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PvP Podcast (Episode 7 Uploaded)

  • Jura23
    Jura23
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    Good point brought up by Richard - no matter if they bring some "OK" changes when lag and *** animations could easily kill this patch altogether.
    Georgion - Bosmer/Templar - PC/EU
  • Derra
    Derra
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    Sypher wrote: »

    Comment on your shield discussion:

    Having shields be not refreshable is exactly the bad bandaid solution you don´t want to have and are complaining about in other cases. It will achieve one thing. Every magica sorc will run three shields again and alternate between them in use. It eliminates build variety.

    It will be a hard nerf for builds trying to get by with two or even only one shield and it will hardly change anything for players that run with three shields.
    Excatly the kind of solution you don´t want to have.

    At this point the only thing that will fix shields without breaking them imho is either reworking harness to a completely different ability and healing ward to a bigger initial heal smaller shield or making shields completely unstackable.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Sypher
    Sypher
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    Derra wrote: »
    Sypher wrote: »

    Comment on your shield discussion:

    Having shields be not refreshable is exactly the bad bandaid solution you don´t want to have and are complaining about in other cases. It will achieve one thing. Every magica sorc will run three shields again and alternate between them in use. It eliminates build variety.

    It will be a hard nerf for builds trying to get by with two or even only one shield and it will hardly change anything for players that run with three shields.
    Excatly the kind of solution you don´t want to have.

    At this point the only thing that will fix shields without breaking them imho is either reworking harness to a completely different ability and healing ward to a bigger initial heal smaller shield or making shields completely unstackable.

    I agree. I wasn't for the non-refreshable shield idea.
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • D0ntevenL1ft
    D0ntevenL1ft
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    Sypher wrote: »

    Love these streams guys i hope they can really do something positive for this game. PS: King Rich lookin like Eli manning during the super bowl lol
    Edited by D0ntevenL1ft on February 15, 2016 3:58AM
  • Taonnor
    Taonnor
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    You all looking a bit resigned in Podcast 7...
    Guild

    Gildenleiter von Lux Dei (EU/AD). Offizieller Gildenspotlight für ESOTU!
    Guild leader of Lux Dei (EU/AD). Official Guild Spotlight for ESOTU!

    Addons & Guides

    ESOUI Author Portal: Taonnor
    Addons: Taos AP Session, Taos Group Tools

    Myth AoE Cap: DE Mythos AoE Cap // EN Myth AoE Cap

    What should i change in ESO: DE [DGR] Was würde ich an ESO verändern - "Der große Rundumschlag" // EN [TWS] What should i change in ESO – „The sweeping statement“

    Charakters

    Taonnor Annare, Sorcerer
    Thao Annare, Nightblade
  • Darnathian
    Darnathian
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    Recommend balancing cast. Have at least one large scale leader on full time and take Lefty Lucy off. Drinks booze and eats and adds nothing relavent imo.
  • Jura23
    Jura23
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    Darnathian wrote: »
    Recommend balancing cast. Have at least one large scale leader on full time and take Lefty Lucy off. Drinks booze and eats and adds nothing relavent imo.

    BS
    Georgion - Bosmer/Templar - PC/EU
  • MountainHound
    MountainHound
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    They just need to bring in an increase in cost per ability spammed. Just like the roll dodge and streak cost increase, people can't spam them endless anymore, this needs to be introduced with all abilities. It will stop the zergs spamming Steel tornado and the solo spamming wb and the sorcs spamming shields (this could be increase to like 6-8 seconds increse costs, i don't know.)
  • Derra
    Derra
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    They just need to bring in an increase in cost per ability spammed. Just like the roll dodge and streak cost increase, people can't spam them endless anymore, this needs to be introduced with all abilities. It will stop the zergs spamming Steel tornado and the solo spamming wb and the sorcs spamming shields (this could be increase to like 6-8 seconds increse costs, i don't know.)

    Bandaid solution for the problem of having too much regen in the first place. No need for stacking costs when you can´t spam endlessly.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Etaniel
    Etaniel
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    Derra wrote: »
    They just need to bring in an increase in cost per ability spammed. Just like the roll dodge and streak cost increase, people can't spam them endless anymore, this needs to be introduced with all abilities. It will stop the zergs spamming Steel tornado and the solo spamming wb and the sorcs spamming shields (this could be increase to like 6-8 seconds increse costs, i don't know.)

    Bandaid solution for the problem of having too much regen in the first place. No need for stacking costs when you can´t spam endlessly.

    Derra for president already please
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • D0ntevenL1ft
    D0ntevenL1ft
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    Darnathian wrote: »
    Recommend balancing cast. Have at least one large scale leader on full time and take Lefty Lucy off. Drinks booze and eats and adds nothing relavent imo.

    Lefty is extremely smart about most things with this game. He, along with a lot of us, have almost just given up on trying to communicate with the devs because its pretty much pointless.
  • Darnathian
    Darnathian
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    Darnathian wrote: »
    Recommend balancing cast. Have at least one large scale leader on full time and take Lefty Lucy off. Drinks booze and eats and adds nothing relavent imo.

    Lefty is extremely smart about most things with this game. He, along with a lot of us, have almost just given up on trying to communicate with the devs because its pretty much pointless.

    I didnt say otherwise. just stating my observations. I still don't understand why you're trying to represent all PVP with all 1vx players. put Jules, zheg, satiar, or wrx on full time. instead of "guests".
  • Jura23
    Jura23
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    Darnathian wrote: »
    Darnathian wrote: »
    Recommend balancing cast. Have at least one large scale leader on full time and take Lefty Lucy off. Drinks booze and eats and adds nothing relavent imo.

    Lefty is extremely smart about most things with this game. He, along with a lot of us, have almost just given up on trying to communicate with the devs because its pretty much pointless.

    I didnt say otherwise. just stating my observations. I still don't understand why you're trying to represent all PVP with all 1vx players. put Jules, zheg, satiar, or wrx on full time. instead of "guests".

    Nobody ever said they are trying to represent all PvP.
    Georgion - Bosmer/Templar - PC/EU
  • WRX
    WRX
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    I believe a lot of the guests people have seen in the past should be more of the target guests.

    Just an opinion, great podcast.
    Edited by WRX on February 15, 2016 6:35PM
    Decibel GM

    GLUB GLUB
  • Satiar
    Satiar
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    WRX wrote: »
    I believe a lot of the guests people have seen in the past should be more of the target guests.

    Just an opinion, great podcast.

    Agreed, WRX is a casual.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • ksimpscnub18_ESO
    ksimpscnub18_ESO
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    Jura23 wrote: »
    Darnathian wrote: »
    Darnathian wrote: »
    Recommend balancing cast. Have at least one large scale leader on full time and take Lefty Lucy off. Drinks booze and eats and adds nothing relavent imo.

    Lefty is extremely smart about most things with this game. He, along with a lot of us, have almost just given up on trying to communicate with the devs because its pretty much pointless.

    I didnt say otherwise. just stating my observations. I still don't understand why you're trying to represent all PVP with all 1vx players. put Jules, zheg, satiar, or wrx on full time. instead of "guests".

    Nobody ever said they are trying to represent all PvP.

    The podcast is called, "We are ESO" makes sense to bring in more than 1vXers though their input is wanted as well. I think the point is to make pvp as a whole better not just a certain play style. There was a time when all these different play styles worked very well in the same game because the metas were different and not a bunch of "bandaid fixes" as we say.

    cant agree more about drinking and eating during the podcasts
    Tikijim DC NB
    Wakka Flame DC DK
    Nearcyde DC Templar

  • Taonnor
    Taonnor
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    Best will be a leading person from all directions: small scale PvP, large scale PvP and endgame PvE (Trials, ...). Then it's like a polit talk >:)
    Guild

    Gildenleiter von Lux Dei (EU/AD). Offizieller Gildenspotlight für ESOTU!
    Guild leader of Lux Dei (EU/AD). Official Guild Spotlight for ESOTU!

    Addons & Guides

    ESOUI Author Portal: Taonnor
    Addons: Taos AP Session, Taos Group Tools

    Myth AoE Cap: DE Mythos AoE Cap // EN Myth AoE Cap

    What should i change in ESO: DE [DGR] Was würde ich an ESO verändern - "Der große Rundumschlag" // EN [TWS] What should i change in ESO – „The sweeping statement“

    Charakters

    Taonnor Annare, Sorcerer
    Thao Annare, Nightblade
  • Thelon
    Thelon
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    Darnathian wrote: »
    Drinks booze and eats and adds nothing relavent imo.

    cant agree more about drinking and eating during the podcasts

    z8xon.jpg
  • Dreyloch
    Dreyloch
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    After watching this latest show, having watched the painful explanations by Wrobel...I still think there's a solution that could change a ton of aspects for PvP.

    Making the skills and abilities work differently for PvP VS. PvE (especially since the thieves guild player bounty thing was scraped). Top to bottom. Go over all the skills etc. and make them work and do damage differently when we're in Cyrodiil. Some can even stay as is. I also didn't see any mention on this particular cast about the siege changes. (unless it came in at the very end). This is another thing that's going to make ball groups rethink how they play. The only part that worries me is open field battles where a small group can't afford to put someone on siege when facing a larger group that can have 2 or more drop siege at the onset of any encounter. We have to remember anything that buffs a small group can buff a large group that much more.
    "The fear of Death, is often worse than death itself"
  • Jura23
    Jura23
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    Dreyloch wrote: »
    After watching this latest show, having watched the painful explanations by Wrobel...I still think there's a solution that could change a ton of aspects for PvP.

    Making the skills and abilities work differently for PvP VS. PvE (especially since the thieves guild player bounty thing was scraped). Top to bottom. Go over all the skills etc. and make them work and do damage differently when we're in Cyrodiil. Some can even stay as is. I also didn't see any mention on this particular cast about the siege changes. (unless it came in at the very end). This is another thing that's going to make ball groups rethink how they play. The only part that worries me is open field battles where a small group can't afford to put someone on siege when facing a larger group that can have 2 or more drop siege at the onset of any encounter. We have to remember anything that buffs a small group can buff a large group that much more.

    This is very delicate thing, because many ppl dont do either PvE or PvP competitively, but they do both casually. And this would destroy their builds and playstyle.
    Georgion - Bosmer/Templar - PC/EU
  • Rust_in_Peace
    Rust_in_Peace
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    I like these podcasts but I think it would really benefit from changing up the panel. A lot of points are getting really repetitive and I don't like hearing the same people go off on a tangent to rant about 1 issue over and over again.
  • CatchMeTrolling
    CatchMeTrolling
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    Need a We Are ESO console edition or at least have console guests too.
  • Darnathian
    Darnathian
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    Need a We Are ESO console edition or at least have console guests too.

    Thats going to far. Console players are behind the learning curve or are PC transfers which makes them high school seniors picking on freshman. Either way inferior opinion.

    This is known. :)
    Edited by Darnathian on February 16, 2016 2:27PM
  • Manoekin
    Manoekin
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    I think it's fine. They continue to bring on guests that have been a part of large scale PvP. There's no reason to ask them to change their lineup imo. I don't solo much at all, but I enjoy listening to the podcasts when I can because they usually have good insights into changes for the game.
  • Dreyloch
    Dreyloch
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    Jura23 wrote: »
    Dreyloch wrote: »
    After watching this latest show, having watched the painful explanations by Wrobel...I still think there's a solution that could change a ton of aspects for PvP.

    Making the skills and abilities work differently for PvP VS. PvE (especially since the thieves guild player bounty thing was scraped). Top to bottom. Go over all the skills etc. and make them work and do damage differently when we're in Cyrodiil. Some can even stay as is. I also didn't see any mention on this particular cast about the siege changes. (unless it came in at the very end). This is another thing that's going to make ball groups rethink how they play. The only part that worries me is open field battles where a small group can't afford to put someone on siege when facing a larger group that can have 2 or more drop siege at the onset of any encounter. We have to remember anything that buffs a small group can buff a large group that much more.

    This is very delicate thing, because many ppl dont do either PvE or PvP competitively, but they do both casually. And this would destroy their builds and playstyle.

    I don't see how that destroys their builds. You might put different skills on your bar depending on which your doing. Perhaps it's not possible now with CP's. vMA is also a factor...eh w/e. I can't play one toon for both enviroments. But I'm also sick of PvP changes due to PvE stuff and vice versa. It's just all horribly designed.
    "The fear of Death, is often worse than death itself"
  • gw2only1b14_ESO
    gw2only1b14_ESO
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    Taonnor wrote: »
    You all looking a bit resigned in Podcast 7...

    Its pretty much a make or break and it looks like a Break thus time to move on
  • Minno
    Minno
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    Taonnor wrote: »
    You all looking a bit resigned in Podcast 7...

    Its pretty much a make or break and it looks like a Break thus time to move on

    The air is thick with discontent; hard to release without a rebellion or moving on. 2 out of 3 panelists are playing different MMO's in search of that fun factor, one panelist shifts between all games, and one still fights.

    Might be better to move into other games for competitive pvp.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • ScarecrowBoat
    ScarecrowBoat
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    Need representative from the ERP community next time, would love to hear their insights
    FANTASIAAAAAAAAAA
    GM of SBH
    Member of Zerona's Fan Boy Club
    How do i get out of cyrodiil
  • MountainHound
    MountainHound
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    Derra wrote: »
    They just need to bring in an increase in cost per ability spammed. Just like the roll dodge and streak cost increase, people can't spam them endless anymore, this needs to be introduced with all abilities. It will stop the zergs spamming Steel tornado and the solo spamming wb and the sorcs spamming shields (this could be increase to like 6-8 seconds increse costs, i don't know.)

    Bandaid solution for the problem of having too much regen in the first place. No need for stacking costs when you can´t spam endlessly.

    Point is to try and end the mentality of pushing just 1 button.
  • Derra
    Derra
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    ✭✭✭✭✭
    Derra wrote: »
    They just need to bring in an increase in cost per ability spammed. Just like the roll dodge and streak cost increase, people can't spam them endless anymore, this needs to be introduced with all abilities. It will stop the zergs spamming Steel tornado and the solo spamming wb and the sorcs spamming shields (this could be increase to like 6-8 seconds increse costs, i don't know.)

    Bandaid solution for the problem of having too much regen in the first place. No need for stacking costs when you can´t spam endlessly.

    Point is to try and end the mentality of pushing just 1 button.

    The problem with that lies deeper than just resources. The game has simply not enough skillslots to support real rotations. It´s bound to have filler abilities and with that comes spamming of one button simply bc there are not enough abilities to serve the same purpose.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

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