Morrowind
I'll always remember thinking about how difficult it was, yet i still kept playing. It was also pretty creepy.
I'm looking at you Sixth House caves/Kogoruhn.
I think creepy is not the right term, it was a truely foreign world in Morrowind. Starting with the 2 moons in the sky, the presence of magic everywhere and performed by anyone to a certain degree. These giant mushrooms and the floating Netch. And then again it felt familiar as well, more like in a dream than that it would have been creepy - at least to me it was like that.
Edit: what I liked a lot with Morrowind was that your choices had consequences. You had to be careful which of the offered quests you are actually doing and which to reject - otherwise you could have messed up another quest line for another guild or faction really bad. You had to think in Morrowind.
In a way this concept of consequences has returned in fallout 4 - there it matters as well, what you are doing and for whom. It will change the way factions are relating to you and how the game play will evolve. That was a good step back/forwards by Bethesda in the fallout series.
Some people seem to think it is creepy.They use the word that fits their minds idea of Morrowind.Still,he liked the game
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Morrowind was so much that it is hard to describe it in total.It was my first game other than the Diablo Battle Chest,and the difference was beyond anything I had experienced.Within a couple of months,there were four people here in the building I live in who were playing it at the same time.We would call eachother up when we got stuck to see if one of us knew how to find something,or how to talk an NPC into something.Our notebooks were epic! Lol! We played that game from 2002,when Jim introduced me to it,until 4 years ago when two of us had died. My remaining friend just quit.She lost her feel for it.,
My point with this part is that even now,we talk of Morrowind almost as if it is a real place we both lived for a time.I still play it and am working on a mod for it.
We used to joke that Oblivion was just a playground,Morrowind was home.
Morrowind
I'll always remember thinking about how difficult it was, yet i still kept playing. It was also pretty creepy.
I'm looking at you Sixth House caves/Kogoruhn.
I think creepy is not the right term, it was a truely foreign world in Morrowind. Starting with the 2 moons in the sky, the presence of magic everywhere and performed by anyone to a certain degree. These giant mushrooms and the floating Netch. And then again it felt familiar as well, more like in a dream than that it would have been creepy - at least to me it was like that.
Edit: what I liked a lot with Morrowind was that your choices had consequences. You had to be careful which of the offered quests you are actually doing and which to reject - otherwise you could have messed up another quest line for another guild or faction really bad. You had to think in Morrowind.
In a way this concept of consequences has returned in fallout 4 - there it matters as well, what you are doing and for whom. It will change the way factions are relating to you and how the game play will evolve. That was a good step back/forwards by Bethesda in the fallout series.
Some people seem to think it is creepy.They use the word that fits their minds idea of Morrowind.Still,he liked the game
.
Morrowind was so much that it is hard to describe it in total.It was my first game other than the Diablo Battle Chest,and the difference was beyond anything I had experienced.Within a couple of months,there were four people here in the building I live in who were playing it at the same time.We would call eachother up when we got stuck to see if one of us knew how to find something,or how to talk an NPC into something.Our notebooks were epic! Lol! We played that game from 2002,when Jim introduced me to it,until 4 years ago when two of us had died. My remaining friend just quit.She lost her feel for it.,
My point with this part is that even now,we talk of Morrowind almost as if it is a real place we both lived for a time.I still play it and am working on a mod for it.
We used to joke that Oblivion was just a playground,Morrowind was home.
Yeah, that is what immersion does to you - it creates REAL memories, which are not less strong than those you have acquired in the real world. Every game, where you could dive in that deep, does that to you - and becomes a real place in your mind.
I am sorry for your loss, must be hard to loose 2 of your closest friends.
Morrowind will always be my baby and one of those games I'll recommend over and over again. It's dated, sure, but there are graphical mods now that give it a whole new coat of paint that just makes it so much better. Visually, anyway. It did so much right even in a time of limited technology. I actually loved how you could lock yourself out of the main quest by killing people, so you had actual consequences for your actions. It wasn't a game where you could just go around swinging your sword and doing whatever you pleased. It limited you and at the same time humbled you. Even when I became a werewolf I chose targets very carefully.
After that I picked up Oblivion when it was out, and before Skyrim I gave Daggerfall a go though never really got into it.
I still remember buying it. I'd no idea what it was. Just thought it looked interesting.
Back in the days when you'd walk into a game store without knowing what was out. and just randomly look at the games in the store to find a cool looking one. The PC section was my favourite. It was so mysterious, always with awesome, unusual looking games ;p
I used to buy games from simply looking at the back of the case. If it looked cool enough at the back, I was sold lol. I do miss those days, tbh.
LOL! Same here, I remember finding Morrowind in a bin of discounted games at Walmart. Bought it on a whim. Little did I know...
I don't know why Bethesda never came to the idea to make a redux version of Morrowind with an up-to-date engine and maybe some good voice acting. There are millions of fans out there, this would sell like crazy. The interface of Morrowind is just not what the younger generation would make playing that game. the story can be as good as it wants, they won't play it for long, if the interface and appearance is not like they are used to. What is sad, because it is a great game..
I don't know why Bethesda never came to the idea to make a redux version of Morrowind with an up-to-date engine and maybe some good voice acting. There are millions of fans out there, this would sell like crazy. The interface of Morrowind is just not what the younger generation would make playing that game. the story can be as good as it wants, they won't play it for long, if the interface and appearance is not like they are used to. What is sad, because it is a great game..
I know I would. I'm glad they chose to make a modding environment though because it's one of those games that offers so much freedom in gameplay. Like the people who make total conversions of the TES games they create something unique and incredible by themselves. I believe one of them was even hired by Bethesda after overhauling Skyrim.
https://www.youtube.com/watch?v=C0ZK5GulRYM
Lysette, cool video, thanks for sharing. My wife heard it and wants to know the musical artist who performed the song.
https://www.youtube.com/watch?v=QzHXt6n1QhMA bit of a nostalgic pic of my 'screen' when playing Oblivion... 3 meter front projection screen running 1280x720 ... kinda crap by today's standards but back then it was the business!
mmmmm... I might reinstall next time the ESO servers are down for mtnce
And so is Oblivion, just do yourself a favor and do not go to Kwatch too early on. It would just ruin the beauty of Cyrrodil and mess with quest givers (they might get killed). Just experience it without to go too early into the main quest line.
Edit: basically go to the priory, deliver the amulet, accept the free horse from a monk and ride into your adventure and forget about for a while that there is a main story line This gives the best experience with Oblivion.
Agreed. Although the longer you wait to go to Kvatch, the tougher it gets when you finally do go there as the game levels up with you. So if you go to Kvatch early, you only have to deal with scamps. If you wait until you have leveled up, you might have to fight daedroths!
Also, after you eventually go to Kvatch and get Brother Martin, if you avoid going back to the Weynon Priory, Brother Martin will follow you anywhere. He will help you fight and he can't be killed since he is crucial to the main quest.
Yeah, that is what immersion does to you - it creates REAL memories, which are not less strong than those you have acquired in the real world. Every game, where you could dive in that deep, does that to you - and becomes a real place in your mind.
Yeah, that is what immersion does to you - it creates REAL memories, which are not less strong than those you have acquired in the real world. Every game, where you could dive in that deep, does that to you - and becomes a real place in your mind.
Exactly this! Morrowind creates real memories, real emotions: I can still hear the cliff racers from far away (how I miss this sound sometimes when playing another TES game); I still remember the feeling when picking Wickwheat plants in the Grazelands at sunset - you could almost feel the wind on you face -; the characteristic sound that told you that a kwama forager was nearby (I don't know how many times the one near the corpse of the tax collector nearly killed me...); the excitement of entering a dungeon or tomb - there was always something interesting to find (and piling up all the loot near the entrance and teleporting back home while completely overloaded...,) -; my first near heart attack when a thunder crashed in a thunder storm; the wonderful underwater scenery (I could have dived for hours!); the small things you could find when you kept your eyes open - do you rembember Indie? Not just a corpse... I don't know how long it took me to find the ramps in Vivec - I was SO lost when I was there the first time (it was night), I couldn't find my way down, so I jumped...
I remember decorating the Under-Skar with hundreds of lanterns just to give it more color... Decorating was so easy in this game, so much fun!
The whole atmosphere of this game is just unique!
And listening to the main theme still gives me goose bumps. This game is a masterpiece and for me always will be. You just have to open your heart to it! Before Morrowind I never thought that a computer game can have such an effect on someone, but on me it certainly had!
I read about Morrowind in a forum and thought: "That sounds nice. I'll give it a try."
So I bought it, put the disk in the drive, the installation started... and I was immediately hooked. The theme melody of this game is so amazing, I was completely overwhelmed - and I am addicted to TES since. I think my husband still curses the day I read about this game!
Morrowind was my first computer RPG ever and I loved it from the start. I remember my first walk from Seyda Neen to Balmora - it was night, I couldn't find the silt strider (I didn't know yet that those wonderful sounds were coming from those amazing animals) and wandered around in the swamp, heard a man falling from the sky, was several times nearly killed by kwama foragers, cliff racers, mudcrabs... I was nearly dead when I stumbled into Balmora at dawn - and it was just great, I loved it! For me Morrowind is still the queen of computer RPGs.
I also played Oblivion and of course Skyrim. The main reason I decided to play ESO... well... I love the Bosmer. I just love them, I can't help it. They are a wonderful, complex and very interesting people - I loved them from the start and I can't imagine playing another race in these games. Well, so Valenwood is the main reason I bought ESO. I really wanted to go to Valenwood and see the home of the wood elves. I always had my own ideas about this country and ESO does not really meet my expectations in this regard, but it is a good start.