BalticBlues wrote: »Templars 2.0 please.
Before creating a new class, the crippled Templar class needs an overhaul.
The latest game content requires this: mobility, dps, shields or cloak, healing
Templars 1.0: no mobility, low dps, bad shields, expensive healing
Templars 2.0: mobility, good dps, usable shields, affordable healing
in other words: a class as good as the Sorc/NB classes.
What is "Cryomancer"?
My first thought of its possible skill was: The Storm of Tears or The Weeping Shard
MornaBaine wrote: »MornaBaine wrote: »MornaBaine wrote: »In most fantasy worlds, necromancer would be executed if he walked into the city. Is ES lore different in this? Like necromancy is legit thing?
No, especially right now that the world's biggest necromancer, Mannimarco, is wrecking havoc in Tamriel. A Necromancer would have a hard time staying alive and free right now.
There are actually quite a few arguments in the lore for necromancy not always being a terrible thing. Also, like vampires and werewolves, only an idiot would walk into town with a pack of shambling undead and say, "No worries folks! I'm just here to knock back a few ales at the tavern! I'm a good and friendly necromancer so have no fear!" Short of seeing your cahracter in action raising and controlling the dead, there's no way for anyone to KNOW they are a necromancer.
Problem is, NPCs often see our character in action. Many quests are in busy hubs.
About necromancy not always being a terrible thing, I imagine you are talking about Vastarie? She practiced "good necromancy", and we could be her disciples, but her study is hardly used for combat (it was more for gathering information from the deceased).
In the end, Necromancy is still banned and shunned pretty much everywhere.
But in the Second Era it's not actually illegal yet. That doesn't happen til 3rd Era. So you really can argue for its inclusion from a lore perspective.
Not quite. Right now, it should have been banned by the Psijic Order already and we know for sure it was banned by the Mages Guild. It is seen as an abomination by almost every culture, being considered either illegal and/or an affront to the Gods or ancestors. How could we argue, from Lore point of view, raising a corpse in Auridon or in front of a Redguard, and they not reacting to it? I am using the exemples of the two societies that abhor it the most because it is important to consider what would work in the entire game, not only on the places where it is "technically legal", like Cyrodiil (still shunned though).
That's why, if it is added, it should be through a skill line with an explanation for you to be part of the few exceptions. Not as a class.
Honestly, I'd be happy with a ton of new skill lines being added to each class so you can craft the "flavor" of your choice. I don't care if they make a Necromancer class or simply add a GOOD skill line to Sorcs to make it possible!
It could be a world skill line instead, so that any class could use. It is like I would like to see Bard skills added, too (Bards Guild anyone?).
Caligamy_ESO wrote: »A Dwemer researcher/mechanic who uses foraged automatons, turrets, and weapons would be really interesting to me.