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Damage shield idea Wrobel mentioned

Strider_Roshin
Strider_Roshin
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I think it's excellent. Damage shields that have a long duration like hardened ward, and harness magicka should have a longer cast time; whereas damage shields that last only 6 seconds such as Sun Shield, Bone Shield (lawz), and Healing Ward should remain as an instant cast. As a side note, I still think the potential damage shield Healing a ward has is a bit on the strong side.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Yeah, combat should only be a pure DPS race: no blocking, no shields, no healing. That would make it awesome.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • WalkingLegacy
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    There shouldn't be so many separate shields though. Should only be one really. all others are fluff and taking up an ability slot that could be something else.
  • Kammakazi
    Kammakazi
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    Yeah.... no.
  • rager82b14_ESO
    rager82b14_ESO
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    Sounds good to me. Sorcs need some changes. Give them the same love templars get.
  • Azarath_tiberius
    Azarath_tiberius
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    I don't know if thats a fix tbh, but it depends on the cast time. I'm mostly thinking of Hardend Ward, a sorc can just streak away and cast it. But it really depends on what scenario we are talking.

    Also I can't help but wonder if the cast can be interrupted.. Because if we can... Oh boy, SORCS BEWARE
  • Jura23
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    I think he mentioned it because they are looking for ways how to eliminate alternatives to healing. And instashields are such alternative right now. This is also closely connected with the discussion about armor types and the problem that light armor is tankier than heavy because of shields. It's complicated, but it looks like they want to do something about it sooner or later.
    Georgion - Bosmer/Templar - PC/EU
  • Strider_Roshin
    Strider_Roshin
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    I don't know if thats a fix tbh, but it depends on the cast time. I'm mostly thinking of Hardend Ward, a sorc can just streak away and cast it. But it really depends on what scenario we are talking.

    Also I can't help but wonder if the cast can be interrupted.. Because if we can... Oh boy, SORCS BEWARE

    I think a 1 second cast time would be appropriate. I think it being interruptable would be a bit harsh though. We can't interrupt heals, blocking or dodge rolling after all.
  • Strider_Roshin
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    Jura23 wrote: »
    I think he mentioned it because they are looking for ways how to eliminate alternatives to healing. And instashields are such alternative right now. This is also closely connected with the discussion about armor types and the problem that light armor is tankier than heavy because of shields. It's complicated, but it looks like they want to do something about it sooner or later.

    Well I'm happy to hear that they're working on it, because wearing all light should never make you more survivable than someone wearing all heavy. The same goes for medium armor btw, although it should be more tanky than light.
  • nordickittyhawk
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    cast time...
    Cast time...
    A reason to bolt escape.... and not be able to spam shields.... Hmmm.... Hmmm.

    YES YES YES YES yes!
    Makes sense.. balanced malestrom and pvp! Give them a reason to be a GLASS CANNON MY GOD YES!
  • Artjuh90
    Artjuh90
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    give them the same casting time as healing ritual and let those sorc saying the HR is fine feel what the templar feels :'(
  • DannyLV702
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    Stupidest solution ever. But hey I guess that would make my NB my main so I can collect free AP.
  • Refuse2GrowUp
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    Sure, why not. Go ahead and make a change that will possibly destroy PvE, all for the sake of the whiny turds in PvP.

    This game is getting ridiculous with the constant nerf rotation. EVERYTHING is a knee jerk reaction with seemingly little thought for the bigger picture. And btw, here's an idea... if light armor with a shield makes a toon 'tankier' than heavy armor, maybe it is a really good sign heavy armor needs a massive buff (rather than light/shields needing a nerf). When are we as a community going to start asking for buffs and elevating certain mechanics and classes to be on par with others rather than crying for nerfs and driving everything into the dirt?!

    I love this game, but I can see why soo many get frustrated and move on to other games

    Note: Before someone misinterprets this post to be me defending Sorcs/shields, please notice that I play all the classes and a magicka sorc is not my main. When you play all the classes and do both PvP and PvE, you see the game from a more unbiased perspective. Most of the cries for nerfs are extremely biased.
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • Strider_Roshin
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    DannyLV702 wrote: »
    Stupidest solution ever. But hey I guess that would make my NB my main so I can collect free AP.

    Yeah that is a pretty stupid suggestion. How about this? Since you mentioned Nightblades; we'll just do the same changes to Hardened ward as they did Cloak, and just completely disable it and prevent you from activating if you're near someone with mage light or if someone has marked you or hit you with revealiing flare. Have fun on the Nightblade! =]
  • Thelon
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    z44tf.jpg
  • phillyboy7897
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    Credit where credit is due, great idea. Or we are gonna end up with mag Sorc Cyrodiil 2016.

    Even with a nerf here may still be the case.

    The real issue is cheeseball FoTM reroll players, no upside to sticking with ur main long term.
  • Azarath_tiberius
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    Thelon wrote: »
    z44tf.jpg

    SPIDERMAN IS A SORC???? NERF HIM, NERF HIM NOW

    #spidersensetinglingOP
  • DuckNoodles
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    Bhahaha. If it's anything like Healing Ritual cast time, even with the poor buff it's getting. Ur going to regret it big time!!! Sorcs. Trust!
    Your going to feel, what the templars are feeling (basically like a turd)

    Now the waiting game........

    Just eat my popcorn and wait for the show to begin muhahahaha.
  • RinaldoGandolphi
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    The nerf hammer towards sorcs is comical.

    Bolt escape nerfed 7 times most expensive skill in the game and the only one that punishes the person for using it with a never ending stacking cost increase(50% more,100% more, 150%more etc)

    Negate ultimate gutted to uselessness

    strom atronach nerfed no longer taunts

    Power Overload nerfed from 15% bonus damage to 6% and attack speed slowed down.

    Shields nerfed 15% of their value in 1.6 update

    Shields nerfed to 50% of their value with orsinium

    Sorc has no instant cast direct damage class skill like every other class had (Jabs, whip, veiled strike)

    Daedric mines nerfed so you can't set off multiple mines at once even if your standing on them

    At this point the qq towards sorcs is just ridiculous.

    If they honestly add a cast time to shields, that will be the final straw for me.

    If adding a cast time to shields is there answer then this game has no future at all and tells me how absolutely clueless they really are and I will have no reason st bother sticking around and paying.

    Yes shields need an adjustment but adding cast times, an armor set, or a champ system passive isn't the answer.

    This game needs a complete class reset with someone who knows what they are doing to actually get it right and make it fun, sadly I doubt that happens

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • phillyboy7897
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    "The nerf hammer towards sorcs is comical"

    Lmfao. U got no ideas what ur talking about. Mag Sorc and stamblades were strongest and Sorc just it buffed.
  • Leandor
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    It's a stupid idea. Again, all that is achieved is destruction of the class.

    Hardened ward is too strong (generally all damage shields not based on %health are), but it is also the only real defense a sorc has. Either the damage coefficients of sorc class abilities are increased at the same time, making sorcs even more bursty than now to allow them to invest more into health (more one shot shite), or you find another way to tune it.

    Any cast time ability WILL be interrupted in critical situations.
  • J2JMC
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    Just have shields replace each other instead of stacking while also removing the shield breaker set. Or make the shield breaker set proc extra weapon damage against shield users. Ez fix Ez life.
    Edited by J2JMC on February 13, 2016 3:52AM
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • RinaldoGandolphi
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    I been playing sorc since beta magic sorc is a shell of what it used to be.

    I forgotten more about magic sorc then you will probably ever know and your statements prove it.

    The only things sorc got this patch coming is magic damage being combined with elemental in the champ system

    Pets still suck as usual, we now have a new champ system dedicated to killing our only defense.

    I'm sick of people parroting magic sorc got buffed this patch sorc really got no changes and the cs changes effect every class not just sorcs

    sorcs actually took a nerf with the removal of double reflect(I was ok with this) but 99% of all sorc attacks are reflect able so good luck Overloading or hitting any DK or sword and shield user now it's just another in the long line of nerfs

    Any more nerfs to sorcs and the class will be unplayable outside of stamina specs, there isn't much left to take
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Essiaga
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    I think it's excellent. Damage shields that have a long duration like hardened ward, and harness magicka should have a longer cast time; whereas damage shields that last only 6 seconds such as Sun Shield, Bone Shield (lawz), and Healing Ward should remain as an instant cast. As a side note, I still think the potential damage shield Healing a ward has is a bit on the strong side.

    It's like building an addition on to your house rather then cleaning out a room. They could just address the size of Hardened Ward. It's not used in PVE so why does it need battle spirit nerfed by 50%? Just drop the size of the shield by 50% and remove the battle spirit nerf so Templars and DKs can use their currently USELESS shields.

    Whats the down side?
  • Bossdonut
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    I don't know if thats a fix tbh, but it depends on the cast time. I'm mostly thinking of Hardend Ward, a sorc can just streak away and cast it. But it really depends on what scenario we are talking.

    Also I can't help but wonder if the cast can be interrupted.. Because if we can... Oh boy, SORCS BEWARE

    I think a 1 second cast time would be appropriate. I think it being interruptable would be a bit harsh though. We can't interrupt heals, blocking or dodge rolling after all.

    You can interrupt healing ritual. I get how you didn't know that though, considering no one uses it.
  • Farorin
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    The damage shield idea is a nice idea that isn't a massive nerf, but rather a tweak. I like the idea, it's not too harsh on shield stackers, but it's still something to avoid the over the top spam. That being said, I am seeing a LOT less shield stackers anyway, and it's onwhere near as much of a problem as it used to be.
  • DannyLV702
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    DannyLV702 wrote: »
    Stupidest solution ever. But hey I guess that would make my NB my main so I can collect free AP.

    Yeah that is a pretty stupid suggestion. How about this? Since you mentioned Nightblades; we'll just do the same changes to Hardened ward as they did Cloak, and just completely disable it and prevent you from activating if you're near someone with mage light or if someone has marked you or hit you with revealiing flare. Have fun on the Nightblade! =]

    I could care less. I rarely use cloak during a fight.
  • phillyboy7897
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    "I been playing sorc since beta magic sorc is a shell of what it used to be.

    I forgotten more about magic sorc then you will probably ever know and your statements prove it.

    The only things sorc got this patch coming is magic damage being combined with elemental in the champ system

    Pets still suck as usual, we now have a new champ system dedicated to killing our only defense.

    I'm sick of people parroting magic sorc got buffed this patch sorc really got no changes and the cs changes effect every class not just sorcs

    sorcs actually took a nerf with the removal of double reflect(I was ok with this) but 99% of all sorc attacks are reflect able so good luck Overloading or hitting any DK or sword and shield user now it's just another in the long line of nerfs

    Any more nerfs to sorcs and the class will be unplayable outside of stamina specs, there isn't much left to take"

    I understand that no one can tell how everything will play out on live but I think this is way off. 0% likely hood Stam sorcs will outshine magicka.

    The buff to sorcs was the buff to all magicka. Mag NB and Sorc were already strong (Sorc already stronger) but mag NB got a serious nerf to cloaK
    Edited by phillyboy7897 on February 13, 2016 4:37AM
  • Strider_Roshin
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    Bossdonut wrote: »
    I don't know if thats a fix tbh, but it depends on the cast time. I'm mostly thinking of Hardend Ward, a sorc can just streak away and cast it. But it really depends on what scenario we are talking.

    Also I can't help but wonder if the cast can be interrupted.. Because if we can... Oh boy, SORCS BEWARE

    I think a 1 second cast time would be appropriate. I think it being interruptable would be a bit harsh though. We can't interrupt heals, blocking or dodge rolling after all.

    You can interrupt healing ritual. I get how you didn't know that though, considering no one uses it.

    Lol this is true.
  • FriedEggSandwich
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    This is a bad idea. Trying to think of the last time I needed my 12k hardened ward to last 20 seconds, it's usually gone less than 5 seconds after casting it. With this in mind I would just rather they reduced the duration of hardened ward to 6 seconds and leave it insta-cast. Still don't get why, when shield-stacking is clearly what everyone hates, people keep suggesting changes other than removing shield-stacking. Remove shield-stacking, evaluate how the shields all perform individually, then we can talk about individual nerfs. Giving hardened ward a cast time and leaving healing ward alone will still allow sorcs who already have their hardened ward up to insta-cast a protected healing ward underneath it. Shield-stacking will still allow light armour sorcs to tank.

    The introduction of cast times to insta-cast abilities is a slippery slope. Hardened Ward is a sorcs panic button, in the same way BoL is a templars panic button, cloak is a NBs panic button, or wings is a DKs panic button. All of these skills have been hit by the nerf-bat, but they all remain insta-cast. PvPers talk about the fluidity of combat and how important that is to the enjoyment of pvp. Well adding cast times to skills can only detract from this fluidity imo.
    PC | EU
  • Emma_Overload
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    I think it's excellent. Damage shields that have a long duration like hardened ward, and harness magicka should have a longer cast time; whereas damage shields that last only 6 seconds such as Sun Shield, Bone Shield (lawz), and Healing Ward should remain as an instant cast. As a side note, I still think the potential damage shield Healing a ward has is a bit on the strong side.

    My Hardened Ward only has a "duration" of ONE SECOND when some Scamblade is spamming Wrecking Blow on my head. How does that figure into your equation...am I supposed to cast for 1.5 seconds a Ward that's going to get wiped before I can cast the next one???
    #CAREBEARMASTERRACE
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