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Official Feedback Thread for Cyrodiil & Campaigns

  • RoamingRiverElk
    RoamingRiverElk
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    Soris wrote: »
    This is what you get from a single camp. It is placed by the postern door as you see. Anyone who dies at the opposite end of keep including walls and 3 towers will not able to respawn. And camps cost 20k ap.
    T9bVH9g.jpg

    Have to put 4 camps to cover the whole area. Come on. :|
    u76cu7l.jpg

    Lol, even those five camps don't cover the whole area...
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • ToRelax
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    So, EU players waited for weeks to get the sets and traits they want in yellow quality, their CP and access to crafting (something that really should be available to everyone on PTS) and now you disable CP in Cyrodiil?
    I understand you want to test a no CP campaign - and I not only disagree with that sentiment, it's an especially bad idea to do it right now. Why not last week or the once EU players even had a real chance to test their builds?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • hammayolettuce
    hammayolettuce
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    NO CP Only .. LOL

    *
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • Enodoc
    Enodoc
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    How do you guys propose they test the No CP campaign if they don't test the No CP campaign?
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  • ToRelax
    ToRelax
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    Enodoc wrote: »
    How do you guys propose they test the No CP campaign if they don't test the No CP campaign?

    Firstly, everyone can disable CP in Cyrodiil. If someone doesn't want to test the no CP campaign, he will not test the no CP campaign. Period.

    Secondly, why now? It's like the worst possible time to disable CP in Cyrodiil on PTS. EU players won't be able to test their builds for regular PvP at least another week.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Monk_Slayer
    I don't get why they even need to test the no cp campaign... "Oh, there's no cp! Oh well..."
  • Enodoc
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    I don't get why they even need to test the no cp campaign... "Oh, there's no cp! Oh well..."
    To make sure the mechanics of it work, and to make sure combat is "balanced" (whatever the definition of"balanced" may be this week).
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    Join us on Discord - discord.gg/uesp
  • RoamingRiverElk
    RoamingRiverElk
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    Enodoc wrote: »
    I don't get why they even need to test the no cp campaign... "Oh, there's no cp! Oh well..."
    To make sure the mechanics of it work, and to make sure combat is "balanced" (whatever the definition of"balanced" may be this week).

    Combat will just be imbalanced in a different way than in the CP campaigns. Take magicka sorc for instance, and compare that to a magicka DK... the magicka sorc is better with low CPs than the magicka DK. But would that affect the way they balance skills, CPs, sets, NPCs in Cyro? No... because then it would affect the balance high-CP characters have.

    The only thing I can really imagine testing that would actually result in any changes to anything, is whether you can circumvent the no-CP limitation somehow in that campaign. But that's something that didn't need to be tested right now when EU characters were finally imported on the PTS. They should have done that earlier, or later, but not right now.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Derra
    Derra
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    No testing with cp for eu players.

    Welcome to being a second class-customer.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Takllin
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    Derra wrote: »
    No testing with cp for eu players.

    Welcome to being a second class-customer.

    We NA players always thought we got the shaft because you had the bug fixes in place by the time your toons were copied over...jokes on EU people now xD

    Really though this is a stupid decision, and blows that they've pushed this onto you. Maybe next week they add CP back in, I hope.
    Jadokis - AD Redguard DK v16 AR 18
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    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
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    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • azoriangaming
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    Enodoc wrote: »
    How do you guys propose they test the No CP campaign if they don't test the No CP campaign?

    open 2 campaign or maybe do a week of each then we've fair play time as well to test, there is a number of things they can do to rectify this issue.
    Edited by azoriangaming on February 16, 2016 9:41PM
  • Enodoc
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    Enodoc wrote: »
    How do you guys propose they test the No CP campaign if they don't test the No CP campaign?
    open 2 campaign or maybe do a week of each then we've fair play time as well to test, there is a number of things they can do to rectify this issue.
    You can't have two different campaigns on PTS. But yeah, a week of each would be a good idea.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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  • Monk_Slayer
    Enodoc wrote: »
    I don't get why they even need to test the no cp campaign... "Oh, there's no cp! Oh well..."
    To make sure the mechanics of it work, and to make sure combat is "balanced" (whatever the definition of"balanced" may be this week).

    Yah, I know, I understand that. I'm reading the same forum that you are. Even with that... It's really pointless.

    My take is after TG goes live, Azuras will no longer become the hotbed that it is now. Everyone wants their CP. They will most likely move to Haderus or another campaign.
  • duncan_cougarpreeb18_ESO
    Forztr wrote: »
    Purge:

    Reduced the amount of targets this ability and its morphs affect to a maximum of 6 targets, previously 20 targets.
    Increased the radius of this ability and its morphs to 18 meters from 12 meters.
    This ability and its morphs now only affect your group, instead of any friendly nearby ally.

    Rapid Maneuver:

    This ability and its morphs now also remove their bonuses whenever you cast a friendly ability on an ally, as well as a damaging ability on an enemy.
    Increased the duration of this ability and its morphs to 30 seconds from 20 seconds.
    This ability and its morphs now only affect your group, instead of any friendly nearby ally.
    Reduced the maximum amount of targets this ability and its morphs can affect to 24 targets, previously an infinite amount of targets.


    Making these two abilities only work on fellow group members is a very bad idea. The other changes already heavily nerf the abilities but making them group mates only is a step too far.
    ...
    The ball groups will never notice the change beacuse they're in a group. This specific change will make it a less enjoyable experience for new and casual players.
    This and severely hampering solo and *small* group play.

    If you are not in a group (or the same group), you get nothing unless you have either on your bar.
    With that requirement, forget about having a sufficiently efficient bar for solo/small group PvP.

    It's Zerg and ZERG only from now on.
    <Leaves in disgust>

    P.S.: Very aware about the reason ZOS has for putting this in, as they obviously did not give any thought on how their "cool" graphics effects and all the background calculations that have to be done server side for these to work in large scale battles will effect server and client performance. (The worst blunder here was the introduction of "guard" later on)

    ZOS just because you not doing your homework (let alone having laid down a good foundation during initial development for what you heavily advertised as main features from the start) is not a good enough excuse for this.
  • Erondil
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    Enodoc wrote: »
    Enodoc wrote: »
    How do you guys propose they test the No CP campaign if they don't test the No CP campaign?
    open 2 campaign or maybe do a week of each then we've fair play time as well to test, there is a number of things they can do to rectify this issue.
    You can't have two different campaigns on PTS. But yeah, a week of each would be a good idea.

    It's astonishing how many people can think its acceptable. First off we always have our char copied in last, a bit annoying considering the majority of PvPers test the first week and then stop playing there (usually there is not much duels going on when we get our chars, except the very first night) and we have to deal with crap gear (not even gold this time eventhough the difference for vr16 gold weapons is so big wtf) but that I don't mind too much, I guess its easier to schedule.
    However this time, when they finally copy our characters we can't even test PvP because it's completely different (and boring if you ask me) than what we will experience on live, and they don't even give us an option to play with CP. It's insulting for their EU PC PvP player base, they basically show they don't give a *** about those customers. Oh well I guess its seems normal for you, after all we're only twice more than the NA PC PvP players.
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
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  • duncan_cougarpreeb18_ESO
    it sure cut downs on the bug reports for PvP, that they will ignore anyway, but will then be to embarrassed to admit they had been know and reported already a few updates before.

    Why have a QA? When you got paying test dummies on live, why pay for test dummies on PTS (or have a dev sorting through their reports, especially when that dev could be working on a new crown store eye candy, i.e. real $$, instead)
  • IcyDeadPeople
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    dsalter wrote: »
    actually i can see the sense ehind it, i usually run in a group of about 5 when i can be bothered to pvig (Player vs Insta-gib) and we usually focus on ripping down enemy healers the moment we spot them to make sieges smooth, with the lower amount, imagine trying to do that only to have your buff guy not apply buffs because some random joes were more eligable, meaning we'd struggle to do our pressure job, with the group only thing we can focus on making sure we have our required buffs and can continue to pressure enemy healers during sieges

    If I understand correctly, the purpose of this has nothing to do with making anything easier for healers, simply intended to improve performance in Cyrodiil (less server calculations this way compared to infinite number of targets).
  • duncan_cougarpreeb18_ESO
    PvP items from AP vendors (especially also the surprise me bags) still max out at VR14?

    Should these not be available at VR14 from standard vendor now?
    And VR15 / VR16 from the elite vendor?

    Seriously, how difficult could it possibly be to implement such an update, at the next DLC that brought VR16?
  • Joy_Division
    Joy_Division
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    Im uncertain how you expect to get feedback on something that noobody will play, to only give a non cp campaign is on the verge of insulting as a PvPer. You will not recieve any feedback from me and i'm pretty sure this will also be the case for most hardcore PvPers from EU.

    Change the campign out immediately for a CP one.

    that messes up our Saturday night testing :(

    Yes, not like our feedback as EU players hold any value anwyays it seems.

    Trust me, it's not like they value NA feedback.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Cogo
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    The changes to gain alliance war skill abilities is horrible. Please scrap this or add more alliance war abilities that you earn in time.

    The CP free campaign is great! I just wish it wasn't Azura. I don't care myself but most players I team with do.

    The forward camp isn't as bad as I thought. I was playing all through that dumb tent from launch.
    The removal of the camp was needed to make pvpers learn how to res.

    I like the radius. It makes the camp very powerful but still keeps skill as a prime factor.
    It adds tactic choices without removing the power of normal res.

    The price is a bit low, otherwise its ok.

    Purge
    Purge is the only reason why I can't kill armies alone. I use sieges a lot and love defending, so it "suits" me.
    I don't see any need to make purge useless on sieges.

    Why?
    Edited by Cogo on February 23, 2016 7:50AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • Joy_Division
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    Brian seems like a cool guy who wants the best for the PvP community, so I will post this.

    What I like:
    • I think Adhazabi Aba-daro and her Monster helms are a nice alternative for those who don't want to do the 100 dungeons necessary to get the helm they wanted. By the way, that's not hyperbole. I do dailieS every day and still don't have a Bodgan helm, never mind what trait. I think they should be purchased with AP though. AP should have some value and PvEers can buy the helms/shoulders from PvPers (like the gear from the old vendor bags).
    • I am glad ZoS toned down the siege stuff from the original ideas released a few months ago.
    • No CPs should make Backwater Blade less of a nightmare for newer players. The 50% Battlespirit mechanism and the fact that a lot of the game's core mechanics were put into the CP system will complicate things though.
    • Lowering the AP needed to get what are in essence essential skills to PvP such as vigor and proximity detonation was something that had to be done
    • TY for the ability to home the same campaign for players with characters in multiple factions
    • There are some Gear sets in rewards for the worthy that I actually want. Haven't felt this way since there were those V10 destruction staffs that added 10% critical chance.

    Stuff that is mixed
    • I like the return of forward camps, but the radius is WAY too small. Many times where we dueled intentionally close to the camp still was outside the radius. The old radius was actually fine. The important change is that people can't "deathport" from Bloodmayne to Arrius. That's all we were really looking for.
    • Siege is better and I approve, but nobody above the rank of tyro will use an ice catapult. I doubt scattershots catapults will be used either. Even lightning ballistas are kind of meh. It's all about the oil catapult stam drains, meatbag healing debuffs, and fire damage.
    • Barrier and purge needed to be toned down, but I'm not seeing an adequate replacement for a more skillful approach to mitigate the very high damage spikes that are coming with stuff like viscous death, the new prox det, and other changes. The -0.25 second reduction to the Templar Healing Ritual spell is going to cut the mustard here.
    • I do think a legitimate effort was made to try and get bomb-groups too spread out and I applaud the effort and dedication to do so. I still think removing AoE caps would be easier and better.

    Stuff that still needs work
    • I see a lot of stacking healing debuffs. This is probably Eric's realm, but this is bad.
    • Heals breaking Rapid Maneuvers. Sorcerers dont care because shields. Stam builds can live with this because Rally doesn't heal other players. Templars...hmm. Is this Eric's way of punishing us for leaving our "house"?
    • The no CP campaign I think is good intentioned, but I think when people realize it's not 1.5 because vestiges of the CP system are still in the game, the perceived enthusiasm will dim. I could be wrong. We will see..
    • I still think there needs to be more objectives in Cyrodiil, ideally designed for smaller groups. By the way, I doubt adding 1 additional point to a future AvAvA scoreboard update would be much of an incentive to capture them.
    • I still think the rewards we get for winning a campaign are woefully inadequate. I have PvPed for two years, have three characters with at least an alliance rank of Centurion, and I have never used a single piece of gear I ever received. Again, probably Eric's thing, but this really needs attention.
    • My biggest worry in the upcoming patch is the large spike damage that is coming into Cyrodiil coupled with the loss of key reliable sources of damage mitigation. I understand the reason for this - you want us to spread out. And it may just do that. However, there are times where spreading out it not an option, such as at breeches and within castles and fighting there will be unpleasant. Eventually, I think people will get tired of seeing vicious death explosion on their death recap and 1) complain and 2) be deftly afraid of standing anywhere near an ally, which was not quite what I was looking for. Right now there is far too much rancor for "guild stacking" and I can almost guarantee we will see more of that because castles are going to be much more difficult to take.
    Edited by Joy_Division on February 23, 2016 9:09AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • tinythinker
    tinythinker
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    betternewcampradius.jpg
    The larger circle added is more like the original size. It makes sense for what Wheeler wrote about when the return of forward camps was announced. They are more expensive, they revive far, far fewer people before expiring, and only people in the map radius can revive there. That is, no blood porting across the map.

    But as others have said here, the radius of the camps is waaaaay to small to accomplish its purpose. That larger circle allows both offense and defense, whoever it belong to, to get local players at Chalman back into the fight. The current circle only allows people lying dead next to the tent pitcher to be revived. If they are going to be so small, lower the price so we can spam them all over to try to get coverage. Otherwise we might switch to Verizon, ATT, or Sprint.
    Edited by tinythinker on February 24, 2016 1:02AM
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  • RoamingRiverElk
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    The forward camp radius is better now on the PTS. I would still make it a bit larger, but at least it's not as useless as it used to be. x) So, thank you for that change, Devs.

    However, have you guys seen the rate at which camps deteriorate? You can literally watch its health degrade and not get bored. I didn't measure the time, but I suppose it lasts only ten minutes?

    Make a camp last 45 minutes, otherwise it's way too expensive for small groups who wish to do strategic PvP and for people who like to do their own structured small scale PvP in the form of duels and 2v2s, 3v3s and so on. You can even set up a camp for your dueling, and the duel will outlast your camp and you will be left without being able to spawn in your own camp that you just setup for that purpose.

    Camp burning is already strong enough of a mechanic to take care of contested camps.
    Edited by RoamingRiverElk on February 27, 2016 5:12AM
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • ToRelax
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    The forward camp radius is better now on the PTS. I would still make it a bit larger, but at least it's not as useless as it used to be. x) So, thank you for that change, Devs.

    However, have you guys seen the rate at which camps deteriorate? You can literally watch its health degrade and not get bored. I didn't measure the time, but I suppose it lasts only ten minutes?

    Make a camp last 45 minutes, otherwise it's way too expensive for small groups who wish to do strategic PvP and for people who like to do their own structured small scale PvP in the form of duels and 2v2s, 3v3s and so on. You can even set up a camp for your dueling, and the duel will outlast your camp and you will be left without being able to spawn in your own camp that you just setup for that purpose.

    Camp burning is already strong enough of a mechanic to take care of contested camps.

    Expiring withing 10 minutes, it can only really be used as a kind of ranged mass rez. It's not even worth protecting a camp from being burned, it'll be gone soon afterwards anyway.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
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