freaking sweet. Currently sorcs need to rely on healing ward for heals (especially when fighting a DK because their frags won't do much huehue), so being able to get a burst heal on tap seems pretty damn nice.
I wouldn't dismiss pets too quickly any more.
Nerfs:
1) We cant double reflect anymore.
2) Our speed buff was reduced 10% and we can't sprint to make up the difference, especially now that drinks don't work while sprinting.
3) 25% damage vs shields CP star.
4) Our entire dev round this patch was wasted on pets.
5) All of our toggles are still toggles.
6) Every other class has received relevant buffs/bug fixes, and we continue to see them with each PTS update. This makes us relatively weaker.
7) One of the 2 spells we have that counter dodge rollers, reflect, and shuffle was nerfed 15% for single targets. (Magicka Det)
8) No relevant gear aside from the niche Vicious Death and Alchemist sets.
"Buffs":
1) Meteor - Everyone got this.
2) A physical mitigation star - Everyone got this.
3) The option to buff just one bar with inner light rather than two - Everyone got this.
4) Combined elemental and magic damage star - Everyone got this.
Make no mistake, we didn't get anything but nerfs. This isn't a complaint thread. This thread is a reality check for everyone on the nerf sorc bandwagon.
Bfish22090 wrote: »Nerfs:
1) We cant double reflect anymore.
2) Our speed buff was reduced 10% and we can't sprint to make up the difference, especially now that drinks don't work while sprinting.
3) 25% damage vs shields CP star.
4) Our entire dev round this patch was wasted on pets.
5) All of our toggles are still toggles.
6) Every other class has received relevant buffs/bug fixes, and we continue to see them with each PTS update. This makes us relatively weaker.
7) One of the 2 spells we have that counter dodge rollers, reflect, and shuffle was nerfed 15% for single targets. (Magicka Det)
8) No relevant gear aside from the niche Vicious Death and Alchemist sets.
"Buffs":
1) Meteor - Everyone got this.
2) A physical mitigation star - Everyone got this.
3) The option to buff just one bar with inner light rather than two - Everyone got this.
4) Combined elemental and magic damage star - Everyone got this.
Make no mistake, we didn't get anything but nerfs. This isn't a complaint thread. This thread is a reality check for everyone on the nerf sorc bandwagon.
you forgot to add how DOTS now affect damage shields as a nerf
however the two MAJOR buffs that "everyone" got were
physical resistance in CP tree (which helps us tremendously because we cant stack crit like the other classes)
new elemental expert tree (helps alot because ALL of our abilities will now hit harder)
plus the changes to inner light to stop FOTM NBs
also everyones major expeidtion got nerfed and the gap closer cc is changed, which benefits us as well
@XEVENEX we were saying the same thing when shield breaker and streak nerf came out, but shield breaker became niche and the streak nerf doesnt affect good players as much.
sorcs will still be top of the pyramid, we will learn at adapt like we do every patch.
roigseguib16_ESO wrote: »You the boy whose build got Pimped? :O
Bfish22090 wrote: »roigseguib16_ESO wrote: »You the boy whose build got Pimped? :O
YES
physical resistance into cps means we will take less damage and have to reapply shields less often
Bfish22090 wrote: »roigseguib16_ESO wrote: »You the boy whose build got Pimped? :O
YES
physical resistance into cps means we will take less damage and have to reapply shields less often
You have 167 maximum warrior points to split between bastion, magic resist, and physical resist.
If your physical resist was buffed one or both of the other two were nerfed.
That's how math works. Calm down sweetheart. You gon' be spammin' dem shields more than ever.
Bfish22090 wrote: »roigseguib16_ESO wrote: »You the boy whose build got Pimped? :O
YES
physical resistance into cps means we will take less damage and have to reapply shields less often
You have 167 maximum warrior points to split between bastion, magic resist, and physical resist.
If your physical resist was buffed one or both of the other two were nerfed.
That's how math works. Calm down sweetheart.
copy/pasted from the v2.3.2 notes
"Combat & Gameplay
General •Summoned pets will now enter stealth whenever their caster enters stealth.
•Abilities which give bonuses to resurrection speed now stack multiplicatively, rather than additively. This will result in slower resurrection cast speeds when stacking multiple bonuses.
•Fixed an issue where tapping Sprint and then immediately dodge rolling would not charge you Stamina for the dodge roll."
the /facepalm was my reaction at first as well....but if Gina says it, it must be true


Magicka sorc was already strong - they didnt really take direct nerfs - and they need to receive some rebalance already. How can a magicka sorc complain... :'(
Nerfs:
Make no mistake, we didn't get anything but nerfs. This isn't a complaint thread. This thread is a reality check for everyone on the nerf sorc bandwagon.
Nerfs:
1) We cant double reflect anymore.
2) Our speed buff was reduced 10% and we can't sprint to make up the difference, especially now that drinks don't work while sprinting.
3) 25% damage vs shields CP star.
4) Our entire dev round this patch was wasted on pets.
5) All of our toggles are still toggles.
6) Every other class has received relevant buffs/bug fixes, and we continue to see them with each PTS update. This makes us relatively weaker.
7) One of the 2 spells we have that counter dodge rollers, reflect, and shuffle was nerfed 15% for single targets. (Magicka Det)
8) No relevant gear aside from the niche Vicious Death and Alchemist sets.
9) Dots proc on shields.
"Buffs":
1) Meteor - Everyone got this.
2) A physical mitigation star - Everyone got this.
3) The option to buff just one bar with inner light rather than two - Everyone got this.
4) Combined elemental and magic damage star - Everyone got this. Magiplar, Magiblades and Stam DK have ALWAYS had all of their damage scale with a single star.
Make no mistake, we didn't get anything but nerfs. This isn't a complaint thread. This thread is a reality check for everyone on the nerf sorc bandwagon.
TheDarkShadow wrote: »With the new heal debuff set, probably there are gonna be a lots of people running heal debuff stack + brust build. And while heal is nerf to Oblivion, shield will rise. And pls remind me which class is the king of shield stack?
Nerfs:
4) Combined elemental and magic damage star - Everyone got this. Magiplar, Magiblades and Stam DK have ALWAYS had all of their damage scale with a single star.
Nerfs:
1) We cant double reflect anymore.
2) Our speed buff was reduced 10% and we can't sprint to make up the difference, especially now that drinks don't work while sprinting.
3) 25% damage vs shields CP star.
4) Our entire dev round this patch was wasted on pets.
5) All of our toggles are still toggles.
6) Every other class has received relevant buffs/bug fixes, and we continue to see them with each PTS update. This makes us relatively weaker.
7) One of the 2 spells we have that counter dodge rollers, reflect, and shuffle was nerfed 15% for single targets. (Magicka Det)
8) No relevant gear aside from the niche Vicious Death and Alchemist sets.
9) Dots proc on shields.
"Buffs":
1) Meteor - Everyone got this.
2) A physical mitigation star - Everyone got this.
3) The option to buff just one bar with inner light rather than two - Everyone got this.
4) Combined elemental and magic damage star - Everyone got this. Magiplar, Magiblades and Stam DK have ALWAYS had all of their damage scale with a single star.
Make no mistake, we didn't get anything but nerfs. This isn't a complaint thread. This thread is a reality check for everyone on the nerf sorc bandwagon.
Nerfs:
4) Combined elemental and magic damage star - Everyone got this. Magiplar, Magiblades and Stam DK have ALWAYS had all of their damage scale with a single star.
Come on. That was you who always had damage scale with a single star. Magiplars always were forced to put CPs in Magic damage - thus Meteor of magiplars was always weak
Nerfs:
4) Combined elemental and magic damage star - Everyone got this. Magiplar, Magiblades and Stam DK have ALWAYS had all of their damage scale with a single star.
Come on. That was you who always had damage scale with a single star. Magiplars always were forced to put CPs in Magic damage - thus Meteor of magiplars was always weak
Agreed, and same goes for magblade. I guess for everyone who exclusively uses DW for extra spell damage then only a single star is necessary, but not everyone uses the DW technique. Those who use destro staves have been forced until TG to split their points as well. With the TG update, ZOS has effectively flipped this truth so that magicka builds need only sink CP into a single star, while most stamina builds now have to split. They've only moved to the opposite end of the spectrum imo.
Nerfs:
4) Combined elemental and magic damage star - Everyone got this. Magiplar, Magiblades and Stam DK have ALWAYS had all of their damage scale with a single star.
Come on. That was you who always had damage scale with a single star. Magiplars always were forced to put CPs in Magic damage - thus Meteor of magiplars was always weak
Agreed, and same goes for magblade. I guess for everyone who exclusively uses DW for extra spell damage then only a single star is necessary, but not everyone uses the DW technique. Those who use destro staves have been forced until TG to split their points as well. With the TG update, ZOS has effectively flipped this truth so that magicka builds need only sink CP into a single star, while most stamina builds now have to split. They've only moved to the opposite end of the spectrum imo.
stamblades that didnt want to be wrecking blow bots had to two star, due to half the class skills and ultimates doing magic damage. mighty + theurma is sorta a stamblade staple.