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Dear Mr Wroble

  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Some of the comments in here and in other forum posts have been a little over the top toward Eric Wrobel. We don't know the situation he's dealing with, the pressure he is under, and how many tasks he is being asked to perform. It might not be fair at all this call to crucify the man, when he might not truly be the one at fault. Lets try to keep the rhetoric down a bit alright? As long as you have been paying attention you should know I disagree with a lot of things done to/with the Templar class but that doesn't mean I feel like we should vomit our irritation in inappropriate ways on this developer. I'd like to add that by being so vicious we might be hurting our own cause. I'm all for putting pressure and calling him & ZoS to task but lets keep it within reason.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • EnOeZ
    EnOeZ
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    Mr.Hmm wrote: »
    Samphaa wrote: »
    Isn't it funny that the longer you play a game and learn more about the way it's made/updated, the more you hate it and the developers.

    That depends on the game but honestly combat/powers team developers in ESO are..... bad... and their leader is making the worst decisions ever.

    I like this thread !
    I thought I was becoming crazy or a really bad player...
    But no with Stamina, Heavy Armor DK in PVP an vMA,
    • with the block issue,
    • the heavy armor issue,
    • the lag issue,
    • the stamina design issue,
    • the shield issue,
    • the root issue,
    • the few choices if stamina abilities,
    • the 5 abilities only x2 (especially when the ones you have are sooo badly designed),
    • the no physical ultimates,
    • the incoherences,
    • the design of extensions for Nighblades only gank, hide, steal...
    • the behavior of the designer who has no ZOS account, does not come on the forums and we cannot interact with,
    • the non responsiveness of combat, making this game an anti-skill game,
    • the Zerg only meta,
    • All the bonuses to group, puting Solo players as myself at huge cumulative disadvantage, but still
    • the false promises "play the way you want, as long as it is a sorc or a nightblade"
    • the biases (of course he does not play competitive PVP as melee heavy armor stamina...)
    • the melee issues
    • the anti melee design of the game (no jump on walls, no siege warfare for melees, pathing issues)
    • the horse riding simulation,
    • the time consuming design trying to hide how bad the state of cyrodiil is (farm, farm, farm...)
    • the PVE vs PVP arbitrary wall preventing PVPers to have the PVE sets but not the contrary...
    • the solo-unfriendliness of Cyrodiil (no map, bad alert system, negative rewards for solo players...)
    • the tooltip issues badly translated and incomplete, sometimes misleading
    • the obscure mechanics, not a detailed page on the site about how combat works

    This game has just live for two years now on expectations and broken promises.
    • Where are my 200 vs 200 lag-free battles ?
    • Where is balance ?
    • Where are the leaderboards to put in broad light how unfair the game is ? Publish those damn figures ZOS !
    • Open the Data !

    Hundreds of euros I seriously do regret having invested now.
    I took 48hours, but could not stand the position of @Wrobel on ESO Live: there is no seriousness or he does the balance solo, I don't know and he needs help, but the work delivered is far below expectations, too far below.

    Seriously, just wait 4 more months to have another announce on Stamina, on Heavy Armor ?...
    • Do you pay ESO Plus for us @Wrobel ?
    • Even at a legal level, I just wonder if we could not sue Zenimax for misleading advertisement.
    • TESO is not what has been sold.

    I am aware that some are in perfect situation with their gank nighblades, their vicious death set, proximity detonation, their sorcerer with best defense, offense, mobility and sustain in game. Do we pay to entertain others ???

    We want balance and a whole different level of professionalism and dedication and vision in a game we spend far too much hours in for the quality of gameplay put in place.
  • Master_Fluff
    Master_Fluff
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    Idiotic decisions made by some one out of touch with the players, is what it looks like to me.
    Halcyon Black
  • Junkogen
    Junkogen
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    Yeah, I can't tell you how disappointed I feel about this. Not addressing the cloak and mage light changes indicates to me that there isn't going to be any substantial revision in the changes. Sure they will cut a foot or two off of the detection range of inner and up the magicka cost a bit. But in the end your cloak button is going to be disabled if you are detected and remain that way for 5 seconds. Mark target ditto. I'm convinced that it wasn't really because of the complaints from players who prefer a different play style or think that some play styles are unfair although I'm sure that helped. Rather it was the new mechanics brought in for the Thieves Guild quests and missions.

    Like somebody said before, the irony here is overwhelming. It's downright perverse actually.

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    Will it change how crap the Templar is in PvP, absolutely not but at least I get a small detection range knowing I'm about to be ganked in the IC Sewers. haha

    This skill change is not a game or class breaker, sorry.

    Well, that's a lie. There are currently a multitude of ways to break cloak right now. You just choose not to use them. Instead you'd rather support the elimination of a playstyle and crippling of a class. Many of the NB abilities are built around cloaking and stealth. How would you like it if there was a spammable ability like magelight that could prevent your magicka Templar from healing indefinitely? You'd be calling for the developers' heads. This supernerf works in your favor so you downplay it's impact.
  • Khaos_Bane
    Khaos_Bane
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    Not surprised they didn't talk about siphoning attacks change. It's like they want all tanks to be DKs, and stamina nightblades to have zero resources doing any kind of dungeon and especially vMA. Guess I'll just be FOTM like everyone else and play my DK next patch..

    They said they are going to increase the amount of resources siphoning attacks will return. I don't recall the stating any specific amount though.

  • Cathexis
    Cathexis
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    Junkogen wrote: »
    Yeah, I can't tell you how disappointed I feel about this. Not addressing the cloak and mage light changes indicates to me that there isn't going to be any substantial revision in the changes. Sure they will cut a foot or two off of the detection range of inner and up the magicka cost a bit. But in the end your cloak button is going to be disabled if you are detected and remain that way for 5 seconds. Mark target ditto. I'm convinced that it wasn't really because of the complaints from players who prefer a different play style or think that some play styles are unfair although I'm sure that helped. Rather it was the new mechanics brought in for the Thieves Guild quests and missions.

    Like somebody said before, the irony here is overwhelming. It's downright perverse actually.

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    Will it change how crap the Templar is in PvP, absolutely not but at least I get a small detection range knowing I'm about to be ganked in the IC Sewers. haha

    This skill change is not a game or class breaker, sorry.

    Well, that's a lie. There are currently a multitude of ways to break cloak right now. You just choose not to use them. Instead you'd rather support the elimination of a playstyle and crippling of a class. Many of the NB abilities are built around cloaking and stealth. How would you like it if there was a spammable ability like magelight that could prevent your magicka Templar from healing indefinitely? You'd be calling for the developers' heads. This supernerf works in your favor so you downplay it's impact.

    Im no templar, but how would you like it if breath of light made your opponent untargetable and impossible to see. Comparing healing and cloak is like comparing apples and SUVs. Cloak is hands down better than healing.
    Edited by Cathexis on February 15, 2016 6:15PM
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • Helluin
    Helluin
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    Vanish and similar skills are common in every game, even stronger than cloak.
    So because some players don't like a mechanic, this is removed instead of some tweaks.

    It was the same with champion system, the oversemplification with stamina, magicka and max stats, the removal of softcaps, etc.

    In every game the players' feedbacks are important but up to a limit decided by devs; the creativity, the balancement and the ideas of the class - combat team should go on with their approach and without interferences; player's feedbacks are good just for small tweaks or something extremely broken.

    In TESO this limit was passed long ago and some requested changements made TESO nowadays a lot worse and a lot less fun than "Vanilla TESO".
    Infinite resources, stack everything into a stat for both offense and defense, no more hybrid builds but copycats, etc. are just a direct consequence of the changements between 1.5 and 1.6 patches.

    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Junkogen
    Junkogen
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    Cathexis wrote: »
    Junkogen wrote: »
    Yeah, I can't tell you how disappointed I feel about this. Not addressing the cloak and mage light changes indicates to me that there isn't going to be any substantial revision in the changes. Sure they will cut a foot or two off of the detection range of inner and up the magicka cost a bit. But in the end your cloak button is going to be disabled if you are detected and remain that way for 5 seconds. Mark target ditto. I'm convinced that it wasn't really because of the complaints from players who prefer a different play style or think that some play styles are unfair although I'm sure that helped. Rather it was the new mechanics brought in for the Thieves Guild quests and missions.

    Like somebody said before, the irony here is overwhelming. It's downright perverse actually.

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    Will it change how crap the Templar is in PvP, absolutely not but at least I get a small detection range knowing I'm about to be ganked in the IC Sewers. haha

    This skill change is not a game or class breaker, sorry.

    Well, that's a lie. There are currently a multitude of ways to break cloak right now. You just choose not to use them. Instead you'd rather support the elimination of a playstyle and crippling of a class. Many of the NB abilities are built around cloaking and stealth. How would you like it if there was a spammable ability like magelight that could prevent your magicka Templar from healing indefinitely? You'd be calling for the developers' heads. This supernerf works in your favor so you downplay it's impact.

    Im no templar, but how would you like it if breath of light made your opponent untargetable and impossible to see. Comparing healing and cloak is like comparing apples and SUVs. Cloak is hands down better than healing.

    Without the instant heal, it would be and is fine. Cloak only works on the caster, as well. BoL works on the caster and others. It depends on the situation, but the heal is better for the group. Cloak only helps one player survive if the other players refuse to use the plethora of counters, which is currently the case. I respectfully, but completely disagree with you.
    Edited by Junkogen on February 15, 2016 6:26PM
  • Xeniph
    Xeniph
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    Cathexis wrote: »
    Junkogen wrote: »
    Yeah, I can't tell you how disappointed I feel about this. Not addressing the cloak and mage light changes indicates to me that there isn't going to be any substantial revision in the changes. Sure they will cut a foot or two off of the detection range of inner and up the magicka cost a bit. But in the end your cloak button is going to be disabled if you are detected and remain that way for 5 seconds. Mark target ditto. I'm convinced that it wasn't really because of the complaints from players who prefer a different play style or think that some play styles are unfair although I'm sure that helped. Rather it was the new mechanics brought in for the Thieves Guild quests and missions.

    Like somebody said before, the irony here is overwhelming. It's downright perverse actually.

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    Will it change how crap the Templar is in PvP, absolutely not but at least I get a small detection range knowing I'm about to be ganked in the IC Sewers. haha

    This skill change is not a game or class breaker, sorry.

    Well, that's a lie. There are currently a multitude of ways to break cloak right now. You just choose not to use them. Instead you'd rather support the elimination of a playstyle and crippling of a class. Many of the NB abilities are built around cloaking and stealth. How would you like it if there was a spammable ability like magelight that could prevent your magicka Templar from healing indefinitely? You'd be calling for the developers' heads. This supernerf works in your favor so you downplay it's impact.

    Im no templar, but how would you like it if breath of light made your opponent untargetable and impossible to see. Comparing healing and cloak is like comparing apples and SUVs. Cloak is hands down better than healing.

    When it works!

    Healings counter is a health debuff, but in no way can you get -100% healing. Whereas Cloak can, and is by good players on live, completely 100% couterable now.

    So yes the comparison is a bit scewed, I agree. But he does have a small point. This patch will introduce a 5 second lockout where the ability can't even be used. Or in the case of Mark, 30 SECONDS.

    And I'll tell you right now, cloak is NOT better than heals in most situations. Barring being able to avoid those zergs. My Templar can stand toe to toe with 2-3 players tanking and killing them with healing, since you know a Templar not only has the best heals, but also the best cleanse. However that's dependent on gear/skill and highly subjective.

    But this is not the place for this discussion, lets try to keep it on topic please :)
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Toc de Malsvi
    Toc de Malsvi
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    Cathexis wrote: »
    Junkogen wrote: »
    Yeah, I can't tell you how disappointed I feel about this. Not addressing the cloak and mage light changes indicates to me that there isn't going to be any substantial revision in the changes. Sure they will cut a foot or two off of the detection range of inner and up the magicka cost a bit. But in the end your cloak button is going to be disabled if you are detected and remain that way for 5 seconds. Mark target ditto. I'm convinced that it wasn't really because of the complaints from players who prefer a different play style or think that some play styles are unfair although I'm sure that helped. Rather it was the new mechanics brought in for the Thieves Guild quests and missions.

    Like somebody said before, the irony here is overwhelming. It's downright perverse actually.

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    Will it change how crap the Templar is in PvP, absolutely not but at least I get a small detection range knowing I'm about to be ganked in the IC Sewers. haha

    This skill change is not a game or class breaker, sorry.

    Well, that's a lie. There are currently a multitude of ways to break cloak right now. You just choose not to use them. Instead you'd rather support the elimination of a playstyle and crippling of a class. Many of the NB abilities are built around cloaking and stealth. How would you like it if there was a spammable ability like magelight that could prevent your magicka Templar from healing indefinitely? You'd be calling for the developers' heads. This supernerf works in your favor so you downplay it's impact.

    Im no templar, but how would you like it if breath of light made your opponent untargetable and impossible to see. Comparing healing and cloak is like comparing apples and SUVs. Cloak is hands down better than healing.

    Hah, lets see, NB cloaks and I....use a pot and kill it....use caltrops and kill it....use flare and kill it....spam and aoe and kill it....

    Templar heals and I have to set up burst again, BoL is a virtual free reset and it heals other players meaning if you are being focused you can just focus on surviving and you will still be pumping out massive healing to your group. Good Templar healers are virtually impossible to kill unless you have 2 great players or 3 or more average players.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Xeniph
    Xeniph
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    Cathexis wrote: »
    Junkogen wrote: »
    Yeah, I can't tell you how disappointed I feel about this. Not addressing the cloak and mage light changes indicates to me that there isn't going to be any substantial revision in the changes. Sure they will cut a foot or two off of the detection range of inner and up the magicka cost a bit. But in the end your cloak button is going to be disabled if you are detected and remain that way for 5 seconds. Mark target ditto. I'm convinced that it wasn't really because of the complaints from players who prefer a different play style or think that some play styles are unfair although I'm sure that helped. Rather it was the new mechanics brought in for the Thieves Guild quests and missions.

    Like somebody said before, the irony here is overwhelming. It's downright perverse actually.

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    Will it change how crap the Templar is in PvP, absolutely not but at least I get a small detection range knowing I'm about to be ganked in the IC Sewers. haha

    This skill change is not a game or class breaker, sorry.

    Well, that's a lie. There are currently a multitude of ways to break cloak right now. You just choose not to use them. Instead you'd rather support the elimination of a playstyle and crippling of a class. Many of the NB abilities are built around cloaking and stealth. How would you like it if there was a spammable ability like magelight that could prevent your magicka Templar from healing indefinitely? You'd be calling for the developers' heads. This supernerf works in your favor so you downplay it's impact.

    Im no templar, but how would you like it if breath of light made your opponent untargetable and impossible to see. Comparing healing and cloak is like comparing apples and SUVs. Cloak is hands down better than healing.

    Hah, lets see, NB cloaks and I....use a pot and kill it....use caltrops and kill it....use flare and kill it....spam and aoe and kill it....

    Templar heals and I have to set up burst again, BoL is a virtual free reset and it heals other players meaning if you are being focused you can just focus on surviving and you will still be pumping out massive healing to your group. Good Templar healers are virtually impossible to kill unless you have 2 great players or 3 or more average players.

    Again, lets not let this thread turn into class comparisons. Instead lets attempt to open a dialog with Eric Wrobel.

    Please.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • zyk
    zyk
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    People talk about ESO Live as if it is a bona fide information delivery tool. It's just a silly PR event. Of course they avoid the tough questions.

    When it takes a company months to fixed bugged weapons such as 2H axes in a PVP game, it's clear they just don't give a.. poo.

    This game is about vanity items and toys. Serious gamers are always going to get the short end of the stick from ZOS. We'll know better next time. Its actions show that Zenimax aspires to be something like Disney. It wants to sell products to the kind of consumer that watched TV for 8 hours a day in the 90s. It is not interested in making great games for gamers.

    The mass appeal of Skyrim changed everything.
    Edited by zyk on February 15, 2016 11:56PM
  • hrothbern
    hrothbern
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    .
    zyk wrote: »
    People talk about ESO Live as if it is a bona fide information delivery tool. It's just a silly PR event. Of course they avoid the tough questions.

    When it takes a company months to fixed bugged weapons such as 2H axes in PVP game, it's clear they just don't give a.. poo.

    This game is about vanity items and toys. Serious gamers are always going to get the short end of the stick from ZOS. We'll know better next time. Its actions shows that Zenimax aspires to be something like Disney. It wants to sell products to the kind of consumer that watched TV for 8 hours a day in the 90s. It is not interested in making great games for gamers.

    The mass appeal of Skyrim changed everything.

    @zyk ,

    For sure there are other threads where you can complain about what you describe above, where you basically say rthat it makes no sense to talk with ESO (live).

    Other people have another opinion and do want to discuss in a constructive fashion with ZOS / Mr Wrobel.
    like OP here
    Please go to a 100% whine thread with your unconstructive remarks :)
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • zyk
    zyk
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    ✭✭✭✭✭
    hrothbern wrote: »
    Please go to a 100% whine thread with your unconstructive remarks :)

    Right back atcha.
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    Xeniph wrote: »
    Cathexis wrote: »
    Junkogen wrote: »
    Yeah, I can't tell you how disappointed I feel about this. Not addressing the cloak and mage light changes indicates to me that there isn't going to be any substantial revision in the changes. Sure they will cut a foot or two off of the detection range of inner and up the magicka cost a bit. But in the end your cloak button is going to be disabled if you are detected and remain that way for 5 seconds. Mark target ditto. I'm convinced that it wasn't really because of the complaints from players who prefer a different play style or think that some play styles are unfair although I'm sure that helped. Rather it was the new mechanics brought in for the Thieves Guild quests and missions.

    Like somebody said before, the irony here is overwhelming. It's downright perverse actually.

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    Will it change how crap the Templar is in PvP, absolutely not but at least I get a small detection range knowing I'm about to be ganked in the IC Sewers. haha

    This skill change is not a game or class breaker, sorry.

    Well, that's a lie. There are currently a multitude of ways to break cloak right now. You just choose not to use them. Instead you'd rather support the elimination of a playstyle and crippling of a class. Many of the NB abilities are built around cloaking and stealth. How would you like it if there was a spammable ability like magelight that could prevent your magicka Templar from healing indefinitely? You'd be calling for the developers' heads. This supernerf works in your favor so you downplay it's impact.

    Im no templar, but how would you like it if breath of light made your opponent untargetable and impossible to see. Comparing healing and cloak is like comparing apples and SUVs. Cloak is hands down better than healing.

    Hah, lets see, NB cloaks and I....use a pot and kill it....use caltrops and kill it....use flare and kill it....spam and aoe and kill it....

    Templar heals and I have to set up burst again, BoL is a virtual free reset and it heals other players meaning if you are being focused you can just focus on surviving and you will still be pumping out massive healing to your group. Good Templar healers are virtually impossible to kill unless you have 2 great players or 3 or more average players.

    Again, lets not let this thread turn into class comparisons. Instead lets attempt to open a dialog with Eric Wrobel.

    Please.

    Opening a dialogue with Eric Wrobel is like being trapped in a casket and trying to open it while you are underground.

    I won't drag on that fight out of respect for op but suffice to say I have never struggled with templars and healing is a general utility available to all classes and does not fundamentally offer protection from all damage sources, making cloak a completely different class of skill. You won't convince me they are comparable.

    https://youtu.be/p8y9US7ajWo
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • Xeniph
    Xeniph
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    Cathexis wrote: »
    Xeniph wrote: »
    Cathexis wrote: »
    Junkogen wrote: »
    Yeah, I can't tell you how disappointed I feel about this. Not addressing the cloak and mage light changes indicates to me that there isn't going to be any substantial revision in the changes. Sure they will cut a foot or two off of the detection range of inner and up the magicka cost a bit. But in the end your cloak button is going to be disabled if you are detected and remain that way for 5 seconds. Mark target ditto. I'm convinced that it wasn't really because of the complaints from players who prefer a different play style or think that some play styles are unfair although I'm sure that helped. Rather it was the new mechanics brought in for the Thieves Guild quests and missions.

    Like somebody said before, the irony here is overwhelming. It's downright perverse actually.

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    Will it change how crap the Templar is in PvP, absolutely not but at least I get a small detection range knowing I'm about to be ganked in the IC Sewers. haha

    This skill change is not a game or class breaker, sorry.

    Well, that's a lie. There are currently a multitude of ways to break cloak right now. You just choose not to use them. Instead you'd rather support the elimination of a playstyle and crippling of a class. Many of the NB abilities are built around cloaking and stealth. How would you like it if there was a spammable ability like magelight that could prevent your magicka Templar from healing indefinitely? You'd be calling for the developers' heads. This supernerf works in your favor so you downplay it's impact.

    Im no templar, but how would you like it if breath of light made your opponent untargetable and impossible to see. Comparing healing and cloak is like comparing apples and SUVs. Cloak is hands down better than healing.

    Hah, lets see, NB cloaks and I....use a pot and kill it....use caltrops and kill it....use flare and kill it....spam and aoe and kill it....

    Templar heals and I have to set up burst again, BoL is a virtual free reset and it heals other players meaning if you are being focused you can just focus on surviving and you will still be pumping out massive healing to your group. Good Templar healers are virtually impossible to kill unless you have 2 great players or 3 or more average players.

    Again, lets not let this thread turn into class comparisons. Instead lets attempt to open a dialog with Eric Wrobel.

    Please.

    Opening a dialogue with Eric Wrobel is like being trapped in a casket and trying to open it while you are underground.

    I won't drag on that fight out of respect for op but suffice to say I have never struggled with templars and healing is a general utility available to all classes and does not fundamentally offer protection from all damage sources, making cloak a completely different class of skill. You won't convince me they are comparable.

    https://youtu.be/p8y9US7ajWo

    Yes true, but dammit I'm going to beat that dead horse. It's really all I can do at this point. At least I can say I tried.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Prabooo
    Prabooo
    ✭✭✭✭

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    With all due respect, it is a L2P issue. All AoE's get you out of cloak, simple.
    Edited by Prabooo on February 15, 2016 9:21PM
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    Prabooo wrote: »

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    With all due respect, it is a L2P issue. All AoE's get you out of cloak, simple.

    this is a tired answer that sidesteps the issue of the convenience of slotting an aoe or a pot, especially as a stam user. Because we all know that realistically pots are the only truly effective solution. The rest are subpar. And when the only thing that stands between you and another class is a potion cooldown, that's bad design
    Edited by Cathexis on February 16, 2016 6:27AM
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
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  • Prabooo
    Prabooo
    ✭✭✭✭
    Cathexis wrote: »
    Prabooo wrote: »

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    With all due respect, it is a L2P issue. All AoE's get you out of cloak, simple.

    this is a tired answer that sidesteps the issue of the convenience of slotting an aoe or a pot, especially as a stam user. Because we all know that realistically pots are the only truly effective solution. The rest are subpar. And when the only thing that stands between you and another class is a potion cooldown, that's bad design

    So slotting an aoe skill/revealing flare/drinking a pot/using magelight are not enough options?
  • Spliffo
    Spliffo
    ✭✭✭✭
    Cathexis wrote: »
    Prabooo wrote: »

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    With all due respect, it is a L2P issue. All AoE's get you out of cloak, simple.

    this is a tired answer that sidesteps the issue of the convenience of slotting an aoe or a pot, especially as a stam user. Because we all know that realistically pots are the only truly effective solution. The rest are subpar. And when the only thing that stands between you and another class is a potion cooldown, that's bad design

    No it is a L2P issue as apparently this templar doesn't have Either Jabs, shards, Dark Flare or toppling charge in his build
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Cathexis wrote: »
    Prabooo wrote: »

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    With all due respect, it is a L2P issue. All AoE's get you out of cloak, simple.

    this is a tired answer that sidesteps the issue of the convenience of slotting an aoe or a pot, especially as a stam user. Because we all know that realistically pots are the only truly effective solution. The rest are subpar. And when the only thing that stands between you and another class is a potion cooldown, that's bad design
    Prabooo wrote: »
    Cathexis wrote: »
    Prabooo wrote: »

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    With all due respect, it is a L2P issue. All AoE's get you out of cloak, simple.

    this is a tired answer that sidesteps the issue of the convenience of slotting an aoe or a pot, especially as a stam user. Because we all know that realistically pots are the only truly effective solution. The rest are subpar. And when the only thing that stands between you and another class is a potion cooldown, that's bad design

    So slotting an aoe skill/revealing flare/drinking a pot/using magelight are not enough options?
    Spliffo wrote: »
    Cathexis wrote: »
    Prabooo wrote: »

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    With all due respect, it is a L2P issue. All AoE's get you out of cloak, simple.

    this is a tired answer that sidesteps the issue of the convenience of slotting an aoe or a pot, especially as a stam user. Because we all know that realistically pots are the only truly effective solution. The rest are subpar. And when the only thing that stands between you and another class is a potion cooldown, that's bad design

    No it is a L2P issue as apparently this templar doesn't have Either Jabs, shards, Dark Flare or toppling charge in his build

    Guys, please. Take this stuff to another thread please.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Spliffo
    Spliffo
    ✭✭✭✭
    Sorry but currently on live there are 48+ skills that will reveal a NB from cloak or any player from stealth. Anyone saying they have to sacrifice a spot on their bar just to deal with cloak is full of it or does not understand their class and how the skills they are using work, with maybe the exception of Stam DKs.

    I really don't get why people take offence when someone says they have a L2P issue, maybe instead of getting defensive about it they should just ask for some pointers.
    Edited by Spliffo on February 16, 2016 1:08PM
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Spliffo wrote: »
    Sorry but currently on live there are 48+ skills that will reveal a NB from cloak or any player from stealth. Anyone saying they have to sacrifice a spot on their bar just to deal with cloak is full of it or does not understand their class and how the skills they are using work, with maybe the exception of Stam DKs.

    I really don't get why people take offence when someone says they have a L2P issue, maybe instead of getting defensive about it they should just ask for some pointers.

    lol, cloak is the easiest way in the game to escape someone on the live server, just have rapids and cloak and no AoE in the world will get you. Only potions are effective, everything else is sub-par. Now at least NB's will have to watch out and not have an easy escape button.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    You all may now commence with whatever the hell you want in this thread. I'm giving up.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Miwerton
    Miwerton
    ✭✭✭
    6f6n9rlpr3we.gif
    Lets get back to focus and avoid this from happening.
    Edited by Miwerton on February 16, 2016 4:29PM
  • coolermh
    coolermh
    ✭✭✭
    Coming from a NB player I think that the changes to cloak are fine. Magelight is fine as well. People just need to actually play the game and test it before they complain. Cloak will still be extremely powerful. Stamina will still hit hard as hell. Its just a lot more crying because so many people were playing NB spam cloakers. Sorry that you actually have to think about tactically engaging rather than just ambushing into whole groups and disappearing in front of 10 people. Detect pots will still be better than magelight in my opinion.
    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    coolermh wrote: »
    Coming from a NB player I think that the changes to cloak are fine. Magelight is fine as well. People just need to actually play the game and test it before they complain. Cloak will still be extremely powerful. Stamina will still hit hard as hell. Its just a lot more crying because so many people were playing NB spam cloakers. Sorry that you actually have to think about tactically engaging rather than just ambushing into whole groups and disappearing in front of 10 people. Detect pots will still be better than magelight in my opinion.

    ^ This guy gets it
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    coolermh wrote: »
    Coming from a NB player I think that the changes to cloak are fine. Magelight is fine as well. People just need to actually play the game and test it before they complain. Cloak will still be extremely powerful. Stamina will still hit hard as hell. Its just a lot more crying because so many people were playing NB spam cloakers. Sorry that you actually have to think about tactically engaging rather than just ambushing into whole groups and disappearing in front of 10 people. Detect pots will still be better than magelight in my opinion.

    Is this from your extensive testing on the pts?

    Figured I would ask since your sig says ps4...
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
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