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ZOS, PLEASE TRASH CP CAP

  • elium85
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    @RazielSR It's pretty clear you have not read most of the posts in this thread as we specifically mentioned we want caps removed for PvE content not PvP content. Please read before posting! Thanks!
  • Xendyn
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    But as far as pve content goes the cap enables the devs to scale new zones appropriately.
    How would they scale things like new group dungeons and the new trial if you have some people able to use 3000 cp and others only 300?
    Wouldn't it trivialize new content before it's even had a chance?

    Lag is ruinin' my 'mershun!
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    Member of the Old Guard, keepers of the game's history

    PC/NA
  • RazielSR
    RazielSR
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    elium85 wrote: »
    @RazielSR It's pretty clear you have not read most of the posts in this thread as we specifically mentioned we want caps removed for PvE content not PvP content. Please read before posting! Thanks!

    And why do you want caps removed from pve? hahaha.

    For the leaderboards? pffff same thing.
    Edited by RazielSR on February 7, 2016 4:46PM
  • Function
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    People complained that there wasnt a cap, now people complain that there is.. ZoS can't win.

    You say you don't want a cp cap for PvE but it is important to have one for fair competition (on leaderboard scores).
  • RazielSR
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    Function wrote: »
    People complained that there wasnt a cap, now people complain that there is.. ZoS can't win.

    You say you don't want a cp cap for PvE but it is important to have one for fair competition (on leaderboard scores).

    Exactly. In fact,these kind of players are no needed at all for the good of the game. Theh think this is a korean mmo and this is a TES mmo.
  • I55UE5
    I55UE5
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    It is stupid that at 501. Most characters will have the CP that they NEED. Now all the "progression" those capped people have is getting more magicka regen (or something just as unimportant) on their stamina character. The whole system is flawed.
  • elium85
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    It seems we have different views of 'fair'. I think it is fair to reward players for their time/effort/energy put into the game. You guys think it is fair to give every player the same stats. Those are differing definitions...

    @Xendyn The zones, dungeons, etc. are already trivialized at BiS gear and 501 CP. Leaderboards are really the only PvE content not trivialized at this point in the game (MoL outstanding).
  • Metafae
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    I don't think the answer is to remove the cap. Instead it would be interesting to see campaigns designed with different caps for PVP, and then having leaderboards for trials be required cap of 501 or something. Having your solo play out in the world doesn't need to be capped.

    The way to implement such a system is to have your CP set up three different ways at once, the 501 cap layout, the 750 cap layout, and the uncapped layout. Any respec paid for would let you change all three layouts at once.

    You could then still have trials and maelstrom set to the 501 cap mode, and would use your layout for that. Have most campaigns be set to 501 too. Have those two campaigns be 0cp mode, add one campaign that is 750 mode.
    When you're not doing any of these things, you could just have the no cap mode.
  • Sharkano
    Sharkano
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    Most of the PC players who have been at all active since game began have 501+ They are hosed by: (a) whiners; (b) console game that now has no connection to PC; and (c) crazy company that thinks that eliminating reasons to keep playing is good for their game. Now a new patch is coming and they are reneging on their commitment to raise caps with new releases. Just 1/1000 times been lied to here.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    elium85 wrote: »
    @Forestd16b14_ESO

    Have you ever spent time grinding for CP? In CwC, assuming I'm with a partner and the rest of the cave is empty, I could get 1 CP every 25 minutes (no enlightenment) prior to the CP catchup/cap mechanics. So, if I had wanted to grind 1000 CP that would have been 25000 minutes or 2.5 weeks of grinding 24/7 non-stop. It's not a 'few days' as you stated.

    And you are missing the point.

    No the cap stays period. Continue to argue about it more poeple are just gonna come on spam your inbox with "NOs".

    No delete thread stupid idea to remove cap after so so so many said month after month of the introduction of CP players wanted a cap.

    No.
  • DHale
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    I think the cp cap was good there were some ppl running around with over 1200 they were like little emp so then when they were emp they could literally tower farm by them selves. When cp was limited I killed him (everyone who plays PC knows) multiple times with one other at Sej on a early Sunday morning when his followers weren't around. I thought... wow they nerfed him hard. Shock ringing one person it was kinda sad and funny at the same tine. But now he went Stam on a high elf and does 7-9 k steel tornados so I think that's much more impressive and that person has had the last laugh. Certainly has killed me more than his bats and shock ring ever did. If we had 20 ppl like that running around ppl leave the server. Noobs would be out of there... Never to return. We don't need that.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • pronkg
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    Alucardo wrote: »
    elium85 wrote: »
    Oh, I only PvE and as a PvE player the CP Cap is entirely disheartening.

    I thought that's why ZOS was implementing the CP limited campaigns? To alleviate what you are talking about? Why are we (PvE players) being punished even more?

    Yeah, I really don't understand why there's a cap in PVE. I'm sure the hardcore PVErs in trials and stuff are pretty much already maxed out on CP anyway. In PVP it's harder to earn and it does make a big difference, so I get why there's one there.

    How about leaderboards, would be nicer I have a chance to get on there without have to spend one million hours for 1000+ CP
  • obscure7
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    For PvP:

    -one server with no CP use at all
    -one server at the current cap (501)
    -one server unlimited CP
    -the rest of the servers: special snowflake servers so everyone is happy and nobody can complain about fairness

    For PvE:

    -unlimited CP for all PvE areas. If you want to be #1 on the Leaderboard, then you better get your CP up! These Leaderboard ranks would be long-term (until there is a major balance change). Rewards would be for attaining a new personal high score on the Leaderboard.
    -separate instanced vet trials, vDSA, vMSA with CP caps with separate Leaderboards. These would be the weekly Leaderboards with weekly Rewards.
    -special snowflake group dungeons where each member gets exactly 300 CP to spend, so everyone is equal and, ironically, nobody is special.
    Edited by obscure7 on February 7, 2016 6:46PM
    PC NA
  • BoloBoffin
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    A campaign with no CP cap would be interesting to see happen, and just as easy to implement as no CP campaigns, I'd think.
    Now let's dig on the Dirt Mound... (never gonna get it, never gonna get it, NEEEEver gonna get it, never gonna it)
  • Attackopsn
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    There are plenty of console only players with max cp, so it isn't some kind of console thing. I think that the cap is important for keeping most content relevant, but having it only increase by 51 after two dlcs is really disheartening. It should be at least 150-200, as a large part of the fun is progressing and becoming stronger and that aspect is eliminated when you are already at the cap for the next four dlcs, I can only imagine what it feels like for beta vets that have more :/
    Edit: for PvE, of course
    Edited by Attackopsn on February 7, 2016 7:03PM
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • me_ming
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    I'd hate it if ESO is just a grind feast for people without lives outside the game. I think CP cap is good. Anti-CP cap comments say that there is no progression after they reached the limit, that is not true. There is progression, why not try a different build? Why not adapt a different play style? There is a lot of ways to play your characters, a lot of set gears/weapons to try or to mix and match. I don't want to be one of those players who can clear mobs/bosses/dungeons/trials/etc just because I have more CP than everyone else. I want to be able to complete anything in this game because I know I have skill. And I have no plans of making "grinding" my skill in this game.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

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  • Troneon
    Troneon
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    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    RazielSR wrote: »
    Another nonsese topic by grinders and nolifers regarding cp cap. If ZOS is doing this is because THEY KNOW AND HAVE THE DATA of the vast manority of players and they are far from the cap. Players that are actually playing the content and not grinding without appreciating the dlcs and whinning the day before a dlc release because they have nothing to do. Go out and take fresh air or play other games. You just want to be able to rule in pvp because of your grinded cp.
    I guess those kind of whinners are afraid to play against other players with the same advantages.

    Totally agree with this. I am starting to think people just want to be god like in PVP. You will run away more people then keep them if you people running around god like in PVP, it already bad in BWB with people with a ton of CP going against brand new players with zero CP. I am willing to bet there are many of those players that quit because they literally have zero chance against people with 400 CP at regular level 20 with all epic gear. Do i think the game needs to be exactly equal, hell no but i do think the more skilled player should win most of the time not the player who grinded out more CP.
  • Pepper8Jack
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    Alucardo wrote: »
    elium85 wrote: »
    Oh, I only PvE and as a PvE player the CP Cap is entirely disheartening.

    I thought that's why ZOS was implementing the CP limited campaigns? To alleviate what you are talking about? Why are we (PvE players) being punished even more?

    Yeah, I really don't understand why there's a cap in PVE. I'm sure the hardcore PVErs in trials and stuff are pretty much already maxed out on CP anyway. In PVP it's harder to earn and it does make a big difference, so I get why there's one there.

    Simply because in PvE there needs to be balance between player and npc. If you allow people to pump unlimited cps into their characters then you have some people steamrolling through all of the content without any effort. Its in the interest of keeping the game engaging for players to institute a cap. Its the same reason MMOs have a level cap.
  • elium85
    elium85
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    First off, there are not 'unlimited CP'. There are 3600 and have been since the system was implemented.

    Second, people talk about character progression but frankly, at cap, there isn't any. There are no new skills or passives for PvE players with Orsinium or TG. No CP cap raise. Likewise, there is not really much better gear either. Sure, there are vMA weapons but that grind is so stupid. Sure there are trials sets for TG but are those really better? That's not clear at this point. 2 of my 5 endgame toons have not changed gear since IC and 2 of the others just added a set of Julianos. What progression?
  • Saucy_Jack
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    elium85 wrote: »
    I agree with OP! People complain about those with lots of CP forgetting that those people spent lots of time grinding and playing to get there. Reward them for putting in the effort!

    Or.....they spent a lot of time abusing the keep exploit in Cyro for massive gains when the CP system was first instituted - earning them waaaaay faster/easier than what was intended.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • elium85
    elium85
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    @Saucy_Jack Oh, well, I'm a console-only player and we never had that exploit. We earn through actual work!
  • Saucy_Jack
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    I'm just saying, that's a large part of the reason why the caps were first put in place; there were exploiters who like a week after the system dropped had bajillions of CP - not just because of the exploit, but because back when it first dropped some players also had unlimited enlightenment.

    So it ended up that you had a tier of players that had hundreds and hundreds more CP than the next tier of players, making them nigh invulnerable.

    So caps were put in place so that even if a player had fifty million CP, they were barred from using them to their maximum effect in order to (somewhat) level the playing field again.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • TheShadowScout
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    CP cap is fine.
    And I say that as someone pretty close to hitting it...

    Its a needed feature to keep the casual players in the game and allow later arrivals in tamriel to catch up.

    Yeah, it may vex the grindmasters who want to use all those CP they got by grinding a lot and then dominate all leaderboards, or breeze through all "hard" content because they have two thousand CP already... but you know what I think about that kind of player? Fu... uhm... forget them.
  • Sharkano
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    Hey, I have a great idea. Let's keep the VR system, and just cap everyone at VR1. Who cares if people are VR2 to 16? Let them sit at VR1 like everyone else -- forever. That way game is "fair" for everyone who just started two hours ago.
  • Gidorick
    Gidorick
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    I knew it. I KNEW this thread would come.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • KallistaBlackheart
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    nope. keep the caps in.
  • TotterTates
    TotterTates
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    I'm just waiting for the outrage from pvpers when they realize what's coming in TG regarding the alliance skill trees...
    Cuppincakes
    • Imperial Dragonknight (Tank)
    • Pre-TG vMA Score: 459,636 [55:36, 0 Sigils, 0 Deaths] (Stamina)
    • Post-TG vMA Score: 537,328 [53:36, 0 Sigils, 0 Deaths] (Stamina)
    Bäby Spice
    • Altmer Sorc (DPS)
    Alisaeri
    • Dunmer Dragonknight (Healer/DPS)
    Church
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    Moon Moon
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  • elium85
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    @TotterTates Oh, I think that's already started in the PTS section.

    Also, it's already a grind-fest. SPC anyone? How many runs of vWGT are needed for an ideal trait set of that? 200? 400? I'd just like progression every expansion.....
    Edited by elium85 on February 8, 2016 4:23AM
  • Prabooo
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    elium85 wrote: »
    @Forestd16b14_ESO

    Have you ever spent time grinding for CP? In CwC, assuming I'm with a partner and the rest of the cave is empty, I could get 1 CP every 25 minutes (no enlightenment) prior to the CP catchup/cap mechanics. So, if I had wanted to grind 1000 CP that would have been 25000 minutes or 2.5 weeks of grinding 24/7 non-stop. It's not a 'few days' as you stated.

    you are ignoring the diminished returns in your calculation
    Edited by Prabooo on February 8, 2016 5:58AM
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