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Damage shield idea Wrobel mentioned

  • mdylan2013
    mdylan2013
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    mdylan2013 wrote: »
    can we get a cast time on cloak as well then? :)

    Hey no problem, they made cloak useless with the Thieves Guild anyways. Make the longest cast time you want on that move, I'm not going to use it.

    It's not useless, it's just not as good as it used to be. I'll still use it on my nightblade, just like I still use bolt escape on my Mage (afer they nerfed that to the ground).
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  • Molag_Crow
    Molag_Crow
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    mdylan2013 wrote: »
    mdylan2013 wrote: »
    can we get a cast time on cloak as well then? :)

    Hey no problem, they made cloak useless with the Thieves Guild anyways. Make the longest cast time you want on that move, I'm not going to use it.

    It's not useless, it's just not as good as it used to be. I'll still use it on my nightblade, just like I still use bolt escape on my Mage (afer they nerfed that to the ground).

    Indeed.. there's no need for anybody to be pessimistic because the skills will still be useful. :smiley:
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  • Lucky28
    Lucky28
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    ESO with cast time on shields

    A magick sorc exists a keep to find a Stamina DK.

    Stamina DK: magicka sorc!, i challenge you to a fight to the death!.
    Magicka Sorc: Bring it on stamina DK!.

    The fight commences!.

    Magicka Sorc: Whoa whoa whoa!. Did you just use a dot on my shields?!. Damn you!. Now i have to go back into this keep to refresh my shields!. i'll be back in a second!.
    Stamina DK:.........
    Magicka sorc: k back. lets go.
    Magicka sorc: wait, are these.... are these caltraps!!!. you *** you, i'll be back. just gotta refresh my shields back in the keep. don't go anywhere!.

    The stamina DK retreats in utter shame (due to the repetitiveness of it all) vowing revenge. He later visits the ESO forums and begs ZoS to remove the cast time on shields. Will the Stamina DK get his revenge?. Tune in in four months to find out!.
    Edited by Lucky28 on February 13, 2016 8:17PM
    Invictus
  • dlepi24
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    "The nerf hammer towards sorcs is comical"

    Lmfao. U got no ideas what ur talking about. Mag Sorc and stamblades were strongest and Sorc just it buffed.

    I see you're a console player and have only been around for 1/3rd of the games life cycle - but, yes, you know everything so let's hear it. Do you actually have a way to fix sorcs and nightblades? Putting a cast timer isn't going to fix anything. The fix they need to implement is going back to how shields used to work. It actually took skill to stack and reapply your shields. However, you wouldn't know anything about that because you were playing call of duty on your xbox 360 then.
    "I been playing sorc since beta magic sorc is a shell of what it used to be.

    I forgotten more about magic sorc then you will probably ever know and your statements prove it.

    The only things sorc got this patch coming is magic damage being combined with elemental in the champ system

    Pets still suck as usual, we now have a new champ system dedicated to killing our only defense.

    I'm sick of people parroting magic sorc got buffed this patch sorc really got no changes and the cs changes effect every class not just sorcs

    sorcs actually took a nerf with the removal of double reflect(I was ok with this) but 99% of all sorc attacks are reflect able so good luck Overloading or hitting any DK or sword and shield user now it's just another in the long line of nerfs

    Any more nerfs to sorcs and the class will be unplayable outside of stamina specs, there isn't much left to take"

    I understand that no one can tell how everything will play out on live but I think this is way off. 0% likely hood Stam sorcs will outshine magicka.

    The buff to sorcs was the buff to all magicka. Mag NB and Sorc were already strong (Sorc already stronger) but mag NB got a serious nerf to cloaK

    Please, tell me how magic nightblades got a "serious nerf"? Are you referring to them not being able to cleanse while cloaking? Here's a tip. There's a skill named purge that 70% of magic nightblades already have on their bar that will fix that for you. Are you upset that magic nightblades can now take out an entire zerg by using proxy det soul tether and vicious death and clever alchemist? Yeah, sounds like a serious nerf. Honestly, do you even play this game?
    Edited by dlepi24 on February 13, 2016 1:01PM
  • Strider_Roshin
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    mdylan2013 wrote: »
    mdylan2013 wrote: »
    can we get a cast time on cloak as well then? :)

    Hey no problem, they made cloak useless with the Thieves Guild anyways. Make the longest cast time you want on that move, I'm not going to use it.

    It's not useless, it's just not as good as it used to be. I'll still use it on my nightblade, just like I still use bolt escape on my Mage (afer they nerfed that to the ground).

    If you're fighting someone using mage light (all magicka users) or a stam Nightblade, you will not be able to use your cloak during a fight. It's useless. But that's okay, I put siphoning attacks in its place, and I'm pretty happy about it since they've buffed it.
  • mdylan2013
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    mdylan2013 wrote: »
    mdylan2013 wrote: »
    can we get a cast time on cloak as well then? :)

    Hey no problem, they made cloak useless with the Thieves Guild anyways. Make the longest cast time you want on that move, I'm not going to use it.

    It's not useless, it's just not as good as it used to be. I'll still use it on my nightblade, just like I still use bolt escape on my Mage (afer they nerfed that to the ground).

    If you're fighting someone using mage light (all magicka users) or a stam Nightblade, you will not be able to use your cloak during a fight. It's useless. But that's okay, I put siphoning attacks in its place, and I'm pretty happy about it since they've buffed it.

    Yep, so nightblades that want to rely on cloak will just have to pick their targets a bit more carefully. As a casting sorc I think twice about attacking a dragonknight that has just flapped his wings. As a nightblade I will think twice about jumping on someone with magelight active.

    I think it adds more tactical gameplay into the game.
    PS4/EU
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  • Strider_Roshin
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    mdylan2013 wrote: »
    mdylan2013 wrote: »
    mdylan2013 wrote: »
    can we get a cast time on cloak as well then? :)

    Hey no problem, they made cloak useless with the Thieves Guild anyways. Make the longest cast time you want on that move, I'm not going to use it.

    It's not useless, it's just not as good as it used to be. I'll still use it on my nightblade, just like I still use bolt escape on my Mage (afer they nerfed that to the ground).

    If you're fighting someone using mage light (all magicka users) or a stam Nightblade, you will not be able to use your cloak during a fight. It's useless. But that's okay, I put siphoning attacks in its place, and I'm pretty happy about it since they've buffed it.

    Yep, so nightblades that want to rely on cloak will just have to pick their targets a bit more carefully. As a casting sorc I think twice about attacking a dragonknight that has just flapped his wings. As a nightblade I will think twice about jumping on someone with magelight active.

    I think it adds more tactical gameplay into the game.

    You see and there's the hypocrisy. Cloak is the Nightblade's main means of survivability just like hardened ward for sorcs, breath of life for Templars, and reflective scales for DKs. When someone makes a suggestion about altering hardened ward, you guys start whining and screaming. But when they render cloak useless, you guys view it as a good thing, and suggest it makes the gameplay more tactical. No one wants to admit that certain moves are a bit unabalanced. Even Wrobel admitted that magicka builds that invest 100% into damage have too much survivability and resource management, and that shield stacking is too powerful. You guys should admit it as well. It'll make the transition easier when they finally balance it.
  • Septimus_Magna
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    I can tell you now, sorcs will be useless in pvp if hardened ward has a cast time.

    Everyone just roll a NB or DK, no need to waste your time with sorcs or templars.

    But you're forgetting. Nightblades are useless now because they can no longer cloak ;-)

    Yeah, for small group play they're heavily nerfed as well. For group play they will not feel the nerfs too much I expect.

    They still have some of the best combination of skills, especially for magicka builds. Fear, Soul Tether and Sap Essense are still very useful.
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  • mdylan2013
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    mdylan2013 wrote: »
    mdylan2013 wrote: »
    mdylan2013 wrote: »
    can we get a cast time on cloak as well then? :)

    Hey no problem, they made cloak useless with the Thieves Guild anyways. Make the longest cast time you want on that move, I'm not going to use it.

    It's not useless, it's just not as good as it used to be. I'll still use it on my nightblade, just like I still use bolt escape on my Mage (afer they nerfed that to the ground).

    If you're fighting someone using mage light (all magicka users) or a stam Nightblade, you will not be able to use your cloak during a fight. It's useless. But that's okay, I put siphoning attacks in its place, and I'm pretty happy about it since they've buffed it.

    Yep, so nightblades that want to rely on cloak will just have to pick their targets a bit more carefully. As a casting sorc I think twice about attacking a dragonknight that has just flapped his wings. As a nightblade I will think twice about jumping on someone with magelight active.

    I think it adds more tactical gameplay into the game.

    You see and there's the hypocrisy. Cloak is the Nightblade's main means of survivability just like hardened ward for sorcs, breath of life for Templars, and reflective scales for DKs. When someone makes a suggestion about altering hardened ward, you guys start whining and screaming. But when they render cloak useless, you guys view it as a good thing, and suggest it makes the gameplay more tactical. No one wants to admit that certain moves are a bit unabalanced. Even Wrobel admitted that magicka builds that invest 100% into damage have too much survivability and resource management, and that shield stacking is too powerful. You guys should admit it as well. It'll make the transition easier when they finally balance it.

    Where have I whined and screamed about hardened ward?

    I don't think a cast time on the ward is the best way of dealing with shield stacking or the strength of the ward. I'd much rather have a limit on the amounts of wards that can be active on a player. Or even have a slight reduction in your dps when you have a ward up (applicable to all classes), it kinda makes sense in my head that a ward would interfere in your own spell casting as it has to travel through the ward.

    In order for a sorc to make use of its armour passives it has to wear mostly light armour, this doesn't give as much protection as medium or heavy armour... In my opinion hardened ward helps to make up for that.

    PS4/EU
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  • Strider_Roshin
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    mdylan2013 wrote: »
    mdylan2013 wrote: »
    mdylan2013 wrote: »
    mdylan2013 wrote: »
    can we get a cast time on cloak as well then? :)

    Hey no problem, they made cloak useless with the Thieves Guild anyways. Make the longest cast time you want on that move, I'm not going to use it.

    It's not useless, it's just not as good as it used to be. I'll still use it on my nightblade, just like I still use bolt escape on my Mage (afer they nerfed that to the ground).

    If you're fighting someone using mage light (all magicka users) or a stam Nightblade, you will not be able to use your cloak during a fight. It's useless. But that's okay, I put siphoning attacks in its place, and I'm pretty happy about it since they've buffed it.

    Yep, so nightblades that want to rely on cloak will just have to pick their targets a bit more carefully. As a casting sorc I think twice about attacking a dragonknight that has just flapped his wings. As a nightblade I will think twice about jumping on someone with magelight active.

    I think it adds more tactical gameplay into the game.

    You see and there's the hypocrisy. Cloak is the Nightblade's main means of survivability just like hardened ward for sorcs, breath of life for Templars, and reflective scales for DKs. When someone makes a suggestion about altering hardened ward, you guys start whining and screaming. But when they render cloak useless, you guys view it as a good thing, and suggest it makes the gameplay more tactical. No one wants to admit that certain moves are a bit unabalanced. Even Wrobel admitted that magicka builds that invest 100% into damage have too much survivability and resource management, and that shield stacking is too powerful. You guys should admit it as well. It'll make the transition easier when they finally balance it.

    Where have I whined and screamed about hardened ward?

    I don't think a cast time on the ward is the best way of dealing with shield stacking or the strength of the ward. I'd much rather have a limit on the amounts of wards that can be active on a player. Or even have a slight reduction in your dps when you have a ward up (applicable to all classes), it kinda makes sense in my head that a ward would interfere in your own spell casting as it has to travel through the ward.

    In order for a sorc to make use of its armour passives it has to wear mostly light armour, this doesn't give as much protection as medium or heavy armour... In my opinion hardened ward helps to make up for that.

    Now that's a good response, and it makes sense logically. Hopefully @Wrobel will see this suggestion of yours because I think it was a good one. Kudos!
  • Waffennacht
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    A cast time ONLY @$!#s up PvE. No more soloing for Sorcs, No freaking reason to run Pets! If there is a cast time, thanks for ruining my Trinimac Pet Solo Sorc build... Right after i finish it.

    Thanks for giving sorcs, 3 toggles that require 2/3 slots
    Daedric Prey useless Velacious curse disappears bug
    Rebate passive worthless
    Dark Conversion?
    Surge only procs on ... Frags... not curse, not LL, not bolt, not boundless, not pets, wrath's tiny dmg, not mines.
    Streak cannot escape

    So Sorcerers have an ability that has only one other ability it can be used with to gain the desired effects.

    Compare this to NB where all moves can work in conjunction with all other abilities.

    Sorcs have no spammable attack. Has the most toggles to some of the least effect.

    A completely worthless Ult. No stam alternatives.

    Sorcs have 1 buff, no debuff, no self heal, and You want to take the One and Only way to manage any can of survivability from them?

    As a sorc YOU HAVE to put all points into Magicka, and that's JUST SO YOU CAN PARTICIPATE WITH OVERLOAD ONLY.

    Our Dps blows! Our regen blows! Our pets are a gimick at best! Our heals blow! Our ABILITIES BLOW.

    What's good with sorc? Shield and Overload

    If they put a timer on shield i may quit. I have put all this time and work into my sorc, im not doing it again for another class. Our abilities have the least depth, we have the least versatility in builds and synergy.

    You want to take the most One dimensional class and remove that dimension.... screw that,
    Gamer tag: DasPanzerKat NA Xbox One
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  • rager82b14_ESO
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    How dare a sorc ask for nerfs on other classes. You are op. Face the truth, and move on.
  • Waffennacht
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    How dare a sorc ask for nerfs on other classes. You are op. Face the truth, and move on.

    Lmfao, sure Sorcs are OP... lmfao
    Gamer tag: DasPanzerKat NA Xbox One
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  • phillyboy7897
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    "I see you're a console player and have only been around for 1/3rd of the games life cycle - but, yes, you know everything so let's hear it. Do you actually have a way to fix sorcs and nightblades? Putting a cast timer isn't going to fix anything. The fix they need to implement is going back to how shields used to work. It actually took skill to stack and reapply your shields. However, you wouldn't know anything about that because you were playing call of duty on your xbox 360 then."

    Lolol character assassination cause u got no case for ur argument. Nbs getting toned down alrdy I don't need idea for that. I just told u an idea for sorcs, tone down shields, which was responded to by the false claim that mag sorcs are already nerfed so hard they're about to be worse than Stam sorcs ( lmfao) .

    Shields need tone down bro admit it. Admit it also that spamming is the true issue.
    Layering changes don't fix the spam.

    "Please, tell me how magic nightblades got a "serious nerf"? Are you referring to them not being able to cleanse while cloaking? Here's a tip. There's a skill named purge that 70% of magic nightblades already have on their bar that will fix that for you. Are you upset that magic nightblades can now take out an entire zerg by using proxy det soul tether and vicious death and clever alchemist? Yeah, sounds like a serious nerf. Honestly, do you even play this game?"

    1. Magelight is the real nerf
    2. No I am not upset about a ridiculous hypothetical scenario in the future u just cooked up to distract from ur lack of an argument.
    3. Yes, more than any mag Sorc who is crying about how nerfed the class is ATM, that is not actively lying.

    If you have an actual argument make it. If that shield layering stopped spamming then cool, you're right I wasn't around for it and lets do that.

    Generally what I'm getting from sorcs in this thread is - no its our time to be on top and we will aggressively flame u or disorient u with wierd tangential analogies if u try and take that away. Same thing nbs did. Theirs were shorter usually "l2p detection pots"
  • Dredlord
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    The nerf hammer towards sorcs is comical.

    Bolt escape nerfed 7 times most expensive skill in the game and the only one that punishes the person for using it with a never ending stacking cost increase(50% more,100% more, 150%more etc)

    Negate ultimate gutted to uselessness

    strom atronach nerfed no longer taunts

    Power Overload nerfed from 15% bonus damage to 6% and attack speed slowed down.

    Shields nerfed 15% of their value in 1.6 update

    Shields nerfed to 50% of their value with orsinium

    Sorc has no instant cast direct damage class skill like every other class had (Jabs, whip, veiled strike)

    Daedric mines nerfed so you can't set off multiple mines at once even if your standing on them

    At this point the qq towards sorcs is just ridiculous.

    If they honestly add a cast time to shields, that will be the final straw for me.

    If adding a cast time to shields is there answer then this game has no future at all and tells me how absolutely clueless they really are and I will have no reason st bother sticking around and paying.

    Yes shields need an adjustment but adding cast times, an armor set, or a champ system passive isn't the answer.

    This game needs a complete class reset with someone who knows what they are doing to actually get it right and make it fun, sadly I doubt that happens

    so much misinformation here it's ridiculous...

    please try another class and see how bad you have it, the reason you main a sorc is because you cant compete otherwise...
  • Waffennacht
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    Do you seriously believe that Sorcs will maintain ANY competitive aspects with a cooldown to shields?

    DO YOU Seriously believe that? You think the 12k spammable WB will be stopped by a cooldown shield?!

    Better yet, have you solo'ed any end game content with a sorc? You think that's possible with a shield cooldown??
    Edited by Waffennacht on February 13, 2016 6:54PM
    Gamer tag: DasPanzerKat NA Xbox One
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  • Dredlord
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    I think it's excellent. Damage shields that have a long duration like hardened ward, and harness magicka should have a longer cast time; whereas damage shields that last only 6 seconds such as Sun Shield, Bone Shield (lawz), and Healing Ward should remain as an instant cast. As a side note, I still think the potential damage shield Healing a ward has is a bit on the strong side.

    My Hardened Ward only has a "duration" of ONE SECOND when some Scamblade is spamming Wrecking Blow on my head. How does that figure into your equation...am I supposed to cast for 1.5 seconds a Ward that's going to get wiped before I can cast the next one???

    omg the travesty, you mean you may need to use another skill now?

    like a CC for defense instead of burst? or BE away, or one of the roots available to you or the soon to be massive insta heal?

    It's just sad and pathetic to hear any sorc complain after seeing the test server patch notes, totally *** ing pathetic.
  • kongkim
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    All the people saying no here will say no to any changes to shields :S

    Think its a good ide.
  • Dredlord
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    Lucky28 wrote: »
    ESO with cast time on shields

    The fight commences!.

    Magicka Sorc: Whoa whoa whoa!. Did you just use a dot on my shields?!. Damn you!. Now i have to go back into this keep to refresh my shields!. i'll be back in a second!.
    Stamina DK:.........
    Magicka sorc: k back. lets go.
    ]Magicka sorc: wait, are these.... are these caltraps!!!. you *** you, i'll be back. just gotta refresh my shields back in the keep. don't go anywhere!.

    yeah, nope you are right this whole sorc running away when they get close to death thing will be a brand new never seen before tactic from them....

    Truly this will turn the meta upside down and you are a genius for being able to foresee Sorcs bolting away when things get dicey ONLY NOW WITH THIS CHANGE!

    You win the internet bro...
  • VoiDGhOs7
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    I really hope sorc wont get another nerfbat kinda tired of nerfs to this class and I'm tired of nerfs to any class,most of times when the whiners start bombing forum about sorc shield is op nerf it,cloak op nerf it, wings op nerf them WTF?!?!.
    And in the end Zos just listen to them so they can pewpew without drawbacks.

    Stop asking for nerfs just L2P.

    If you're not good in PvE just join a guild and ask other players to help you learn dungeon/trials mechanics if you have problems in PvP join a guild that does PvP start dueling and learn how to kill other players.
  • Waffennacht
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    VoiDGhOs7 wrote: »
    I really hope sorc wont get another nerfbat kinda tired of nerfs to this class and I'm tired of nerfs to any class,most of times when the whiners start bombing forum about sorc shield is op nerf it,cloak op nerf it, wings op nerf them WTF?!?!.
    And in the end Zos just listen to them so they can pewpew without drawbacks.

    Stop asking for nerfs just L2P.

    If you're not good in PvE just join a guild and ask other players to help you learn dungeon/trials mechanics if you have problems in PvP join a guild that does PvP start dueling and learn how to kill other players.

    Ill be honest, half a year ago I was on the fence about NBs. It was a L2P issue.

    Almost all combat issues in regards to sorc or nb is a L2P issue.

    Or you are too weak. Sure a lvl 10 will have an impossible time breakin Hardened Ward, but wtf is a v16 sorc gonna do against a v16 NB with a cooldown to ward?

    Die, that's what.

    Spambush, shield, spambush, shield cooldown, death. Or Wb to kill shield, ANY MOVE AT ALL for gg.

    And for PvE, really? Can anyone with a straight face say these effects will not hamper an already hampered build? More than one person has proven the only way a sorc can compare in dps is overload alone, the only way a sorc can compare to survivability is ward alone. Already the build has so few options to be competitive, and has a niche. Kill the niche, kill the build.
    Gamer tag: DasPanzerKat NA Xbox One
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  • MrGigglypants
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    The nerf hammer towards sorcs is comical.

    Bolt escape nerfed 7 times most expensive skill in the game and the only one that punishes the person for using it with a never ending stacking cost increase(50% more,100% more, 150%more etc)

    Negate ultimate gutted to uselessness

    strom atronach nerfed no longer taunts

    Power Overload nerfed from 15% bonus damage to 6% and attack speed slowed down.

    Shields nerfed 15% of their value in 1.6 update

    Shields nerfed to 50% of their value with orsinium

    Sorc has no instant cast direct damage class skill like every other class had (Jabs, whip, veiled strike)

    Daedric mines nerfed so you can't set off multiple mines at once even if your standing on them

    At this point the qq towards sorcs is just ridiculous.

    If they honestly add a cast time to shields, that will be the final straw for me.

    If adding a cast time to shields is there answer then this game has no future at all and tells me how absolutely clueless they really are and I will have no reason st bother sticking around and paying.

    Yes shields need an adjustment but adding cast times, an armor set, or a champ system passive isn't the answer.

    This game needs a complete class reset with someone who knows what they are doing to actually get it right and make it fun, sadly I doubt that happens

    Dodge roll nerf is far greater than streak nerf lol and it compounds unlike bolt that is a base only increase. Sorcs are still the strongest maelstrom and pvp class and are getting buffed in thieves patch so please complain more
  • MrGigglypants
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    I think it's excellent. Damage shields that have a long duration like hardened ward, and harness magicka should have a longer cast time; whereas damage shields that last only 6 seconds such as Sun Shield, Bone Shield (lawz), and Healing Ward should remain as an instant cast. As a side note, I still think the potential damage shield Healing a ward has is a bit on the strong side.

    My Hardened Ward only has a "duration" of ONE SECOND when some Scamblade is spamming Wrecking Blow on my head. How does that figure into your equation...am I supposed to cast for 1.5 seconds a Ward that's going to get wiped before I can cast the next one???

    Keep casting it weave with cc to turn the fight
  • Waffennacht
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    The nerf hammer towards sorcs is comical.

    Bolt escape nerfed 7 times most expensive skill in the game and the only one that punishes the person for using it with a never ending stacking cost increase(50% more,100% more, 150%more etc)

    Negate ultimate gutted to uselessness

    strom atronach nerfed no longer taunts

    Power Overload nerfed from 15% bonus damage to 6% and attack speed slowed down.

    Shields nerfed 15% of their value in 1.6 update

    Shields nerfed to 50% of their value with orsinium

    Sorc has no instant cast direct damage class skill like every other class had (Jabs, whip, veiled strike)

    Daedric mines nerfed so you can't set off multiple mines at once even if your standing on them

    At this point the qq towards sorcs is just ridiculous.

    If they honestly add a cast time to shields, that will be the final straw for me.

    If adding a cast time to shields is there answer then this game has no future at all and tells me how absolutely clueless they really are and I will have no reason st bother sticking around and paying.

    Yes shields need an adjustment but adding cast times, an armor set, or a champ system passive isn't the answer.

    This game needs a complete class reset with someone who knows what they are doing to actually get it right and make it fun, sadly I doubt that happens

    Dodge roll nerf is far greater than streak nerf lol and it compounds unlike bolt that is a base only increase. Sorcs are still the strongest maelstrom and pvp class and are getting buffed in thieves patch so please complain more

    Ok! What buff are you talking about? The change to pets? The other ward morph? Oh you must mean the new daedric tomb!

    Or are you referring to sets or abilities that are not specific to sorcs and therefore irrelevant?

    There has been NO sorc buff, and we also have the roll dodge nerf... just because some of the best PLAYERS use sorc doesn't mean its fine. Just cuz you can't beat em doesn't make em good...
    Edited by Waffennacht on February 13, 2016 9:28PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    .
    kongkim wrote: »
    All the people saying no here will say no to any changes to shields :S

    Think its a good ide.

    Nope. Personally I want shield stacking removed, probably through a major/minor buff system, but not necessarily. I would like shields to be crittable but to also inherit the resistances of whatever armour the user is wearing. So a sorc in 7 light with 7 divines will have a weaker ward than a sorc wearing 5 light/2 heavy and investing in 4+ impen. Yes this might give rise to unkillable heavy armour wearing sorc-tanks, but they wouldn't be able to do any damage or sustain. Yes that would still be annoying, so maybe there could be diminishing returns, or soft-caps or some other mechanism zos are fond of. At the end of the day I want sorcs class shield to be a safety net, not one third of a super-ward, and I don't like that wards currently render any resistances useless.

    Adding a cast-time to the sorcs safety net is a very bad idea though, and anyone agreeing either hasn't though it through or just hates sorcs and wants to see the class burn.
    Edited by FriedEggSandwich on February 13, 2016 8:08PM
    PC | EU
  • VoiDGhOs7
    VoiDGhOs7
    ✭✭✭✭
    The nerf hammer towards sorcs is comical.

    Bolt escape nerfed 7 times most expensive skill in the game and the only one that punishes the person for using it with a never ending stacking cost increase(50% more,100% more, 150%more etc)

    Negate ultimate gutted to uselessness

    strom atronach nerfed no longer taunts

    Power Overload nerfed from 15% bonus damage to 6% and attack speed slowed down.

    Shields nerfed 15% of their value in 1.6 update

    Shields nerfed to 50% of their value with orsinium

    Sorc has no instant cast direct damage class skill like every other class had (Jabs, whip, veiled strike)

    Daedric mines nerfed so you can't set off multiple mines at once even if your standing on them

    At this point the qq towards sorcs is just ridiculous.

    If they honestly add a cast time to shields, that will be the final straw for me.

    If adding a cast time to shields is there answer then this game has no future at all and tells me how absolutely clueless they really are and I will have no reason st bother sticking around and paying.

    Yes shields need an adjustment but adding cast times, an armor set, or a champ system passive isn't the answer.

    This game needs a complete class reset with someone who knows what they are doing to actually get it right and make it fun, sadly I doubt that happens

    Dodge roll nerf is far greater than streak nerf lol and it compounds unlike bolt that is a base only increase. Sorcs are still the strongest maelstrom and pvp class and are getting buffed in thieves patch so please complain more


    Hahahahahahahahahahahahahahahahah.

    Nice joke.
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Dredlord wrote: »
    Lucky28 wrote: »
    ESO with cast time on shields

    The fight commences!.

    Magicka Sorc: Whoa whoa whoa!. Did you just use a dot on my shields?!. Damn you!. Now i have to go back into this keep to refresh my shields!. i'll be back in a second!.
    Stamina DK:.........
    Magicka sorc: k back. lets go.
    ]Magicka sorc: wait, are these.... are these caltraps!!!. you *** you, i'll be back. just gotta refresh my shields back in the keep. don't go anywhere!.

    yeah, nope you are right this whole sorc running away when they get close to death thing will be a brand new never seen before tactic from them....

    Truly this will turn the meta upside down and you are a genius for being able to foresee Sorcs bolting away when things get dicey ONLY NOW WITH THIS CHANGE!

    You win the internet bro...

    A huge difference. but alright, i can already see you're bias so won't bother with you too much.
    Edited by Lucky28 on February 13, 2016 8:12PM
    Invictus
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    .
    Edited by FriedEggSandwich on February 13, 2016 8:41PM
    PC | EU
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Dredlord wrote: »
    Lucky28 wrote: »
    ESO with cast time on shields

    The fight commences!.

    Magicka Sorc: Whoa whoa whoa!. Did you just use a dot on my shields?!. Damn you!. Now i have to go back into this keep to refresh my shields!. i'll be back in a second!.
    Stamina DK:.........
    Magicka sorc: k back. lets go.
    ]Magicka sorc: wait, are these.... are these caltraps!!!. you *** you, i'll be back. just gotta refresh my shields back in the keep. don't go anywhere!.

    yeah, nope you are right this whole sorc running away when they get close to death thing will be a brand new never seen before tactic from them....

    Truly this will turn the meta upside down and you are a genius for being able to foresee Sorcs bolting away when things get dicey ONLY NOW WITH THIS CHANGE!

    You win the internet bro...

    Because it's so easy to BE away, that scales the cost with every use within 4 seconds with everyone running a gap closer that cost the same no matter how many times you use it. Give increased costs for gap closers and then we can talk about how easy it is to BE.....
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • DDemon
    DDemon
    ✭✭✭✭
    Add a cast time to shield and you will be dead before you even started the actual cast.

    I play all 4 classes and used to use my sorc for pvp mainly. I recently started using my nightblade and I can't understand why people have to many issues with a sorc, their hardened ward is basically gone with 1 or 2 surprise attacks, and if you force then to keep casting their shield, they will be out of magica in no time.
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