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Buff Sorcerers!

  • daemonios
    daemonios
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    (double post)
    Edited by daemonios on February 6, 2016 8:39AM
  • Essiaga
    Essiaga
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    CP5 wrote: »
    tplink3r1 wrote: »
    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit
    "NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."
    Frags? "but it has a cast time" so does puncturing strikes.
    CP5 wrote: »
    tplink3r1 wrote: »
    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit
    "NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."
    Frags? "but it has a cast time" so does puncturing strikes.

    Cast time =/= channel
    Explain why is this relevant.

    Templar presses button to do jabs, is doing damage for its duration and can cancel if things begin to go wrong. Sorc hard cast frags...

    and if they cancel early nothing happens.

    are you saying hard cast frags can not be canceled? I agree with you in that its not a true spam-able


    We got that too. Its called Dark Flare, which has a longer cast time then the tool tip shows (with no insta-cast option) and can't be effectively animation canceled. Thankfully there's jabs though jabs has its down falls.

    1-If you insta-cast CFrag at a templar in mid Jab the jab stops.
    2-Also when you stop jabs you lose the damage but the the magica cost is already spent.
    3-Also jabs has a chance to miss on every jab (and rarely has more then 3 of 4 hit in my experience) and the passive to buff this skill is only a chance that has an un-documented cool down between procts.
    4- It's to weak to punch through shields in any reasonable amount of time plus ... see #1 above.
    Valrien wrote: »
    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    If CF had a insta-cast DPS it would keep the character balanced. Burst OR sustain. The issue would be the Blood Magic passive. It would heal the sorc for 8% health each time it hit. To OP. the Passive would have to be replaced or Frag would have to be excluded ... or the skill would have to be a silly channel that kept slowed down the number of times the skill was activated (which would stink).

    Sustain in addition to CF will just be that much more OP. Casting Sorc SA to proct CF and the added passive bonus for having another sorc ability slotted. Pets would keep the CFrag proct from happening but pets are such headache for balance.

    Honestly Pets i think should be minor damage and mostly buffs. Just for examples:
    Twilight ... Sorcery, regen magicka and/or increase Elemental damage x% .
    Clannfear ... Savagery, regen stam and/or increase DOT damage damage by x%.
    Familiar ... brutality/prophecy and reduce cost of skills x%.

    All will do a basic attack that is basically like DOT. They'll stay for 8-12 seconds and their normal buffs sorc/sav/brut/proph will remain an additional x, to total a 15 second buff time total. If they're are targeted and killed 10-15% of the skill cost will be returned to the cast.

    They'll add value like a DOT with a buff or so. Pets can't do damage like WB as someone ask for above. Why not just bot them a second sorc so the can drop double CF for 15k each. Silly. Pets need utility and additional damage but not so much that they could over power the class in PVP.

    I don't think shields damage needs buffed via CP. Some build simply don't needed it where others do. Seems like a lazy way of buffing a class like the templar that lacks insta-cast DPS while requiring them to not spend CP somewhere else. Just buff the templars Backlash or add a passive to the spear line to do increased damage to shields. If DK are having problems with shields buff a skill they use to punch through it faster. It doesn't even need to be that much.

    In all reality this just makes ALL Light Armor wears easier to kill. Sun Shield, Igneous shield are both a joke. Those class lose there best hope at ZOS giving them ANY mitigation in the near future. The only prayer we have now is that shields are so weak that they remove the Battle Spirit nerf ... but then we'll still have worthless shields.

    Seriously ... Lazy ... Game Design ... but this from the people that brought us Battle Spirit nerfs instead of game balance. /applause.
    Edited by Essiaga on February 6, 2016 9:54AM
  • Derra
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    olsborg wrote: »
    Sadly, the pets are still lackluster imo, specificly the volatile familiar, the dmg was way too low on the pulses.

    The twilight matriarch was nice, didnt test the other morph too much, but it seemed ok too, however the heal on the matrarch special ability was way too pricey magicka wise. I do wish the pets was buffed by not only max magicka , but by spelldmg and CP too.

    Still sucks mostly that they have a long fricking cast time and that you still need 2 slots on 1 pet for it to be effective in pvp.

    We can´t test anything properly on the pts with the templates provided. Pet sorcerers require very specific gear setups to work.

    Imho zos needs to change pets to scale with magica + spelldmg or stamina + weapondmg depending on which is higher.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Faulgor
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    The great thing about Sorcerers is that they can rely on two amazing abilities: Hardened Ward and Overload.

    The terrible thing about Sorcerers is that they have to rely on two abilitites: Hardened Ward and Overload.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Artjuh90
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    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit

    uhm you are aware in the time your precious shield is gone most others are actually dead?
    you know magicka sorc have one of the highest sustain dps in the game?
    you rely on that ultimate because it's overpowered as hell with giving magicka back? sure its bugged but have you seen the templar?
    Negate magic isn't actualy a bad ult if you know how to use it btw.
    and if you can't sustain magicka in fights with overload and pots maybe run some magicka regen on your build?
    and if you want to spamm a abilty use frags. sure not great abilty but you want mindlessly spamm a abilty there you go
    Phinix1 wrote: »
    Really? DOT's on shields? Wow, talk about lame.

    Yeah, because my magickal shield was cut so deeply by your attack, it is suffering bleeding damage from it's magickal wounds.

    Stupid, stupid, stupid.

    yes combine that with that you can't be crit and its borderline OP
    I spent some time testing the new pets yesterday in the IC sewers, and they were horrible! The special abilities were cool, but the pets die way too fast. Keeping them alive is a real chore and not worth the trouble.... they kept getting one-shot by a Xivkyn's uppercut.

    ZOS has been trying so hard with every patch to make pets work, but they have no clue what players really want from the pets, probably because they never ask us. @ZOS, imagine a lone Sorc getting ganked by a couple of scumbag Stamblades in the Sewers... how is a Familiar going to help me with THAT? You need to make the pets hit as hard as a Wrecking Blow with every attack, and they need to be incredibly hard to kill.

    @ZOS, if you're not willing to make the pets strong enough to be useful, maybe it's time to overhaul the Daedric Summoning line into something that IS useful!

    lol sorc can insta damage for ~34 k? roflcopter
  • dsalter
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    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit

    well elemental damage got a buff along with magic since therma+elemental CP are one, which means destro staff spam will become their spammable damage. which also means elemental staffs got a buff in general due to being more useful which means heavy attack magicka generation.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • magnusthorek
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    daemonios wrote: »
    Can average 25k DPS on the daedroths in WGT without ultimate. My only complaint is that there is basically one way to do it, which is to weave light/medium attacks and force pulse, cast frags when they proc and refresh liquid lightning whenever it's down (with a couple other skills put in for good measure, but they don't influence the overall DPS that much).
    The rotation is basically the same I use so how the heck can you achieve 25k :open_mouth:

    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Mush55
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    @ZOS, if you're not willing to make the pets strong enough to be useful, maybe it's time to overhaul the Daedric Summoning line into something that IS useful!

    Like a new ice or fire skill set ..........

  • Valrien
    Valrien
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    daemonios wrote: »
    Bossdonut wrote: »
    Force pulse LA weave roll dots wait for instafrag and use overload.

    Still better than stamplars

    Agreed (except for the overload, which I save exclusively for bosses). I have no complaints about my Sorc's DPS. Can average 25k DPS on the daedroths in WGT without ultimate. My only complaint is that there is basically one way to do it, which is to weave light/medium attacks and force pulse, cast frags when they proc and refresh liquid lightning whenever it's down (with a couple other skills put in for good measure, but they don't influence the overall DPS that much).

    I'm sorry to burst your bubble, but Daedroths aren't a valid DPS test. They have 0 resistances and everyone's damage numbers are inflated on them.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Moonshadow66
    Moonshadow66
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    Rolling characters through PvE land was never a problem for me, especially as a Sorcerer or a Templar. Yes, even a Templar.
    PvE? Really?
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Waffennacht
    Waffennacht
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    Sorcs don't need a buff, what they do need is useable moves for stam or a revision of some morphs.

    Like Daedric Prey it's really impossible for it to out pace Curse.

    I would like Daedric Prey to become a stam morph that actually does something lol.

    That other hardened ward morph... sorry for a magicka user, really no bonus will compare, make it a stam based ward instead (sorcs esp stam could use a way to stay alive)

    Etc.. It's not Buffs but diversity
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • CP5
    CP5
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    daemonios wrote: »
    Bossdonut wrote: »
    Force pulse LA weave roll dots wait for instafrag and use overload.

    Still better than stamplars

    Agreed (except for the overload, which I save exclusively for bosses). I have no complaints about my Sorc's DPS. Can average 25k DPS on the daedroths in WGT without ultimate. My only complaint is that there is basically one way to do it, which is to weave light/medium attacks and force pulse, cast frags when they proc and refresh liquid lightning whenever it's down (with a couple other skills put in for good measure, but they don't influence the overall DPS that much).

    Couldn't you now achieve almost the same thing by replacing liquid lighting with the buffed wall of elements, on another class that has a more comparable dot to make up for the proced frags?
  • Emma_Overload
    Emma_Overload
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    tplink3r1 wrote: »
    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit
    "NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."
    Frags? "but it has a cast time" so does puncturing strikes.
    CP5 wrote: »
    tplink3r1 wrote: »
    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit
    "NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."
    Frags? "but it has a cast time" so does puncturing strikes.

    Cast time =/= channel
    Explain why is this relevant.

    A hard-cast Frag is much easier to avoid because it can easily be interrupted or LOS'd. Jabs (or whatever) fires much more reliably, you'll probably hit something with at least one jab. Frags, on the other hand, is all or nothing... it's so easy to counter no one uses it in PvP except when it procs for the instant cast, and even THAT can be roll dodged pretty easily.
    #CAREBEARMASTERRACE
  • daemonios
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    daemonios wrote: »
    Can average 25k DPS on the daedroths in WGT without ultimate. My only complaint is that there is basically one way to do it, which is to weave light/medium attacks and force pulse, cast frags when they proc and refresh liquid lightning whenever it's down (with a couple other skills put in for good measure, but they don't influence the overall DPS that much).
    The rotation is basically the same I use so how the heck can you achieve 25k :open_mouth:
    3 Willpower jewelry, all +spell damage; 5 Julianos, light, divines, +magicka; 2 Molag Kena, medium+heavy, divines, +magicka; Torug's Inferno Staff on main bar, 2x Torug's Swords on off bar. Thief mundus. Elemental damage maxed, all other CP into critical damage (I'm at cap).
    Valrien wrote: »
    I'm sorry to burst your bubble, but Daedroths aren't a valid DPS test. They have 0 resistances and everyone's damage numbers are inflated on them.
    The only reason I mention Daedroth numbers is that they are CONSISTENT. Boss fights have too many variables, too much moving around. You could quote a "top DPS" but not really an "average DPS". Almost all Daedroth fights are the same - tank keeps them taunted, DDs unleash their wrath. I meant nothing more, nothing less. No bubbles were burst :)
  • KramUzibra
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    Lol buff!?? Sorcs are already as tanky as a heavy armor dk, that on top of high mag damage. No just leave them as they are.
  • Aspi90
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    KramUzibra wrote: »
    Lol buff!?? Sorcs are already as tanky as a heavy armor dk, that on top of high mag damage. No just leave them as they are.

    Hell no, buff sorcs, but stam sorcs ;)
    Can´t believe that this thread really exists.
  • Magdalina
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    Faulgor wrote: »
    The great thing about Sorcerers is that they can rely on two amazing abilities: Hardened Ward and Overload.

    The terrible thing about Sorcerers is that they have to rely on two abilitites: Hardened Ward and Overload.

    This couldn't be said better. Basically sums up sorc class in 2 sentences.
  • Julianos
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    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit

    Very true sorc dps sux for sustain it needs spammable ability ASAP im sick of using tangled webs from undaunted skill line.
    And yes depending on ultimate for DPS feels very limited and that ultimate is good if only stack up to 1000.
  • CP5
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    KramUzibra wrote: »
    Lol buff!?? Sorcs are already as tanky as a heavy armor dk, that on top of high mag damage. No just leave them as they are.

    Sure, lets not give the class any choice. That way everyone can keep fighting the build we all know and love, and anyone who dares to try something different can just be killed out of revenge for being a sorc at all. Great plan.
  • Glantir
    Glantir
    ✭✭✭✭
    This Thread is about Sorcs PvE dps I think the most "buff sorc?lol hahahhaha" posts are from pvp players .....

    Yes Sorcs can do high dps.... if you have 1000 Ultimate, Overload works and dont stuck in a heavy attack animation or you Charakter decide to do nothing while you click 100x your left mouse button.

    I am sure most Sorcs would give Overload away for a spammable class ability like lava whip or anything else
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • mistermutiny89
    mistermutiny89
    ✭✭✭✭✭
    Hahahahaha.

    You cray.
    Guild Leader : Defenders Of Miley
    XB1 EU
    EP | VR16 Breton NB -mistermutiny
    AD | VR16 Dunmer DK - Grigori
    AD | VR16 Altmer Sorcerer - Isvoleet
    AD | VR16 Imperial DK - Leonidas
    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
    AD | VR16 Redguard Sorcerer - Raiden
    AD | VR7 Khajiit Templar - Ike'ilyew
    DC | 160 Breton NB - Vergil

    "Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    Infinite12 wrote: »
    Lol. Buff sorcs lmao. Man....that's a good one lol. You got me, you totally got me.

    In all seriousness I run dungeons regularly that dps for the group and we have no problems. If you don't have enough dps then you need to re-work your build because sorcs DO NOT need a buff.

    Sorcs do need a buff, but not a DPS buff nor a shield buff. they need a mobility buff. I mean since IC i feel like the sorc is the 'stand your ground class' i mean there is something very wrong when a sorc (the supposed mobility class) cannot catch a freaking DK who is running away from me. it's foolish.
    Edited by Lucky28 on February 7, 2016 3:51AM
    Invictus
  • D0ntevenL1ft
    D0ntevenL1ft
    ✭✭✭✭✭
    Valrien wrote: »
    Katahdin wrote: »
    Because 18 K damage from overload isn't enough?


    No

    It's funny how you base the denial for one class's buffing off of one Ultimate. Can Stam DKs never get buffed because Leap is good?

    Too bad we cant save up leap and then use it back to back
  • aLi3nZ
    aLi3nZ
    ✭✭✭✭
    Pets are seriously very strong now. I have been dueling with 2x pets on pts. Press the active abilities often to stun and do more damage which then proccs insta frags。chuck a curse on them streak prox or dawn breaker into them and crushing shock weav and they are dead. Those pets are tough.
  • found1779
    found1779
    ✭✭✭

    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit

    I think you meant to put the title as buff stamina sorcerers
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
    ✭✭✭✭✭
    Phinix1 wrote: »
    Really? DOT's on shields? Wow, talk about lame.

    Yeah, because my magickal shield was cut so deeply by your attack, it is suffering bleeding damage from it's magickal wounds.

    Stupid, stupid, stupid.

    realism argument

    stupid, stupid, stupid
  • Goatius
    Goatius
    So sorcs can dps better than a nightblade, heal better than a Templar and tank better than a dragonknight and yet they still need buffing
    Edited by Goatius on February 7, 2016 11:38AM
  • BurtFreeman
    BurtFreeman
    ✭✭✭
    is the first time i heard something like that. just keep your time to learn in deep each skills and the proper comboes in sinergy with the passives.
  • aLi3nZ
    aLi3nZ
    ✭✭✭✭
    Goatius wrote: »
    So sorcs can dps better than a nightblade, heal better than a Templar and tank better than a dragonknight and yet they still need buffing
    No . Dps is a bit behind nb but it's still good choice for a dps class since you can stay alive easier in Pve. Dk is way ahead as far as tanking. But sourc can still tank.
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    CP5 wrote: »
    tplink3r1 wrote: »
    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit
    "NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."
    Frags? "but it has a cast time" so does puncturing strikes.
    CP5 wrote: »
    tplink3r1 wrote: »
    Valrien wrote: »
    No, this is in no way a troll thread.

    Sorcerers have the worst sustained PvE DPS in the game. In order to pull good DPS, they rely on an ultimate that works less than half the time and even then it only works out if the fight is a minute or less.

    Hardened Ward barely works against stam builds, and with the fact that DoTs will work on them the shield gets destroyed incredibly fast in the PTS as of now. One surprise attack, WB, etc., will wipe out Hardened Ward.

    NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one. It doesn't make them "unique", it puts them at a disadvantage. What Zenimax did with the pets is a step in the right direction but things are far from perfect.

    Things Sorcerers have going for it:
    +Good burst
    +Good mobility
    +Mostly nice passives

    Cons:
    -Terrible sustained DPS (possibly stemming from the lack of a class spammable)
    -Too much reliance on a single Ultimate (God forbid you accidentally use Meteor or your raid group needs Negate)
    -Single Ultimate relied on usually locks you up, either wasting your stored ultimate in a heavy attack or keeping you from doing things at all (block solves this but the damage is done and you've lost valuable DPS time)

    Yes, I know. "HA! Stupid Sorcerer, why do you want buffs?! Nerf Sorc, Sorc too OP!"
    Feel free to give me hate, but these are my honest opinions and I feel that the sorc is often lacking when compared to the other classes, especially from a PvE DPS perspective. Currently the fights in the game last no more than a minute, but what about in Thieves' Guild when the boss fights are said to go up to 20 minutes? Can I Overload the whole fight then?

    /putonflameproofsuit
    "NO SPAMMABLE DAMAGE ABILITY! Sorcerer is the only class that doesn't have one."
    Frags? "but it has a cast time" so does puncturing strikes.

    Cast time =/= channel
    Explain why is this relevant.

    Templar presses button to do jabs, is doing damage for its duration and can cancel if things begin to go wrong. Sorc hard cast frags...
    fzlxd3hbthlr.jpg
    and if they cancel early nothing happens.
    A melee channel is even worse, ever tried to use it? Its almost impossible to hit people with it.
    VR16 Templar
    VR3 Sorcerer
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