Yeah I was kinda surprised how easy the delve bosses were too.
The world bosses are pretty awesome though
Joy_Division wrote: »Yeah I was kinda surprised how easy the delve bosses were too.
The world bosses are pretty awesome though
I soloed the Lamia boss without even knowing its mechanics.
****
I get it, not everyone who plays this game wants every overland trashpull to be a life or death encounter. But there is a fine line here and ZoS has flown way beyond it that it does its customers a disservice. I was attacked by a mob in Hew's Bane, went to the kitchen to make a sandwich, and returned and I was still at half health! This is with a light armor build that has just plain stuff.
The reason it does players a disservice because it does NOT prepare them for the mutli-player content the game is supposed to be built around. Without being even moderately challenged ... ever ... how are newer players supposed to learn from their mistakes, what skills are useful, and in general how to play well when they have to do White-Gold-Tower, or PvP, or make a halfway decent showing in a guild training run for trials and what not? I'm not asking to bring back Dosha, I am asking that ZoS develop content that makes it so I can not make make a sandwich during combat and still win.
jamesharv2005ub17_ESO wrote: »Joy_Division wrote: »Yeah I was kinda surprised how easy the delve bosses were too.
The world bosses are pretty awesome though
I soloed the Lamia boss without even knowing its mechanics.
****
I get it, not everyone who plays this game wants every overland trashpull to be a life or death encounter. But there is a fine line here and ZoS has flown way beyond it that it does its customers a disservice. I was attacked by a mob in Hew's Bane, went to the kitchen to make a sandwich, and returned and I was still at half health! This is with a light armor build that has just plain stuff.
The reason it does players a disservice because it does NOT prepare them for the mutli-player content the game is supposed to be built around. Without being even moderately challenged ... ever ... how are newer players supposed to learn from their mistakes, what skills are useful, and in general how to play well when they have to do White-Gold-Tower, or PvP, or make a halfway decent showing in a guild training run for trials and what not? I'm not asking to bring back Dosha, I am asking that ZoS develop content that makes it so I can not make make a sandwich during combat and still win.
Could always challenge yourself. Fight without armor for example. Its not always up to ZOS to hold your hand.
jamesharv2005ub17_ESO wrote: »Joy_Division wrote: »Yeah I was kinda surprised how easy the delve bosses were too.
The world bosses are pretty awesome though
I soloed the Lamia boss without even knowing its mechanics.
****
I get it, not everyone who plays this game wants every overland trashpull to be a life or death encounter. But there is a fine line here and ZoS has flown way beyond it that it does its customers a disservice. I was attacked by a mob in Hew's Bane, went to the kitchen to make a sandwich, and returned and I was still at half health! This is with a light armor build that has just plain stuff.
The reason it does players a disservice because it does NOT prepare them for the mutli-player content the game is supposed to be built around. Without being even moderately challenged ... ever ... how are newer players supposed to learn from their mistakes, what skills are useful, and in general how to play well when they have to do White-Gold-Tower, or PvP, or make a halfway decent showing in a guild training run for trials and what not? I'm not asking to bring back Dosha, I am asking that ZoS develop content that makes it so I can not make make a sandwich during combat and still win.
Could always challenge yourself. Fight without armor for example. Its not always up to ZOS to hold your hand.
jamesharv2005ub17_ESO wrote: »Joy_Division wrote: »Yeah I was kinda surprised how easy the delve bosses were too.
The world bosses are pretty awesome though
I soloed the Lamia boss without even knowing its mechanics.
****
I get it, not everyone who plays this game wants every overland trashpull to be a life or death encounter. But there is a fine line here and ZoS has flown way beyond it that it does its customers a disservice. I was attacked by a mob in Hew's Bane, went to the kitchen to make a sandwich, and returned and I was still at half health! This is with a light armor build that has just plain stuff.
The reason it does players a disservice because it does NOT prepare them for the mutli-player content the game is supposed to be built around. Without being even moderately challenged ... ever ... how are newer players supposed to learn from their mistakes, what skills are useful, and in general how to play well when they have to do White-Gold-Tower, or PvP, or make a halfway decent showing in a guild training run for trials and what not? I'm not asking to bring back Dosha, I am asking that ZoS develop content that makes it so I can not make make a sandwich during combat and still win.
Could always challenge yourself. Fight without armor for example. Its not always up to ZOS to hold your hand.
Tonnopesceb16_ESO wrote: »jamesharv2005ub17_ESO wrote: »Joy_Division wrote: »Yeah I was kinda surprised how easy the delve bosses were too.
The world bosses are pretty awesome though
I soloed the Lamia boss without even knowing its mechanics.
****
I get it, not everyone who plays this game wants every overland trashpull to be a life or death encounter. But there is a fine line here and ZoS has flown way beyond it that it does its customers a disservice. I was attacked by a mob in Hew's Bane, went to the kitchen to make a sandwich, and returned and I was still at half health! This is with a light armor build that has just plain stuff.
The reason it does players a disservice because it does NOT prepare them for the mutli-player content the game is supposed to be built around. Without being even moderately challenged ... ever ... how are newer players supposed to learn from their mistakes, what skills are useful, and in general how to play well when they have to do White-Gold-Tower, or PvP, or make a halfway decent showing in a guild training run for trials and what not? I'm not asking to bring back Dosha, I am asking that ZoS develop content that makes it so I can not make make a sandwich during combat and still win.
Could always challenge yourself. Fight without armor for example. Its not always up to ZOS to hold your hand.
Well if a Word boss MADE for groups has been defeated ( even i have defeated the lamia boss... and with a template... from italy with 2kkkk ping ) so easily something is wrong with the game not with the player .
jamesharv2005ub17_ESO wrote: »Joy_Division wrote: »Yeah I was kinda surprised how easy the delve bosses were too.
The world bosses are pretty awesome though
I soloed the Lamia boss without even knowing its mechanics.
****
I get it, not everyone who plays this game wants every overland trashpull to be a life or death encounter. But there is a fine line here and ZoS has flown way beyond it that it does its customers a disservice. I was attacked by a mob in Hew's Bane, went to the kitchen to make a sandwich, and returned and I was still at half health! This is with a light armor build that has just plain stuff.
The reason it does players a disservice because it does NOT prepare them for the mutli-player content the game is supposed to be built around. Without being even moderately challenged ... ever ... how are newer players supposed to learn from their mistakes, what skills are useful, and in general how to play well when they have to do White-Gold-Tower, or PvP, or make a halfway decent showing in a guild training run for trials and what not? I'm not asking to bring back Dosha, I am asking that ZoS develop content that makes it so I can not make make a sandwich during combat and still win.
Could always challenge yourself. Fight without armor for example. Its not always up to ZOS to hold your hand.
I'm sure Joy has plenty of ways of being challenged. But that wasn't the point of the post. The point was that the "mainstream" content in this game has been dumbed down so much that most people are woefully ill-prepared when they have to do any of the challenging content.
It also means that there are often huge gulfs that make progression difficult. For example, normal Maelstrom is so easy that I can beat it easily (just two silly deaths) wearing no armor and no jewelry, while I can die hundreds of times in vet. Normal does virtually nothing to prepare a player who wants to do vet. Similarly, the mainstream content in this game does absolutely nothing to help prepare the player base as a whole for doing end-game content.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Joy_Division wrote: »Yeah I was kinda surprised how easy the delve bosses were too.
The world bosses are pretty awesome though
I soloed the Lamia boss without even knowing its mechanics.
****
I get it, not everyone who plays this game wants every overland trashpull to be a life or death encounter. But there is a fine line here and ZoS has flown way beyond it that it does its customers a disservice. I was attacked by a mob in Hew's Bane, went to the kitchen to make a sandwich, and returned and I was still at half health! This is with a light armor build that has just plain stuff.
The reason it does players a disservice because it does NOT prepare them for the mutli-player content the game is supposed to be built around. Without being even moderately challenged ... ever ... how are newer players supposed to learn from their mistakes, what skills are useful, and in general how to play well when they have to do White-Gold-Tower, or PvP, or make a halfway decent showing in a guild training run for trials and what not? I'm not asking to bring back Dosha, I am asking that ZoS develop content that makes it so I can not make make a sandwich during combat and still win.
Could always challenge yourself. Fight without armor for example. Its not always up to ZOS to hold your hand.
I'm sure Joy has plenty of ways of being challenged. But that wasn't the point of the post. The point was that the "mainstream" content in this game has been dumbed down so much that most people are woefully ill-prepared when they have to do any of the challenging content.
It also means that there are often huge gulfs that make progression difficult. For example, normal Maelstrom is so easy that I can beat it easily (just two silly deaths) wearing no armor and no jewelry, while I can die hundreds of times in vet. Normal does virtually nothing to prepare a player who wants to do vet. Similarly, the mainstream content in this game does absolutely nothing to help prepare the player base as a whole for doing end-game content.
Sorry guy but the mainstream content is supposed to be casual. Since the majority of people who play are casual. Not everything is geared towards the uber hard core. This game is not made to be an uber hardcore pve game. If thats what you are looking for then prepare to be disappointed.
i think it could be even easier tbh. i get bored quickly. there isn't much to spice things up when you're just questing/levelling. i really liked doshia and wished they didn't nerf her to the ground, so i certainly don't mind a challenge here and there, but not all the time please.Tonnopesceb16_ESO wrote: »I'm not against casual gaming don't get me wrong, i was frustrated when in the old cadwell gold + silver every encounter was a dead sentence, but is not a little too easy now?
Joy_Division wrote: »I get it, not everyone who plays this game wants every overland trashpull to be a life or death encounter. But there is a fine line here and ZoS has flown way beyond it that it does its customers a disservice. I was attacked by a mob in Hew's Bane, went to the kitchen to make a sandwich, and returned and I was still at half health! This is with a light armor build that has just plain stuff.
jamesharv2005ub17_ESO wrote: »Joy_Division wrote: »Yeah I was kinda surprised how easy the delve bosses were too.
The world bosses are pretty awesome though
I soloed the Lamia boss without even knowing its mechanics.
****
I get it, not everyone who plays this game wants every overland trashpull to be a life or death encounter. But there is a fine line here and ZoS has flown way beyond it that it does its customers a disservice. I was attacked by a mob in Hew's Bane, went to the kitchen to make a sandwich, and returned and I was still at half health! This is with a light armor build that has just plain stuff.
The reason it does players a disservice because it does NOT prepare them for the mutli-player content the game is supposed to be built around. Without being even moderately challenged ... ever ... how are newer players supposed to learn from their mistakes, what skills are useful, and in general how to play well when they have to do White-Gold-Tower, or PvP, or make a halfway decent showing in a guild training run for trials and what not? I'm not asking to bring back Dosha, I am asking that ZoS develop content that makes it so I can not make make a sandwich during combat and still win.
Could always challenge yourself. Fight without armor for example. Its not always up to ZOS to hold your hand.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Joy_Division wrote: »Yeah I was kinda surprised how easy the delve bosses were too.
The world bosses are pretty awesome though
I soloed the Lamia boss without even knowing its mechanics.
****
I get it, not everyone who plays this game wants every overland trashpull to be a life or death encounter. But there is a fine line here and ZoS has flown way beyond it that it does its customers a disservice. I was attacked by a mob in Hew's Bane, went to the kitchen to make a sandwich, and returned and I was still at half health! This is with a light armor build that has just plain stuff.
The reason it does players a disservice because it does NOT prepare them for the mutli-player content the game is supposed to be built around. Without being even moderately challenged ... ever ... how are newer players supposed to learn from their mistakes, what skills are useful, and in general how to play well when they have to do White-Gold-Tower, or PvP, or make a halfway decent showing in a guild training run for trials and what not? I'm not asking to bring back Dosha, I am asking that ZoS develop content that makes it so I can not make make a sandwich during combat and still win.
Could always challenge yourself. Fight without armor for example. Its not always up to ZOS to hold your hand.
I'm sure Joy has plenty of ways of being challenged. But that wasn't the point of the post. The point was that the "mainstream" content in this game has been dumbed down so much that most people are woefully ill-prepared when they have to do any of the challenging content.
It also means that there are often huge gulfs that make progression difficult. For example, normal Maelstrom is so easy that I can beat it easily (just two silly deaths) wearing no armor and no jewelry, while I can die hundreds of times in vet. Normal does virtually nothing to prepare a player who wants to do vet. Similarly, the mainstream content in this game does absolutely nothing to help prepare the player base as a whole for doing end-game content.
Sorry guy but the mainstream content is supposed to be casual. Since the majority of people who play are casual. Not everything is geared towards the uber hard core. This game is not made to be an uber hardcore pve game. If thats what you are looking for then prepare to be disappointed.
What was your gear and champion point allotment?
s7732425ub17_ESO wrote: »What was your gear and champion point allotment?
Max CP and good gear. But that's not the point. A VR16 delve boss should not be doing 1k damage per attack. Even a level 10 character scaled up will have absolutely no challenge in this content. Challenge is fun.
Better mechanic:
The boss's AOEs take away 50% of your health, unresistable. But the boss does not do any damage besides that. Increase boss health a bit so it's a longer fight. Even though this is still pretty easy, you still feel like you accomplished something because you actively had to avoid damage while killing the boss.
s7732425ub17_ESO wrote: »What was your gear and champion point allotment?
Max CP and good gear. But that's not the point. A VR16 delve boss should not be doing 1k damage per attack. Even a level 10 character scaled up will have absolutely no challenge in this content. Challenge is fun.
Better mechanic:
The boss's AOEs take away 50% of your health, unresistable. But the boss does not do any damage besides that. Increase boss health a bit so it's a longer fight. Even though this is still pretty easy, you still feel like you accomplished something because you actively had to avoid damage while killing the boss.
I think a big problem is how they are marketing it as for any level. They said themselves you should be able to do this content fresh out of the tutorial, so taking away those CP and running with no gear set? Well, it's likely a different story to that character.
The range in skill, champion points and gear is drastically different from a brand new player and a seasoned player, Zos is trying to balance it somewhere in the middle, but are more likely to ensure the players on the lower end of the spectrum are able to complete the content. Of course, all just my uneducated opinion.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Joy_Division wrote: »Yeah I was kinda surprised how easy the delve bosses were too.
The world bosses are pretty awesome though
I soloed the Lamia boss without even knowing its mechanics.
****
I get it, not everyone who plays this game wants every overland trashpull to be a life or death encounter. But there is a fine line here and ZoS has flown way beyond it that it does its customers a disservice. I was attacked by a mob in Hew's Bane, went to the kitchen to make a sandwich, and returned and I was still at half health! This is with a light armor build that has just plain stuff.
The reason it does players a disservice because it does NOT prepare them for the mutli-player content the game is supposed to be built around. Without being even moderately challenged ... ever ... how are newer players supposed to learn from their mistakes, what skills are useful, and in general how to play well when they have to do White-Gold-Tower, or PvP, or make a halfway decent showing in a guild training run for trials and what not? I'm not asking to bring back Dosha, I am asking that ZoS develop content that makes it so I can not make make a sandwich during combat and still win.
Could always challenge yourself. Fight without armor for example. Its not always up to ZOS to hold your hand.
I'm sure Joy has plenty of ways of being challenged. But that wasn't the point of the post. The point was that the "mainstream" content in this game has been dumbed down so much that most people are woefully ill-prepared when they have to do any of the challenging content.
It also means that there are often huge gulfs that make progression difficult. For example, normal Maelstrom is so easy that I can beat it easily (just two silly deaths) wearing no armor and no jewelry, while I can die hundreds of times in vet. Normal does virtually nothing to prepare a player who wants to do vet. Similarly, the mainstream content in this game does absolutely nothing to help prepare the player base as a whole for doing end-game content.
Sorry guy but the mainstream content is supposed to be casual. Since the majority of people who play are casual. Not everything is geared towards the uber hard core. This game is not made to be an uber hardcore pve game. If thats what you are looking for then prepare to be disappointed.
Nonsense. What's the point of any game without a challenge? And you can't tell me that doing nothing while standing in double red circles on a boss and not dying is an acceptable point of balance, even for casuals.
jamesharv2005ub17_ESO wrote: »I do find it amusing tho that someone with max gear, max cp etc is saying things are too easy. If they make it so you need to be max level and have all the best gear to simply do a world boss what about the trial bosses? Overland difficulty is just fine. if anything they should make overland stff and world bosses easier not harder.
cosmic_niklas_93b16_ESO wrote: »jamesharv2005ub17_ESO wrote: »I do find it amusing tho that someone with max gear, max cp etc is saying things are too easy. If they make it so you need to be max level and have all the best gear to simply do a world boss what about the trial bosses? Overland difficulty is just fine. if anything they should make overland stff and world bosses easier not harder.
I ran overland stuff back when everything wasn't dying by looking at them, at launch. Then I ran with no set items, CP wasn't a thing, no min-maxing at all. Then it was fun, but now they've nerfed it all to oblivion so I can kill level 40 mobs with a level 7-10 char easily. That's not just easier content, that's just about the game playing itself for you......
jamesharv2005ub17_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »jamesharv2005ub17_ESO wrote: »I do find it amusing tho that someone with max gear, max cp etc is saying things are too easy. If they make it so you need to be max level and have all the best gear to simply do a world boss what about the trial bosses? Overland difficulty is just fine. if anything they should make overland stff and world bosses easier not harder.
I ran overland stuff back when everything wasn't dying by looking at them, at launch. Then I ran with no set items, CP wasn't a thing, no min-maxing at all. Then it was fun, but now they've nerfed it all to oblivion so I can kill level 40 mobs with a level 7-10 char easily. That's not just easier content, that's just about the game playing itself for you......
Everyone in Orsinium and the new DLC are battle leveled and the lvl 40 overland stuff isnt supposed to be hard. Id love to see you solo a group dungeon on your character at lvl 40.
jamesharv2005ub17_ESO wrote: »cosmic_niklas_93b16_ESO wrote: »jamesharv2005ub17_ESO wrote: »I do find it amusing tho that someone with max gear, max cp etc is saying things are too easy. If they make it so you need to be max level and have all the best gear to simply do a world boss what about the trial bosses? Overland difficulty is just fine. if anything they should make overland stff and world bosses easier not harder.
I ran overland stuff back when everything wasn't dying by looking at them, at launch. Then I ran with no set items, CP wasn't a thing, no min-maxing at all. Then it was fun, but now they've nerfed it all to oblivion so I can kill level 40 mobs with a level 7-10 char easily. That's not just easier content, that's just about the game playing itself for you......
Everyone in Orsinium and the new DLC are battle leveled and the lvl 40 overland stuff isnt supposed to be hard. Id love to see you solo a group dungeon on your character at lvl 40.