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Would it be possible to add taking prisoners feature to Cyrodiil?

Dragonnord
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Edit: There would a SEPARATE CAMPAING or an option to ENABLE/DISABLE this feature, for the ones that wouldn't want to capture prisoners or take the risk to be captured.

So, if you don't like the idea, don't need to quit the game or so as some wrote below. Just don't enter the "POW" campaing and that's it.

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Hi all,

I was wondering if it would be possible to add a system to take players of other alliances as prisoners ONLY in Cyrodiil.

What do you think? I haven't completely gone through the idea because, first, I'd like to hear your opinions and comments on this matter.

Taking prisoners would be ONLY in Cyrodiil (so you can still play in every other map of Tamriel, even when you are a prisoner in PvP).

Three big prisions should be created in Cyrodiil, one for each alliance.

You could be retained as prisoner for, let's say, one or two hours.

Only your guild mates could realease you (due to rewards system).

If you are not released after the time expires, the guild that captured you earns AP and gold.

If your guild releases you, your guild then earns AP and gold.

As you see, the idea is pretty raw, and as mentioned, I would like to hear your words on this.

Also, most important, HOW you would be taking as a prisoner. Maybe you have a big bar (called "Will" or whatever, just an example) and, when your "Will" goes to 0 your enemies, when close to kill you, will be presented with the "take prisoner" option or so. Again, just an example. The idea could be think or worked around completely.

Thanks in advance,

Carbon
Edited by Dragonnord on February 9, 2016 1:07PM
  • Wollust
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    I see a lot of troll/grieve potential with something like this :lol:
    Susano'o

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  • Cernow
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    CarbonHD wrote: »
    You could be retained as prisoner for, let's say, one or two hours.

    What do you propose the captured players do during this one or two hours? Craft wooden carvings, scratch their name on the walls, pull their fingernails out with the boredom?

    Sorry to pour cold water, but anything that takes players out of the action for extended periods is never likely to prove popular. I think you'll find most captured players will either log out, or switch to an alt. Allowing them go play PVE maps doesn't make much sense if they are meant to be a prisoner and besides this locks them out of any PvP action for the duration too.
  • tinythinker
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    It would be better with an option for a brief escape mini-game as well as being freed by allies, so that it wouldn't be something people would be stuck with. There could be some incentive for getting captured like freeing other NPC prisoners and even an incentive for rescuing players in a certain time window. Also, it would be better if it was a random proc from an NPC death (i.e. guards at keeps and resources) rather than anything to do with enemy players. No need for big prisons.

    Anyway, check out this thread about POW camps and the feedback it received: http://forums.elderscrollsonline.com/en/discussion/126353/pow-camps-for-cyrodiil

    A related idea is to add mobile flags in the form of NPC prisoner transports and supply convoys for defense and capture: http://forums.elderscrollsonline.com/en/discussion/232114/moving-flags-and-new-objects-for-pvp-in-the-cyrodiil-map-supply-and-prisoner-transport-etc
    Edited by tinythinker on February 8, 2016 1:37PM
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  • Dragonnord
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    Cernow wrote: »
    CarbonHD wrote: »
    You could be retained as prisoner for, let's say, one or two hours.

    What do you propose the captured players do during this one or two hours? Craft wooden carvings, scratch their name on the walls, pull their fingernails out with the boredom?

    Sorry to pour cold water, but anything that takes players out of the action for extended periods is never likely to prove popular. I think you'll find most captured players will either log out, or switch to an alt. Allowing them go play PVE maps doesn't make much sense if they are meant to be a prisoner and besides this locks them out of any PvP action for the duration too.

    Well, if you are a prisoner it's obvious you can't do anything for that hour then let's say. At least not in PvP area.

    Edited: @tinythinker contributed with this:

    "It would be better with an option for a brief escape mini-game as well as being freed by allies, so that it wouldn't be something people would be stuck with".

    It's a proposed system, feature, idea, and that's why I'm asking for your opinions. Maybe a workaound could be found around that, that's why I said the idea is still raw. :smile:

    Besides, EVERY idea has its pro and cons before and once even applied. That doesn't mean it couldn't work or that work arounds could be found to make it possible.
    Edited by Dragonnord on February 8, 2016 1:39PM
  • JD2013
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    The potential for griefing on this idea is too damn high!

    Unless there was a system implemented whereby you could only be taken prisoner once every 24 hours.
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  • Dragonnord
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    JD2013 wrote: »
    Unless there was a system implemented whereby you could only be taken prisoner once every 24 hours.

    I like that idea. :smile:
  • Sausage
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    ESO is too mainstream game for such a idea. I'd love to see something like this though, if we ever get full PVP MMORPG ala Darkfall, maybe that.
    Edited by Sausage on February 8, 2016 1:50PM
  • TheShadowScout
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    I had the same idea, once...

    My thoughts on the matter: It would be really, really cool!

    Of course, everyone would be able to set a toggle in their game settings if they want to be "capture enabled" or fight to the death... um... I mean, respawn. Capture enabling should get better rewards for the added risk of having your PvP-time taken up by a capture scenario, but might get annoying through that...

    When someone capture enabled is taken down, an enemy player can "take them captive" by interacting with the prone body - same like resurrecting an friendly player with a soul gem, (maybe some visual difference between a "dead" player hoping for a rez and a capture enabled-player... like, non-CE lies still, CE writhes groggy on the ground or something) this would use up one consumable "shackles", and end up with the "captured" player auto-following their captor while unable to control their character, with weapons visuals disabled and locked into "hands bound" animation.

    That successful prisoner-taker now would have to take their captive back to their homebase to turn over to his supriors for interrogation and whatnot - all the while the captive may use zone chat to call for a rescue, give away their position and travel data, and hope some gankmaster would come and take down their captor so they can taste sweet freedom again.

    There would be an daily "capture enemy soldier" mission, and a daily "rescue PoW" mission, respectively, and they should pay -well- in terms of AP gain. Possibly even a alternate route... say, a small slavetraders stall where you can bring a PoW and trade them for gold (like, when you take a captive while already done with the mission for today...)

    Note that the captive just logging off would be a problem that needs be adressed... possibly by holding all the extra rewards for a capture enabled cyrodil visit in some sort of escrow and only paying out if they either get home safely, or play through their capture to the end... and the rewards should be nice enough to make people feel the time playing captive was well spent.
    If the captor logs off before finishing their prisoner transport however, the capture ends (duh).

    Naturally there sould be some "end" to captivity as well if a prisoner is turned in... personally I would looove a "escape the PoW/Slaver camp" miniquest where the captive would be able to gain great rewards to pay for their playing along nicely, if unwillingly (I mean, escaping captivity is hero stuff, right? AP gains from that miniquest might reflect that)
  • Alorier
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    Sorry I've seen some hair Brain ideas on here but this has to take the biscuit, I think loads would just quit PvP
  • purple-magicb16_ESO
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    Cernow wrote: »
    CarbonHD wrote: »
    You could be retained as prisoner for, let's say, one or two hours.

    What do you propose the captured players do during this one or two hours? Craft wooden carvings, scratch their name on the walls, pull their fingernails out with the boredom?

    Sorry to pour cold water, but anything that takes players out of the action for extended periods is never likely to prove popular. I think you'll find most captured players will either log out, or switch to an alt. Allowing them go play PVE maps doesn't make much sense if they are meant to be a prisoner and besides this locks them out of any PvP action for the duration too.

    Not carvings, shivs. Only one thing you really have to do in prison and that's stay alive. That's enough to keep anyone busy.

    Seriously tho, I could see this working. Model it after the current justice system. Stay in jail for 30 mins or pay and get out. Any more than 30 mins is too long imo. They have to have stuff to do in prison tho. I think its a workable idea.
    Edited by purple-magicb16_ESO on February 8, 2016 2:08PM
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  • Dragonnord
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    davidtxr wrote: »
    Sorry I've seen some hair Brain ideas on here but this has to take the biscuit, I think loads would just quit PvP

    Why loads would just quit if, as @TheShadowScout mentiones above, you can enable (or not) the option to be captured, something that could give you better rewards if you take the risk.

    PS: Why the first thing people says is "L2P" or "lots will quit" when, from time to time, I see only one or two persons quiting out of millions? (and probably they are lying and not quiting or will come back soon).
  • Dragonnord
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    Cernow wrote: »
    CarbonHD wrote: »
    You could be retained as prisoner for, let's say, one or two hours.

    What do you propose the captured players do during this one or two hours? Craft wooden carvings, scratch their name on the walls, pull their fingernails out with the boredom?

    Sorry to pour cold water, but anything that takes players out of the action for extended periods is never likely to prove popular. I think you'll find most captured players will either log out, or switch to an alt. Allowing them go play PVE maps doesn't make much sense if they are meant to be a prisoner and besides this locks them out of any PvP action for the duration too.

    Not carvings, shivs. Only one thing you really have to do in prison and that's stay alive. That's enough to keep anyone busy.

    Hmmm... your comment opens an idea for, maybe, even bigger prisons with courtyards to interact with other prisoners and do stuff? Hmmm... Interesting...
    Edited by Dragonnord on February 8, 2016 2:07PM
  • tinythinker
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    A followup comment with additional thoughts on a workable capture system, either/both an escape mini-game or a players rescue expanding on a previous idea in light of this thread.


    Preemptive TL;DR Summary
    Keep player capture out of Cyro and put it in IC. Make it optional, so that players who stay in a district after it is captured by an enemy Alliance or who are on a spy mission and die an Alliance War death are the ones who get captured and sent to a new area of the sewer. Gain a quest to escape the enemy detention center, have fun sneaking and/or fighting your way out, and unlock new areas of the sewers and new quests while looting along the way.

    Read more below for details...



    No Long Confinement/Make It Optional

    If done right in a limited way a capture system might work, but if it involves players capturing other players or being forced out of PvP for hours it would be a disaster. Players have different goals in Cyrodiil and many would find being forced to wait an hour or two for a rescue infuriating. I think now that Imperial City is in the game and in need of revamping, and if they do add the ability to capture districts in IC, then something could be worked out with a self-escape system. See below for details of how to make it optional as a part of IC.



    Keep It Out of Cyrodiil proper

    Don't have it on the main map, and make it something that is balanced in terms of time spent and reward, and let people have options. For example, if we are keeping it in IC, maybe after a district is captured any enemy player trespassing behind enemy lines (i.e. still in the district when it flips) is automatically captured if they die an Alliance War death before leaving that district. You end up in some newly revealed part of the sewers near the base of the relevant Alliance with abilities locked out until you pick the lock of your cell. You can then either sneak or fight your way out.

    In this scenario, the question for adding some kind of rescue mission is: "Why?" There would need to be an incentive for a player to remain captive a while (maybe it takes a while to break out, maybe there are things to do/gain while escaping, etc) and for other players to stage a rescue. Thus the rescuing part is a bit weak without something really clever added in. It isn't needed, but it was part of my original idea and of later ideas other suggested, so I wanted to acknowledge it in case anyone has thoughts on making it work with this proposal.


    Keep It Fun/Not Too Complicated

    As you can see from the date of my linked POW camp suggestion, I've been promoting a capture idea for a long time, but I want it to be a fun addition, not a forced mechanic that will annoy many players. In the IC scenario proposed, you know what's coming if you choose to stay and gank behind enemy lines, so even if you do have to wait 10 or 20 minutes before attempting an escape (not something I would add!) it would be something you could have avoided. There could be other scenarios for capture as well, but again, they should have a "you know you are taking a risk by doing X" component. This makes it optional for players who want to run the detention area or who want to take bigger risks, but for those who don't it would be easily avoided.

    Examples of other mechanics other than dying an Alliance War death in a district after it flips to enemy control:

    - having a random chance that any Alliance War death in IC wll proc a capture (I don't like this one because it cannot be avoided)
    - adding new areas to the sewers or districts where you can go to spy on another Alliance, which would mean adding spy missions to IC. Getting killed in such an area *or* suffering an Alliance War death while on your way back to turn in the spying quest would be a capture and place you in the appropriate detention area. (I prefer adding this one).



    And Oh Yeah, Be A Spy

    To give a reason/chance to be captured, as per the last section, I recommend adding spy quests. Two per day, once for each Alliance. Using mechanics and resources from the Thieve's Guild update, add even more to the area around the sewer HQs of each Alliance. This is separate from the main HQ area where enemy players are (with a door connecting them no players in any faction can open). The spy quest requires navigating to this area in the sewers and stealing intelligence documents. Additional random locations could also be added in the sewers for secret drop spots that you have to find in order to steal something important:

    "An agent from the Ring of Daggers/Hidden Armigers/Eyes of the Queen has learned that a courier carrying sensitive information has gone missing in [named area of the sewers]. We need you to find that courier retrieve what they were carrying." [multiple possible spots appear as search circles on the map]

    "Intelligence reports suggest that a secret drop site is being used in [named area of the sewers] by [other Alliance]. Check it out and return with whatever you find." [multiple possible spots appear as search circles on the map]

    "Good to see you. We need someone for a dangerous mission. [Other Alliance] is planning something big, and we need you to break into their base and find out what it is. We have a lead on how to get you in, but I won't lie, you probably won't be coming back."

    If you die while in the enemy base (if you get that quest) or after getting the quest item (whichever quest you get), you are automatically captured. Quest rewards include both XP and AP.



    The Detention Areas/POW Camps

    The IC sewer POW camp would not be some high security max detention center, but rather some crumbling re-purposed sections of old dungeons/prison cells for the worst of the worst, like the kind you were in at the start of both Arena and Oblivion. Something fun to run through, but where you have those unkillable guards (using the lanterns from Thieve's Guild update) on regular patrols mixed in with regular Alliance guards. Maybe some of those new hiding spots, too. I would love to go back to a version of the sewers from the older games, and it would be a great nod to the fans of TES.

    To be clear, this would not be the same as the official IC prison dungeon that is used for the instanced group runs, but auxillary holding areas re-purposed by the factions. It would be odd if there weren't old/unused areas, like old cells/prison areas that had been abandoned when new facilities were constructed.



    The Rewards

    When you get captured (either due to district flipping as per above or some other mechanic added) you would get an "Escape the Enemy" quest with a decent XP reward. You would have the challenge of escaping and the fun of exploring (talking to or even freeing NPCs, etc), which some people would actually see as rewards believe it or not. There would be things to loot as you go.

    I was also thinking that talking to or freeing NPCs could also lead to new quests after you escape. And either exploring on your own or talking to fellow prisoners could lead to discovering and unlocking new areas of the sewer, maybe as part of an optional escape route or in an area far away. These new sections would be accessible once unlocked without being recaptured, but would not allow you back into the heart of the detention area (that *would* require being recaptured).

    I am sure people could come up with additional rewards/rewarding experiences, but even what's listed above sounds really good to me. :)

    [Edited For Clarity/To Make It Easier To Read]


    Edited by tinythinker on February 8, 2016 8:48PM
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  • Katahdin
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    Sorry but no. This is the dumbest PvP idea I have ever heard. I log in to play 3 hours a day on a weekday after work and Im going to potentially spend an hour in a prison staring at the screen bored out of my mind? Id would log to an alt or off altogether if that was the case. There is no way Im going to sit staring at my screen for an hour hoping someone will free me.
    Beta tester November 2013
  • tinythinker
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    Katahdin wrote: »
    Sorry but no. This is the dumbest PvP idea I have ever heard. I log in to play 3 hours a day on a weekday after work and Im going to potentially spend an hour in a prison staring at the screen bored out of my mind? Id would log to an alt or off altogether if that was the case. There is no way Im going to sit staring at my screen for an hour hoping someone will free me.
    There are other versions (see comment directly above yours :) )
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  • Dragonnord
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    Katahdin wrote: »
    Sorry but no. This is the dumbest PvP idea I have ever heard. I log in to play 3 hours a day on a weekday after work and Im going to potentially spend an hour in a prison staring at the screen bored out of my mind? Id would log to an alt or off altogether if that was the case. There is no way Im going to sit staring at my screen for an hour hoping someone will free me.

    You could have cared to read the comments and additions to the idea before attacking it, right? Oh! Sorry, no. Reading your expressions and tone I see you are that kind of people that live in anger day by day.

    Give things a chance before attacking someone's opinion mistakenly!
    Edited by Dragonnord on February 8, 2016 2:46PM
  • Katahdin
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    CarbonHD wrote: »
    Katahdin wrote: »
    Sorry but no. This is the dumbest PvP idea I have ever heard. I log in to play 3 hours a day on a weekday after work and Im going to potentially spend an hour in a prison staring at the screen bored out of my mind? Id would log to an alt or off altogether if that was the case. There is no way Im going to sit staring at my screen for an hour hoping someone will free me.

    You could have cared to read the comments and additions to the idea before attacking it, right? Oh! Sorry, no. Reading your expressions and tone I see you are that kind of people that live in anger day by day.

    Give things a chance before attacking someone's opinion mistakenly!

    You dont know me, so dont even pretend you do.
    I did read it and I think it is a dumb idea. Sorry if you take that as a personal attack, its not.
    I purchased and log into the game to play, not stare at a prison cell for an hour.
    I am amazed you think this would be fun and interesting. Think about it, there is a reason this has never been implemented in a game before.
    Beta tester November 2013
  • Artjuh90
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    this idea is for me like TV aspect of IC. might look like fun at first untill you get screwed by a *** risk reward system
  • RoamingRiverElk
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    Right. I'd log off then if I was captured, and not return to the game. I do like to be able to choose what I'm doing in the game.
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  • Tyrion87
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    There is already such a feature in the game and it's called lag imprisonment.
  • Dragonnord
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    Katahdin wrote: »
    CarbonHD wrote: »
    Katahdin wrote: »
    Sorry but no. This is the dumbest PvP idea I have ever heard. I log in to play 3 hours a day on a weekday after work and Im going to potentially spend an hour in a prison staring at the screen bored out of my mind? Id would log to an alt or off altogether if that was the case. There is no way Im going to sit staring at my screen for an hour hoping someone will free me.

    You could have cared to read the comments and additions to the idea before attacking it, right? Oh! Sorry, no. Reading your expressions and tone I see you are that kind of people that live in anger day by day.

    Give things a chance before attacking someone's opinion mistakenly!

    You dont know me, so dont even pretend you do.
    I did read it and I think it is a dumb idea. Sorry if you take that as a personal attack, its not.
    I purchased and log into the game to play, not stare at a prison cell for an hour.
    I am amazed you think this would be fun and interesting. Think about it, there is a reason this has never been implemented in a game before.

    There would be an option to ENABLE prisoner capture, so it's clear to me you DIDN'T READ the comments, so don't lie to me and tell me you did. Otherwise, you woulnd't be saying the "stare at a prison cell for an hour", because, if you had read the comments, you would have seen that is avoidable!!!
    Edited by Dragonnord on February 8, 2016 3:16PM
  • Kippesnikke
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    CarbonHD wrote: »
    Hi all,

    I was wondering if it would be possible to add a system to take players of other alliances as prisoners ONLY in Cyrodiil.

    What do you think? I haven't completely gone through the idea because, first, I'd like to hear your opinions and comments on this matter.

    Taking prisoners would be ONLY in Cyrodiil (so you can still play in every other map of Tamriel, even when you are a prisoner in PvP).

    Three big prisions should be created in Cyrodiil, one for each alliance.

    You could be retained as prisoner for, let's say, one or two hours.

    Only your guild mates could realease you (due to rewards system).

    If you are not released after the time expires, the guild that captured you earns AP and gold.

    If your guild releases you, your guild then earns AP and gold.

    As you see, the idea is pretty raw, and as mentioned, I would like to hear your words on this.

    Also, most important, HOW you would be taking as a prisoner. Maybe you have a big bar (called "Will" or whatever, just an example) and, when your "Will" goes to 0 your enemies, when close to kill you, will be presented with the "take prisoner" option or so. Again, just an example. The idea could be think or worked around completely.

    Thanks in advance,

    Carbon

    im not paying to spend in prison><. RP taking over hhahaha
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  • Dragonnord
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    Right. I'd log off then if I was captured, and not return to the game. I do like to be able to choose what I'm doing in the game.

    Another soul that didn't take the time to read that there would be an "Enable/Disable" option for you to choose to participate or not in take/be taken prisoner.
  • LoreRiley
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    Ebonheart takes no prisoners
  • WalkingLegacy
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    Anything that takes me away from PvP action is a no. I don't join Cyrodil for solo mini games.

    Cyrodil is suppose to be mass warfare. Let's work on making it that instead.

    You're idea is better suited for some type of battleground
  • Dragonnord
    Dragonnord
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    CarbonHD wrote: »
    Hi all,

    I was wondering if it would be possible to add a system to take players of other alliances as prisoners ONLY in Cyrodiil.

    What do you think? I haven't completely gone through the idea because, first, I'd like to hear your opinions and comments on this matter.

    Taking prisoners would be ONLY in Cyrodiil (so you can still play in every other map of Tamriel, even when you are a prisoner in PvP).

    Three big prisions should be created in Cyrodiil, one for each alliance.

    You could be retained as prisoner for, let's say, one or two hours.

    Only your guild mates could realease you (due to rewards system).

    If you are not released after the time expires, the guild that captured you earns AP and gold.

    If your guild releases you, your guild then earns AP and gold.

    As you see, the idea is pretty raw, and as mentioned, I would like to hear your words on this.

    Also, most important, HOW you would be taking as a prisoner. Maybe you have a big bar (called "Will" or whatever, just an example) and, when your "Will" goes to 0 your enemies, when close to kill you, will be presented with the "take prisoner" option or so. Again, just an example. The idea could be think or worked around completely.

    Thanks in advance,

    Carbon

    im not paying to spend in prison><. RP taking over hhahaha

    You read there would be an option for you to "Enable/Disable" this feature right? Obviouly not.
  • Alorier
    Alorier
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    CarbonHD wrote: »
    Katahdin wrote: »
    CarbonHD wrote: »
    Katahdin wrote: »
    Sorry but no. This is the dumbest PvP idea I have ever heard. I log in to play 3 hours a day on a weekday after work and Im going to potentially spend an hour in a prison staring at the screen bored out of my mind? Id would log to an alt or off altogether if that was the case. There is no way Im going to sit staring at my screen for an hour hoping someone will free me.

    You could have cared to read the comments and additions to the idea before attacking it, right? Oh! Sorry, no. Reading your expressions and tone I see you are that kind of people that live in anger day by day.

    Give things a chance before attacking someone's opinion mistakenly!

    You dont know me, so dont even pretend you do.
    I did read it and I think it is a dumb idea. Sorry if you take that as a personal attack, its not.
    I purchased and log into the game to play, not stare at a prison cell for an hour.
    I am amazed you think this would be fun and interesting. Think about it, there is a reason this has never been implemented in a game before.

    There would be an option to ENABLE prisoner capture, so it's clear to me you DIDN'T READ the comments, so don't lie to me and tell me you did. Otherwise, you woulnd't be saying the "stare at a prison cell for an hour", because, if you had read the comments, you would have seen that is avoidable!!!

    I read it and still believe most would be spamming the disenable function as most want to just get on and fight , if you want to stand around go to Daggerfall there's normally a lot of that going on there
  • Katahdin
    Katahdin
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    CarbonHD wrote: »
    There would be an option to ENABLE prisoner capture, so it's clear to me you DIDN'T READ the comments, so don't lie to me and tell me you did. Otherwise, you woulnd't be saying the "stare at a prison cell for an hour", because, if you had read the comments, you would have seen that is avoidable!!!


    I did read that part so don't call me a liar when you clearly have no idea what you're talking about.

    Everyone would just toggle it off. Except you maybe. So lets spend development time and money on a feature everyone will toggle off while things that we really need are ignored. That is a great use of resources.

    Go ahead and keep on making assumptions about me if it makes you feel better. I will never agree this is an good idea would and make the game more fun and interesting.
    Edited by Katahdin on February 8, 2016 3:40PM
    Beta tester November 2013
  • Katahdin
    Katahdin
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    *God I wish we could edit after posting*
    Edited by Katahdin on February 8, 2016 3:44PM
    Beta tester November 2013
  • tinythinker
    tinythinker
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    Katahdin wrote: »
    *God I wish we could edit after posting*

    You can. Hover the mouse pointer over your comment and click on the gear that appears next to your comment's number on the upper right side.
    Edited by tinythinker on February 8, 2016 4:00PM
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