Strider_Roshin wrote: »mdylan2013 wrote: »can we get a cast time on cloak as well then?
Hey no problem, they made cloak useless with the Thieves Guild anyways. Make the longest cast time you want on that move, I'm not going to use it.
mdylan2013 wrote: »Strider_Roshin wrote: »mdylan2013 wrote: »can we get a cast time on cloak as well then?
Hey no problem, they made cloak useless with the Thieves Guild anyways. Make the longest cast time you want on that move, I'm not going to use it.
It's not useless, it's just not as good as it used to be. I'll still use it on my nightblade, just like I still use bolt escape on my Mage (afer they nerfed that to the ground).
phillyboy7897 wrote: »"The nerf hammer towards sorcs is comical"
Lmfao. U got no ideas what ur talking about. Mag Sorc and stamblades were strongest and Sorc just it buffed.
phillyboy7897 wrote: »"I been playing sorc since beta magic sorc is a shell of what it used to be.
I forgotten more about magic sorc then you will probably ever know and your statements prove it.
The only things sorc got this patch coming is magic damage being combined with elemental in the champ system
Pets still suck as usual, we now have a new champ system dedicated to killing our only defense.
I'm sick of people parroting magic sorc got buffed this patch sorc really got no changes and the cs changes effect every class not just sorcs
sorcs actually took a nerf with the removal of double reflect(I was ok with this) but 99% of all sorc attacks are reflect able so good luck Overloading or hitting any DK or sword and shield user now it's just another in the long line of nerfs
Any more nerfs to sorcs and the class will be unplayable outside of stamina specs, there isn't much left to take"
I understand that no one can tell how everything will play out on live but I think this is way off. 0% likely hood Stam sorcs will outshine magicka.
The buff to sorcs was the buff to all magicka. Mag NB and Sorc were already strong (Sorc already stronger) but mag NB got a serious nerf to cloaK
mdylan2013 wrote: »Strider_Roshin wrote: »mdylan2013 wrote: »can we get a cast time on cloak as well then?
Hey no problem, they made cloak useless with the Thieves Guild anyways. Make the longest cast time you want on that move, I'm not going to use it.
It's not useless, it's just not as good as it used to be. I'll still use it on my nightblade, just like I still use bolt escape on my Mage (afer they nerfed that to the ground).
Strider_Roshin wrote: »mdylan2013 wrote: »Strider_Roshin wrote: »mdylan2013 wrote: »can we get a cast time on cloak as well then?
Hey no problem, they made cloak useless with the Thieves Guild anyways. Make the longest cast time you want on that move, I'm not going to use it.
It's not useless, it's just not as good as it used to be. I'll still use it on my nightblade, just like I still use bolt escape on my Mage (afer they nerfed that to the ground).
If you're fighting someone using mage light (all magicka users) or a stam Nightblade, you will not be able to use your cloak during a fight. It's useless. But that's okay, I put siphoning attacks in its place, and I'm pretty happy about it since they've buffed it.
mdylan2013 wrote: »Strider_Roshin wrote: »mdylan2013 wrote: »Strider_Roshin wrote: »mdylan2013 wrote: »can we get a cast time on cloak as well then?
Hey no problem, they made cloak useless with the Thieves Guild anyways. Make the longest cast time you want on that move, I'm not going to use it.
It's not useless, it's just not as good as it used to be. I'll still use it on my nightblade, just like I still use bolt escape on my Mage (afer they nerfed that to the ground).
If you're fighting someone using mage light (all magicka users) or a stam Nightblade, you will not be able to use your cloak during a fight. It's useless. But that's okay, I put siphoning attacks in its place, and I'm pretty happy about it since they've buffed it.
Yep, so nightblades that want to rely on cloak will just have to pick their targets a bit more carefully. As a casting sorc I think twice about attacking a dragonknight that has just flapped his wings. As a nightblade I will think twice about jumping on someone with magelight active.
I think it adds more tactical gameplay into the game.
Strider_Roshin wrote: »Septimus_Magna wrote: »I can tell you now, sorcs will be useless in pvp if hardened ward has a cast time.
Everyone just roll a NB or DK, no need to waste your time with sorcs or templars.
But you're forgetting. Nightblades are useless now because they can no longer cloak ;-)
Strider_Roshin wrote: »mdylan2013 wrote: »Strider_Roshin wrote: »mdylan2013 wrote: »Strider_Roshin wrote: »mdylan2013 wrote: »can we get a cast time on cloak as well then?
Hey no problem, they made cloak useless with the Thieves Guild anyways. Make the longest cast time you want on that move, I'm not going to use it.
It's not useless, it's just not as good as it used to be. I'll still use it on my nightblade, just like I still use bolt escape on my Mage (afer they nerfed that to the ground).
If you're fighting someone using mage light (all magicka users) or a stam Nightblade, you will not be able to use your cloak during a fight. It's useless. But that's okay, I put siphoning attacks in its place, and I'm pretty happy about it since they've buffed it.
Yep, so nightblades that want to rely on cloak will just have to pick their targets a bit more carefully. As a casting sorc I think twice about attacking a dragonknight that has just flapped his wings. As a nightblade I will think twice about jumping on someone with magelight active.
I think it adds more tactical gameplay into the game.
You see and there's the hypocrisy. Cloak is the Nightblade's main means of survivability just like hardened ward for sorcs, breath of life for Templars, and reflective scales for DKs. When someone makes a suggestion about altering hardened ward, you guys start whining and screaming. But when they render cloak useless, you guys view it as a good thing, and suggest it makes the gameplay more tactical. No one wants to admit that certain moves are a bit unabalanced. Even Wrobel admitted that magicka builds that invest 100% into damage have too much survivability and resource management, and that shield stacking is too powerful. You guys should admit it as well. It'll make the transition easier when they finally balance it.
mdylan2013 wrote: »Strider_Roshin wrote: »mdylan2013 wrote: »Strider_Roshin wrote: »mdylan2013 wrote: »Strider_Roshin wrote: »mdylan2013 wrote: »can we get a cast time on cloak as well then?
Hey no problem, they made cloak useless with the Thieves Guild anyways. Make the longest cast time you want on that move, I'm not going to use it.
It's not useless, it's just not as good as it used to be. I'll still use it on my nightblade, just like I still use bolt escape on my Mage (afer they nerfed that to the ground).
If you're fighting someone using mage light (all magicka users) or a stam Nightblade, you will not be able to use your cloak during a fight. It's useless. But that's okay, I put siphoning attacks in its place, and I'm pretty happy about it since they've buffed it.
Yep, so nightblades that want to rely on cloak will just have to pick their targets a bit more carefully. As a casting sorc I think twice about attacking a dragonknight that has just flapped his wings. As a nightblade I will think twice about jumping on someone with magelight active.
I think it adds more tactical gameplay into the game.
You see and there's the hypocrisy. Cloak is the Nightblade's main means of survivability just like hardened ward for sorcs, breath of life for Templars, and reflective scales for DKs. When someone makes a suggestion about altering hardened ward, you guys start whining and screaming. But when they render cloak useless, you guys view it as a good thing, and suggest it makes the gameplay more tactical. No one wants to admit that certain moves are a bit unabalanced. Even Wrobel admitted that magicka builds that invest 100% into damage have too much survivability and resource management, and that shield stacking is too powerful. You guys should admit it as well. It'll make the transition easier when they finally balance it.
Where have I whined and screamed about hardened ward?
I don't think a cast time on the ward is the best way of dealing with shield stacking or the strength of the ward. I'd much rather have a limit on the amounts of wards that can be active on a player. Or even have a slight reduction in your dps when you have a ward up (applicable to all classes), it kinda makes sense in my head that a ward would interfere in your own spell casting as it has to travel through the ward.
In order for a sorc to make use of its armour passives it has to wear mostly light armour, this doesn't give as much protection as medium or heavy armour... In my opinion hardened ward helps to make up for that.
rager82b14_ESO wrote: »How dare a sorc ask for nerfs on other classes. You are op. Face the truth, and move on.
RinaldoGandolphi wrote: »The nerf hammer towards sorcs is comical.
Bolt escape nerfed 7 times most expensive skill in the game and the only one that punishes the person for using it with a never ending stacking cost increase(50% more,100% more, 150%more etc)
Negate ultimate gutted to uselessness
strom atronach nerfed no longer taunts
Power Overload nerfed from 15% bonus damage to 6% and attack speed slowed down.
Shields nerfed 15% of their value in 1.6 update
Shields nerfed to 50% of their value with orsinium
Sorc has no instant cast direct damage class skill like every other class had (Jabs, whip, veiled strike)
Daedric mines nerfed so you can't set off multiple mines at once even if your standing on them
At this point the qq towards sorcs is just ridiculous.
If they honestly add a cast time to shields, that will be the final straw for me.
If adding a cast time to shields is there answer then this game has no future at all and tells me how absolutely clueless they really are and I will have no reason st bother sticking around and paying.
Yes shields need an adjustment but adding cast times, an armor set, or a champ system passive isn't the answer.
This game needs a complete class reset with someone who knows what they are doing to actually get it right and make it fun, sadly I doubt that happens
Emma_Eunjung wrote: »Strider_Roshin wrote: »I think it's excellent. Damage shields that have a long duration like hardened ward, and harness magicka should have a longer cast time; whereas damage shields that last only 6 seconds such as Sun Shield, Bone Shield (lawz), and Healing Ward should remain as an instant cast. As a side note, I still think the potential damage shield Healing a ward has is a bit on the strong side.
My Hardened Ward only has a "duration" of ONE SECOND when some Scamblade is spamming Wrecking Blow on my head. How does that figure into your equation...am I supposed to cast for 1.5 seconds a Ward that's going to get wiped before I can cast the next one???
ESO with cast time on shields
The fight commences!.
Magicka Sorc: Whoa whoa whoa!. Did you just use a dot on my shields?!. Damn you!. Now i have to go back into this keep to refresh my shields!. i'll be back in a second!.
Stamina DK:.........
Magicka sorc: k back. lets go.
]Magicka sorc: wait, are these.... are these caltraps!!!. you *** you, i'll be back. just gotta refresh my shields back in the keep. don't go anywhere!.
I really hope sorc wont get another nerfbat kinda tired of nerfs to this class and I'm tired of nerfs to any class,most of times when the whiners start bombing forum about sorc shield is op nerf it,cloak op nerf it, wings op nerf them WTF?!?!.
And in the end Zos just listen to them so they can pewpew without drawbacks.
Stop asking for nerfs just L2P.
If you're not good in PvE just join a guild and ask other players to help you learn dungeon/trials mechanics if you have problems in PvP join a guild that does PvP start dueling and learn how to kill other players.
RinaldoGandolphi wrote: »The nerf hammer towards sorcs is comical.
Bolt escape nerfed 7 times most expensive skill in the game and the only one that punishes the person for using it with a never ending stacking cost increase(50% more,100% more, 150%more etc)
Negate ultimate gutted to uselessness
strom atronach nerfed no longer taunts
Power Overload nerfed from 15% bonus damage to 6% and attack speed slowed down.
Shields nerfed 15% of their value in 1.6 update
Shields nerfed to 50% of their value with orsinium
Sorc has no instant cast direct damage class skill like every other class had (Jabs, whip, veiled strike)
Daedric mines nerfed so you can't set off multiple mines at once even if your standing on them
At this point the qq towards sorcs is just ridiculous.
If they honestly add a cast time to shields, that will be the final straw for me.
If adding a cast time to shields is there answer then this game has no future at all and tells me how absolutely clueless they really are and I will have no reason st bother sticking around and paying.
Yes shields need an adjustment but adding cast times, an armor set, or a champ system passive isn't the answer.
This game needs a complete class reset with someone who knows what they are doing to actually get it right and make it fun, sadly I doubt that happens
Emma_Eunjung wrote: »Strider_Roshin wrote: »I think it's excellent. Damage shields that have a long duration like hardened ward, and harness magicka should have a longer cast time; whereas damage shields that last only 6 seconds such as Sun Shield, Bone Shield (lawz), and Healing Ward should remain as an instant cast. As a side note, I still think the potential damage shield Healing a ward has is a bit on the strong side.
My Hardened Ward only has a "duration" of ONE SECOND when some Scamblade is spamming Wrecking Blow on my head. How does that figure into your equation...am I supposed to cast for 1.5 seconds a Ward that's going to get wiped before I can cast the next one???
MrGigglypants wrote: »RinaldoGandolphi wrote: »The nerf hammer towards sorcs is comical.
Bolt escape nerfed 7 times most expensive skill in the game and the only one that punishes the person for using it with a never ending stacking cost increase(50% more,100% more, 150%more etc)
Negate ultimate gutted to uselessness
strom atronach nerfed no longer taunts
Power Overload nerfed from 15% bonus damage to 6% and attack speed slowed down.
Shields nerfed 15% of their value in 1.6 update
Shields nerfed to 50% of their value with orsinium
Sorc has no instant cast direct damage class skill like every other class had (Jabs, whip, veiled strike)
Daedric mines nerfed so you can't set off multiple mines at once even if your standing on them
At this point the qq towards sorcs is just ridiculous.
If they honestly add a cast time to shields, that will be the final straw for me.
If adding a cast time to shields is there answer then this game has no future at all and tells me how absolutely clueless they really are and I will have no reason st bother sticking around and paying.
Yes shields need an adjustment but adding cast times, an armor set, or a champ system passive isn't the answer.
This game needs a complete class reset with someone who knows what they are doing to actually get it right and make it fun, sadly I doubt that happens
Dodge roll nerf is far greater than streak nerf lol and it compounds unlike bolt that is a base only increase. Sorcs are still the strongest maelstrom and pvp class and are getting buffed in thieves patch so please complain more
All the people saying no here will say no to any changes to shields :S
Think its a good ide.
MrGigglypants wrote: »RinaldoGandolphi wrote: »The nerf hammer towards sorcs is comical.
Bolt escape nerfed 7 times most expensive skill in the game and the only one that punishes the person for using it with a never ending stacking cost increase(50% more,100% more, 150%more etc)
Negate ultimate gutted to uselessness
strom atronach nerfed no longer taunts
Power Overload nerfed from 15% bonus damage to 6% and attack speed slowed down.
Shields nerfed 15% of their value in 1.6 update
Shields nerfed to 50% of their value with orsinium
Sorc has no instant cast direct damage class skill like every other class had (Jabs, whip, veiled strike)
Daedric mines nerfed so you can't set off multiple mines at once even if your standing on them
At this point the qq towards sorcs is just ridiculous.
If they honestly add a cast time to shields, that will be the final straw for me.
If adding a cast time to shields is there answer then this game has no future at all and tells me how absolutely clueless they really are and I will have no reason st bother sticking around and paying.
Yes shields need an adjustment but adding cast times, an armor set, or a champ system passive isn't the answer.
This game needs a complete class reset with someone who knows what they are doing to actually get it right and make it fun, sadly I doubt that happens
Dodge roll nerf is far greater than streak nerf lol and it compounds unlike bolt that is a base only increase. Sorcs are still the strongest maelstrom and pvp class and are getting buffed in thieves patch so please complain more
ESO with cast time on shields
The fight commences!.
Magicka Sorc: Whoa whoa whoa!. Did you just use a dot on my shields?!. Damn you!. Now i have to go back into this keep to refresh my shields!. i'll be back in a second!.
Stamina DK:.........
Magicka sorc: k back. lets go.
]Magicka sorc: wait, are these.... are these caltraps!!!. you *** you, i'll be back. just gotta refresh my shields back in the keep. don't go anywhere!.
yeah, nope you are right this whole sorc running away when they get close to death thing will be a brand new never seen before tactic from them....
Truly this will turn the meta upside down and you are a genius for being able to foresee Sorcs bolting away when things get dicey ONLY NOW WITH THIS CHANGE!
You win the internet bro...
ESO with cast time on shields
The fight commences!.
Magicka Sorc: Whoa whoa whoa!. Did you just use a dot on my shields?!. Damn you!. Now i have to go back into this keep to refresh my shields!. i'll be back in a second!.
Stamina DK:.........
Magicka sorc: k back. lets go.
]Magicka sorc: wait, are these.... are these caltraps!!!. you *** you, i'll be back. just gotta refresh my shields back in the keep. don't go anywhere!.
yeah, nope you are right this whole sorc running away when they get close to death thing will be a brand new never seen before tactic from them....
Truly this will turn the meta upside down and you are a genius for being able to foresee Sorcs bolting away when things get dicey ONLY NOW WITH THIS CHANGE!
You win the internet bro...