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Would it be possible to add taking prisoners feature to Cyrodiil?

  • Dragonnord
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    Katahdin wrote: »
    CarbonHD wrote: »
    There would be an option to ENABLE prisoner capture, so it's clear to me you DIDN'T READ the comments, so don't lie to me and tell me you did. Otherwise, you woulnd't be saying the "stare at a prison cell for an hour", because, if you had read the comments, you would have seen that is avoidable!!!


    I did read that part so don't call me a liar when you clearly have no idea what you're talking about.

    Everyone would just toggle it off. Except you maybe. So lets spend development time and money on a feature everyone will toggle off while things that we really need are ignored. That is a great use of resources.

    Go ahead and keep on making assumptions about me if it makes you feel better. I will never agree this is an good idea would and would make the game more fun and interesting.

    Haha! You ask me to stop making assumptions and you assume everyone will disable the option. Haha! Stop attacking the idea if you don't like it and move away!

    Also, stop being a liar since you didn't read the comments or you have mentioned the toggle option from the beginning instead of the "staring at walls in prision". Quit being a liar!!!
  • Katahdin
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    Oh I get it, you only want people that agree with you to comment?
    Sorry it is an open forum, not gona happen.

    Keep throwing insults at people, it is really helping you make your point.

    Not going to change my mind no matter how much you insult me and call me names.

    Carry on.
    Edited by Katahdin on February 8, 2016 3:47PM
    Beta tester November 2013
  • Alorier
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    Starts sing the The Great Escape theme tune , we will be making fake uniforms out of our bedding and tunnelling out next
  • TheShadowScout
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    Katahdin wrote: »
    Everyone would just toggle it off...
    ...that would depend how much they had to gain by playing along, wouldn't it?

    If the rewards were worth the time spent... enough people would toggle it on for that. Especially those people who maybe aren't super-good in PvP in the first place... I mean, sure a ganking-expert can rake in APs by ganking poor hapless footsoldiers left and right, but those who seldom gain AP because they just can't measure up might actually end up earning more by being captured and bravely running away (from the PoW camp) then they would failing to kill the enemy combat veterans...

    The one thing that is pretty clear - it would have to be done without any "waiting period". Since those kinda suck. So, no sitting in a cell counting the bricks, but go from the "drag captive back to cell" directly to the "escape plan"...

  • Dragonnord
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    Katahdin wrote: »
    Oh I get it, you only want people that agree with you to comment?
    Sorry it is an open forum, not gona happen.

    Keep throwing insults at people, it is really helping you make your point.

    Not going to change my mind no matter how much you insult me and call me names.

    Carry on.

    Stop molesting on the thread if you don't have anything useful to say and contribute with.

    There are more people here liking the idea than the ones that don't and you assure no one will like it. Haha! GROW UP CHILD!!! The world (and games) will advance whether you like it or not. Stop trying to convince people that what you say it's how things should work because not everyone thinks like you.

    You don't like the "Taking Prisoners" or "POW Camps" idea? Who cares! Move on!
  • Katahdin
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    CarbonHD wrote: »

    Haha! GROW UP CHILD!!!
    The only one acting like a child is you.
    Keep on calling me names, maybe we can get the thread locked before this afternoon.

    Who cares! Move on!
    Nope, having too much fun watching you spin yourself into a frenzy and think your insults are going to make me go away.

    Edited by Katahdin on February 8, 2016 5:28PM
    Beta tester November 2013
  • Necrelios
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    This could be implemented in a fun way avoiding griefing. There could be a "bounty" system for the current emperor or if they are not online the next one down on the list. Or, if a player wanders into a territory your alliance currently controls and is seen by the guards, perhaps they could be added to a list. If they avoid detection, for a certain amount of time the are removed from the list.

    If they are captured, I think 1-2 hours is definitely too long, but enough time should be allotted to warrant a reasonable attempt for their rescue. Also, I think anyone from their alliance should be able to attempt a rescue, not just from their guild. I also think there could be a repeatable daily quest for rescuing prisoners of war and being a part of the extraction team just like helping to capture a scroll.
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • Dragonnord
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    Katahdin wrote: »
    CarbonHD wrote: »

    Haha! GROW UP CHILD!!!
    The only one acting like a child is you.
    Keep on calling me names, maybe we can get the thread locked before this afternoon.

    Who cares! Move on!
    Nope, having too much fun watching you spin yourself into a frenzy and think your insults are going to make me go away.

    As mentioned, move on before Admins "move you" for molesting on the thread. You have been attacking our opinions since the beginning and messing up the thread. Stop it or I'll report you directly.
  • Hope499
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    Sounds like the 2nd best idea I have heard today.

    Here was the 1st:

    vKFIFuV.gif
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Dragonnord
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    Hope499 wrote: »
    Sounds like the 2nd best idea I have heard today.

    Here was the 1st:

    vKFIFuV.gif

    LOL! Is that you jumping?
  • Acrolas
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    What, is the lag not punishing enough? Now I have to sit in a cell while two Nord neckbeards complain about women being able to serve in the Pact army?

    You better put a big sword in the corner so I can just kill myself.
    signing off
  • Dragonnord
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    Acrolas wrote: »
    What, is the lag not punishing enough? Now I have to sit in a cell while two Nord neckbeards complain about women being able to serve in the Pact army?

    You better put a big sword in the corner so I can just kill myself.

    Another distracted soul that missed the "enable/disable" function. If you don't want the feature you don't enable it. Simple for any human.
    Edited by Dragonnord on February 8, 2016 6:21PM
  • Acrolas
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    CarbonHD wrote: »
    Another distracted soul that missed the "enable/disable" function

    I didn't miss anything.

    I'm merely amplifying that you want extensive development on a feature that the majority won't use. If you have a explain the joke, it wasn't a good joke. If you have to include a disable feature, it wasn't a good feature.
    signing off
  • Katahdin
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    CarbonHD wrote: »

    As mentioned, move on before Admins "move you" for molesting on the thread. You have been attacking our opinions since the beginning and messing up the thread. Stop it or I'll report you directly.

    I just said I thought the idea was dumb and I still do. It wasnt an attack. You are the one taking it personal.

    Lets see, you attacked me. You've called me names at least three times in this thread and now you're giving me an ultimatum because I dont think your idea is the greatest thing that could happen to ESO.

    Perhaps I should report you for verbal abuse and threats.

    The last I checked it is a free country. I am free to disagree with you on any topic you post. I wouldnt have kept coming back to this discussion if you didnt get into a tizzy because I disagree with you.





    Edited by Katahdin on February 8, 2016 7:06PM
    Beta tester November 2013
  • Dragonnord
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    Katahdin wrote: »
    CarbonHD wrote: »


    Perhaps I should report you for verbal abuse and threats.


    LOOOOOOOOOOOOOOOOOOOOOOOL!!! Go ahead please.

    PS: Stop molesting.
  • Dragonnord
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    Acrolas wrote: »
    CarbonHD wrote: »
    Another distracted soul that missed the "enable/disable" function

    If you have to include a disable feature, it wasn't a good feature.

    LOOOOOOOOOOOOOOL!!! So all addons are bad you mean? Because all of them have a disable feature, even some options in the game can be disabled. That was funny! LOL!!!

  • catalyst10e
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    Initial thoughts: any idea that would allow itself to be disabled, shouldn't be implemented. plain and simple. If it can be enabled and disabled at will, there creates complications and splits the already divided PVP community.

    More in-depth thoughts: The risk vs reward on this would have to be astronomical for it to be enticing enough for people to enable. No one wants to be left behind, or have their group spit up doing something entirely different from the main goal. If I'm running a group and half of them are "captured" I'm losing ground simply because they either forgot to disable, or didn't care enough to disable. So now theres people yelling at eachother creating negativity that could survive long after the group disbands.

    This type of system would be open to massive exploitation, as we see with the current PVP system we have now. People logging onto alts, captureing/escaping then taking/retaking a keep over and over for the massive awards, which by the way would (again) have to be good enough to warrant being enabled in the first place. PVDoor would be the least of our concerns once people start to PVSelf for Emperorship.

    A system like this COULD possibly work if the POWs were NPCs, and it involved objectively capturing towns and such to afford certain bonuses, advantages/disadvantages etc etc. Or capturing the NPCs of keeps themselves. But whatever is added it has to be in-line with the current PVP goals. It can't feel like more PVE content being forced into the warzone. It also can't conflict with personal PVP goals. For example, people who would enjoy being captured and playing a mini-game to escape, could sabotage an otherwise successful keep flip just to do that content, or they could just simply be in the way, adding to the lag, while they stand around not contributing waiting for their characters to be captured.

    If any content is added to PVP, it ALWAYS should be something that adds a new objective to the overall goals; Capturing Keeps, Crown Emperor, collect Elder Scrolls.
    Edited by catalyst10e on February 8, 2016 6:56PM
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • tinythinker
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    @CarbonHD and @Katahdin we get it. You disagree with each other and made it personal. But no one is making either of you continue to spar with the other. That's a choice.

    I like the idea of a capture mechanic. Not the particular concept proposed at the start of the thread, but the general idea. There isn't a constructive reason to keep bickering. You both know it will eventually catch the eyes of the mods. I wouldn't care if either or both of you get comments removed or edited, but I was hoping see more constructive feedback (for and against) the concept of a capture mechanic. Would prefer not to see the thread locked.
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  • Dragonnord
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    I like the idea of a capture mechanic. Not the particular concept proposed at the start of the thread, but the general idea. There isn't a constructive reason to keep bickering. You both know it will eventually catch the eyes of the mods. I wouldn't care if either or both of you get comments removed or edited, but I was hoping see more constructive feedback (for and against) the concept of a capture mechanic. Would prefer not to see the thread locked.

    I completely agree with you. :)
  • Saint314Louis1985
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    just an idea...

    maybe once a player kills somebody solo (meaning the dead took no dmg from any other player for 2 minutes or so), they can take the person they killed "prisoner" but with a small loss to AP. they can take up to maybe 5(? )prisoners at once

    the prisoner stays in the "revive" status, shadowing the capture around cyrodil.

    the capture is shown as a icon on the main cyrodil map for all to see along with a list of their prisoners. they lose the ability to stealth and ride a mount (much like if you posses the elder scroll). they must take the prisoner to the nearest faction owned keep for a large chunk of ap that multiplies on how many prisoners they turn in. once turned in the prisoner can respawn at a keep of their choice. factions members can protect the capture but received no bonus to ap.

    players from the prisoners alliance can track the capture on the cyrodil map, and once they kill the capture, they get a nice amount of ap plus instantly revive all prisoners held captive. in order to get the boosted AP you must get the killing blow. also, once rescued, the prisoners received a nice amount of AP too.

    there could be a 30 minute timer on holding a prisoner.

    Edited by Saint314Louis1985 on February 8, 2016 7:05PM
  • NBrookus
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    I'm sorry, this makes no sense. We're fighting a war for control of the map. That means only the players who are high ranking or extremely popular would ever be rescued. Who's gonna rescue that PUG just learning? Or the solo player? Alliance objectives revolve around controlling the map, and the only rescues worth the time will be players everyone knows can contribute to that more than that time and resources spent rescuing them.

    Meanwhile, everyone else is not contributing to the battle for the map. Even "elite" players often surround themselves with cannon fodder.

    It creates impediments to new players joining in the battle, because they won't get a chance to participate.

    And yes, I heard the suggestion about disabling it. I don't think anyone would turn it on. It's not worth the development time unless almost every player gets enough value out of it to use it.

    Alternate idea -- Capture the Emperor alliance objective. Maybe if you capture the Emp AND 3 emp keeps (for example purposes), the emp is dethroned.
  • Katahdin
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    Initial thoughts: any idea that would allow itself to be disabled, shouldn't be implemented. plain and simple. If it can be enabled and disabled at will, there creates complications and splits the already divided PVP community.

    ~snip~
    This type of system would be open to massive exploitation, as we see with the current PVP system we have now. People logging onto alts, captureing/escaping then taking/retaking a keep over and over for the massive awards, which by the way would (again) have to be good enough to warrant being enabled in the first place. PVDoor would be the least of our concerns once people start to PVSelf for Emperorship.

    ~snip~

    I agree. Enough people have secondary accounts and multiple computers, doing this would be easy.

    In a map where one faction is heavily dominating the map, I can see them capturing so many of the opposing faction(s) that there would literally be no chance for the underdog to do anything because half or more of their players are in the captured state. This would domino into being even more outmanned so that the hope of rescuing anyone is slim to none.

    I play both PvE and PvP. I have always felt that PvE should stay in PvE and PvP should stay in PvP. There are always problems when you start mixing them together too much.

    Can anyone (besides Carbon) honestly tell me they would want to spend even 15 minutes where they are stuck in a cell or in any kind of state ( "ghost" a.k.a. revive form) where they would be unable interact or do anything at all and consider that fun?
    Beta tester November 2013
  • Dragonnord
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    NBrookus wrote: »
    I'm sorry, this makes no sense. We're fighting a war for control of the map. That means only the players who are high ranking or extremely popular would ever be rescued. Who's gonna rescue that PUG just learning? Or the solo player? Alliance objectives revolve around controlling the map, and the only rescues worth the time will be players everyone knows can contribute to that more than that time and resources spent rescuing them.

    Meanwhile, everyone else is not contributing to the battle for the map.

    Allow me to state you forget there are big and small quests, towns to steal stuff, dolmen, skyshards to find, fishes to catch, etc. in Cyroddil, not everything is about taking keeps y Cyro.

    This would be a mix of both, involving PvPing to rescue players.

    And don't forget about the AP and gold rewards, that's why someone would want to rescue guild or alliance mates.

    Edited by Dragonnord on February 8, 2016 7:45PM
  • Dragonnord
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    Katahdin wrote: »
    Initial thoughts: any idea that would allow itself to be disabled, shouldn't be implemented. plain and simple. If it can be enabled and disabled at will, there creates complications and splits the already divided PVP community.

    ~snip~
    This type of system would be open to massive exploitation, as we see with the current PVP system we have now. People logging onto alts, captureing/escaping then taking/retaking a keep over and over for the massive awards, which by the way would (again) have to be good enough to warrant being enabled in the first place. PVDoor would be the least of our concerns once people start to PVSelf for Emperorship.

    ~snip~
    Can anyone (besides Carbon) honestly tell me they would want to spend even 15 minutes where they are stuck in a cell or in any kind of state ( "ghost" a.k.a. revive form) where they would be unable interact or do anything at all and consider that fun?

    "Sorry" I answer. One: people above mentioned implementing things to do while in jail. Two: AP and gold rewards if you escape or are rescued by guild or alliance mates.
    Edited by Dragonnord on February 8, 2016 7:44PM
  • catalyst10e
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    just an idea...

    maybe once a player kills somebody solo (meaning the dead took no dmg from any other player for 2 minutes or so), they can take the person they killed "prisoner" but with a small loss to AP. they can take up to maybe 5(? )prisoners at once

    the prisoner stays in the "revive" status, shadowing the capture around cyrodil.

    the capture is shown as a icon on the main cyrodil map for all to see along with a list of their prisoners. they lose the ability to stealth and ride a mount (much like if you posses the elder scroll). they must take the prisoner to the nearest faction owned keep for a large chunk of ap that multiplies on how many prisoners they turn in. once turned in the prisoner can respawn at a keep of their choice. factions members can protect the capture but received no bonus to ap.

    players from the prisoners alliance can track the capture on the cyrodil map, and once they kill the capture, they get a nice amount of ap plus instantly revive all prisoners held captive. in order to get the boosted AP you must get the killing blow. also, once rescued, the prisoners received a nice amount of AP too.

    there could be a 30 minute timer on holding a prisoner.

    While it''d be nice to see something implemented that would encourage smaller scale battles, it still runs into the problem of "your game should never inconvenience mine" and by that I mean, I should not have a 30 minute lock out just because your character is stronger than mine. In buff servers you see a population of lower leveled individuals, and whenever another faction decides to flip a server, it's always a buff server, and it's always a bunch of VR16s. I experienced this on both sides. Suddenly a bunch of VR16s start to come and capture the lvl 37s and VR1s who are just trying to defend their buff server, being locked out for 30+ minutes for simply playing the game, it'd create a huge disconnect and cause people to not want to play PVP at all.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Dragonnord
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    just an idea...

    maybe once a player kills somebody solo (meaning the dead took no dmg from any other player for 2 minutes or so), they can take the person they killed "prisoner" but with a small loss to AP. they can take up to maybe 5(? )prisoners at once

    the prisoner stays in the "revive" status, shadowing the capture around cyrodil.

    the capture is shown as a icon on the main cyrodil map for all to see along with a list of their prisoners. they lose the ability to stealth and ride a mount (much like if you posses the elder scroll). they must take the prisoner to the nearest faction owned keep for a large chunk of ap that multiplies on how many prisoners they turn in. once turned in the prisoner can respawn at a keep of their choice. factions members can protect the capture but received no bonus to ap.

    players from the prisoners alliance can track the capture on the cyrodil map, and once they kill the capture, they get a nice amount of ap plus instantly revive all prisoners held captive. in order to get the boosted AP you must get the killing blow. also, once rescued, the prisoners received a nice amount of AP too.

    there could be a 30 minute timer on holding a prisoner.

    While it''d be nice to see something implemented that would encourage smaller scale battles, it still runs into the problem of "your game should never inconvenience mine" and by that I mean, I should not have a 30 minute lock out just because your character is stronger than mine. In buff servers you see a population of lower leveled individuals, and whenever another faction decides to flip a server, it's always a buff server, and it's always a bunch of VR16s. I experienced this on both sides. Suddenly a bunch of VR16s start to come and capture the lvl 37s and VR1s who are just trying to defend their buff server, being locked out for 30+ minutes for simply playing the game, it'd create a huge disconnect and cause people to not want to play PVP at all.

    What if you then use the "disable funtion" option and don't participate in capturing or being captured feature?

    Or, something like capturing players of similar rank as your (just as a raw example: +/- 3 ranks?

    This thread is a rough idea of the feature. :smile:
  • catalyst10e
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    CarbonHD wrote: »
    just an idea...

    maybe once a player kills somebody solo (meaning the dead took no dmg from any other player for 2 minutes or so), they can take the person they killed "prisoner" but with a small loss to AP. they can take up to maybe 5(? )prisoners at once

    the prisoner stays in the "revive" status, shadowing the capture around cyrodil.

    the capture is shown as a icon on the main cyrodil map for all to see along with a list of their prisoners. they lose the ability to stealth and ride a mount (much like if you posses the elder scroll). they must take the prisoner to the nearest faction owned keep for a large chunk of ap that multiplies on how many prisoners they turn in. once turned in the prisoner can respawn at a keep of their choice. factions members can protect the capture but received no bonus to ap.

    players from the prisoners alliance can track the capture on the cyrodil map, and once they kill the capture, they get a nice amount of ap plus instantly revive all prisoners held captive. in order to get the boosted AP you must get the killing blow. also, once rescued, the prisoners received a nice amount of AP too.

    there could be a 30 minute timer on holding a prisoner.

    While it''d be nice to see something implemented that would encourage smaller scale battles, it still runs into the problem of "your game should never inconvenience mine" and by that I mean, I should not have a 30 minute lock out just because your character is stronger than mine. In buff servers you see a population of lower leveled individuals, and whenever another faction decides to flip a server, it's always a buff server, and it's always a bunch of VR16s. I experienced this on both sides. Suddenly a bunch of VR16s start to come and capture the lvl 37s and VR1s who are just trying to defend their buff server, being locked out for 30+ minutes for simply playing the game, it'd create a huge disconnect and cause people to not want to play PVP at all.

    What if you then use the "disable funtion" option and don't participate in capturing or being captured feature?

    Or, something like capturing players of similar rank as your (just as a raw example: +/- 3 ranks?

    This thread is a rough idea of the feature. :smile:

    As I previously mentioned, and addressed, what's the point of adding a feature that can just be disabled? Especially one with such HUGE drawbacks to it. Unless the reward was huge amounts of AP or gold gear no one would want to waste the time with it, especially since most of the PVP guilds will kick you out of the group and/or guild if you're not following directions. The feature would see no use.

    Furthermore on that point, If it did occur on a buff server, how do you know where a huge group of VR16 are going to come? maybe you had it enabled for the small scale groups you were facing, and then suddenly get blind-sided by huge VR16s.

    I'm going to go out on a limb and assume you're more of a PVE player? I mean no disrespect or anything, it's just, typically, the PVE players who are the ones looking to add more fluff to the PVP. I pretty much exclusively PVP, I started at level 22, and only did the silver/gold content to further push my level, gain more skill points, and unlock locations for lore books, all in an effort to be better at PVP. It's literally all me and most of my guildmates do. I can tell you the only things that truly matter to the PVPer, is taking/defending a keep, crowning emp, taking scrolls. Anything that gets in the way of those goals, is "fluff" that isn't worth doing, or something you do on your own time. This prisoner system in any form, hinders those goals.

    To add to what @NBrookus was saying, who's going to turn it on when it makes you a liability? The "elite" players would have it off to keep themselves from getting captured, the Emps who pretty much gain elite status by being emperor wouldn't turn it on cuz whos going to let someone disable their emp powers? Anyone in a group whos goal is taking keeps isnt going to want to lose players in the group, loss of time would mean losing AP (even if the escape reward is AP I guarantee more ould be made by not getting captured and instead, riding back to the battle) anyone who is Soloing the PVP content isn't going to have anyone come to their rescue and would be caught in the worst position of being stuck deep in enemy territory surrounded by the enemy (the worse scenario for a soloist) So who is turning it on? Have you ever personally been in a group of say 10 people, got wiped by the enemy and then thought "Oh yeah we could totally take that keep if we had LESS people"? 5 are trying to fight fromt he outside, while 5 are trying to escape or waiting to be saved, meanwhile the group who captured them has no drawbacks, and faces a weaker enemy then when they first wiped them.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • idk
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    EVERYONE that has sense would turn off being able to be captured except for the newest players. Those new players would never return to cyrodiil.

    Doesn't seem like a great idea.

    If this mechanic is what your interested I suggest you try ark, survival evolved on steam.
  • Dragonnord
    Dragonnord
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    EVERYONE that has sense would turn off being able to be captured except for the newest players. Those new players would never return to cyrodiil.

    Not if AP and gold rewards for escaping a prison or capturing a prisoner are involved.

  • Saint314Louis1985
    Saint314Louis1985
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    put it on a separate server with ap gains boosted. people may play on it to gain more ap especially with the monster helm vendor coming.
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