It's a powerful dot which with the change to bleeds will be very good for Stam.
I'm taking about slashes I have about 14k over 9 seconds on tooltip not bad really. Ya the channel time on flurry is a bit excessive. Should be 1.1 or even 1 second
If anyone uses, flurry on me in pvp I genuinely laugh.
DW needs a buff. People use it for extra damage to other skills on bar, extra set piece and steel tornado. That's it, no other reason.
If anyone uses, flurry on me in pvp I genuinely laugh.
DW needs a buff. People use it for extra damage to other skills on bar, extra set piece and steel tornado. That's it, no other reason.
The only way to use flurry in PVP is by knocking down yor enemy first. DKs with stonefist are the most viable option
Forestd16b14_ESO wrote: »Some one doesn't know of steel-nado.
mr_wazzabi wrote: »It should be noted that flurry is a dot in the game and will be buffed by the dot cp. This will make a bleed dw build very deadly.
Wb and surprise attack only get buffed once by mighty, but rapid strikes can bw buffed twice, with mighty first, then even more by thaumaturge.
I hope flurry stays a dot, so it will be a viable dps option. Without a second cp star though, it's sub-par to wb and sa.
I also do not mind flurry staying as a dot,but what i would like is for crit surge from the sorc tree to allow dots to proc it again or atleadt certain skills like flurry that are counted as dots.
IMO, DW needs the following. Major brutality (other then flying blade wich requires you to use a target who could reflect it back on you and the duration is 10s so you could potentially get flying blade back in your face every 10 sec when fighting a dk)
A gap closer and a HoT like Momentum (blood craze currently does not procc on shields, and if someone purges it your heal also stops)