dylanjaygrobbelaarb16_ESO wrote: »
From Greetings ESO Forum Posters.Topic 1
While not class specific,
Wrecking Blow in its current state is overpowered. In pre-1.6 Uppercut and morphs were either highly effective or useless (in PvP) depending on what the skills of each player were. Against an attentive, calm and up-close player, Uppercut would be consistently interrupted (from personal experience). Getting around this required using other skills to catch the player unawares or using the distance difference between bash and Uppercut to stay in that 2m wide ring where Uppercut can reach while bash cannot.
If it is possible, the uninterruptible change should be altered. Venom Arrow and Crushing Shock were the primary issues, I am assuming, when considering the change in 1.6. If it is possible to make Uppercut and morphs uninterruptible to ranged interrupts like Venom Arrow and Crushing Shock while leaving it interruptible to the standard bash, Wrecking Blow would be brought to balance.
Alternatively, and preferably, the buff Empower should be adjusted. It was two changes in Update 6 that made Wrecking Blow overpowered but only one change is needed to rebalance it: Uninterruptible (as above) and changing the "Increase Damage for next attack by [#]. Does not apply to [ability] or morphs," buff on several abilities to the "Next attack deals 20% more damage" of Empower.
The key is the secondary condition on the buff pre-1.6. This made spamming the attack pointless as the extra damage was not applied - at least one other attack had to be utilized. Adding a flag to Empower to track which ability granted it and preventing Empower from applying to the reported ability will reinstate the secondary condition. When Empower is granted the ability that granted it is tracked; when the next attack fires, Empower compares the attack with the tracked ability, if they match then Empower does not apply and the duration is renewed (the ability re-grants Empower); if the attack does not match the tracked ability then Empower applies as normal.
If adjusting Empower like this is technically infeasible then a separate instance/version of Empower can be made for each ability that grants it, each one with the check to see if a different attack than the ability is made.
The new tooltips could read:
"Grants Empower, which increases the damage of the next attack by 20% unless it is the same attack."
If a version is made for each ability:
"Grants Empower, which increases the damage of the next attack by 20%. Does not apply to Dark Flare and morphs."
"Grants Empower, which increases the damage of the next attack by 20%. Does not apply to Mages Guild abilities."
Adjusting Empower in the way described is greatly prefered to making Wrecking Blow interruptible or partially interruptible as it also addresses the "one-button spam" that has arisen since Update 6. However, if re-coding Empower is too difficult or impossible, the first solution to rebalancing Wrecking Blow should be implemented as the ability is still above the power curve and should be brought down into balance.
Yeah surprise attack is so much more powerful:
- combined with animation canceling it does way more DPS than WB
- it is major fracture debuff
- it is a CC as well
-and it bufs up your stats passively while slotted
dylanjaygrobbelaarb16_ESO wrote: »
ok lets compare
one has CC one dosent.
thats a huge difference. if someone does nothing but suprise attack you lol unless they start using other abilities
Yeah surprise attack is so much more powerful:
- combined with animation canceling it does way more DPS than WB
- it is major fracture debuff
- it is a CC as well
-and it bufs up your stats passively while slotted
dylanjaygrobbelaarb16_ESO wrote: »
ok lets compare
one has CC one dosent.
thats a huge difference. if someone does nothing but suprise attack you lol unless they start using other abilities
In combination with Cloak then Surprise Attack can be used as a powerful CC.
It add Major Fracture.
It bestows Major Ward and Major Resolve on user for atleast 4 seconds.
It is the highest DPS stamina ability in the game.
It bestows passive crit on the user when slotted.
dylanjaygrobbelaarb16_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »
ok lets compare
one has CC one dosent.
thats a huge difference. if someone does nothing but suprise attack you lol unless they start using other abilities
In combination with Cloak then Surprise Attack can be used as a powerful CC.
It add Major Fracture.
It bestows Major Ward and Major Resolve on user for atleast 4 seconds.
It is the highest DPS stamina ability in the game.
It bestows passive crit on the user when slotted.
ok i concede. there is one comparable move that only stamblades have access too. how about another comparable
dylanjaygrobbelaarb16_ESO wrote: »
ok lets compare
one has CC one dosent.
thats a huge difference. if someone does nothing but suprise attack you lol unless they start using other abilities
dylanjaygrobbelaarb16_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »
ok lets compare
one has CC one dosent.
thats a huge difference. if someone does nothing but suprise attack you lol unless they start using other abilities
In combination with Cloak then Surprise Attack can be used as a powerful CC.
It add Major Fracture.
It bestows Major Ward and Major Resolve on user for atleast 4 seconds.
It is the highest DPS stamina ability in the game.
It bestows passive crit on the user when slotted.
ok i concede. there is one comparable move that only stamblades have access too. how about another comparable
Problem is if you nerf Wrecking Blow then Stamsorcs will be even more ***, and we don't need to penalize them further.
Feel free to champion the crusade of nerfing Wrecking Blow, but then you also have to adress that issue atleast. Stam DKs I couldn't give less of a *** about, they will manage, but Stamsorcs are going to feel the pain.
dylanjaygrobbelaarb16_ESO wrote: »Imagine they made dark flare half the cost and made it unbashable so templars could just stand in one spot and spam it does that sound fun or just stupid.
david.haypreub18_ESO wrote: »True story: when the changes were made to Wrecking Blow, lots of people pointed out that it would be OP, especially when ZOS decided to make it uninterruptible.
Wrobel overruled them and said, nah, it will be fine. Then left it as is for a year.
True story!
Plot twist: he still somehow has the job as combat lead!
dylanjaygrobbelaarb16_ESO wrote: »
It wasnt a serious post - and its probably not worth fighting about. ZOS will tell you to wait until Update 10, thats when they intend to work on weapon skill lines it appears.
I think it needs to be looked at for sure, just as the other weapon skill lines that dont offer good lineups to be a primary weapon need to be looked at. This skill needs adjustment, and as soon as it is adjusted with no other changes/options - my stam sorc will be that much worse to play, and other stam classes will suffer just as well. This is the unfortunate reality of the balance issues were running into. I cant disagree, and yet the solution hurts classes at the bottom of the food chain that gain nothing going into this patch except a 25% damage reduction due to hardy passive while our ults still dont scale and hit half as hard as a proxy det does when used against 1 person.
What the hell is really going on man - I cannot say.
dylanjaygrobbelaarb16_ESO wrote: »
ok lets compare
one has CC one dosent.
thats a huge difference. if someone does nothing but suprise attack you lol unless they start using other abilities
In combination with Cloak then Surprise Attack can be used as a powerful CC.
It add Major Fracture.
It bestows Major Ward and Major Resolve on user for atleast 4 seconds.
It is the highest DPS stamina ability in the game.
It bestows passive crit on the user when slotted.
If someone does nothing but Wrecking Blow you then LOL unless they use anything for defense, I completely annihilate people only spamming Wrecking Blow unless they catch my outnumbered or off guard.
It's melee range and avoidable even after the cast has already begun, that's the balance point. Show me some other moves that are melee range, have a wind up, and can be avoided after the cast, then we can talk.
Yeah surprise attack is so much more powerful:
- combined with animation canceling it does way more DPS than WB
- it is major fracture debuff
- it is a CC as well
-and it bufs up your stats passively while slotted
Puncture:
- costs 30% less than Surprise Attack
- deals 20% less damage than Surprise Attack
- applies Major Fracture debuff
- can be morphed to apply Major Breach debuff
- can be morphed to apply Minor Resolve buff
- Master Sword allows it to heal for 2k
Yet no one calls it out for being OP.
dylanjaygrobbelaarb16_ESO wrote: »