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MagiSorc was significantly nerfed in TG

  • ArpamiesFin
    ArpamiesFin
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    sorcs saying that their class got nerfed in tg.. lol
  • Aldruin
    Aldruin
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    lies-we-tell-bach.jpg
    As if sorc was nerfed...
    Look at your list again and tell me which ones from the nerfs are exclusive to sorceres other than 4) and 5)
    "Our toogles are still toogles" - so you want them to become timed? Make pets so that they disappear after X amount seconds? That would be a nerf, but I just don't see how you thought that it would be such a good point to include it in your list.
    "Our entire dev round this patch was wasted on pets" - Good for you, you didn't get nerfed like nightblades and templar healers. And all your shock damage got buffed from passives, atronach ulti got buffed and perhaps sorceres will benefit them most from the elemental and magic damage combination, since magic DKs only use fire damage or very little magic, magicka NBs have it the other way around - very little elemental damage.
    All in all I hope you are just trolling.
    Edited by Aldruin on February 17, 2016 1:53PM
  • GrigorijMalahevich
    GrigorijMalahevich
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    Alucardo wrote: »
    Man, if the pet is healing as well as people say, that sounds freaking sweet. Currently sorcs need to rely on healing ward for heals (especially when fighting a DK because their frags won't do much huehue), so being able to get a burst heal on tap seems pretty damn nice.
    I wouldn't dismiss pets too quickly any more.

    Obviously you have no idea :) Sorcs don't benefit from heal. If opponent brakes through the shield and takes half of your hp, you should be shielding, not healing.
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Bfish22090
    Bfish22090
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    Xeven wrote: »
    Nerfs:
    1) We cant double reflect anymore.
    2) Our speed buff was reduced 10% and we can't sprint to make up the difference, especially now that drinks don't work while sprinting.
    3) 25% damage vs shields CP star.
    4) Our entire dev round this patch was wasted on pets.
    5) All of our toggles are still toggles.
    6) Every other class has received relevant buffs/bug fixes, and we continue to see them with each PTS update. This makes us relatively weaker.
    7) One of the 2 spells we have that counter dodge rollers, reflect, and shuffle was nerfed 15% for single targets. (Magicka Det)
    8) No relevant gear aside from the niche Vicious Death and Alchemist sets.

    "Buffs":
    1) Meteor - Everyone got this.
    2) A physical mitigation star - Everyone got this.
    3) The option to buff just one bar with inner light rather than two - Everyone got this.
    4) Combined elemental and magic damage star - Everyone got this.


    Make no mistake, we didn't get anything but nerfs. This isn't a complaint thread. This thread is a reality check for everyone on the nerf sorc bandwagon.

    you forgot to add how DOTS now affect damage shields as a nerf

    however the two MAJOR buffs that "everyone" got were

    physical resistance in CP tree (which helps us tremendously because we cant stack crit like the other classes)
    new elemental expert tree (helps alot because ALL of our abilities will now hit harder)

    plus the changes to inner light to stop FOTM NBs

    also everyones major expeidtion got nerfed and the gap closer cc is changed, which benefits us as well

    @XEVENEX we were saying the same thing when shield breaker and streak nerf came out, but shield breaker became niche and the streak nerf doesnt affect good players as much.

    sorcs will still be top of the pyramid, we will learn at adapt like we do every patch.

    Edited by Bfish22090 on February 17, 2016 1:53PM
  • roigseguib16_ESO
    roigseguib16_ESO
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    You the boy whose build got Pimped? :O
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • roigseguib16_ESO
    roigseguib16_ESO
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    Bfish22090 wrote: »
    Xeven wrote: »
    Nerfs:
    1) We cant double reflect anymore.
    2) Our speed buff was reduced 10% and we can't sprint to make up the difference, especially now that drinks don't work while sprinting.
    3) 25% damage vs shields CP star.
    4) Our entire dev round this patch was wasted on pets.
    5) All of our toggles are still toggles.
    6) Every other class has received relevant buffs/bug fixes, and we continue to see them with each PTS update. This makes us relatively weaker.
    7) One of the 2 spells we have that counter dodge rollers, reflect, and shuffle was nerfed 15% for single targets. (Magicka Det)
    8) No relevant gear aside from the niche Vicious Death and Alchemist sets.

    "Buffs":
    1) Meteor - Everyone got this.
    2) A physical mitigation star - Everyone got this.
    3) The option to buff just one bar with inner light rather than two - Everyone got this.
    4) Combined elemental and magic damage star - Everyone got this.


    Make no mistake, we didn't get anything but nerfs. This isn't a complaint thread. This thread is a reality check for everyone on the nerf sorc bandwagon.

    you forgot to add how DOTS now affect damage shields as a nerf

    however the two MAJOR buffs that "everyone" got were

    physical resistance in CP tree (which helps us tremendously because we cant stack crit like the other classes)
    new elemental expert tree (helps alot because ALL of our abilities will now hit harder)

    plus the changes to inner light to stop FOTM NBs

    also everyones major expeidtion got nerfed and the gap closer cc is changed, which benefits us as well

    @XEVENEX we were saying the same thing when shield breaker and streak nerf came out, but shield breaker became niche and the streak nerf doesnt affect good players as much.

    sorcs will still be top of the pyramid, we will learn at adapt like we do every patch.

    I agree with most of the things you state. The things they change aren't nerfs to you for reasons, are balances that are needed, you can't be so broken as it is now. Physical resistance I wouldn't say benefits Sorcs that much since you can still mitigate all damage from shield stacking. However elemental expert buffs Frags and Proxy by a lot!
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • Bfish22090
    Bfish22090
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    You the boy whose build got Pimped? :O

    YES :)
    physical resistance into cps means we will take less damage and have to reapply shields less often
  • Kahen40k
    Kahen40k
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    Other classes buffs doesn't mean that sorc got nerfed, what exactly do you want more?
  • Xeven
    Xeven
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    Bfish22090 wrote: »
    You the boy whose build got Pimped? :O

    YES :)
    physical resistance into cps means we will take less damage and have to reapply shields less often

    You have 167 maximum warrior points to split between bastion, magic resist, physical resist, and DOT resist. Yeah, DOTs are a thing now.

    If your physical resist was buffed one or all of the others were nerfed.

    That's how math works. Calm down sweetheart. You gon' be spammin' dem shields more than ever.

    Edited by Xeven on February 17, 2016 2:29PM
  • roigseguib16_ESO
    roigseguib16_ESO
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    Xeven wrote: »
    Bfish22090 wrote: »
    You the boy whose build got Pimped? :O

    YES :)
    physical resistance into cps means we will take less damage and have to reapply shields less often

    You have 167 maximum warrior points to split between bastion, magic resist, and physical resist.

    If your physical resist was buffed one or both of the other two were nerfed.

    That's how math works. Calm down sweetheart. You gon' be spammin' dem shields more than ever.

    The tears are strong in this one.
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • roigseguib16_ESO
    roigseguib16_ESO
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    I don't blame you Xeven, once your class is broken for good is hard to go back to being normal!
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • Bfish22090
    Bfish22090
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    Xeven wrote: »
    Bfish22090 wrote: »
    You the boy whose build got Pimped? :O

    YES :)
    physical resistance into cps means we will take less damage and have to reapply shields less often

    You have 167 maximum warrior points to split between bastion, magic resist, and physical resist.

    If your physical resist was buffed one or both of the other two were nerfed.

    That's how math works. Calm down sweetheart.

    with diminshing returns you can put 75 into bastion and get 20% increase to damage shields
    for example:
    http://deltiasgaming.com/champion/?b=00000000000000000000000000000000000000000000000000000000260032004b000000
    it would be much more advantageous to put 50 cps into the "new" hardy and less into elemetanl defender than spending the last 25 into bastion
    maybe it will force people to stop putting 100 cps into bastion
    didnt you learn about diminishing returns in math class?
    15% physical reduction decrease > 5% increase in shields
    Edited by Bfish22090 on February 17, 2016 2:29PM
  • Morozov
    Morozov
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    pets stealth with the caster......pets builds in PVP, just sayin'
    AD
    Victorem
    PC - NA - AZ
    Vr 16: Morozov - DK
    Vr 1: Zephyr Grimm - Sorc
    Vr 5: Sad_Bunnie - Templar
    23: Repressed-Canadian-Rage - NB
    Voted "Most likely to squirrel off the crown" PC-NA
  • Xeven
    Xeven
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    Morozov wrote: »
    pets stealth with the caster......pets builds in PVP, just sayin'

    iWKad22.jpg
  • Morozov
    Morozov
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    Xeven wrote: »
    Morozov wrote: »
    pets stealth with the caster......pets builds in PVP, just sayin'

    iWKad22.jpg

    copy/pasted from the v2.3.2 notes

    "Combat & Gameplay
    General •Summoned pets will now enter stealth whenever their caster enters stealth.
    •Abilities which give bonuses to resurrection speed now stack multiplicatively, rather than additively. This will result in slower resurrection cast speeds when stacking multiple bonuses.
    •Fixed an issue where tapping Sprint and then immediately dodge rolling would not charge you Stamina for the dodge roll."


    the /facepalm was my reaction at first as well....but if Gina says it, it must be true
    AD
    Victorem
    PC - NA - AZ
    Vr 16: Morozov - DK
    Vr 1: Zephyr Grimm - Sorc
    Vr 5: Sad_Bunnie - Templar
    23: Repressed-Canadian-Rage - NB
    Voted "Most likely to squirrel off the crown" PC-NA
  • Xeven
    Xeven
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    Morozov wrote: »
    Xeven wrote: »
    Morozov wrote: »
    pets stealth with the caster......pets builds in PVP, just sayin'

    iWKad22.jpg

    copy/pasted from the v2.3.2 notes

    "Combat & Gameplay
    General •Summoned pets will now enter stealth whenever their caster enters stealth.
    •Abilities which give bonuses to resurrection speed now stack multiplicatively, rather than additively. This will result in slower resurrection cast speeds when stacking multiple bonuses.
    •Fixed an issue where tapping Sprint and then immediately dodge rolling would not charge you Stamina for the dodge roll."


    the /facepalm was my reaction at first as well....but if Gina says it, it must be true

    Petrify-Fossilize-I.jpg
    Rune-Prison-Rune-Cage-I.jpg

    Pets will never, ever be a thing in PvP. Believe it. Theyre a JOKE.
    Edited by Xeven on February 17, 2016 3:00PM
  • Moglijuana
    Moglijuana
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    FENGRUSH wrote: »
    Magicka sorc was already strong - they didnt really take direct nerfs - and they need to receive some rebalance already. How can a magicka sorc complain... :'(

    Never thought I'd see the day when a Magicka Sorc complains about being a Magicka Sorc lolol. #nerfsorc #buffFengrush
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Autolycus
    Autolycus
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    Magicka Sorcs didn't get a lot of buffs because they don't NEED buffs. Perhaps it's a matter of opinion, but virtually everything listed in the OP that is tagged as a "nerf" is not a nerf imho. And not everything in the OP is entirely accurate - it's biased to make your opinion carry more weight.
    Xeven wrote: »
    Nerfs:
    Make no mistake, we didn't get anything but nerfs. This isn't a complaint thread. This thread is a reality check for everyone on the nerf sorc bandwagon.

    Except that's exactly what this is.
    Edited by Autolycus on February 17, 2016 3:49PM
  • bowmanz607
    bowmanz607
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    Xeven wrote: »
    Nerfs:
    1) We cant double reflect anymore.
    2) Our speed buff was reduced 10% and we can't sprint to make up the difference, especially now that drinks don't work while sprinting.
    3) 25% damage vs shields CP star.
    4) Our entire dev round this patch was wasted on pets.
    5) All of our toggles are still toggles.
    6) Every other class has received relevant buffs/bug fixes, and we continue to see them with each PTS update. This makes us relatively weaker.
    7) One of the 2 spells we have that counter dodge rollers, reflect, and shuffle was nerfed 15% for single targets. (Magicka Det)
    8) No relevant gear aside from the niche Vicious Death and Alchemist sets.
    9) Dots proc on shields.

    "Buffs":
    1) Meteor - Everyone got this.
    2) A physical mitigation star - Everyone got this.
    3) The option to buff just one bar with inner light rather than two - Everyone got this.
    4) Combined elemental and magic damage star - Everyone got this. Magiplar, Magiblades and Stam DK have ALWAYS had all of their damage scale with a single star.


    Make no mistake, we didn't get anything but nerfs. This isn't a complaint thread. This thread is a reality check for everyone on the nerf sorc bandwagon.

    I said before if there was an lol button here I would hit it. Let me clarify a little more why. You mention all of your "buffs" are buffs for all so not really buffs. The thing 8s you did not account for the same thought process in your "nerfs" section.

    1. No one can double refleCT
    2. All speed buffs were reduced
    3. The cp star for shields applies to all shields
    4. I don't even understand your logic here sense they buffed pets. What was this a nerd to time alloted to a sorc????
    5. Not changing a skill is not a nerf. It is simply nothing. It is the same.
    6. Just lol for this. Why don't you go talk to templars or nb. The nerf to each of them outweighs their buffs.
    7. This skill applies to all
    8. Gear is opinion and build based. Als9, it effects all
    9. Again this is true for all shields.

    You literally did not name one direct nerf to your class. You come down on the buffs because they apply to all without using the same logic on the nerfs. You simply fail at an nerf argument you have in this thread because you identified ZERO nerfs to the SORCS as a class. Heck you even mentioned buffs in your nerf points. Your argument and persuasive skills need work.

    Again, if there was an lol button i would hit it cause this post seems like a funny joke.
  • TheDarkShadow
    TheDarkShadow
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    With the new heal debuff set, probably there are gonna be a lots of people running heal debuff stack + brust build. And while heal is nerf to Oblivion, shield will rise. And pls remind me which class is the king of shield stack?
  • Rylana
    Rylana
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    With the new heal debuff set, probably there are gonna be a lots of people running heal debuff stack + brust build. And while heal is nerf to Oblivion, shield will rise. And pls remind me which class is the king of shield stack?

    nightblade




    Sidenote - LOL @ this entire thread. Just.... no words.
    Edited by Rylana on February 17, 2016 5:32PM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • PriorityBalle
    PriorityBalle
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    Well at least you can still shield stack :)
    Pedin i phith in aníron, a nin ú-cheniathog

  • Dimmit
    Dimmit
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    Xeven wrote: »
    Nerfs:

    4) Combined elemental and magic damage star - Everyone got this. Magiplar, Magiblades and Stam DK have ALWAYS had all of their damage scale with a single star.

    Come on. That was you who always had damage scale with a single star. Magiplars always were forced to put CPs in Magic damage - thus Meteor of magiplars was always weak
  • rfennell_ESO
    rfennell_ESO
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    ✭✭
    Xeven wrote: »
    Nerfs:
    1) We cant double reflect anymore.
    2) Our speed buff was reduced 10% and we can't sprint to make up the difference, especially now that drinks don't work while sprinting.
    3) 25% damage vs shields CP star.
    4) Our entire dev round this patch was wasted on pets.
    5) All of our toggles are still toggles.
    6) Every other class has received relevant buffs/bug fixes, and we continue to see them with each PTS update. This makes us relatively weaker.
    7) One of the 2 spells we have that counter dodge rollers, reflect, and shuffle was nerfed 15% for single targets. (Magicka Det)
    8) No relevant gear aside from the niche Vicious Death and Alchemist sets.
    9) Dots proc on shields.

    "Buffs":
    1) Meteor - Everyone got this.
    2) A physical mitigation star - Everyone got this.
    3) The option to buff just one bar with inner light rather than two - Everyone got this.
    4) Combined elemental and magic damage star - Everyone got this. Magiplar, Magiblades and Stam DK have ALWAYS had all of their damage scale with a single star.


    Make no mistake, we didn't get anything but nerfs. This isn't a complaint thread. This thread is a reality check for everyone on the nerf sorc bandwagon.

    Most importantly your ability to spread misinformation and whine and cry while being the most vastly overpowered "spec" in the game remains unchanged.
  • Autolycus
    Autolycus
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    Dimmit wrote: »
    Xeven wrote: »
    Nerfs:

    4) Combined elemental and magic damage star - Everyone got this. Magiplar, Magiblades and Stam DK have ALWAYS had all of their damage scale with a single star.

    Come on. That was you who always had damage scale with a single star. Magiplars always were forced to put CPs in Magic damage - thus Meteor of magiplars was always weak

    Agreed, and same goes for magblade. I guess for everyone who exclusively uses DW for extra spell damage then only a single star is necessary, but not everyone uses the DW technique. Those who use destro staves have been forced until TG to split their points as well. With the TG update, ZOS has effectively flipped this truth so that magicka builds need only sink CP into a single star, while most stamina builds now have to split. They've only moved to the opposite end of the spectrum imo.
  • Rylana
    Rylana
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    Autolycus wrote: »
    Dimmit wrote: »
    Xeven wrote: »
    Nerfs:

    4) Combined elemental and magic damage star - Everyone got this. Magiplar, Magiblades and Stam DK have ALWAYS had all of their damage scale with a single star.

    Come on. That was you who always had damage scale with a single star. Magiplars always were forced to put CPs in Magic damage - thus Meteor of magiplars was always weak

    Agreed, and same goes for magblade. I guess for everyone who exclusively uses DW for extra spell damage then only a single star is necessary, but not everyone uses the DW technique. Those who use destro staves have been forced until TG to split their points as well. With the TG update, ZOS has effectively flipped this truth so that magicka builds need only sink CP into a single star, while most stamina builds now have to split. They've only moved to the opposite end of the spectrum imo.

    stamblades that didnt want to be wrecking blow bots had to two star, due to half the class skills and ultimates doing magic damage. mighty + theurma is sorta a stamblade staple.
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Autolycus
    Autolycus
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    Rylana wrote: »
    Autolycus wrote: »
    Dimmit wrote: »
    Xeven wrote: »
    Nerfs:

    4) Combined elemental and magic damage star - Everyone got this. Magiplar, Magiblades and Stam DK have ALWAYS had all of their damage scale with a single star.

    Come on. That was you who always had damage scale with a single star. Magiplars always were forced to put CPs in Magic damage - thus Meteor of magiplars was always weak

    Agreed, and same goes for magblade. I guess for everyone who exclusively uses DW for extra spell damage then only a single star is necessary, but not everyone uses the DW technique. Those who use destro staves have been forced until TG to split their points as well. With the TG update, ZOS has effectively flipped this truth so that magicka builds need only sink CP into a single star, while most stamina builds now have to split. They've only moved to the opposite end of the spectrum imo.

    stamblades that didnt want to be wrecking blow bots had to two star, due to half the class skills and ultimates doing magic damage. mighty + theurma is sorta a stamblade staple.

    Oh believe me, I fully understand that as well! For some time now I've been saying that many of the NB abilities that have stam morphs (and even some that are not, like Merciless Resolve, though this has been scaling with highest stat, just not dealing the right damage type) should deal physical damage. With the changes to CP stars they could be poison/disease damage instead of physical, but the underlying issue remains.
    Edited by Autolycus on February 17, 2016 6:04PM
  • Reznique
    Reznique
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    As an owner of a magicka sorc and a stamina templar ill tell you:

    Magicka sorcs are still legit af. Disagree? Roll a stamplar.
  • Xeven
    Xeven
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    agJIP.gif
  • Lava_Croft
    Lava_Croft
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    It's been long overdue that PvP Magicka Sorcerers are pulled back into the realm where the rest of the Magicka builds reside.

    Now to wait for that actually to happen.
    Edited by Lava_Croft on February 17, 2016 6:21PM
This discussion has been closed.