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PTS Patch Notes v2.3.2

  • TheM0rganism
    TheM0rganism
    ✭✭✭
    Regarding Lotus Fan, we'll check that out.

    Please tell you were aware of this already...
    Please tell you were aware of this already...
    Please tell you were aware of this already...
    PS4 DC Stamina Templar Tank/DPS...because I ALWAYS play on hard mode
    #2233 - Never Forget
  • Laranoye
    Laranoye
    ✭✭✭
    Solariken wrote: »
    "Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged."

    This really sucks. This honestly felt like one of the Templar's only offensive advantages. This is a massive nerf.

    EDIT: The hilarious (and incredibly sad) thing about this is that they were specifically working on this skill to limit its functionality but didn't bother to fix the major, crippling problems it has with pathing and that aweful slow animation at the point of impact. You guys are driving me to drink.

    For the record, it's not the only gap closer that ignored dodging - Lotus Fan does it as well. Can we go ahead an nerf that skill too?
    This change was so the ability (and its morphs) will be consistent with other charge abilities which can be dodged. Teleport Strike is currently not falling in line with this consistency, but it will be fixed before this update goes live. Regarding Lotus Fan, we'll check that out.

    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    Well the ability is not consistent with other abilities. as in it.. does.. not.. work.. please actually fix it before making even more unwarranted changes to abilities? It just gives it a chance to replicate even more issues!
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Still nothing about making Meteor reflectable again ZOS ? Really?
    We aren't planning to revert the change for Meteor to make it reflectable again.

    Enodoc wrote: »
    @ZOS_GinaBruno Is "Access to all alliances at VR1" not available for testing yet?
    No, not yet. We'll make sure it's added in the patch notes as soon as it's available, though.
    Edited by ZOS_GinaBruno on February 16, 2016 4:47PM
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • TheM0rganism
    TheM0rganism
    ✭✭✭
    We aren't planning to revert the change for Meteor to make it reflectable again.

    Muh tank! :D
    PS4 DC Stamina Templar Tank/DPS...because I ALWAYS play on hard mode
    #2233 - Never Forget
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Solariken wrote: »
    "Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged."

    This really sucks. This honestly felt like one of the Templar's only offensive advantages. This is a massive nerf.

    EDIT: The hilarious (and incredibly sad) thing about this is that they were specifically working on this skill to limit its functionality but didn't bother to fix the major, crippling problems it has with pathing and that aweful slow animation at the point of impact. You guys are driving me to drink.

    For the record, it's not the only gap closer that ignored dodging - Lotus Fan does it as well. Can we go ahead an nerf that skill too?
    This change was so the ability (and its morphs) will be consistent with other charge abilities which can be dodged. Teleport Strike is currently not falling in line with this consistency, but it will be fixed before this update goes live. Regarding Lotus Fan, we'll check that out.
    When can we can expect the pathing issue to be "made consistent with other charge abilities?"
    @ZOS_GinaBruno
    https://m.youtube.com/watch?v=p_a9gKVP3UE
    Edited by timidobserver on February 16, 2016 5:49PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • TheM0rganism
    TheM0rganism
    ✭✭✭
    Solariken wrote: »
    "Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged."

    This really sucks. This honestly felt like one of the Templar's only offensive advantages. This is a massive nerf.

    EDIT: The hilarious (and incredibly sad) thing about this is that they were specifically working on this skill to limit its functionality but didn't bother to fix the major, crippling problems it has with pathing and that aweful slow animation at the point of impact. You guys are driving me to drink.

    For the record, it's not the only gap closer that ignored dodging - Lotus Fan does it as well. Can we go ahead an nerf that skill too?
    This change was so the ability (and its morphs) will be consistent with other charge abilities which can be dodged. Teleport Strike is currently not falling in line with this consistency, but it will be fixed before this update goes live. Regarding Lotus Fan, we'll check that out.
    When can we can expect the pathing issue to be "made consistent with other charge abilities?"

    https://m.youtube.com/watch?v=p_a9gKVP3UE

    *TRIGGERED*
    PS4 DC Stamina Templar Tank/DPS...because I ALWAYS play on hard mode
    #2233 - Never Forget
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
    ✭✭✭✭✭
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    So you are saying that Magelight and Piercing Mark now will lock out the Shadow Cloak (and its morphs) ability for 5 secs, as will Piercing Mark for like 20-30 secs, which means everyone on the battlefield will now see the Nightblade and can be used indefinitely to maintain every 4 secs for Magelight and every 20 secs or more for piercing mark!!!! this is unacceptable, this is nerfing Nightblades in PvP too much, there are already counters available for use. No ability should lock out a class ability, also the AvA skill line exp is being lowered and alot more people will have access to Revealing Flare (and its morphs), not including all the other counters available.

    Stealth I can understand, locking out a Class Ability (Shadow Cloak) that has passives tied to it is way too much, Fix it..

    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3409 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • jluchau
    jluchau
    ✭✭✭
    Cause so far in all of the guilds i reside within on EU there is not a single positive comment or remark on testing the non CP campaign, and the PvPers from EU have been waiting on getting our char copies to try things out. Instead now we are stuck wiht this absolute useless scenario where noone of us will play / we cant test out new builds in a actual enviorment.

    We had plans to fight other guilds on PTS, thats not going to happen now since its not gonna be in a enviorment that slightly resembles how it will be on live. So why would be bother waisting our time wiht something we will never play within.

    Besides, it's not like they even consider our feedback anyways, every previous PTS patch ever proves that.

    I understand your frustration. It's possible that I am wrong but I have always thought the PTS was for testing new systems in the game before they go live, not just to perfect your build before it goes live. I know people who are excited to test the non CP campaign. Even if you are in 5 guilds all full and full of PvP only people and each and every one of them were PTS testers you are still only representing 2,495 players. I'm sorry that this test isn't what you want it to be, but I have to disagree with you that ZOS doesn't listen to feedback. I've seen them make lots of changes based off of feedback. Heck the current change to the Eternal Hunt set are a direct change due to player feedback and thats just one change of many i've seen.
  • TheM0rganism
    TheM0rganism
    ✭✭✭
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    So you are saying that Magelight and Piercing Mark now will lock out the Shadow Cloak (and its morphs) ability for 5 secs, as will Piercing Mark for like 20-30 secs, which means everyone on the battlefield will now see the Nightblade and can be used indefinitely to maintain every 4 secs for Magelight and every 20 secs or more for piercing mark!!!! this is unacceptable, this is nerfing Nightblades in PvP too much, there are already counters available for use. No ability should lock out a class ability, also the AvA skill line exp is being lowered and alot more people will have access to Revealing Flare (and its morphs), not including all the other counters available.

    Stealth I can understand, locking out a Class Ability (Shadow Cloak) that has passives tied to it is way too much, Fix it..

    You have the only true disengage in the game. If you get caught AT ALL, you deserve whatever comes next. As it stands now, a complete novice NB can simply pick and choose his battles on his terms. That's an absurd mechanic without even going into all the benefits of being able to proc all the benefits of hitting from stealth.

    I keep seeing this argument about how "there are already counters available for use." But you're neglecting the fact that those abilities are highly utility-based and always come with some massive downside, whether it be high-resource cost, inherent debuff, serious PvE-potential lost, low-dmg output, etc.

    Cloak should simply help you maintain the initial stealth. Relying on it THROUGHOUT an engagement is the exigency of almost every argument on this forum from people fighting Nightblades. Quit complaining and thank god you're not a stamina templar.

    PS4 DC Stamina Templar Tank/DPS...because I ALWAYS play on hard mode
    #2233 - Never Forget
  • pmn100b16_ESO
    pmn100b16_ESO
    ✭✭✭✭✭
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    So you are saying that Magelight and Piercing Mark now will lock out the Shadow Cloak (and its morphs) ability for 5 secs, as will Piercing Mark for like 20-30 secs, which means everyone on the battlefield will now see the Nightblade and can be used indefinitely to maintain every 4 secs for Magelight and every 20 secs or more for piercing mark!!!! this is unacceptable, this is nerfing Nightblades in PvP too much, there are already counters available for use. No ability should lock out a class ability, also the AvA skill line exp is being lowered and alot more people will have access to Revealing Flare (and its morphs), not including all the other counters available.

    Stealth I can understand, locking out a Class Ability (Shadow Cloak) that has passives tied to it is way too much, Fix it..

    I'm not sure they realise what this has done. Mark target is now basically ten times worse of an issue for NBs than magelight. The trolling factor alone will be bad enough. They don't seem to realise that it will make the NB visible to EVERYONE, not just the NB who used mark, for a whole 30 seconds, and then lets not forget it can be refreshed at any point too. I mean this wasn't even in the patch notes, so its obvious they haven't given it the blindest bit of thought.
  • Miwerton
    Miwerton
    ✭✭✭
    And nothing on making ultimates scale of different damages depending if stamina or magicka, and still no change to make killers blade physical/poison damage, such a boring damages that get dealt.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    So you are saying that Magelight and Piercing Mark now will lock out the Shadow Cloak (and its morphs) ability for 5 secs, as will Piercing Mark for like 20-30 secs, which means everyone on the battlefield will now see the Nightblade and can be used indefinitely to maintain every 4 secs for Magelight and every 20 secs or more for piercing mark!!!! this is unacceptable, this is nerfing Nightblades in PvP too much, there are already counters available for use. No ability should lock out a class ability, also the AvA skill line exp is being lowered and alot more people will have access to Revealing Flare (and its morphs), not including all the other counters available.

    Stealth I can understand, locking out a Class Ability (Shadow Cloak) that has passives tied to it is way too much, Fix it..

    You have the only true disengage in the game. If you get caught AT ALL, you deserve whatever comes next. As it stands now, a complete novice NB can simply pick and choose his battles on his terms. That's an absurd mechanic without even going into all the benefits of being able to proc all the benefits of hitting from stealth.

    I keep seeing this argument about how "there are already counters available for use." But you're neglecting the fact that those abilities are highly utility-based and always come with some massive downside, whether it be high-resource cost, inherent debuff, serious PvE-potential lost, low-dmg output, etc.

    Cloak should simply help you maintain the initial stealth. Relying on it THROUGHOUT an engagement is the exigency of almost every argument on this forum from people fighting Nightblades. Quit complaining and thank god you're not a stamina templar.

    What... this change isn't about detecting NBs with skills made to counter Cloak but to lock NBs out of using their abilities while they are affected by them. A visual cue was needed to see when you're detected, not being unable to use your skills.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • GreenSoup2HoT
    GreenSoup2HoT
    ✭✭✭✭✭
    ✭✭
    Eternal Hunt: The rune created by this item set now deals Poison Damage instead of Magic Damage.

    YYEEEEESSSSSSS! Finally Zos is making progress with stamina damage types. I can't wait for this set, it's my style since i'm alway's rolling (running ;) ) away!
    Edited by GreenSoup2HoT on February 16, 2016 6:34PM
    PS4 NA DC
  • Eejit1331
    Eejit1331
    ✭✭✭
    Solariken wrote: »
    "Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged."

    This really sucks. This honestly felt like one of the Templar's only offensive advantages. This is a massive nerf.

    EDIT: The hilarious (and incredibly sad) thing about this is that they were specifically working on this skill to limit its functionality but didn't bother to fix the major, crippling problems it has with pathing and that aweful slow animation at the point of impact. You guys are driving me to drink.

    For the record, it's not the only gap closer that ignored dodging - Lotus Fan does it as well. Can we go ahead an nerf that skill too?
    This change was so the ability (and its morphs) will be consistent with other charge abilities which can be dodged. Teleport Strike is currently not falling in line with this consistency, but it will be fixed before this update goes live. Regarding Lotus Fan, we'll check that out.

    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    You are only revealed to the marker, not everyone, so on that logic, you should be able to cloak, but still seen by the marker.
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
    ✭✭✭✭✭
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    So you are saying that Magelight and Piercing Mark now will lock out the Shadow Cloak (and its morphs) ability for 5 secs, as will Piercing Mark for like 20-30 secs, which means everyone on the battlefield will now see the Nightblade and can be used indefinitely to maintain every 4 secs for Magelight and every 20 secs or more for piercing mark!!!! this is unacceptable, this is nerfing Nightblades in PvP too much, there are already counters available for use. No ability should lock out a class ability, also the AvA skill line exp is being lowered and alot more people will have access to Revealing Flare (and its morphs), not including all the other counters available.

    Stealth I can understand, locking out a Class Ability (Shadow Cloak) that has passives tied to it is way too much, Fix it..

    You have the only true disengage in the game. If you get caught AT ALL, you deserve whatever comes next. As it stands now, a complete novice NB can simply pick and choose his battles on his terms. That's an absurd mechanic without even going into all the benefits of being able to proc all the benefits of hitting from stealth.

    I keep seeing this argument about how "there are already counters available for use." But you're neglecting the fact that those abilities are highly utility-based and always come with some massive downside, whether it be high-resource cost, inherent debuff, serious PvE-potential lost, low-dmg output, etc.

    Cloak should simply help you maintain the initial stealth. Relying on it THROUGHOUT an engagement is the exigency of almost every argument on this forum from people fighting Nightblades. Quit complaining and thank god you're not a stamina templar.

    No class ability should be able to be locked out indefinitely, and this will happen on the battlefield.. plus how are you supposed to activate veiled strike (and its morphs) to stun in melee combat, how are you supposed to delay DOTS, and get our passive from the shadow Line Shadow Barrier to Activate, this is ridiculous... why bother being a Nightblade at all now...

    No ability should have a Lock out..

    if this remains as is, then I want a Lock out to stop DK's from Flappy Flappy wings (reflective scale) for 5 secs, and a lockout for Sorc's that turns there Hardened Ward off for 5 sec's, and a lockout to a Templars Healing abilities for 5 sec's.. yup that's what it's like...
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3409 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    The entire 27s duration? I can't even...
    Edited by ThatNeonZebraAgain on February 16, 2016 5:57PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • CtrlAltDlt
    CtrlAltDlt
    ✭✭✭
    Solariken wrote: »
    "Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged."

    This really sucks. This honestly felt like one of the Templar's only offensive advantages. This is a massive nerf.

    EDIT: The hilarious (and incredibly sad) thing about this is that they were specifically working on this skill to limit its functionality but didn't bother to fix the major, crippling problems it has with pathing and that aweful slow animation at the point of impact. You guys are driving me to drink.

    For the record, it's not the only gap closer that ignored dodging - Lotus Fan does it as well. Can we go ahead an nerf that skill too?
    This change was so the ability (and its morphs) will be consistent with other charge abilities which can be dodged. Teleport Strike is currently not falling in line with this consistency, but it will be fixed before this update goes live. Regarding Lotus Fan, we'll check that out.

    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    :D hilarious. Cloak out of my bar confirmed.
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
    Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
    ✭✭✭✭✭
    Eejit1331 wrote: »
    Solariken wrote: »
    "Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged."

    This really sucks. This honestly felt like one of the Templar's only offensive advantages. This is a massive nerf.

    EDIT: The hilarious (and incredibly sad) thing about this is that they were specifically working on this skill to limit its functionality but didn't bother to fix the major, crippling problems it has with pathing and that aweful slow animation at the point of impact. You guys are driving me to drink.

    For the record, it's not the only gap closer that ignored dodging - Lotus Fan does it as well. Can we go ahead an nerf that skill too?
    This change was so the ability (and its morphs) will be consistent with other charge abilities which can be dodged. Teleport Strike is currently not falling in line with this consistency, but it will be fixed before this update goes live. Regarding Lotus Fan, we'll check that out.

    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    You are only revealed to the marker, not everyone, so on that logic, you should be able to cloak, but still seen by the marker.

    no you are not, you are revealed to everyone, they changed that a long time ago..

    and you wont be able to cloak, the ability gets grayed out.. pay attention..
    Edited by whiteshadow711jppreub18_ESO on February 16, 2016 5:59PM
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3409 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Sounomi wrote: »
    Increased the amount of AP required to rank up this skill line by approximately 80% compared to current PTS values.


    wait... what?

    Yeah, they made them a bit less of a joke now, though still a joke.
    Disclaimer, I'm no where near maxing out the Alliance lines on live and I still feel they made them too easy

    It's in a good spot atm, was before the increase too, in line with all PvE skill lines. The exp required on live is just ridiculous.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • TheM0rganism
    TheM0rganism
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    ...and a lockout to a Templars Healing abilities for 5 sec's.. yup that's what it's like...

    We do. It's called Toppling Charge.
    PS4 DC Stamina Templar Tank/DPS...because I ALWAYS play on hard mode
    #2233 - Never Forget
  • ToRelax
    ToRelax
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    ✭✭
    Sounomi wrote: »
    Increased the amount of AP required to rank up this skill line by approximately 80% compared to current PTS values.


    wait... what?

    Yeah, they made them a bit less of a joke now, though still a joke.
    Disclaimer, I'm no where near maxing out the Alliance lines on live and I still feel they made them too easy

    It's in a good spot atm, was before the increase too, in line with all PvE skill lines. The exp required on live is just ridiculous.

    It would take me way longer to max out Undaunted or Legerdemain (the only actual PvE skill lines so far) than Assault and Support.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • bikerangelo
    bikerangelo
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    This change was so the ability (and its morphs) will be consistent with other charge abilities which can be dodged. Teleport Strike is currently not falling in line with this consistency, but it will be fixed before this update goes live. Regarding Lotus Fan, we'll check that out.

    ron-swanson-computer-throw-out-parks-and-rec.gif
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    ToRelax wrote: »
    Sounomi wrote: »
    Increased the amount of AP required to rank up this skill line by approximately 80% compared to current PTS values.


    wait... what?

    Yeah, they made them a bit less of a joke now, though still a joke.
    Disclaimer, I'm no where near maxing out the Alliance lines on live and I still feel they made them too easy

    It's in a good spot atm, was before the increase too, in line with all PvE skill lines. The exp required on live is just ridiculous.

    It would take me way longer to max out Undaunted or Legerdemain (the only actual PvE skill lines so far) than Assault and Support.

    Undaunted is easy, on a new char you can just get the dungeon achievements with a halfdecent group and get a ton of exp towards undaunted. Meanwhile on live you'll have to grind for months to max out the alliance skills unless you're in an elite PvP guild.

    Legerdemain takes maybe an hour a day to max out the selling to a fence limit, it took me a week or so to max legerdemain by myself, I can't do that with alliance war skill lines.
    Edited by cosmic_niklas_93b16_ESO on February 16, 2016 6:18PM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Junkogen
    Junkogen
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    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    So you are saying that Magelight and Piercing Mark now will lock out the Shadow Cloak (and its morphs) ability for 5 secs, as will Piercing Mark for like 20-30 secs, which means everyone on the battlefield will now see the Nightblade and can be used indefinitely to maintain every 4 secs for Magelight and every 20 secs or more for piercing mark!!!! this is unacceptable, this is nerfing Nightblades in PvP too much, there are already counters available for use. No ability should lock out a class ability, also the AvA skill line exp is being lowered and alot more people will have access to Revealing Flare (and its morphs), not including all the other counters available.

    Stealth I can understand, locking out a Class Ability (Shadow Cloak) that has passives tied to it is way too much, Fix it..

    You have the only true disengage in the game. If you get caught AT ALL, you deserve whatever comes next. As it stands now, a complete novice NB can simply pick and choose his battles on his terms. That's an absurd mechanic without even going into all the benefits of being able to proc all the benefits of hitting from stealth.

    I keep seeing this argument about how "there are already counters available for use." But you're neglecting the fact that those abilities are highly utility-based and always come with some massive downside, whether it be high-resource cost, inherent debuff, serious PvE-potential lost, low-dmg output, etc.

    Cloak should simply help you maintain the initial stealth. Relying on it THROUGHOUT an engagement is the exigency of almost every argument on this forum from people fighting Nightblades. Quit complaining and thank god you're not a stamina templar.

    Our passives are tied to cloak. We HAVE to rely on it.
  • Destruent
    Destruent
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    purge -->cloak....problem solved B)
    Noobplar
  • Prabooo
    Prabooo
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    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.

    I read somewhere in the forums that there are 40+ skills in the game that get you out of cloak, not counting the pots.

    I wonder what is ESO's canon for "balance"? The player base would be very grateful to know about this, because many of the changes seem to be announced in a veil of mistery that is toxic to the game community.

    And besides, instead of rendering a skill useless you should redefine it or get rid of it at once instead of turning the whole Shadow abilities into waste. The passives Shadow Barrier and Dark Veil will be of no benefit if the stealth/invisibility nerfs make it to the Live server.
    Edited by Prabooo on February 16, 2016 9:40PM
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?

    Wait, you mean the NB who casts mark target ?
  • Nysticc
    Nysticc
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    Well, Black Desert it is! cya'll!
  • gen_reynard2050
    gen_reynard2050
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    Solariken wrote: »
    "Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged."

    This really sucks. This honestly felt like one of the Templar's only offensive advantages. This is a massive nerf.

    EDIT: The hilarious (and incredibly sad) thing about this is that they were specifically working on this skill to limit its functionality but didn't bother to fix the major, crippling problems it has with pathing and that aweful slow animation at the point of impact. You guys are driving me to drink.

    For the record, it's not the only gap closer that ignored dodging - Lotus Fan does it as well. Can we go ahead an nerf that skill too?
    This change was so the ability (and its morphs) will be consistent with other charge abilities which can be dodged. Teleport Strike is currently not falling in line with this consistency, but it will be fixed before this update goes live. Regarding Lotus Fan, we'll check that out.

    @ZOS_GinaBruno Mark Target locking NBs out of using cloak for its duration, is this intended? Or an unintended consequence from the changes to magelight?
    That is intended, and follows the same concept as Magelight: you shouldn't be able to cloak if you are revealed. Once revealed, you shouldn't be able to re-cloak or re-stealth.



    @ZOS_GinaBruno isn't tis very anti/racist on NB... the only NB escape or defend class ability... Do you ZOS really so HATE NB?
    Edited by gen_reynard2050 on February 16, 2016 6:39PM
    "What the lion cannot manage to do, the fox can".
  • JapanesePlayer
    JapanesePlayer
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    Figure
    • The heron will no longer slide or move slowly while walking.
    • Haj Mota no longer has popping elbows or odd head shakes during certain attacks.
    • Ancient Yokudan Heavy Armor: Fixed some visible gaps between the shoulder and arms.
    • Ancient Yokudan Light Armor: The robe will now fully extend to your feet.
    • Soul Shriven Crafting Motif: Soul Shriven Daggers will no longer appear on the ground when wielded.
    • Thieves Guild Light Armor: Strap textures will no longer appear warped when this armor is worn by female player characters.
    • Thieves Guild Heavy Armor: Facemasks will no longer oddly stretch on Khajiit and Argonians.

    @ZOS_GinaBruno so Gina, Thieves style is NOT Outlaw style, right?
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