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Dear Mr Wroble

Xeniph
Xeniph
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So, after watching ESO live, I wonder if we can get a few comments on issues that were not discussed.
  • Magelight
  • Stam regen while moving in sneak ( *Also no stam regen while sprinting)
  • General Stealth/Cloak lockout debuff
  • Interaction between CP/Drinks and Willows Path
  • Siphoning Strikes change
  • Reflectable meteor

    Not an exhaustive list, just some things that weren't touched on. Any response or constructive conversation would be appreciated.

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Changelog:

    *Due to the new way CP's and Drinks are calculated added no stamina regen while sprinting.
Edited by Xeniph on February 13, 2016 3:56PM
Here since Beta.

Characters: All of them, both Stamina and Magicka.
  • acw37162
    acw37162
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    The animation stabs,inaction pass, i.e no block canceling.

    I absolutely shocked more people are not talking about this.
  • Xeniph
    Xeniph
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    Deleted
    Edited by Xeniph on February 13, 2016 6:39AM
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • SanTii.92
    SanTii.92
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    I was pretty surpirsed they didn't ask about magelight, arguably the biggest meta chenger of the patch.
    I'd like to know more about the topics mentioned here too.
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  • Elijah_Crow
    Elijah_Crow
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    sAnn92 wrote: »
    I was pretty surpirsed they didn't ask about magelight, arguably the biggest meta chenger of the patch.
    I'd like to know more about the topics mentioned here too.

    Seems like they actively avoided it.
  • Xeniph
    Xeniph
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    sAnn92 wrote: »
    I was pretty surpirsed they didn't ask about magelight, arguably the biggest meta chenger of the patch.
    I'd like to know more about the topics mentioned here too.

    Seems like they actively avoided it.

    This^

    It looks like the AOE caps discussion, which btw wasn't in testing, and they have been very clear on their standpoint took a lot of this info's place.

    Some of these topics have 300+ posts and they "forget", I think not. However I figured I'd ask politely and see where that gets us.
    Here since Beta.

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  • Ffastyl
    Ffastyl
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    Wrobel will appear on the next ESO Live, and while I may have misheard, also the following ESO Live to continue talking about the changes. Today's and the next ESO Live are confirmed, the third may be me mishearing a statement.
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  • Zabus
    Zabus
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    Not surprised they didn't talk about siphoning attacks change. It's like they want all tanks to be DKs, and stamina nightblades to have zero resources doing any kind of dungeon and especially vMA. Guess I'll just be FOTM like everyone else and play my DK next patch..
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  • actosh
    actosh
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    Nb has far better ressorce Management. Battleroar isnt as good as u think when u do the math.
  • silky_soft
    silky_soft
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    He said they will increase cost of magelight, reduce the range and are not happy with the free empower buff
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Xeniph
    Xeniph
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    Edited original post to reflect testing.

    * New CP and drink calculations result in no stamina regen while sprinting.


    For me, versus live it's a total loss of 810 regen while sprinting. So it appears that the calculations have changed, effecting more than just stealth.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Derra
    Derra
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    Xeniph wrote: »
    Edited original post to reflect testing.

    * New CP and drink calculations result in no stamina regen while sprinting.


    For me, versus live it's a total loss of 810 regen while sprinting. So it appears that the calculations have changed, effecting more than just stealth.

    Well drinks working while sprinting and crouching was a bug introduced with IC. Glad they´re fixing this.
    <Noricum>
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    Derrah - EP - Sorc - AvA 50

  • Xeniph
    Xeniph
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    Derra wrote: »
    Xeniph wrote: »
    Edited original post to reflect testing.

    * New CP and drink calculations result in no stamina regen while sprinting.


    For me, versus live it's a total loss of 810 regen while sprinting. So it appears that the calculations have changed, effecting more than just stealth.

    Well drinks working while sprinting and crouching was a bug introduced with IC. Glad they´re fixing this.

    No, it's been around since 1.6. ( Or the introduction of CP)

    And I'd argue that something like this being around a year is more of a "feature" now.
    Edited by Xeniph on February 13, 2016 4:21PM
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Jura23
    Jura23
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    sAnn92 wrote: »
    I was pretty surpirsed they didn't ask about magelight, arguably the biggest meta chenger of the patch.
    I'd like to know more about the topics mentioned here too.

    Seems like they actively avoided it.

    More likely just ppl who were choosing the questions were not aware of its importance.
    Georgion - Bosmer/Templar - PC/EU
  • Xeniph
    Xeniph
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    Jura23 wrote: »
    sAnn92 wrote: »
    I was pretty surpirsed they didn't ask about magelight, arguably the biggest meta chenger of the patch.
    I'd like to know more about the topics mentioned here too.

    Seems like they actively avoided it.

    More likely just ppl who were choosing the questions were not aware of its importance.

    I'm gonna have to say not possible to this one. As the thread Gina herself made telling us Eric was gonna do a q/a clearly addressed Magelight.

    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • ScruffyWhiskers
    ScruffyWhiskers
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    Yeah, I can't tell you how disappointed I feel about this. Not addressing the cloak and mage light changes indicates to me that there isn't going to be any substantial revision in the changes. Sure they will cut a foot or two off of the detection range of inner and up the magicka cost a bit. But in the end your cloak button is going to be disabled if you are detected and remain that way for 5 seconds. Mark target ditto. I'm convinced that it wasn't really because of the complaints from players who prefer a different play style or think that some play styles are unfair although I'm sure that helped. Rather it was the new mechanics brought in for the Thieves Guild quests and missions.

    Like somebody said before, the irony here is overwhelming. It's downright perverse actually.
  • Xeniph
    Xeniph
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    Yeah, I can't tell you how disappointed I feel about this. Not addressing the cloak and mage light changes indicates to me that there isn't going to be any substantial revision in the changes. Sure they will cut a foot or two off of the detection range of inner and up the magicka cost a bit. But in the end your cloak button is going to be disabled if you are detected and remain that way for 5 seconds. Mark target ditto. I'm convinced that it wasn't really because of the complaints from players who prefer a different play style or think that some play styles are unfair although I'm sure that helped. Rather it was the new mechanics brought in for the Thieves Guild quests and missions.

    Like somebody said before, the irony here is overwhelming. It's downright perverse actually.

    Possibly so, and yes it's very disappointing. To the point it makes one wonder why we bother trying so hard.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Ahzek
    Ahzek
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    The stam regen while sneaking/sprinting was a bug and has been explicitly stated as fixed in the PTS patch notes.
    Jo'Khaljor
  • Miwerton
    Miwerton
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    o1cf5mpmf9qu.gif
    Most of the problems in ESO can be traced to the combat team.
    Visual, quest and audio bugs get fixed on a basis where you didnt know about them.

    When it comes to the combat team they use over a year to even bother mentioning that they know of a bug, that we have known for ages. Ill probably be off ESO indefinately, unless the combat team acutally becomes effiecent and starts to see the game for how its played, and then make descions that make structural sense.
    Edited by Miwerton on February 14, 2016 3:59AM
  • Samphaa
    Samphaa
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    Isn't it funny that the longer you play a game and learn more about the way it's made/updated, the more you hate it and the developers.
  • Mr.Hmm
    Mr.Hmm
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    Samphaa wrote: »
    Isn't it funny that the longer you play a game and learn more about the way it's made/updated, the more you hate it and the developers.

    That depends on the game but honestly combat/powers team developers in ESO are..... bad... and their leader is making the worst decisions ever.
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

    A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
  • seitekisaki
    seitekisaki
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    Samphaa wrote: »
    Isn't it funny that the longer you play a game and learn more about the way it's made/updated, the more you hate it and the developers.

    I think its because people really like this game and want to play it religiously. However, the more experienced they are with the game the more they are aware of issues that let them down and they get upset.
  • Xeniph
    Xeniph
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    Samphaa wrote: »
    Isn't it funny that the longer you play a game and learn more about the way it's made/updated, the more you hate it and the developers.

    I think its because people really like this game and want to play it religiously. However, the more experienced they are with the game the more they are aware of issues that let them down and they get upset.

    The fact that balance passes are so far and few between and that they seem to focus too much on one side ( Stamina/Magicka) in each pass, dividing the community in wild pendulum swings, does not help.

    Incremental patches are for minor adjustments in balance and bug fixes, unless you are ZoS. When things go awry due to changes being every few months, things are imbalanced for a LONG time, game play wise.

    Then there are the bugs that persist for YEARS. Most are not game breaking, but left in for so long players adapt to them and it becomes the norm. Thus when they are fixed, it appears as a nerf. Especially for the players that joined when the bug was present and not before, giving the impression things are supposed to be this way.

    And then there are the blatant nerfs. Due to frequency, or lack thereof, the changes are usually hefty and alter a characters fundamental gameplay wildly, usually without any compensation, or for that matter, mush discussion.

    To be honest it's getting old.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Toc de Malsvi
    Toc de Malsvi
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    Xeniph wrote: »
    Samphaa wrote: »
    Isn't it funny that the longer you play a game and learn more about the way it's made/updated, the more you hate it and the developers.

    I think its because people really like this game and want to play it religiously. However, the more experienced they are with the game the more they are aware of issues that let them down and they get upset.

    The fact that balance passes are so far and few between and that they seem to focus too much on one side ( Stamina/Magicka) in each pass, dividing the community in wild pendulum swings, does not help.

    Incremental patches are for minor adjustments in balance and bug fixes, unless you are ZoS. When things go awry due to changes being every few months, things are imbalanced for a LONG time, game play wise.

    Then there are the bugs that persist for YEARS. Most are not game breaking, but left in for so long players adapt to them and it becomes the norm. Thus when they are fixed, it appears as a nerf. Especially for the players that joined when the bug was present and not before, giving the impression things are supposed to be this way.

    And then there are the blatant nerfs. Due to frequency, or lack thereof, the changes are usually hefty and alter a characters fundamental gameplay wildly, usually without any compensation, or for that matter, mush discussion.

    To be honest it's getting old.

    This holds much truth, such as animation cancelling or shield stacking, both unintended but left, however stam regen while sneaking is just too much and needs to get fixed? Has anyone even considered how bad crouching will become when you just blank your resources by crouching, or how much of a nerf this is to Bosmer and Khajit who already have lower (health, magicka, stam) but have to rely on pathetic regen mechanics. Now for Bosmer or Khajit to take advantage of their passives they must sit in one spot in order to have stam to use to fight. Nevermind the fact that for things like Maelstrom both races are at a severe disadvantage compared to Imperial or High Elf.

    I mean its okay for me to get one shot by a Meteor+Magicka Det+Ambush or a Meteor+Magicka Det+Bolt Escape, but god knows its just awful that I could possibly one shot someone with a bow heavy attack or a snipe we need to nerf those stam burst guys for sure. No the only approved Stam ability that hits worth a damn is WB and its easily avoidable most of the time which is probably the only reason its allowed in the game.

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    Templar's are evil..
  • Cathexis
    Cathexis
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    @Xeniph agree. And as a tangent of all of that - why are there certain class/race/spec combos if they are not going to be supported.

    Sure, you can play like 50+ different combinations, but if only a handful are actually supported properly, what is the point?

    And because you want to is a weak justification for poor balance.
    Edited by Cathexis on February 14, 2016 8:22PM
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  • Xeniph
    Xeniph
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    Cathexis wrote: »
    @Xeniph agree. And as a tangent of all of that - why are there certain class/race/spec combos if they are not going to be supported.

    Sure, you can play like 50+ different combinations, but if only a handful are actually supported properly, what is the point?

    And because you want to is a weak justification for poor balance.

    Exactly^

    I mean with all MMO's come changes. But the nerfing, and in some cases, over nerfing of classes in general are really disheartening. Then comes the buff phase, and the meta shifts dramatically. We all adjust and then the cycle repeats.

    I have been MMOing for close to 20 years, and this game is by far the worst at balancing I have ever seen. Incremental balance is what needs to start happening, not Update balancing. You know, eating the elephant one bite at a time.

    And who are these guilds they are parleying with? Do we have anyone who they come to talk about regarding solo play, small scale? And no I don't mean these internet famous streamers, but every day Joe types, the majority of their player base.

    Ahh, forgive me. I am ranting and pretty unhappy at this stage. However, I'd give real money to get in-depth interviews with Wrobel, from players that play the classes not as a guild/zerg, but stand alone-solo, small group content for all 4 classes. Find out what they REALLY want them to achieve. Or maybe a "Raod Ahead" article per class.

    More and more they are pushing for homogenization and large group mentality, where the classes can't and don't need to stand out. And that's just not my thing.
    Edited by Xeniph on February 14, 2016 9:32PM
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • duncan_cougarpreeb18_ESO
    Ahzek wrote: »
    The stam regen while sneaking/sprinting was a bug and has been explicitly stated as fixed in the PTS patch notes.
    Then magicka regen while having any sort of shield up is also a bug, same for shield not critable.

    This next DLC is such a huge disappointment ... not because of the content, but because of the EXTREME imbalance ZOS keeps adding to the game, not decreasing, but increasing and in spades.

    Forget any sort of sneak, stamina etc. obviously ZOS never wanted any of this, despite this being a main feature of any Elder Scroll game before
  • Xeniph
    Xeniph
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    Ahzek wrote: »
    The stam regen while sneaking/sprinting was a bug and has been explicitly stated as fixed in the PTS patch notes.
    Then magicka regen while having any sort of shield up is also a bug, same for shield not critable.

    This next DLC is such a huge disappointment ... not because of the content, but because of the EXTREME imbalance ZOS keeps adding to the game, not decreasing, but increasing and in spades.

    Forget any sort of sneak, stamina etc. obviously ZOS never wanted any of this, despite this being a main feature of any Elder Scroll game before

    We will have to see what the next pts incremental brings. Though I wouldn't expect too much.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Cathexis
    Cathexis
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    Ahzek wrote: »
    The stam regen while sneaking/sprinting was a bug and has been explicitly stated as fixed in the PTS patch notes.
    Then magicka regen while having any sort of shield up is also a bug, same for shield not critable.

    This next DLC is such a huge disappointment ... not because of the content, but because of the EXTREME imbalance ZOS keeps adding to the game, not decreasing, but increasing and in spades.

    Forget any sort of sneak, stamina etc. obviously ZOS never wanted any of this, despite this being a main feature of any Elder Scroll game before

    I look at my stam sorc and the new sets and I'm like we'll what am I going to do? Roll dodge and pump spellpower with the roll dodge endless hunt set or w/e and the 5 Piece that explodes people for 15k damage? That's really how my character is going to play? Full on roll dodging?

    Forget it. It's a joke.
    Edited by Cathexis on February 15, 2016 4:18AM
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

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  • James-Wayne
    James-Wayne
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    Yeah, I can't tell you how disappointed I feel about this. Not addressing the cloak and mage light changes indicates to me that there isn't going to be any substantial revision in the changes. Sure they will cut a foot or two off of the detection range of inner and up the magicka cost a bit. But in the end your cloak button is going to be disabled if you are detected and remain that way for 5 seconds. Mark target ditto. I'm convinced that it wasn't really because of the complaints from players who prefer a different play style or think that some play styles are unfair although I'm sure that helped. Rather it was the new mechanics brought in for the Thieves Guild quests and missions.

    Like somebody said before, the irony here is overwhelming. It's downright perverse actually.

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    Will it change how crap the Templar is in PvP, absolutely not but at least I get a small detection range knowing I'm about to be ganked in the IC Sewers. haha

    This skill change is not a game or class breaker, sorry.
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  • Xeniph
    Xeniph
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    Yeah, I can't tell you how disappointed I feel about this. Not addressing the cloak and mage light changes indicates to me that there isn't going to be any substantial revision in the changes. Sure they will cut a foot or two off of the detection range of inner and up the magicka cost a bit. But in the end your cloak button is going to be disabled if you are detected and remain that way for 5 seconds. Mark target ditto. I'm convinced that it wasn't really because of the complaints from players who prefer a different play style or think that some play styles are unfair although I'm sure that helped. Rather it was the new mechanics brought in for the Thieves Guild quests and missions.

    Like somebody said before, the irony here is overwhelming. It's downright perverse actually.

    I'm actually happy this change because before my magicka templar in PvP had no way to uncover a NB using Cloak and now I do at least have a chance.

    Will it change how crap the Templar is in PvP, absolutely not but at least I get a small detection range knowing I'm about to be ganked in the IC Sewers. haha

    This skill change is not a game or class breaker, sorry.

    You are playing it wrong if you think Templar is crap in pvp. And no way to uncover a NB, Shards anyone?

    Also, if these changes affect my preferred play style like I think they will. I'll likely be owning on my magicka Templar lol.
    Edited by Xeniph on February 15, 2016 5:13AM
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
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